@inproceedings{22832,
  abstract     = {In many scientific experiments, the data annotating cost constraints the pace
for testing novel hypotheses. Yet, modern machine learning pipelines offer a
promising solution—provided their predictions yield correct conclusions. We
focus on Prediction-Powered Causal Inferences (PPCI), i.e., estimating the
treatment effect in an unlabeled target experiment, relying on training data with
the same outcome annotated but potentially different treatment or effect modifiers.
We first show that conditional calibration guarantees valid PPCI at population
level. Then, we introduce a sufficient representation constraint transferring validity
across experiments, which we propose to enforce in practice in Deconfounded
Empirical Risk Minimization, our new model-agnostic training objective. We
validate our method on synthetic and real-world scientific data, solving impossible
problem instances for Empirical Risk Minimization even with standard invariance
constraints. In particular, for the first time, we achieve valid causal inference
on a scientific experiment with complex recording and no human annotations,
fine-tuning a foundational model on our similar annotated experiment.},
  author       = {Cadei, Riccardo and Demirel, Ilker and De Bartolomeis, Piersilvio and Lindorfer, Lukas and Cremer, Sylvia and Schmid, Cordelia and Locatello, Francesco},
  booktitle    = {39th Conference on Neural Information Processing Systems},
  isbn         = {9798331338275},
  issn         = {1049-5258},
  location     = {San Diego, CA, United States},
  pages        = {82200--82229},
  publisher    = {Neural Information Processing Systems Foundation},
  title        = {{Prediction-Powered Causal Inferences}},
  doi          = {10.52202/085713-2479},
  volume       = {38},
  year         = {2025},
}

@article{20324,
  abstract     = {We report relaxation oscillations in a one-dimensional array of Josephson junctions, wherein the array dynamically switches between low-current and high-current states. The oscillations are current-voltage dual to those ordinarily observed in single junctions. The current-voltage dual circuit quantitatively accounts for temporal dynamics of the array, including the dependence on biasing conditions. Injection locking of the oscillations results in well-developed current plateaux. A thermal model explains the self-consistent reduction of the superconducting gap due to overheating of the array in the high-current state. Our work suggests that overheating determines the switching from the high-current state to the low-current state.},
  author       = {Mukhopadhyay, Soham and Lancheros Naranjo, Diego A and Senior, Jorden L and Higginbotham, Andrew P},
  issn         = {2331-7019},
  journal      = {Physical Review Applied},
  publisher    = {American Physical Society},
  title        = {{Dual relaxation oscillations in a Josephson-junction array}},
  doi          = {10.1103/qvls-7s3q},
  volume       = {24},
  year         = {2025},
}

@article{19704,
  abstract     = {The information-processing capability of the brain’s cellular network depends on the physical wiring pattern between neurons and their molecular and functional characteristics. Mapping neurons and resolving their individual synaptic connections can be achieved by volumetric imaging at nanoscale resolution1,2 with dense cellular labelling. Light microscopy is uniquely positioned to visualize specific molecules, but dense, synapse-level circuit reconstruction by light microscopy has been out of reach, owing to limitations in resolution, contrast and volumetric imaging capability. Here we describe light-microscopy-based connectomics (LICONN). We integrated specifically engineered hydrogel embedding and expansion with comprehensive deep-learning-based segmentation and analysis of connectivity, thereby directly incorporating molecular information into synapse-level reconstructions of brain tissue. LICONN will allow synapse-level phenotyping of brain tissue in biological experiments in a readily adoptable manner.},
  author       = {Tavakoli, Mojtaba and Lyudchik, Julia and Januszewski, Michał and Vistunou, Vitali and Agudelo Duenas, Nathalie and Vorlaufer, Jakob and Sommer, Christoph M and Kreuzinger, Caroline and Oliveira, Bárbara and Cenameri, Alban and Novarino, Gaia and Jain, Viren and Danzl, Johann G},
  issn         = {1476-4687},
  journal      = {Nature},
  pages        = {398--410},
  publisher    = {Springer Nature},
  title        = {{Light-microscopy-based connectomic reconstruction of mammalian brain tissue}},
  doi          = {10.1038/s41586-025-08985-1},
  volume       = {642},
  year         = {2025},
}

@phdthesis{20811,
  abstract     = {	This thesis is organized into two parts, each comprising two chapters: Chapter 1 and 2 offer models for the evolution of vaccine resistance in response to diverse vaccination strategies. Chapter 3 and 4 review the statistics of records, their connection to models of innovation and an application to the cultural evolution of sports.
	In chapter 1 we present a modelling study from 2021 on the evolution of SARS-CoV-2. At that time the vaccine-resistant Omicron variant had not yet evolved. In our model we consider a population that is becoming vaccinated over time, while a pathogen is spreading in the population and eventually becoming resistant to the vaccine. We explore effective pharmaceutical and non-pharmaceutical interventions to prevent the emergence of vaccine resistance. 
	In chapter 2 we model a particular set of complex vaccination strategies, mosaic and pyramid vaccination, where an immunologically diverse portfolio of vaccines is considered. We find that a bet-hatching strategy, in which vaccine types are distributed in the population, is effective at hindering the evolution of vaccine resistance if mutation rates are high. 
	In chapter 3 we switch gears and present a review on the statistics of records. We highlight similarities and analogies to other models in the fields of statistical physics, evolution and innovation. This offers interesting complimentary perspectives on well-known models. 
	In chapter 4 we apply models of record statistics and innovation to study cultural evolution in sport. We propose a model of sport evolution that combines deterministic improvements in performance and stochastic bursts of improvements due to innovation. },
  author       = {Rella, Simon},
  issn         = {2663-337X},
  pages        = {95},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Adaptive processes in biology and culture: Models of evolving vaccine resistance and the record statistics of innovation}},
  doi          = {10.15479/AT-ISTA-20811},
  year         = {2025},
}

@misc{18886,
  abstract     = {Research Data for publication 'Strong charge-photon coupling in planar germanium enabled by granular aluminium superinductors'},
  author       = {Janik, Marian},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Research data for publication 'Strong charge-photon coupling in planar germanium enabled by granular aluminium superinductors'}},
  doi          = {10.15479/AT:ISTA:18886},
  year         = {2025},
}

@phdthesis{20276,
  abstract     = {Complex 3D shapes can be created by morphing flat 2D configurations. Such deformations
either preserve the intrinsic material geometry (e.g., folding paper) or modify it through
localized contraction. Once transformed, the 3D shape can be further controlled to achieve a
target functionality. A key challenge is to take the material specifications and the actuation
process as input to automatically design the target 3D shape and its functionality. This thesis
presents two novel computational pipelines for the design and control of shape-morphing
structures used to create functional prototypes.
The first pipeline borrows from the art of origami to fold paper into intricate shapes and
applies this principle to make 3D lighting displays. We introduce, PCBend a computational
design approach that covers a surface with individually addressable RGB LEDs, effectively
forming a low-resolution surface by folding rigid printed circuit boards (PCBs). We optimize
cut patterns on PCBs to act as hinges and co-design LED placement, circuit routing, and
fabrication constraints to produce PCB blueprints. The PCBs are fabricated using automated
standard manufacturing services with LEDs embedded on them. Finally, the fabricated PCBs
are cut along the contour and folded onto a 3D-printed support. The 3D lighting display is
then controlled to display complex surface light patterns.
Creating 3D shapes through folding is only possible if their planar configuration, called ”unfolding” exists without any distortion or overlap. Existing methods often permit distortion
or require multiple patches, which are unsuitable for fabrication pipelines that rely on folding
non-stretchable materials. We reinforce such fabrication pipelines by providing a geometric
relaxation to the problem, where the input shape is modified to admit overlap-free unfolding.
The second fabrication pipeline extends shape morphing to soft robotics by emulating nature’s
blueprint of distributed actuation. Inspired by vertebrates, we build musculoskeletal robots
using modular active actuators, employing Liquid Crystal Elastomers (LCEs) as shrinkable
artificial muscles integrated with 3D-printed bones. The chemical composition of LCEs is
altered to enable untethered actuation through infrared radiation, allowing active control of
individual muscles and their corresponding bones. The combined motion of individual bones
defines the robot’s overall shape and functionality. Our proposed system significantly expands
both the design and control spaces of soft robots, which we harness using our computational
design tools. We build several physical robots that exhibit complex shape morphing and varied
terrain navigation, showcasing the versatility of our pipeline.
This thesis explores applications ranging from intricate light patterns displayed on 3D shapes
formed by folding rigid PCBs to untethered robots that use contractile muscles to exhibit
shape morphing and locomotion. Through these examples, the thesis highlights how computational design and distributed actuation, integrated with novel materials, can transform
passive structures into functional prototypes.},
  author       = {Bhargava, Manas},
  isbn         = {978-3-99078-065-7},
  issn         = {2663-337X},
  pages        = {96},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Design and control of deformable structures: From PCB lighting displays to elastomer robots}},
  doi          = {10.15479/AT-ISTA-20276},
  year         = {2025},
}

@article{18565,
  abstract     = {We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing for map distortions or multiple patches. Instead, we propose a geometric relaxation of the problem: We modify the input shape until it admits an overlap‐free unfolding. We achieve this by locally displacing vertices and collapsing edges, guided by the unfolding process. We validate our algorithm quantitatively and qualitatively on a large dataset of complex shapes and show its proficiency by fabricating real shapes from paper.},
  author       = {Bhargava, Manas and Schreck, Camille and Freire, M. and Hugron, P. A. and Lefebvre, S. and Sellán, S. and Bickel, Bernd},
  issn         = {1467-8659},
  journal      = {Computer Graphics Forum},
  keywords     = {fabrication, single patch unfolding, mesh simplification},
  number       = {1},
  publisher    = {Wiley},
  title        = {{Mesh simplification for unfolding}},
  doi          = {10.1111/cgf.15269},
  volume       = {44},
  year         = {2025},
}

@phdthesis{19759,
  abstract     = {Despite generating remarkable results in various computer vision tasks, deep learning comes
with some surprising shortcomings. For example, tiny perturbations, often imperceptible to
the human eye, can completely change the predictions of image classifiers. Despite a decade
of research, the field has made limited progress in developing image classifiers that are both
accurate and robust. This thesis aims to address this gap.
As our first contribution, we aim to simplify the process of training certifiably robust image
classifiers. We do this by designing a convolutional layer that does not require executing an
iterative procedure in every forward pass, but relies on an explicit bound instead. We also
propose a loss function that allows optimizing for a particular margin more precisely.
Next, we provide an overview and comparison of various methods that create robust image
classifiers by constraining the Lipschitz constant. This is important since generally longer
training times and more parameters improve the performance of robust classifiers, making it
challenging to determine the most practical and effective methods from existing literature.
In 1-Lipschitz classification, the performance of current methods is still much worse than what
we expect on the simple tasks we consider. Therefore, we next investigate potential causes of
this shortcoming. We first consider the role of the activation function. We prove a theoretical
shortcoming of the commonly used activation function, and provide an alternative without it.
However this theoretical improvement does barely translate to the empirical performance of
robust classifiers, suggesting a different bottleneck.
Therefore, in the final chapter, we study how the performance depends on the amount of
training data. We prove that in the worst case, we might require far more data to train a
robust classifier compared to a normal one. We furthermore find that the amount of training
data is a key determinant of the performance current methods achieve on popular datasets.
Additionally, we show that linear subspaces exist with tiny data variance, and yet we can
still train very accurate classifiers after projecting into those subspaces. This shows that on
the datasets considered, enforcing robustness in classification makes the task strictly more
challenging.

},
  author       = {Prach, Bernd},
  issn         = {2663-337X},
  pages        = {84},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Robust image classification with 1-Lipschitz networks}},
  doi          = {10.15479/10.15479/at-ista-19759},
  year         = {2025},
}

@phdthesis{19630,
  abstract     = {This thesis consists of three chapters, each corresponding to one publication. While each of these projects tackles a topic in a different area of research, they all share a common thread in the type of topological structure they handle - a partition of space into volumes separated by interfaces that meet in non-manifold junctions.

In Chapter 2, we study clusters of soap bubbles from a simulation perspective. In particular, we develop a surface-only algorithm that couples large scale motion and shape deformation of soap bubble clusters with the small scale evolution of the thin film's thickness, which is responsible for visual phenomena like surface vortices, Newton's interference patterns, capillary waves, and deformation-dependent rupturing of films in a foam. We model film thickness as a reduced degree of freedom in the Navier-Stokes equations and from them derive three sets of equations governing normal and tangential motion of the soap film surface, as well as the evolution of the thin film thickness. We discretize these equations on a non-manifold triangle mesh, extending and adapting operators to handle complex topology. We also present an incompressible fluid solver for 2.5D films and an advection algorithm for convecting fields across non-manifold surface junctions. Our simulations enhance bubble solvers with additional effects caused by convection, rippling, draining, and evaporation of the thin film.

In Chapter 3, we introduce a multi-material non-manifold mesh-based surface tracking algorithm that converts mesh defects, such as overlaps, self-intersections, and inversions into topological changes. Our algorithm generalizes prior work on manifold surface tracking with topological changes: it preserves surface features like mesh-based methods, and it robustly handles topological changes like level set methods. Our method also offers improved efficiency and robustness over the state of the art. We demonstrate the effectiveness of the approach on a range of examples, including complex soap film simulations, such as those presented in Chapter 2, but with an order of magnitude more interacting bubbles than what we could achieve before, and Boolean unions of non-manifold meshes consisting of millions of triangles.

Lastly, in Chapter 4, we utilize developments in the theory of random geometric complexes facilitated by observations from Discrete Morse theory. We survey the methods and results obtained with this new approach, and discuss some of its shortcomings. We use simulations to illustrate the results and to form conjectures, getting numerical estimates for combinatorial, topological, and geometric properties of weighted and unweighted Delaunay mosaics, their dual Voronoi tessellations, and the Alpha and Wrap complexes contained in the mosaics.},
  author       = {Synak, Peter},
  issn         = {2663-337X},
  pages        = {106},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Methods for fluid simulation, surface tracking, and statistics of non-manifold structures}},
  doi          = {10.15479/AT-ISTA-19630},
  year         = {2025},
}

@phdthesis{20551,
  abstract     = {The space of codimension-2 shapes, such as curves in 3D and surfaces in 4D, is an infinite-dimensional manifold. This thesis explores geometric structures and dynamics on this space, with emphasis on their implications for physics, particularly hydrodynamics.

Our investigation ranges from theoretical studies of infinite-dimensional symplectic and prequantum geometry to numerical computation of the time evolution of shapes. The thesis presents four main contributions.

In the first part, we introduce implicit representations of codimension-2 shapes using a class of complex-valued functions, and prove that the space of these implicit representations forms a prequantum bundle over the codimension-2 shape space. This reveals a new geometric interpretation of the canonical symplectic structure on the codimension-2 shape space.

In the second part, we use implicit representations to develop a simulation method for the dynamics of space curves. To handle chaotic systems such as vortex filaments in hydrodynamics, we exploit the infinite degrees of freedom, hidden in both the configuration and dynamics of implicit representations.

In the third part, we introduce new symplectic structures on the space of space curves, which generalize the only previously known symplectic structure on this space, allowing for new Hamiltonian dynamics of space curves.

In the fourth part, we apply a symplectic viewpoint to a differential geometric problem with practical applications. We derive a new area formula for spherical polygons via prequantization. },
  author       = {Ishida, Sadashige},
  isbn         = {978-3-99078-070-1},
  issn         = {2663-337X},
  pages        = {141},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Symplectic-prequantum structures and dynamics on the codimension-2 shape space}},
  doi          = {10.15479/AT-ISTA-20551},
  year         = {2025},
}

@phdthesis{20234,
  abstract     = {Game Theory is the mathematical formalization of social dynamics - systems where agents interact over time and the evolution of the state of the system depends on the decisions of every player. 
This thesis takes the perspective of a single player and focuses on what they can guarantee in the worst case over the behavior of other players.
In other words, we consider that the objective of every other player in the game is exactly the opposite to the player.
We focus on sustained interactions over time, where the players repeatedly obtain quantitative rewards over time, and they are interested in maximizing their long-term performance.	
Formally, this thesis focuses on zero-sum games with the liminf average objective.
Two fundamental questions that Game Theory aims to answer are the following.

1. How much can a player guarantee to obtain after the interaction?

2. How to act in order to obtain the previously mentioned guarantee?

These questions are formalized by the concepts of "value" and "optimal strategies". 	
We study their properties on games that exhibit one or more of the following properties. 

1. Partial Observation: 
the players can not perfectly observe the current state of the system during the game. We consider the model of (finite) Partially Observable Markov Decision Processes and prove that finite-memory strategies are sufficient to approximately guarantee the value.

2. Perturbed Description: 
the formal description of the game is perturbed by a small parameter.
We consider the model of (finite) Perturbed Matrix Games, and provide algorithms to check various robustness properties and to compute the parameterized value and optimal strategies.

3. Stochastic Transitions: 
the actions of the players determine the behavior of the evolution of the system, described as a probability distribution over the next state.
We consider the model of (finite) Perturbed Stochastic Games and provide formulas for the marginal value.

4. Infinite States: 
the system can be in infinitely many states.
We consider the model of Random Dynamic Games on a class of infinite graphs, prove the existence of the value, and quantify the concentration of finite-horizon values.},
  author       = {Saona Urmeneta, Raimundo J},
  issn         = {2663-337X},
  pages        = {125},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Robustness of solutions in game theory: Values and strategies in partially observable, perturbed, stochastic, and infinite games}},
  doi          = {10.15479/AT-ISTA-20234},
  year         = {2025},
}

@article{17037,
  abstract     = {Zero-sum stochastic games are parameterized by payoffs, transitions, and possibly a discount rate. In this article, we study how the main solution concepts, the discounted and undiscounted values, vary when these parameters are perturbed. We focus on the marginal values, introduced by Mills in 1956 in the context of matrix games—that is, the directional derivatives of the value along any fixed perturbation. We provide a formula for the marginal values of a discounted stochastic game. Further, under mild assumptions on the perturbation, we provide a formula for their limit as the discount rate vanishes and for the marginal values of an undiscounted stochastic game. We also show, via an example, that the two latter differ in general.},
  author       = {Attia, Luc and Oliu-Barton, Miquel and Saona Urmeneta, Raimundo J},
  issn         = {1526-5471},
  journal      = {Mathematics of Operations Research},
  number       = {1},
  pages        = {482--505},
  publisher    = {Institute for Operations Research and the Management Sciences},
  title        = {{Marginal values of a stochastic game}},
  doi          = {10.1287/moor.2023.0297},
  volume       = {50},
  year         = {2025},
}

@phdthesis{19048,
  abstract     = {Rotations are found in physics problems at all scales: from spatial motion of celestial bodies, to transitions between quantum states of atoms and molecules. Mathematically, they represent a fundamental class of transformations and symmetries. Unlike spatial displacements, rotational transformations in three-dimensional space  are non-commutative: the result of applying a sequence of rotations depends on the order of these operations. This feature makes the emergent physics that involves rotations rather intricate, but instrumental for studies of highly-interconnected many-body systems. In the presence of an environment, rotational properties of an object change, due to the interaction with particles of the environment. Owing to the complexity of this interaction, it can be engineered to exhibit certain properties of interest. In this Thesis, we examine several scenarios of how the rotational behavior of an impurity can be modified by interactions with its environment.},
  author       = {Maslov, Mikhail},
  issn         = {2663-337X},
  pages        = {86},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Emergent physics of rotating quantum impurities in many-body environments}},
  doi          = {10.15479/at:ista:19048},
  year         = {2025},
}

@phdthesis{20147,
  abstract     = {Quantitative properties offer a framework for specifying and verifying system behaviors beyond the traditional boolean perspective. For example, while a boolean property may specify whether a server eventually grants every request it receives, a quantitative one may map each server execution to its average response time. This quantitative view is relatively well-studied in the context of static verification. However, although such properties often appear in practice as performance or robustness measures in a dynamic verification context, a general theoretical framework for their analysis and classification from a monitoring perspective is still missing.

In this thesis, we aim to develop such a framework that takes resource-precision tradeoffs of monitors as a central consideration. We present the first theory of monitorability for quantitative properties where monitors can be naturally approximate and compared regarding their precision and resource use. In particular, we show that additional monitor resources such as registers or states lead to strictly better approximations for some properties. To enable such analyses in a machine-model independent way, we describe an abstract notion of monitors that can be instantiated with concrete models of monitors. Within this framework, we study how abstract monitors behave and identify classes of properties amenable to approximate monitoring with resource-precision considerations. We then extend the boolean safety-liveness dichotomy and safety-progress hierarchy to the quantitative setting with a monitoring perspective. In particular, we prove that every property is the pointwise minimum of a safety property and a liveness property, and properties that are both safe and co-safe can be approximately monitored arbitrarily precisely using only finitely many states. We also study the classes of quantitative properties definable by finite-state quantitative automata and provide algorithms for deciding their safety or liveness as well as their safety-liveness decompositions. Finally, we present the first general-purpose tool for automating the analysis, verification, and monitoring of quantitative automata.


},
  author       = {Sarac, Naci E},
  issn         = {2663-337X},
  pages        = {149},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{A monitoring-oriented theory and classification of quantitative specifications}},
  doi          = {10.15479/AT-ISTA-20147},
  year         = {2025},
}

@article{10045,
  abstract     = {Given a fixed finite metric space (V,μ), the {\em minimum 0-extension problem}, denoted as 0-Ext[μ], is equivalent to the following optimization problem: minimize function of the form minx∈Vn∑ifi(xi)+∑ijcijμ(xi,xj) where cij,cvi are given nonnegative costs and fi:V→R are functions given by fi(xi)=∑v∈Vcviμ(xi,v). The computational complexity of 0-Ext[μ] has been recently established by Karzanov and by Hirai: if metric μ is {\em orientable modular} then 0-Ext[μ] can be solved in polynomial time, otherwise 0-Ext[μ] is NP-hard. To prove the tractability part, Hirai developed a theory of discrete convex functions on orientable modular graphs generalizing several known classes of functions in discrete convex analysis, such as L♮-convex functions. We consider a more general version of the problem in which unary functions fi(xi) can additionally have terms of the form cuv;iμ(xi,{u,v}) for {u,v}∈F, where set F⊆(V2) is fixed. We extend the complexity classification above by providing an explicit condition on (μ,F) for the problem to be tractable. In order to prove the tractability part, we generalize Hirai's theory and define a larger class of discrete convex functions. It covers, in particular, another well-known class of functions, namely submodular functions on an integer lattice. Finally, we improve the complexity of Hirai's algorithm for solving 0-Ext on orientable modular graphs.
},
  author       = {Dvorak, Martin and Kolmogorov, Vladimir},
  issn         = {1436-4646},
  journal      = {Mathematical Programming},
  keywords     = {minimum 0-extension problem, metric labeling problem, discrete metric spaces, metric extensions, computational complexity, valued constraint satisfaction problems, discrete convex analysis, L-convex functions},
  pages        = {279--322},
  publisher    = {Springer Nature},
  title        = {{Generalized minimum 0-extension problem and discrete convexity}},
  doi          = {10.1007/s10107-024-02064-5},
  volume       = {209},
  year         = {2025},
}

@phdthesis{18979,
  abstract     = {Topological Data Analysis (TDA) is a discipline utilizing the mathematical field of topology to study data, most prominently collections of point sets. This thesis summarizes three projects related to computations in TDA.

The first one establishes a variant of TDA for chromatic point sets, where each point is given a color. For example, we are given positions of cells within a tumor microenvironment, and color the cancerous cells red, and the immune cells blue.

The aim is then to give a quantitative description of how the two or more sets of points spatially interact. Building on image, kernel and cokernel variants of persistent homology, we suggest six-packs of persistent diagrams as such a descriptor.

We describe a construction of a chromatic alpha complex, which enables  efficient computation of several variants of the six-packs. We give topological descriptions of natural subcomplexes of the chromatic alpha complex, and show that the radii of the simplices form a discrete Morse function. Finally, we provide an implementation of the presented chromatic TDA pipeline.

The second part aims to translate a powerful tool of sheaf theory to elementary terms using labeled matrices. The goal is to enable their use in computational settings. We show that derived categories of sheaves over finite posets have, up to isomorphism, unique objects---minimal injective resolutions---and give a concrete algorithm to compute them. We further describe simple algorithms to compute derived pushforwards and pullbacks for monotonic maps, and their proper variants for inclusions, and demonstrate their tractability by providing an implementation. Finally, we suggest a discrete definition of microsupport and show desirable properties inspired by discrete Morse theory.

In the last part, we present a collection of observations about collapses. We give a characterization of collapsibility in terms of unitriangular submatrices of the boundary matrix, a cotree-tree decomposition, and the optimal solution to a variant of the Procrustes problem. We establish relation between dual collapses and relative Morse theory and pose several open questions. Finally, focusing on complexes embedded in the three-dimensional Euclidean space, we describe a relation between the collapsibility and the triviality of a polygonal knot.},
  author       = {Draganov, Ondrej},
  issn         = {2663-337X},
  keywords     = {topological data analysis, chromatic point set, alpha complex, persistent homology, six pack, sheaf, microlocal discrete Morse, injective resolution, collapse, knot, discrete Morse theory},
  pages        = {140},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Structures and computations in topological data analysis}},
  doi          = {10.15479/at:ista:18979},
  year         = {2025},
}

@inproceedings{21281,
  abstract     = {A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory.
The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time.
To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. 
We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small.},
  author       = {Asadi, Ali and Brice, Leonard and Chatterjee, Krishnendu and Thejaswini, K. S.},
  booktitle    = {45th Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
  isbn         = {9783959774062},
  location     = {Pilani, India},
  pages        = {9:1--9:17},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{ε-stationary Nash equilibria in multi-player stochastic graph games}},
  doi          = {10.4230/lipics.fsttcs.2025.9},
  volume       = {360},
  year         = {2025},
}

@phdthesis{19395,
  abstract     = {Plant growth and development rely significantly on phytohormones, with auxin serving as a master regulator, orchestrating processes from embryogenesis to organogenesis, vascular patterning, and environmental adaptation. Since its conceptual proposition by Charles Darwin in 1880 as an endogenous chemical signal influencing phototropism in grass, auxin has captivated scientists seeking to understand how such a small molecule exerts a profound influence on plant development.
One particularly fascinating aspect of auxin function is its ability to self-organize its transport. Through a feedback mechanism between auxin perception and directional transport—primarily mediated by PIN auxin transporters—auxin establishes narrow transport channels. This phenomenon, known as auxin canalization, is fundamental to vascular formation, regeneration, and other key developmental processes. Despite advances in our understanding, driven by experimental studies and computational models, auxin canalization remains an enigma, with many unanswered questions.
Like other hormones, auxin functions through intricate signaling pathways. It operates through at least two distinct signaling mechanisms: the well-characterized canonical pathway and the less understood non-canonical pathway. While significant progress has been made in elucidating the canonical pathway, the non-canonical mechanisms remain less defined and require further investigation.
In this study, we revisit the non-canonical auxin signaling pathway mediated by the cell-surface complex Auxin Binding Protein 1-Transmembrane Kinase 1 (ABP1-TMK1), with a particular focus on its downstream phosphorylation events. We reveal that this auxin-mediated phosphorylation is conserved across the green lineage, underscoring its fundamental role in plant development. We explore key phosphorylation targets, particularly PIN2, which is essential for root gravitropism. To further understand TMK1’s role in diverse developmental processes, we identified and investigated its interactors as potential co-receptors or regulatory components within its signaling network.
Given the previously established role of ABP1-TMK1 in auxin canalization, we sought to further investigate this process and identified several TMK1 interactors also involved in this intricate mechanism.
These findings provide new insights into the complex regulation of auxin canalization, highlighting a broader and more interconnected signaling framework than previously understood.},
  author       = {Monzer, Aline},
  issn         = {2663-337X},
  pages        = {160},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Cell-surface auxin signaling: Linking molecular pathways to plant development}},
  doi          = {10.15479/AT-ISTA-19395},
  year         = {2025},
}

@phdthesis{19903,
  abstract     = {Cooperation, that is, one person paying a cost for another's benefit, is a fundamental principle without which no form of society could exist. The extent to which humans cooperate with each other is also an essential feature that differentiates them from other animals. Cooperation occurs even in the absence of altruistic motivations, when it is selfishly incentivised by the expectation of a future reward. For example, many economic interactions are well described that way. This kind of cooperation requires that people exhibit reciprocal behaviour that acts as a mechanism that rewards cooperation.
With game-theoretic models, it is possible to formally study potential such mechanisms and under what conditions they can exist. This thesis contributes to this effort by analysing recently introduced models of cooperation that advance on previous work by taking into account the potential for pre-existing inequality among cooperating individuals as well as the different forms that reciprocity can take.
Individuals may differ both intrinsically, in their abilities, as well as extrinsically, in the amount of resources they have available. Allowing for such differences in a model of cooperation helps to understand how inequality affects the potential for, and outcomes of, cooperation among unequals. In this thesis, it is shown that in the presence of intrinsic inequality, a similar unequal distribution of resources can increase the potential for cooperation. This effect is stronger the smaller the group is in which cooperation takes place. It is also shown that under particular assumptions, if the unequal members of a group vary the size of their contributions to a cooperative effort over time, they can thereby increase their efficiency and improve the collective outcome.
Cooperative behaviour in a two-person interaction can be rewarded either by direct reciprocation whenever the same two people interact again, or indirectly by a third party who observed the interaction. In the latter case of indirect reciprocity, individuals are proximally rewarded by a good reputation, which ultimately translates to being rewarded with cooperative behaviour by others. This mechanism can enable selfishly motivated cooperation even in circumstances where individuals are unlikely to meet again, akin to how money facilitates trade. While these two forms of reciprocity have mostly been studied in isolation, this thesis analyses both direct and indirect reciprocity in a general model in order to compare their relative effectiveness under different circumstances. The contribution of this thesis is an extension of previous work regarding a specific kind of interaction, whose parameters allow for convenient mathematical analysis, to the most general set of possible interactions.},
  author       = {Hübner, Valentin},
  issn         = {2663-337X},
  pages        = {157},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Reciprocity and inequality in social dilemmas}},
  doi          = {10.15479/AT-ISTA-19903},
  year         = {2025},
}

@phdthesis{20138,
  abstract     = {The evolution shapes the world around us.
Not only in biology, where the fittest individuals spread their genes but also in physics and social dynamics, the evolutionary forces determine the development of a state of matter or public opinions.
Many models describe these dynamics.
This thesis examines the role of the structure in the models of selection.
The population structure is represented as a graph or a network, and each vertex is occupied by one individual.
Every individual has a type and fitness that represents the reproductive potential and depends on the type, occupied vertex, and the arrangement of the neighbors.
The evolution is modeled in discrete steps; in one step, one individual is replaced by a neighbor selected randomly with the influence of fitness.



The role of the networks is widely examined in the literature.
The structures that promote the spread of the desired type compared to the structureless case are called amplifiers.
The existence of amplifiers in various settings is an intensively studied topic, and in some settings, the amplifiers have been identified.
Moreover, there are other important questions about the number of steps until one type spreads over the whole network (fixation time), the computational complexity, and the questions about the robustness of these processes.


This thesis explores the role of structure in evolution from many perspectives.
First, it introduces different models and various choices that can be made in the models of evolution.
It highlights the role of the structure in the real world and how this is reflected in these models.
Then, it describes the previous results and open problems.
Second, the thesis describes an amplifier for two variants of the Moran process: one with a constant birth rate and the other with a constant death rate.
This is an important contribution to the robustness of the amplification.
Third, the thesis determines the complexity of spatial games.
These are processes where the fitness comes from a game, and the strength of selection is high.
It shows that determining the fate of cooperation in these games is a PSPACE-complete problem.
Fourth, the thesis describes the amplifier of cooperation for spatial games.
This is the first amplifier in this setting.
Fifth, the thesis examines the coexistence in the Moran process with environmental heterogeneity.
In this setting, the fitness depends not only on the type of the individual but also on the occupied vertex.
The chapter determines the relationship between the interactions of vertices of different types and the coexistence time.
Sixth, the thesis examines the social balance on networks and proposes a stochastic dynamic partially aware of the state of the graph, which reaches a balanced position quickly.
Finally, the thesis presents conclusions and outlines the directions for future work.


},
  author       = {Svoboda, Jakub},
  issn         = {2663-337X},
  pages        = {167},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Structural properties of games on graphs}},
  doi          = {10.15479/AT-ISTA-20138},
  year         = {2025},
}

