---
OA_place: publisher
OA_type: hybrid
_id: '18565'
abstract:
- lang: eng
  text: 'We present a computational approach for unfolding 3D shapes isometrically
    into the plane as a single patch without overlapping triangles. This is a hard,
    sometimes impossible, problem, which existing methods are forced to soften by
    allowing for map distortions or multiple patches. Instead, we propose a geometric
    relaxation of the problem: We modify the input shape until it admits an overlap‐free
    unfolding. We achieve this by locally displacing vertices and collapsing edges,
    guided by the unfolding process. We validate our algorithm quantitatively and
    qualitatively on a large dataset of complex shapes and show its proficiency by
    fabricating real shapes from paper.'
acknowledgement: Researchers from INRIA received support from the DORNELL Inria Challenge.
  Silvia Sellán acknowledges support from NSERC Vanier Doctoral Scholarship and an
  MIT SoE Postdoctoral Fellowship for Engineering Excellence.
article_number: e15269
article_processing_charge: Yes (via OA deal)
article_type: original
arxiv: 1
author:
- first_name: Manas
  full_name: Bhargava, Manas
  id: FF8FA64C-AA6A-11E9-99AD-50D4E5697425
  last_name: Bhargava
  orcid: 0009-0007-6138-6890
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: M.
  full_name: Freire, M.
  last_name: Freire
- first_name: P. A.
  full_name: Hugron, P. A.
  last_name: Hugron
- first_name: S.
  full_name: Lefebvre, S.
  last_name: Lefebvre
- first_name: S.
  full_name: Sellán, S.
  last_name: Sellán
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
citation:
  ama: Bhargava M, Schreck C, Freire M, et al. Mesh simplification for unfolding.
    <i>Computer Graphics Forum</i>. 2025;44(1). doi:<a href="https://doi.org/10.1111/cgf.15269">10.1111/cgf.15269</a>
  apa: Bhargava, M., Schreck, C., Freire, M., Hugron, P. A., Lefebvre, S., Sellán,
    S., &#38; Bickel, B. (2025). Mesh simplification for unfolding. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.15269">https://doi.org/10.1111/cgf.15269</a>
  chicago: Bhargava, Manas, Camille Schreck, M. Freire, P. A. Hugron, S. Lefebvre,
    S. Sellán, and Bernd Bickel. “Mesh Simplification for Unfolding.” <i>Computer
    Graphics Forum</i>. Wiley, 2025. <a href="https://doi.org/10.1111/cgf.15269">https://doi.org/10.1111/cgf.15269</a>.
  ieee: M. Bhargava <i>et al.</i>, “Mesh simplification for unfolding,” <i>Computer
    Graphics Forum</i>, vol. 44, no. 1. Wiley, 2025.
  ista: Bhargava M, Schreck C, Freire M, Hugron PA, Lefebvre S, Sellán S, Bickel B.
    2025. Mesh simplification for unfolding. Computer Graphics Forum. 44(1), e15269.
  mla: Bhargava, Manas, et al. “Mesh Simplification for Unfolding.” <i>Computer Graphics
    Forum</i>, vol. 44, no. 1, e15269, Wiley, 2025, doi:<a href="https://doi.org/10.1111/cgf.15269">10.1111/cgf.15269</a>.
  short: M. Bhargava, C. Schreck, M. Freire, P.A. Hugron, S. Lefebvre, S. Sellán,
    B. Bickel, Computer Graphics Forum 44 (2025).
corr_author: '1'
das_tickbox: '0'
date_created: 2024-11-19T09:14:32Z
date_published: 2025-02-01T00:00:00Z
date_updated: 2026-10-02T11:13:08Z
day: '01'
ddc:
- '006'
department:
- _id: GradSch
- _id: BeBi
doi: 10.1111/cgf.15269
external_id:
  arxiv:
  - '2408.06944'
  isi:
  - '001357046100001'
file:
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  date_created: 2024-11-19T09:23:20Z
  date_updated: 2024-11-19T09:23:20Z
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  date_created: 2025-04-16T09:06:45Z
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file_date_updated: 2025-04-16T09:06:45Z
fulldoi: https://doi.org/10.1111/cgf.15269
has_accepted_license: '1'
intvolume: '        44'
isi: 1
issue: '1'
keyword:
- fabrication
- single patch unfolding
- mesh simplification
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc/4.0/
month: '02'
oa: 1
oa_version: Published Version
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
related_material:
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    relation: dissertation_contains
    status: public
researchdata_availability: no
scopus_import: '1'
status: public
supplementarymaterial: yes
title: Mesh simplification for unfolding
tmp:
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  legal_code_url: https://creativecommons.org/licenses/by-nc/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
  short: CC BY-NC (4.0)
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 44
year: '2025'
...
---
_id: '10922'
abstract:
- lang: eng
  text: We study structural rigidity for assemblies with mechanical joints. Existing
    methods identify whether an assembly is structurally rigid by assuming parts are
    perfectly rigid. Yet, an assembly identified as rigid may not be that “rigid”
    in practice, and existing methods cannot quantify how rigid an assembly is. We
    address this limitation by developing a new measure, worst-case rigidity, to quantify
    the rigidity of an assembly as the largest possible deformation that the assembly
    undergoes for arbitrary external loads of fixed magnitude. Computing worst-case
    rigidity is non-trivial due to non-rigid parts and different joint types. We thus
    formulate a new computational approach by encoding parts and their connections
    into a stiffness matrix, in which parts are modeled as deformable objects and
    joints as soft constraints. Based on this, we formulate worst-case rigidity analysis
    as an optimization that seeks the worst-case deformation of an assembly for arbitrary
    external loads, and solve the optimization problem via an eigenanalysis. Furthermore,
    we present methods to optimize the geometry and topology of various assemblies
    to enhance their rigidity, as guided by our rigidity measure. In the end, we validate
    our method on a variety of assembly structures with physical experiments and demonstrate
    its effectiveness by designing and fabricating several structurally rigid assemblies.
acknowledged_ssus:
- _id: M-Shop
acknowledgement: "This work was supported by the Research Grants Council of the Hong
  Kong Special Administrative Region, China [Project No.: CUHK 14201921] and the European
  Research Council (ERC) under the European Union’s Horizon 2020 research and innovation
  programme (grant agreement No 715767 – MATERIALIZABLE). We thank the anonymous reviewers
  for their insightful feedback; Christian Hafner for proofreading and discussions;
  Ziqi Wang,\r\nHaisen Zhao, and Martin Hafskjold Thoresen for the helpful discussions;
  and the Miba Machine Shop at IST Austria for 3D printing the BUNNY and BOOMERANG
  models."
article_processing_charge: No
article_type: original
author:
- first_name: Zhenyuan
  full_name: Liu, Zhenyuan
  id: 70f0d7cf-ae65-11ec-a14f-89dfc5505b19
  last_name: Liu
  orcid: 0000-0001-9200-5690
- first_name: Jingyu
  full_name: Hu, Jingyu
  last_name: Hu
- first_name: Hao
  full_name: Xu, Hao
  last_name: Xu
- first_name: Peng
  full_name: Song, Peng
  last_name: Song
- first_name: Ran
  full_name: Zhang, Ran
  last_name: Zhang
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Chi-Wing
  full_name: Fu, Chi-Wing
  last_name: Fu
citation:
  ama: Liu Z, Hu J, Xu H, et al. Worst-case rigidity analysis and optimization for
    assemblies with mechanical joints. <i>Computer Graphics Forum</i>. 2022;41(2):507-519.
    doi:<a href="https://doi.org/10.1111/cgf.14490">10.1111/cgf.14490</a>
  apa: Liu, Z., Hu, J., Xu, H., Song, P., Zhang, R., Bickel, B., &#38; Fu, C.-W. (2022).
    Worst-case rigidity analysis and optimization for assemblies with mechanical joints.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14490">https://doi.org/10.1111/cgf.14490</a>
  chicago: Liu, Zhenyuan, Jingyu Hu, Hao Xu, Peng Song, Ran Zhang, Bernd Bickel, and
    Chi-Wing Fu. “Worst-Case Rigidity Analysis and Optimization for Assemblies with
    Mechanical Joints.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14490">https://doi.org/10.1111/cgf.14490</a>.
  ieee: Z. Liu <i>et al.</i>, “Worst-case rigidity analysis and optimization for assemblies
    with mechanical joints,” <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley,
    pp. 507–519, 2022.
  ista: Liu Z, Hu J, Xu H, Song P, Zhang R, Bickel B, Fu C-W. 2022. Worst-case rigidity
    analysis and optimization for assemblies with mechanical joints. Computer Graphics
    Forum. 41(2), 507–519.
  mla: Liu, Zhenyuan, et al. “Worst-Case Rigidity Analysis and Optimization for Assemblies
    with Mechanical Joints.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley,
    2022, pp. 507–19, doi:<a href="https://doi.org/10.1111/cgf.14490">10.1111/cgf.14490</a>.
  short: Z. Liu, J. Hu, H. Xu, P. Song, R. Zhang, B. Bickel, C.-W. Fu, Computer Graphics
    Forum 41 (2022) 507–519.
date_created: 2022-03-27T17:34:17Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2025-04-14T07:28:57Z
day: '01'
ddc:
- '000'
department:
- _id: BeBi
doi: 10.1111/cgf.14490
ec_funded: 1
external_id:
  isi:
  - '000802723900039'
file:
- access_level: open_access
  checksum: b62188b07f5c000f1638c782ec92da41
  content_type: application/pdf
  creator: bbickel
  date_created: 2022-03-27T17:34:11Z
  date_updated: 2022-03-27T17:34:11Z
  file_id: '10923'
  file_name: paper.pdf
  file_size: 19601689
  relation: main_file
file_date_updated: 2022-03-27T17:34:11Z
fulldoi: https://doi.org/10.1111/cgf.14490
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 507-519
project:
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Worst-case rigidity analysis and optimization for assemblies with mechanical
  joints
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
corr_author: '1'
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:19Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
fulldoi: https://doi.org/10.1111/cgf.14478
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11993'
abstract:
- lang: eng
  text: Moulding refers to a set of manufacturing techniques in which a mould, usually
    a cavity or a solid frame, is used to shape a liquid or pliable material into
    an object of the desired shape. The popularity of moulding comes from its effectiveness,
    scalability and versatility in terms of employed materials. Its relevance as a
    fabrication process is demonstrated by the extensive literature covering different
    aspects related to mould design, from material flow simulation to the automation
    of mould geometry design. In this state-of-the-art report, we provide an extensive
    review of the automatic methods for the design of moulds, focusing on contributions
    from a geometric perspective. We classify existing mould design methods based
    on their computational approach and the nature of their target moulding process.
    We summarize the relationships between computational approaches and moulding techniques,
    highlighting their strengths and limitations. Finally, we discuss potential future
    research directions.
article_processing_charge: No
article_type: original
author:
- first_name: Thomas
  full_name: Alderighi, Thomas
  last_name: Alderighi
- first_name: Luigi
  full_name: Malomo, Luigi
  last_name: Malomo
- first_name: Thomas
  full_name: Auzinger, Thomas
  id: 4718F954-F248-11E8-B48F-1D18A9856A87
  last_name: Auzinger
  orcid: 0000-0002-1546-3265
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Paulo
  full_name: Cignoni, Paulo
  last_name: Cignoni
- first_name: Nico
  full_name: Pietroni, Nico
  last_name: Pietroni
citation:
  ama: Alderighi T, Malomo L, Auzinger T, Bickel B, Cignoni P, Pietroni N. State of
    the art in computational mould design. <i>Computer Graphics Forum</i>. 2022;41(6):435-452.
    doi:<a href="https://doi.org/10.1111/cgf.14581">10.1111/cgf.14581</a>
  apa: Alderighi, T., Malomo, L., Auzinger, T., Bickel, B., Cignoni, P., &#38; Pietroni,
    N. (2022). State of the art in computational mould design. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14581">https://doi.org/10.1111/cgf.14581</a>
  chicago: Alderighi, Thomas, Luigi Malomo, Thomas Auzinger, Bernd Bickel, Paulo Cignoni,
    and Nico Pietroni. “State of the Art in Computational Mould Design.” <i>Computer
    Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14581">https://doi.org/10.1111/cgf.14581</a>.
  ieee: T. Alderighi, L. Malomo, T. Auzinger, B. Bickel, P. Cignoni, and N. Pietroni,
    “State of the art in computational mould design,” <i>Computer Graphics Forum</i>,
    vol. 41, no. 6. Wiley, pp. 435–452, 2022.
  ista: Alderighi T, Malomo L, Auzinger T, Bickel B, Cignoni P, Pietroni N. 2022.
    State of the art in computational mould design. Computer Graphics Forum. 41(6),
    435–452.
  mla: Alderighi, Thomas, et al. “State of the Art in Computational Mould Design.”
    <i>Computer Graphics Forum</i>, vol. 41, no. 6, Wiley, 2022, pp. 435–52, doi:<a
    href="https://doi.org/10.1111/cgf.14581">10.1111/cgf.14581</a>.
  short: T. Alderighi, L. Malomo, T. Auzinger, B. Bickel, P. Cignoni, N. Pietroni,
    Computer Graphics Forum 41 (2022) 435–452.
corr_author: '1'
date_created: 2022-08-28T18:17:01Z
date_published: 2022-09-01T00:00:00Z
date_updated: 2024-10-09T21:03:21Z
day: '01'
ddc:
- '000'
department:
- _id: BeBi
doi: 10.1111/cgf.14581
external_id:
  isi:
  - '000842638900001'
file:
- access_level: open_access
  checksum: c40cc8ceb7b7f0512172b883d712198e
  content_type: application/pdf
  creator: bbickel
  date_created: 2022-08-28T18:18:08Z
  date_updated: 2022-08-28T18:18:08Z
  description: 'This is the pre-peer reviewed version of the following article: Alderighi,
    T., Malomo, L., Auzinger, T., Bickel, B., Cignoni, P. and Pietroni, N. (2022),
    State of the Art in Computational Mould Design. Computer Graphics Forum, which
    has been published in final form at https://doi.org/10.1111/cgf.14581. This article
    may be used for non-commercial purposes in accordance with Wiley Terms and Conditions
    for Use of Self-Archived Versions.'
  file_id: '11994'
  file_name: star_molding_preprint.pdf
  file_size: 32480850
  relation: main_file
  title: pre-peer reviewed version
file_date_updated: 2022-08-28T18:18:08Z
fulldoi: https://doi.org/10.1111/cgf.14581
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '6'
keyword:
- Computer Graphics and Computer-Aided Design
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 435-452
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: State of the art in computational mould design
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '10404'
abstract:
- lang: eng
  text: While convolutional neural networks (CNNs) have found wide adoption as state-of-the-art
    models for image-related tasks, their predictions are often highly sensitive to
    small input perturbations, which the human vision is robust against. This paper
    presents Perturber, a web-based application that allows users to instantaneously
    explore how CNN activations and predictions evolve when a 3D input scene is interactively
    perturbed. Perturber offers a large variety of scene modifications, such as camera
    controls, lighting and shading effects, background modifications, object morphing,
    as well as adversarial attacks, to facilitate the discovery of potential vulnerabilities.
    Fine-tuned model versions can be directly compared for qualitative evaluation
    of their robustness. Case studies with machine learning experts have shown that
    Perturber helps users to quickly generate hypotheses about model vulnerabilities
    and to qualitatively compare model behavior. Using quantitative analyses, we could
    replicate users’ insights with other CNN architectures and input images, yielding
    new insights about the vulnerability of adversarially trained models.
acknowledgement: "We thank Robert Geirhos and Roland Zimmermann for their participation
  in the case study and valuable feedback, Chris Olah and Nick Cammarata for valuable
  discussions in the early phase of the project, as well as the Distill Slack workspace
  as a platform for discussions. M.L. is supported in part by the Austrian Science
  Fund (FWF) under grant Z211-N23 (Wittgenstein Award). J.B. is supported by the German
  Federal Ministry of Education and Research\r\n(BMBF) through the Competence Center
  for Machine Learning (TUE.AI, FKZ 01IS18039A) and the International Max Planck Research
  School for Intelligent Systems (IMPRS-IS). R.H. is partially supported by Boeing
  and Horizon-2020 ECSEL (grant 783163, iDev40).\r\n"
article_processing_charge: No
article_type: original
arxiv: 1
author:
- first_name: Stefan
  full_name: Sietzen, Stefan
  last_name: Sietzen
- first_name: Mathias
  full_name: Lechner, Mathias
  id: 3DC22916-F248-11E8-B48F-1D18A9856A87
  last_name: Lechner
- first_name: Judy
  full_name: Borowski, Judy
  last_name: Borowski
- first_name: Ramin
  full_name: Hasani, Ramin
  last_name: Hasani
- first_name: Manuela
  full_name: Waldner, Manuela
  last_name: Waldner
citation:
  ama: Sietzen S, Lechner M, Borowski J, Hasani R, Waldner M. Interactive analysis
    of CNN robustness. <i>Computer Graphics Forum</i>. 2021;40(7):253-264. doi:<a
    href="https://doi.org/10.1111/cgf.14418">10.1111/cgf.14418</a>
  apa: Sietzen, S., Lechner, M., Borowski, J., Hasani, R., &#38; Waldner, M. (2021).
    Interactive analysis of CNN robustness. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.14418">https://doi.org/10.1111/cgf.14418</a>
  chicago: Sietzen, Stefan, Mathias Lechner, Judy Borowski, Ramin Hasani, and Manuela
    Waldner. “Interactive Analysis of CNN Robustness.” <i>Computer Graphics Forum</i>.
    Wiley, 2021. <a href="https://doi.org/10.1111/cgf.14418">https://doi.org/10.1111/cgf.14418</a>.
  ieee: S. Sietzen, M. Lechner, J. Borowski, R. Hasani, and M. Waldner, “Interactive
    analysis of CNN robustness,” <i>Computer Graphics Forum</i>, vol. 40, no. 7. Wiley,
    pp. 253–264, 2021.
  ista: Sietzen S, Lechner M, Borowski J, Hasani R, Waldner M. 2021. Interactive analysis
    of CNN robustness. Computer Graphics Forum. 40(7), 253–264.
  mla: Sietzen, Stefan, et al. “Interactive Analysis of CNN Robustness.” <i>Computer
    Graphics Forum</i>, vol. 40, no. 7, Wiley, 2021, pp. 253–64, doi:<a href="https://doi.org/10.1111/cgf.14418">10.1111/cgf.14418</a>.
  short: S. Sietzen, M. Lechner, J. Borowski, R. Hasani, M. Waldner, Computer Graphics
    Forum 40 (2021) 253–264.
date_created: 2021-12-05T23:01:40Z
date_published: 2021-11-27T00:00:00Z
date_updated: 2025-04-15T06:25:55Z
day: '27'
department:
- _id: ToHe
doi: 10.1111/cgf.14418
external_id:
  arxiv:
  - '2110.07667'
  isi:
  - '000722952000024'
fulldoi: https://doi.org/10.1111/cgf.14418
intvolume: '        40'
isi: 1
issue: '7'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/2110.07667
month: '11'
oa: 1
oa_version: Preprint
page: 253-264
project:
- _id: 25F42A32-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: Z211
  name: Formal methods for the design and analysis of complex systems
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interactive analysis of CNN robustness
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '9547'
abstract:
- lang: eng
  text: With the wider availability of full-color 3D printers, color-accurate 3D-print
    preparation has received increased attention. A key challenge lies in the inherent
    translucency of commonly used print materials that blurs out details of the color
    texture. Previous work tries to compensate for these scattering effects through
    strategic assignment of colored primary materials to printer voxels. To date,
    the highest-quality approach uses iterative optimization that relies on computationally
    expensive Monte Carlo light transport simulation to predict the surface appearance
    from subsurface scattering within a given print material distribution; that optimization,
    however, takes in the order of days on a single machine. In our work, we dramatically
    speed up the process by replacing the light transport simulation with a data-driven
    approach. Leveraging a deep neural network to predict the scattering within a
    highly heterogeneous medium, our method performs around two orders of magnitude
    faster than Monte Carlo rendering while yielding optimization results of similar
    quality level. The network is based on an established method from atmospheric
    cloud rendering, adapted to our domain and extended by a physically motivated
    weight sharing scheme that substantially reduces the network size. We analyze
    its performance in an end-to-end print preparation pipeline and compare quality
    and runtime to alternative approaches, and demonstrate its generalization to unseen
    geometry and material values. This for the first time enables full heterogenous
    material optimization for 3D-print preparation within time frames in the order
    of the actual printing time.
acknowledgement: We thank Sebastian Cucerca for processing and capturing the phys-cal
  printouts. This work was supported by the Charles University grant SVV-260588 and
  Czech Science Foundation grant 19-07626S. This project has received funding from
  the European Union’s Horizon 2020 research and innovation programme, under the Marie
  Skłodowska Curie grant agreements No 642841 (DISTRO) and No765911 (RealVision),
  and under the European Research Council grant agreement No 715767 (MATERIALIZABLE).
article_processing_charge: No
article_type: original
author:
- first_name: Tobias
  full_name: Rittig, Tobias
  last_name: Rittig
- first_name: Denis
  full_name: Sumin, Denis
  last_name: Sumin
- first_name: Vahid
  full_name: Babaei, Vahid
  last_name: Babaei
- first_name: Piotr
  full_name: Didyk, Piotr
  last_name: Didyk
- first_name: Alexey
  full_name: Voloboy, Alexey
  last_name: Voloboy
- first_name: Alexander
  full_name: Wilkie, Alexander
  last_name: Wilkie
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Karol
  full_name: Myszkowski, Karol
  last_name: Myszkowski
- first_name: Tim
  full_name: Weyrich, Tim
  last_name: Weyrich
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: Rittig T, Sumin D, Babaei V, et al. Neural acceleration of scattering-aware
    color 3D printing. <i>Computer Graphics Forum</i>. 2021;40(2):205-219. doi:<a
    href="https://doi.org/10.1111/cgf.142626">10.1111/cgf.142626</a>
  apa: Rittig, T., Sumin, D., Babaei, V., Didyk, P., Voloboy, A., Wilkie, A., … Křivánek,
    J. (2021). Neural acceleration of scattering-aware color 3D printing. <i>Computer
    Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.142626">https://doi.org/10.1111/cgf.142626</a>
  chicago: Rittig, Tobias, Denis Sumin, Vahid Babaei, Piotr Didyk, Alexey Voloboy,
    Alexander Wilkie, Bernd Bickel, Karol Myszkowski, Tim Weyrich, and Jaroslav Křivánek.
    “Neural Acceleration of Scattering-Aware Color 3D Printing.” <i>Computer Graphics
    Forum</i>. Wiley, 2021. <a href="https://doi.org/10.1111/cgf.142626">https://doi.org/10.1111/cgf.142626</a>.
  ieee: T. Rittig <i>et al.</i>, “Neural acceleration of scattering-aware color 3D
    printing,” <i>Computer Graphics Forum</i>, vol. 40, no. 2. Wiley, pp. 205–219,
    2021.
  ista: Rittig T, Sumin D, Babaei V, Didyk P, Voloboy A, Wilkie A, Bickel B, Myszkowski
    K, Weyrich T, Křivánek J. 2021. Neural acceleration of scattering-aware color
    3D printing. Computer Graphics Forum. 40(2), 205–219.
  mla: Rittig, Tobias, et al. “Neural Acceleration of Scattering-Aware Color 3D Printing.”
    <i>Computer Graphics Forum</i>, vol. 40, no. 2, Wiley, 2021, pp. 205–19, doi:<a
    href="https://doi.org/10.1111/cgf.142626">10.1111/cgf.142626</a>.
  short: T. Rittig, D. Sumin, V. Babaei, P. Didyk, A. Voloboy, A. Wilkie, B. Bickel,
    K. Myszkowski, T. Weyrich, J. Křivánek, Computer Graphics Forum 40 (2021) 205–219.
date_created: 2021-06-13T22:01:32Z
date_published: 2021-05-01T00:00:00Z
date_updated: 2025-03-31T15:58:16Z
day: '01'
ddc:
- '004'
department:
- _id: BeBi
doi: 10.1111/cgf.142626
ec_funded: 1
external_id:
  isi:
  - '000657959600017'
file:
- access_level: open_access
  checksum: 33271724215f54a75c39d2ed40f2c502
  content_type: application/pdf
  creator: bbickel
  date_created: 2021-10-11T12:06:50Z
  date_updated: 2021-10-11T12:06:50Z
  file_id: '10120'
  file_name: ScatteringAwareColor3DPrinting_authorVersion.pdf
  file_size: 26026501
  relation: main_file
  success: 1
file_date_updated: 2021-10-11T12:06:50Z
fulldoi: https://doi.org/10.1111/cgf.142626
has_accepted_license: '1'
intvolume: '        40'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 205-219
project:
- _id: 2508E324-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '642841'
  name: Distributed 3D Object Design
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Neural acceleration of scattering-aware color 3D printing
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:14Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
fulldoi: https://doi.org/10.1111/cgf.13914
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
OA_type: closed access
_id: '18246'
abstract:
- lang: eng
  text: Adversarial attacks have demonstrated remarkable efficacy in altering the
    output of a learning model by applying a minimal perturbation to the input data.
    While increasing attention has been placed on the image domain, however, the study
    of adversarial perturbations for geometric data has been notably lagging behind.
    In this paper, we show that effective adversarial attacks can be concocted for
    surfaces embedded in 3D, under weak smoothness assumptions on the perceptibility
    of the attack. We address the case of deformable 3D shapes in particular, and
    introduce a general model that is not tailored to any specific surface representation,
    nor does it assume access to a parametric description of the 3D object. In this
    context, we consider targeted and untargeted variants of the attack, demonstrating
    compelling results in either case. We further show how discovering adversarial
    examples, and then using them for adversarial training, leads to an increase in
    both robustness and accuracy. Our findings are confirmed empirically over multiple
    datasets spanning different semantic classes and deformations.
article_processing_charge: No
article_type: original
author:
- first_name: G.
  full_name: Mariani, G.
  last_name: Mariani
- first_name: L.
  full_name: Cosmo, L.
  last_name: Cosmo
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: E.
  full_name: Rodolà, E.
  last_name: Rodolà
citation:
  ama: Mariani G, Cosmo L, Bronstein AM, Rodolà E. Generating adversarial surfaces
    via band‐limited perturbations. <i>Computer Graphics Forum</i>. 2020;39(5):253-264.
    doi:<a href="https://doi.org/10.1111/cgf.14083">10.1111/cgf.14083</a>
  apa: Mariani, G., Cosmo, L., Bronstein, A. M., &#38; Rodolà, E. (2020). Generating
    adversarial surfaces via band‐limited perturbations. <i>Computer Graphics Forum</i>.
    Wiley. <a href="https://doi.org/10.1111/cgf.14083">https://doi.org/10.1111/cgf.14083</a>
  chicago: Mariani, G., L. Cosmo, Alex M. Bronstein, and E. Rodolà. “Generating Adversarial
    Surfaces via Band‐limited Perturbations.” <i>Computer Graphics Forum</i>. Wiley,
    2020. <a href="https://doi.org/10.1111/cgf.14083">https://doi.org/10.1111/cgf.14083</a>.
  ieee: G. Mariani, L. Cosmo, A. M. Bronstein, and E. Rodolà, “Generating adversarial
    surfaces via band‐limited perturbations,” <i>Computer Graphics Forum</i>, vol.
    39, no. 5. Wiley, pp. 253–264, 2020.
  ista: Mariani G, Cosmo L, Bronstein AM, Rodolà E. 2020. Generating adversarial surfaces
    via band‐limited perturbations. Computer Graphics Forum. 39(5), 253–264.
  mla: Mariani, G., et al. “Generating Adversarial Surfaces via Band‐limited Perturbations.”
    <i>Computer Graphics Forum</i>, vol. 39, no. 5, Wiley, 2020, pp. 253–64, doi:<a
    href="https://doi.org/10.1111/cgf.14083">10.1111/cgf.14083</a>.
  short: G. Mariani, L. Cosmo, A.M. Bronstein, E. Rodolà, Computer Graphics Forum
    39 (2020) 253–264.
date_created: 2024-10-08T13:04:35Z
date_published: 2020-08-01T00:00:00Z
date_updated: 2024-10-15T09:36:46Z
day: '01'
doi: 10.1111/cgf.14083
extern: '1'
fulldoi: https://doi.org/10.1111/cgf.14083
intvolume: '        39'
issue: '5'
language:
- iso: eng
month: '08'
oa_version: None
page: 253-264
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Generating adversarial surfaces via band‐limited perturbations
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
OA_place: repository
OA_type: green
_id: '18263'
abstract:
- lang: eng
  text: We consider the tasks of representing, analysing and manipulating maps between
    shapes. We model maps as densities over the product manifold of the input shapes;
    these densities can be treated as scalar functions and therefore are manipulable
    using the language of signal processing on manifolds. Being a manifold itself,
    the product space endows the set of maps with a geometry of its own, which we
    exploit to define map operations in the spectral domain; we also derive relationships
    with other existing representations (soft maps and functional maps). To apply
    these ideas in practice, we discretize product manifolds and their Laplace–Beltrami
    operators, and we introduce localized spectral analysis of the product manifold
    as a novel tool for map processing. Our framework applies to maps defined between
    and across 2D and 3D shapes without requiring special adjustment, and it can be
    implemented efficiently with simple operations on sparse matrices.
article_processing_charge: No
article_type: original
arxiv: 1
author:
- first_name: E.
  full_name: Rodolà, E.
  last_name: Rodolà
- first_name: Z.
  full_name: Lähner, Z.
  last_name: Lähner
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: M. M.
  full_name: Bronstein, M. M.
  last_name: Bronstein
- first_name: J.
  full_name: Solomon, J.
  last_name: Solomon
citation:
  ama: Rodolà E, Lähner Z, Bronstein AM, Bronstein MM, Solomon J. Functional maps
    representation on product manifolds. <i>Computer Graphics Forum</i>. 2019;38(1):678-689.
    doi:<a href="https://doi.org/10.1111/cgf.13598">10.1111/cgf.13598</a>
  apa: Rodolà, E., Lähner, Z., Bronstein, A. M., Bronstein, M. M., &#38; Solomon,
    J. (2019). Functional maps representation on product manifolds. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13598">https://doi.org/10.1111/cgf.13598</a>
  chicago: Rodolà, E., Z. Lähner, Alex M. Bronstein, M. M. Bronstein, and J. Solomon.
    “Functional Maps Representation on Product Manifolds.” <i>Computer Graphics Forum</i>.
    Wiley, 2019. <a href="https://doi.org/10.1111/cgf.13598">https://doi.org/10.1111/cgf.13598</a>.
  ieee: E. Rodolà, Z. Lähner, A. M. Bronstein, M. M. Bronstein, and J. Solomon, “Functional
    maps representation on product manifolds,” <i>Computer Graphics Forum</i>, vol.
    38, no. 1. Wiley, pp. 678–689, 2019.
  ista: Rodolà E, Lähner Z, Bronstein AM, Bronstein MM, Solomon J. 2019. Functional
    maps representation on product manifolds. Computer Graphics Forum. 38(1), 678–689.
  mla: Rodolà, E., et al. “Functional Maps Representation on Product Manifolds.” <i>Computer
    Graphics Forum</i>, vol. 38, no. 1, Wiley, 2019, pp. 678–89, doi:<a href="https://doi.org/10.1111/cgf.13598">10.1111/cgf.13598</a>.
  short: E. Rodolà, Z. Lähner, A.M. Bronstein, M.M. Bronstein, J. Solomon, Computer
    Graphics Forum 38 (2019) 678–689.
date_created: 2024-10-08T13:09:33Z
date_published: 2019-02-01T00:00:00Z
date_updated: 2024-10-16T13:07:30Z
day: '01'
doi: 10.1111/cgf.13598
extern: '1'
external_id:
  arxiv:
  - '1809.10940'
fulldoi: https://doi.org/10.1111/cgf.13598
intvolume: '        38'
issue: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.1809.10940
month: '02'
oa: 1
oa_version: Preprint
page: 678-689
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Functional maps representation on product manifolds
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 38
year: '2019'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2024-10-22T09:58:20Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
fulldoi: https://doi.org/10.1111/cgf.13351
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '6003'
abstract:
- lang: eng
  text: Digital fabrication devices are powerful tools for creating tangible reproductions
    of 3D digital models. Most available printing technologies aim at producing an
    accurate copy of a tridimensional shape. However, fabrication technologies can
    also be used to create a stylistic representation of a digital shape. We refer
    to this class of methods as ‘stylized fabrication methods’. These methods abstract
    geometric and physical features of a given shape to create an unconventional representation,
    to produce an optical illusion or to devise a particular interaction with the
    fabricated model. In this state‐of‐the‐art report, we classify and overview this
    broad and emerging class of approaches and also propose possible directions for
    future research.
article_processing_charge: No
author:
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Paolo
  full_name: Cignoni, Paolo
  last_name: Cignoni
- first_name: Luigi
  full_name: Malomo, Luigi
  last_name: Malomo
- first_name: Nico
  full_name: Pietroni, Nico
  last_name: Pietroni
citation:
  ama: Bickel B, Cignoni P, Malomo L, Pietroni N. State of the art on stylized fabrication.
    <i>Computer Graphics Forum</i>. 2018;37(6):325-342. doi:<a href="https://doi.org/10.1111/cgf.13327">10.1111/cgf.13327</a>
  apa: Bickel, B., Cignoni, P., Malomo, L., &#38; Pietroni, N. (2018). State of the
    art on stylized fabrication. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13327">https://doi.org/10.1111/cgf.13327</a>
  chicago: Bickel, Bernd, Paolo Cignoni, Luigi Malomo, and Nico Pietroni. “State of
    the Art on Stylized Fabrication.” <i>Computer Graphics Forum</i>. Wiley, 2018.
    <a href="https://doi.org/10.1111/cgf.13327">https://doi.org/10.1111/cgf.13327</a>.
  ieee: B. Bickel, P. Cignoni, L. Malomo, and N. Pietroni, “State of the art on stylized
    fabrication,” <i>Computer Graphics Forum</i>, vol. 37, no. 6. Wiley, pp. 325–342,
    2018.
  ista: Bickel B, Cignoni P, Malomo L, Pietroni N. 2018. State of the art on stylized
    fabrication. Computer Graphics Forum. 37(6), 325–342.
  mla: Bickel, Bernd, et al. “State of the Art on Stylized Fabrication.” <i>Computer
    Graphics Forum</i>, vol. 37, no. 6, Wiley, 2018, pp. 325–42, doi:<a href="https://doi.org/10.1111/cgf.13327">10.1111/cgf.13327</a>.
  short: B. Bickel, P. Cignoni, L. Malomo, N. Pietroni, Computer Graphics Forum 37
    (2018) 325–342.
date_created: 2019-02-14T13:52:25Z
date_published: 2018-09-01T00:00:00Z
date_updated: 2025-04-14T07:28:57Z
day: '01'
ddc:
- '004'
department:
- _id: BeBi
doi: 10.1111/cgf.13327
ec_funded: 1
external_id:
  isi:
  - '000437272800019'
file:
- access_level: open_access
  checksum: d2bbe5c658d8159fbe9016a4f5e82b19
  content_type: application/pdf
  creator: kschuh
  date_created: 2019-02-14T14:09:28Z
  date_updated: 2020-07-14T12:47:15Z
  file_id: '6004'
  file_name: StylizedFabricationSTAR-Personal.pdf
  file_size: 6209349
  relation: main_file
file_date_updated: 2020-07-14T12:47:15Z
fulldoi: https://doi.org/10.1111/cgf.13327
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '6'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 325-342
project:
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
pubrep_id: '1051'
quality_controlled: '1'
scopus_import: '1'
status: public
title: State of the art on stylized fabrication
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '18427'
abstract:
- lang: eng
  text: We propose an efficient procedure for calculating partial dense intrinsic
    correspondence between deformable shapes performed entirely in the spectral domain.
    Our technique relies on the recently introduced partial functional maps formalism
    and on the joint approximate diagonalization (JAD) of the Laplace-Beltrami operators
    previously introduced for matching non-isometric shapes. We show that a variant
    of the JAD problem with an appropriately modified coupling term (surprisingly)
    allows to construct quasi-harmonic bases localized on the latent corresponding
    parts. This circumvents the need to explicitly compute the unknown parts by means
    of the cumbersome alternating minimization used in the previous approaches, and
    allows performing all the calculations in the spectral domain with constant complexity
    independent of the number of shape vertices. We provide an extensive evaluation
    of the proposed technique on standard non-rigid correspondence benchmarks and
    show state-of-the-art performance in various settings, including partiality and
    the presence of topological noise.
article_processing_charge: No
author:
- first_name: O.
  full_name: Litany, O.
  last_name: Litany
- first_name: E.
  full_name: Rodolà, E.
  last_name: Rodolà
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: M. M.
  full_name: Bronstein, M. M.
  last_name: Bronstein
citation:
  ama: Litany O, Rodolà E, Bronstein AM, Bronstein MM. Fully spectral partial shape
    matching. <i>Computer Graphics Forum</i>. 2017;36(2):247-258. doi:<a href="https://doi.org/10.1111/cgf.13123">10.1111/cgf.13123</a>
  apa: Litany, O., Rodolà, E., Bronstein, A. M., &#38; Bronstein, M. M. (2017). Fully
    spectral partial shape matching. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13123">https://doi.org/10.1111/cgf.13123</a>
  chicago: Litany, O., E. Rodolà, Alex M. Bronstein, and M. M. Bronstein. “Fully Spectral
    Partial Shape Matching.” <i>Computer Graphics Forum</i>. Wiley, 2017. <a href="https://doi.org/10.1111/cgf.13123">https://doi.org/10.1111/cgf.13123</a>.
  ieee: O. Litany, E. Rodolà, A. M. Bronstein, and M. M. Bronstein, “Fully spectral
    partial shape matching,” <i>Computer Graphics Forum</i>, vol. 36, no. 2. Wiley,
    pp. 247–258, 2017.
  ista: Litany O, Rodolà E, Bronstein AM, Bronstein MM. 2017. Fully spectral partial
    shape matching. Computer Graphics Forum. 36(2), 247–258.
  mla: Litany, O., et al. “Fully Spectral Partial Shape Matching.” <i>Computer Graphics
    Forum</i>, vol. 36, no. 2, Wiley, 2017, pp. 247–58, doi:<a href="https://doi.org/10.1111/cgf.13123">10.1111/cgf.13123</a>.
  short: O. Litany, E. Rodolà, A.M. Bronstein, M.M. Bronstein, Computer Graphics Forum
    36 (2017) 247–258.
date_created: 2024-10-15T11:20:55Z
date_published: 2017-05-01T00:00:00Z
date_updated: 2024-12-19T14:38:05Z
day: '01'
doi: 10.1111/cgf.13123
extern: '1'
fulldoi: https://doi.org/10.1111/cgf.13123
intvolume: '        36'
issue: '2'
language:
- iso: eng
month: '05'
oa_version: None
page: 247-258
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Fully spectral partial shape matching
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 36
year: '2017'
...
---
_id: '18426'
abstract:
- lang: eng
  text: Shape correspondence is a fundamental problem in computer graphics and vision,
    with applications in various problems including animation, texture mapping, robotic
    vision, medical imaging, archaeology and many more. In settings where the shapes
    are allowed to undergo non-rigid deformations and only partial views are available,
    the problem becomes very challenging. To this end, we present a non-rigid multi-part
    shape matching algorithm. We assume to be given a reference shape and its multiple
    parts undergoing a non-rigid deformation. Each of these query parts can be additionally
    contaminated by clutter, may overlap with other parts, and there might be missing
    parts or redundant ones. Our method simultaneously solves for the segmentation
    of the reference model, and for a dense correspondence to (subsets of) the parts.
    Experimental results on synthetic as well as real scans demonstrate the effectiveness
    of our method in dealing with this challenging matching scenario.
article_processing_charge: No
author:
- first_name: O.
  full_name: Litany, O.
  last_name: Litany
- first_name: E.
  full_name: Rodolà, E.
  last_name: Rodolà
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: M. M.
  full_name: Bronstein, M. M.
  last_name: Bronstein
- first_name: D.
  full_name: Cremers, D.
  last_name: Cremers
citation:
  ama: Litany O, Rodolà E, Bronstein AM, Bronstein MM, Cremers D. Non‐rigid puzzles.
    <i>Computer Graphics Forum</i>. 2016;35(5):135-143. doi:<a href="https://doi.org/10.1111/cgf.12970">10.1111/cgf.12970</a>
  apa: Litany, O., Rodolà, E., Bronstein, A. M., Bronstein, M. M., &#38; Cremers,
    D. (2016). Non‐rigid puzzles. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12970">https://doi.org/10.1111/cgf.12970</a>
  chicago: Litany, O., E. Rodolà, Alex M. Bronstein, M. M. Bronstein, and D. Cremers.
    “Non‐rigid Puzzles.” <i>Computer Graphics Forum</i>. Wiley, 2016. <a href="https://doi.org/10.1111/cgf.12970">https://doi.org/10.1111/cgf.12970</a>.
  ieee: O. Litany, E. Rodolà, A. M. Bronstein, M. M. Bronstein, and D. Cremers, “Non‐rigid
    puzzles,” <i>Computer Graphics Forum</i>, vol. 35, no. 5. Wiley, pp. 135–143,
    2016.
  ista: Litany O, Rodolà E, Bronstein AM, Bronstein MM, Cremers D. 2016. Non‐rigid
    puzzles. Computer Graphics Forum. 35(5), 135–143.
  mla: Litany, O., et al. “Non‐rigid Puzzles.” <i>Computer Graphics Forum</i>, vol.
    35, no. 5, Wiley, 2016, pp. 135–43, doi:<a href="https://doi.org/10.1111/cgf.12970">10.1111/cgf.12970</a>.
  short: O. Litany, E. Rodolà, A.M. Bronstein, M.M. Bronstein, D. Cremers, Computer
    Graphics Forum 35 (2016) 135–143.
date_created: 2024-10-15T11:20:55Z
date_published: 2016-08-01T00:00:00Z
date_updated: 2024-12-19T14:29:56Z
day: '01'
doi: 10.1111/cgf.12970
extern: '1'
fulldoi: https://doi.org/10.1111/cgf.12970
intvolume: '        35'
issue: '5'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.2011.13076
month: '08'
oa: 1
oa_version: Preprint
page: 135-143
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Non‐rigid puzzles
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
---
_id: '18424'
abstract:
- lang: eng
  text: We present a fast algorithm for global rigid symmetry detection with approximation
    guarantees. The algorithm is guaranteed to find the best approximate symmetry
    of a given shape, to within a user-specified threshold, with very high probability.
    Our method uses a carefully designed sampling of the transformation space, where
    each transformation is efficiently evaluated using a sublinear algorithm. We prove
    that the density of the sampling depends on the total variation of the shape,
    allowing us to derive formal bounds on the algorithm's complexity and approximation
    quality. We further investigate different volumetric shape representations (in
    the form of truncated distance transforms), and in such a way control the total
    variation of the shape and hence the sampling density and the runtime of the algorithm.
    A comprehensive set of experiments assesses the proposed method, including an
    evaluation on the eight categories of the COSEG data set. This is the first large-scale
    evaluation of any symmetry detection technique that we are aware of.
article_processing_charge: No
arxiv: 1
author:
- first_name: Simon
  full_name: Korman, Simon
  last_name: Korman
- first_name: Roee
  full_name: Litman, Roee
  last_name: Litman
- first_name: Shai
  full_name: Avidan, Shai
  last_name: Avidan
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
citation:
  ama: 'Korman S, Litman R, Avidan S, Bronstein AM. Probably approximately symmetric:
    Fast rigid symmetry detection with global guarantees. <i>Computer Graphics Forum</i>.
    2015;34(1):2-13. doi:<a href="https://doi.org/10.1111/cgf.12454">10.1111/cgf.12454</a>'
  apa: 'Korman, S., Litman, R., Avidan, S., &#38; Bronstein, A. M. (2015). Probably
    approximately symmetric: Fast rigid symmetry detection with global guarantees.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12454">https://doi.org/10.1111/cgf.12454</a>'
  chicago: 'Korman, Simon, Roee Litman, Shai Avidan, and Alex M. Bronstein. “Probably
    Approximately Symmetric: Fast Rigid Symmetry Detection with Global Guarantees.”
    <i>Computer Graphics Forum</i>. Wiley, 2015. <a href="https://doi.org/10.1111/cgf.12454">https://doi.org/10.1111/cgf.12454</a>.'
  ieee: 'S. Korman, R. Litman, S. Avidan, and A. M. Bronstein, “Probably approximately
    symmetric: Fast rigid symmetry detection with global guarantees,” <i>Computer
    Graphics Forum</i>, vol. 34, no. 1. Wiley, pp. 2–13, 2015.'
  ista: 'Korman S, Litman R, Avidan S, Bronstein AM. 2015. Probably approximately
    symmetric: Fast rigid symmetry detection with global guarantees. Computer Graphics
    Forum. 34(1), 2–13.'
  mla: 'Korman, Simon, et al. “Probably Approximately Symmetric: Fast Rigid Symmetry
    Detection with Global Guarantees.” <i>Computer Graphics Forum</i>, vol. 34, no.
    1, Wiley, 2015, pp. 2–13, doi:<a href="https://doi.org/10.1111/cgf.12454">10.1111/cgf.12454</a>.'
  short: S. Korman, R. Litman, S. Avidan, A.M. Bronstein, Computer Graphics Forum
    34 (2015) 2–13.
date_created: 2024-10-15T11:20:55Z
date_published: 2015-02-01T00:00:00Z
date_updated: 2024-12-19T10:12:48Z
day: '01'
doi: 10.1111/cgf.12454
extern: '1'
external_id:
  arxiv:
  - '1403.6637'
fulldoi: https://doi.org/10.1111/cgf.12454
intvolume: '        34'
issue: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.1403.6637
month: '02'
oa: 1
oa_version: Preprint
page: 2-13
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Probably approximately symmetric: Fast rigid symmetry detection with global
  guarantees'
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '18425'
abstract:
- lang: eng
  text: The recent introduction of 3D shape analysis frameworks able to quantify the
    deformation of a shape into another in terms of the variation of real functions
    yields a new interpretation of the 3D shape similarity assessment and opens new
    perspectives. Indeed, while the classical approaches to similarity mainly quantify
    it as a numerical score, map-based methods also define (dense) shape correspondences.
    After presenting in detail the theoretical foundations underlying these approaches,
    we classify them by looking at their most salient features, including the kind
    of structure and invariance properties they capture, as well as the distances
    and the output modalities according to which the similarity between shapes is
    assessed and returned. We also review the usage of these methods in a number of
    3D shape application domains, ranging from matching and retrieval to annotation
    and segmentation. Finally, the most promising directions for future research developments
    are discussed.
article_processing_charge: No
author:
- first_name: S.
  full_name: Biasotti, S.
  last_name: Biasotti
- first_name: A.
  full_name: Cerri, A.
  last_name: Cerri
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: M.
  full_name: Bronstein, M.
  last_name: Bronstein
citation:
  ama: Biasotti S, Cerri A, Bronstein AM, Bronstein M. Recent trends, applications,
    and perspectives in 3D shape similarity assessment. <i>Computer Graphics Forum</i>.
    2015;35(6):87-119. doi:<a href="https://doi.org/10.1111/cgf.12734">10.1111/cgf.12734</a>
  apa: Biasotti, S., Cerri, A., Bronstein, A. M., &#38; Bronstein, M. (2015). Recent
    trends, applications, and perspectives in 3D shape similarity assessment. <i>Computer
    Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12734">https://doi.org/10.1111/cgf.12734</a>
  chicago: Biasotti, S., A. Cerri, Alex M. Bronstein, and M. Bronstein. “Recent Trends,
    Applications, and Perspectives in 3D Shape Similarity Assessment.” <i>Computer
    Graphics Forum</i>. Wiley, 2015. <a href="https://doi.org/10.1111/cgf.12734">https://doi.org/10.1111/cgf.12734</a>.
  ieee: S. Biasotti, A. Cerri, A. M. Bronstein, and M. Bronstein, “Recent trends,
    applications, and perspectives in 3D shape similarity assessment,” <i>Computer
    Graphics Forum</i>, vol. 35, no. 6. Wiley, pp. 87–119, 2015.
  ista: Biasotti S, Cerri A, Bronstein AM, Bronstein M. 2015. Recent trends, applications,
    and perspectives in 3D shape similarity assessment. Computer Graphics Forum. 35(6),
    87–119.
  mla: Biasotti, S., et al. “Recent Trends, Applications, and Perspectives in 3D Shape
    Similarity Assessment.” <i>Computer Graphics Forum</i>, vol. 35, no. 6, Wiley,
    2015, pp. 87–119, doi:<a href="https://doi.org/10.1111/cgf.12734">10.1111/cgf.12734</a>.
  short: S. Biasotti, A. Cerri, A.M. Bronstein, M. Bronstein, Computer Graphics Forum
    35 (2015) 87–119.
date_created: 2024-10-15T11:20:55Z
date_published: 2015-09-01T00:00:00Z
date_updated: 2024-12-19T13:44:16Z
day: '01'
doi: 10.1111/cgf.12734
extern: '1'
fulldoi: https://doi.org/10.1111/cgf.12734
intvolume: '        35'
issue: '6'
language:
- iso: eng
month: '09'
oa_version: None
page: 87-119
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Recent trends, applications, and perspectives in 3D shape similarity assessment
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2015'
...
---
_id: '18423'
abstract:
- lang: eng
  text: We present a method for supervised learning of shape descriptors for shape
    retrieval applications. Many content-based shape retrieval approaches follow the
    bag-of-features (BoF) paradigm commonly used in text and image retrieval by first
    computing local shape descriptors, and then representing them in a ‘geometric
    dictionary’ using vector quantization. A major drawback of such approaches is
    that the dictionary is constructed in an unsupervised manner using clustering,
    unaware of the last stage of the process (pooling of the local descriptors into
    a BoF, and comparison of the latter using some metric). In this paper, we replace
    the clustering with dictionary learning, where every atom acts as a feature, followed
    by sparse coding and pooling to get the final BoF descriptor. Both the dictionary
    and the sparse codes can be learned in the supervised regime via bi-level optimization
    using a task-specific objective that promotes invariance desired in the specific
    application. We show significant performance improvement on several standard shape
    retrieval benchmarks.
article_processing_charge: No
author:
- first_name: Roee
  full_name: Litman, Roee
  last_name: Litman
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: Michael
  full_name: Bronstein, Michael
  last_name: Bronstein
- first_name: Umberto
  full_name: Castellani, Umberto
  last_name: Castellani
citation:
  ama: Litman R, Bronstein AM, Bronstein M, Castellani U. Supervised learning of bag‐of‐features
    shape descriptors using sparse coding. <i>Computer Graphics Forum</i>. 2014;33(5):127-136.
    doi:<a href="https://doi.org/10.1111/cgf.12438">10.1111/cgf.12438</a>
  apa: Litman, R., Bronstein, A. M., Bronstein, M., &#38; Castellani, U. (2014). Supervised
    learning of bag‐of‐features shape descriptors using sparse coding. <i>Computer
    Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12438">https://doi.org/10.1111/cgf.12438</a>
  chicago: Litman, Roee, Alex M. Bronstein, Michael Bronstein, and Umberto Castellani.
    “Supervised Learning of Bag‐of‐features Shape Descriptors Using Sparse Coding.”
    <i>Computer Graphics Forum</i>. Wiley, 2014. <a href="https://doi.org/10.1111/cgf.12438">https://doi.org/10.1111/cgf.12438</a>.
  ieee: R. Litman, A. M. Bronstein, M. Bronstein, and U. Castellani, “Supervised learning
    of bag‐of‐features shape descriptors using sparse coding,” <i>Computer Graphics
    Forum</i>, vol. 33, no. 5. Wiley, pp. 127–136, 2014.
  ista: Litman R, Bronstein AM, Bronstein M, Castellani U. 2014. Supervised learning
    of bag‐of‐features shape descriptors using sparse coding. Computer Graphics Forum.
    33(5), 127–136.
  mla: Litman, Roee, et al. “Supervised Learning of Bag‐of‐features Shape Descriptors
    Using Sparse Coding.” <i>Computer Graphics Forum</i>, vol. 33, no. 5, Wiley, 2014,
    pp. 127–36, doi:<a href="https://doi.org/10.1111/cgf.12438">10.1111/cgf.12438</a>.
  short: R. Litman, A.M. Bronstein, M. Bronstein, U. Castellani, Computer Graphics
    Forum 33 (2014) 127–136.
date_created: 2024-10-15T11:20:55Z
date_published: 2014-08-01T00:00:00Z
date_updated: 2024-12-19T10:20:12Z
day: '01'
doi: 10.1111/cgf.12438
extern: '1'
fulldoi: https://doi.org/10.1111/cgf.12438
intvolume: '        33'
issue: '5'
language:
- iso: eng
month: '08'
oa_version: None
page: 127-136
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Supervised learning of bag‐of‐features shape descriptors using sparse coding
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 33
year: '2014'
...
---
_id: '18421'
abstract:
- lang: eng
  text: The use of Laplacian eigenbases has been shown to be fruitful in many computer
    graphics applications. Today, state-of-the-art approaches to shape analysis, synthesis,
    and correspondence rely on these natural harmonic bases that allow using classical
    tools from harmonic analysis on manifolds. However, many applications involving
    multiple shapes are obstacled by the fact that Laplacian eigenbases computed independently
    on different shapes are often incompatible with each other. In this paper, we
    propose the construction of common approximate eigenbases for multiple shapes
    using approximate joint diagonalization algorithms, taking as input a set of corresponding
    functions (e.g. indicator functions of stable regions) on the two shapes. We illustrate
    the benefits of the proposed approach on tasks from shape editing, pose transfer,
    correspondence, and similarity.
article_processing_charge: No
arxiv: 1
author:
- first_name: A.
  full_name: Kovnatsky, A.
  last_name: Kovnatsky
- first_name: M. M.
  full_name: Bronstein, M. M.
  last_name: Bronstein
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: K.
  full_name: Glashoff, K.
  last_name: Glashoff
- first_name: R.
  full_name: Kimmel, R.
  last_name: Kimmel
citation:
  ama: Kovnatsky A, Bronstein MM, Bronstein AM, Glashoff K, Kimmel R. Coupled quasi‐harmonic
    bases. <i>Computer Graphics Forum</i>. 2013;32(2pt4):439-448. doi:<a href="https://doi.org/10.1111/cgf.12064">10.1111/cgf.12064</a>
  apa: Kovnatsky, A., Bronstein, M. M., Bronstein, A. M., Glashoff, K., &#38; Kimmel,
    R. (2013). Coupled quasi‐harmonic bases. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.12064">https://doi.org/10.1111/cgf.12064</a>
  chicago: Kovnatsky, A., M. M. Bronstein, Alex M. Bronstein, K. Glashoff, and R.
    Kimmel. “Coupled Quasi‐harmonic Bases.” <i>Computer Graphics Forum</i>. Wiley,
    2013. <a href="https://doi.org/10.1111/cgf.12064">https://doi.org/10.1111/cgf.12064</a>.
  ieee: A. Kovnatsky, M. M. Bronstein, A. M. Bronstein, K. Glashoff, and R. Kimmel,
    “Coupled quasi‐harmonic bases,” <i>Computer Graphics Forum</i>, vol. 32, no. 2pt4.
    Wiley, pp. 439–448, 2013.
  ista: Kovnatsky A, Bronstein MM, Bronstein AM, Glashoff K, Kimmel R. 2013. Coupled
    quasi‐harmonic bases. Computer Graphics Forum. 32(2pt4), 439–448.
  mla: Kovnatsky, A., et al. “Coupled Quasi‐harmonic Bases.” <i>Computer Graphics
    Forum</i>, vol. 32, no. 2pt4, Wiley, 2013, pp. 439–48, doi:<a href="https://doi.org/10.1111/cgf.12064">10.1111/cgf.12064</a>.
  short: A. Kovnatsky, M.M. Bronstein, A.M. Bronstein, K. Glashoff, R. Kimmel, Computer
    Graphics Forum 32 (2013) 439–448.
date_created: 2024-10-15T11:20:55Z
date_published: 2013-05-01T00:00:00Z
date_updated: 2024-12-19T10:02:12Z
day: '01'
doi: 10.1111/cgf.12064
extern: '1'
external_id:
  arxiv:
  - '1210.0026'
fulldoi: https://doi.org/10.1111/cgf.12064
intvolume: '        32'
issue: 2pt4
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.1210.0026
month: '05'
oa: 1
oa_version: Preprint
page: 439-448
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupled quasi‐harmonic bases
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 32
year: '2013'
...
---
_id: '18422'
abstract:
- lang: eng
  text: We present a novel sparse modeling approach to non-rigid shape matching using
    only the ability to detect repeatable regions. As the input to our algorithm,
    we are given only two sets of regions in two shapes; no descriptors are provided
    so the correspondence between the regions is not know, nor we know how many regions
    correspond in the two shapes. We show that even with such scarce information,
    it is possible to establish very accurate correspondence between the shapes by
    using methods from the field of sparse modeling, being this, the first non-trivial
    use of sparse models in shape correspondence. We formulate the problem of permuted
    sparse coding, in which we solve simultaneously for an unknown permutation ordering
    the regions on two shapes and for an unknown correspondence in functional representation.
    We also propose a robust variant capable of handling incomplete matches. Numerically,
    the problem is solved efficiently by alternating the solution of a linear assignment
    and a sparse coding problem. The proposed methods are evaluated qualitatively
    and quantitatively on standard benchmarks containing both synthetic and scanned
    objects.
article_processing_charge: No
arxiv: 1
author:
- first_name: J.
  full_name: Pokrass, J.
  last_name: Pokrass
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: M. M.
  full_name: Bronstein, M. M.
  last_name: Bronstein
- first_name: P.
  full_name: Sprechmann, P.
  last_name: Sprechmann
- first_name: G.
  full_name: Sapiro, G.
  last_name: Sapiro
citation:
  ama: Pokrass J, Bronstein AM, Bronstein MM, Sprechmann P, Sapiro G. Sparse modeling
    of intrinsic correspondences. <i>Computer Graphics Forum</i>. 2013;32(2pt4):459-468.
    doi:<a href="https://doi.org/10.1111/cgf.12066">10.1111/cgf.12066</a>
  apa: Pokrass, J., Bronstein, A. M., Bronstein, M. M., Sprechmann, P., &#38; Sapiro,
    G. (2013). Sparse modeling of intrinsic correspondences. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12066">https://doi.org/10.1111/cgf.12066</a>
  chicago: Pokrass, J., Alex M. Bronstein, M. M. Bronstein, P. Sprechmann, and G.
    Sapiro. “Sparse Modeling of Intrinsic Correspondences.” <i>Computer Graphics Forum</i>.
    Wiley, 2013. <a href="https://doi.org/10.1111/cgf.12066">https://doi.org/10.1111/cgf.12066</a>.
  ieee: J. Pokrass, A. M. Bronstein, M. M. Bronstein, P. Sprechmann, and G. Sapiro,
    “Sparse modeling of intrinsic correspondences,” <i>Computer Graphics Forum</i>,
    vol. 32, no. 2pt4. Wiley, pp. 459–468, 2013.
  ista: Pokrass J, Bronstein AM, Bronstein MM, Sprechmann P, Sapiro G. 2013. Sparse
    modeling of intrinsic correspondences. Computer Graphics Forum. 32(2pt4), 459–468.
  mla: Pokrass, J., et al. “Sparse Modeling of Intrinsic Correspondences.” <i>Computer
    Graphics Forum</i>, vol. 32, no. 2pt4, Wiley, 2013, pp. 459–68, doi:<a href="https://doi.org/10.1111/cgf.12066">10.1111/cgf.12066</a>.
  short: J. Pokrass, A.M. Bronstein, M.M. Bronstein, P. Sprechmann, G. Sapiro, Computer
    Graphics Forum 32 (2013) 459–468.
date_created: 2024-10-15T11:20:55Z
date_published: 2013-05-01T00:00:00Z
date_updated: 2024-12-19T09:57:17Z
day: '01'
doi: 10.1111/cgf.12066
extern: '1'
external_id:
  arxiv:
  - '1209.6560'
fulldoi: https://doi.org/10.1111/cgf.12066
intvolume: '        32'
issue: 2pt4
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.1209.6560
month: '05'
oa: 1
oa_version: Preprint
page: 459-468
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Sparse modeling of intrinsic correspondences
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 32
year: '2013'
...
---
_id: '3123'
abstract:
- lang: eng
  text: We introduce the idea of using an explicit triangle mesh to track the air/fluid
    interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial
    surface mesh is created, this mesh is carried forward in time using nearby particle
    velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged
    across time-steps; it is only modified locally for topology change events or for
    the improvement of triangle quality. In order to ensure that the surface mesh
    does not diverge from the underlying particle simulation, we periodically project
    the mesh surface onto an implicit surface defined by the physics simulation. The
    mesh surface gives us several advantages over previous SPH surface tracking techniques.
    We demonstrate a new method for surface tension calculations that clearly outperforms
    the state of the art in SPH surface tension for computer graphics. We also demonstrate
    a method for tracking detailed surface information (like colors) that is less
    susceptible to numerical diffusion than competing techniques. Finally, our temporally-coherent
    surface mesh allows us to simulate high-resolution surface wave dynamics without
    being limited by the particle resolution of the SPH simulation.
acknowledgement: This work was funded by NSF grant IIS-1017014 and CCF- 0917093.
alternative_title:
- Eurographics
article_processing_charge: No
author:
- first_name: Jihun
  full_name: Yu, Jihun
  last_name: Yu
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
- first_name: Chee
  full_name: Yap, Chee
  last_name: Yap
citation:
  ama: 'Yu J, Wojtan C, Turk G, Yap C. Explicit mesh surfaces for particle based fluids.
    In: <i>Computer Graphics Forum</i>. Vol 31. Wiley; 2012:815-824. doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>'
  apa: 'Yu, J., Wojtan, C., Turk, G., &#38; Yap, C. (2012). Explicit mesh surfaces
    for particle based fluids. In <i>Computer Graphics Forum</i> (Vol. 31, pp. 815–824).
    Cagliari, Sardinia, Italy: Wiley. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>'
  chicago: Yu, Jihun, Chris Wojtan, Greg Turk, and Chee Yap. “Explicit Mesh Surfaces
    for Particle Based Fluids.” In <i>Computer Graphics Forum</i>, 31:815–24. Wiley,
    2012. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>.
  ieee: J. Yu, C. Wojtan, G. Turk, and C. Yap, “Explicit mesh surfaces for particle
    based fluids,” in <i>Computer Graphics Forum</i>, Cagliari, Sardinia, Italy, 2012,
    vol. 31, no. 2, pp. 815–824.
  ista: 'Yu J, Wojtan C, Turk G, Yap C. 2012. Explicit mesh surfaces for particle
    based fluids. Computer Graphics Forum. EUROGRAPHICS: Conference on European Association
    for Computer Graphics, Eurographics, vol. 31, 815–824.'
  mla: Yu, Jihun, et al. “Explicit Mesh Surfaces for Particle Based Fluids.” <i>Computer
    Graphics Forum</i>, vol. 31, no. 2, Wiley, 2012, pp. 815–24, doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>.
  short: J. Yu, C. Wojtan, G. Turk, C. Yap, in:, Computer Graphics Forum, Wiley, 2012,
    pp. 815–824.
conference:
  end_date: 2012-05-18
  location: Cagliari, Sardinia, Italy
  name: 'EUROGRAPHICS: Conference on European Association for Computer Graphics'
  start_date: 2012-05-13
date_created: 2018-12-11T12:01:31Z
date_published: 2012-05-01T00:00:00Z
date_updated: 2025-09-30T07:58:32Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/j.1467-8659.2012.03062.x
external_id:
  isi:
  - '000306182500009'
file:
- access_level: open_access
  checksum: acb325dd1e31859bedd30e013f61d0b9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:14:39Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '5092'
  file_name: IST-2016-601-v1+1_meshSPH.pdf
  file_size: 5740527
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
fulldoi: https://doi.org/10.1111/j.1467-8659.2012.03062.x
has_accepted_license: '1'
intvolume: '        31'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 815 - 824
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
publist_id: '3576'
pubrep_id: '601'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Explicit mesh surfaces for particle based fluids
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 31
year: '2012'
...
