[{"abstract":[{"text":"One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles. Applications range from fluids, through deformable bodies, to articulated solids.","lang":"eng"}],"doi":"10.1111/cgf.12941","type":"journal_article","acknowledgement":"This work was partly supported by the starting grants ADAPT and BigSplash, as well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2012-StG_20111012, ERC-2014-StG_638176 and ERC-2011-ADG_20110209).","publication_identifier":{"issn":["01677055"]},"file_date_updated":"2020-07-14T12:44:47Z","publication_status":"published","date_updated":"2023-09-20T11:05:36Z","volume":36,"_id":"1367","page":"312 - 337","publisher":"Wiley-Blackwell","title":"Adaptive physically based models in computer graphics","scopus_import":"1","status":"public","year":"2017","publication":"Computer Graphics Forum","language":[{"iso":"eng"}],"publist_id":"5873","quality_controlled":"1","external_id":{"isi":["000408634200019"]},"intvolume":"        36","ddc":["000"],"date_published":"2017-09-01T00:00:00Z","date_created":"2018-12-11T11:51:37Z","has_accepted_license":"1","citation":{"short":"P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M. Cani, Computer Graphics Forum 36 (2017) 312–337.","chicago":"Manteaux, Pierre, Chris Wojtan, Rahul Narain, Stéphane Redon, François Faure, and Marie Cani. “Adaptive Physically Based Models in Computer Graphics.” <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2017. <a href=\"https://doi.org/10.1111/cgf.12941\">https://doi.org/10.1111/cgf.12941</a>.","apa":"Manteaux, P., Wojtan, C., Narain, R., Redon, S., Faure, F., &#38; Cani, M. (2017). Adaptive physically based models in computer graphics. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a href=\"https://doi.org/10.1111/cgf.12941\">https://doi.org/10.1111/cgf.12941</a>","mla":"Manteaux, Pierre, et al. “Adaptive Physically Based Models in Computer Graphics.” <i>Computer Graphics Forum</i>, vol. 36, no. 6, Wiley-Blackwell, 2017, pp. 312–37, doi:<a href=\"https://doi.org/10.1111/cgf.12941\">10.1111/cgf.12941</a>.","ista":"Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. 2017. Adaptive physically based models in computer graphics. Computer Graphics Forum. 36(6), 312–337.","ama":"Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. Adaptive physically based models in computer graphics. <i>Computer Graphics Forum</i>. 2017;36(6):312-337. doi:<a href=\"https://doi.org/10.1111/cgf.12941\">10.1111/cgf.12941</a>","ieee":"P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, and M. Cani, “Adaptive physically based models in computer graphics,” <i>Computer Graphics Forum</i>, vol. 36, no. 6. Wiley-Blackwell, pp. 312–337, 2017."},"oa":1,"department":[{"_id":"ChWo"}],"file":[{"creator":"system","checksum":"7676e9a9ead6d58c3000988c97deb2ef","file_id":"5208","relation":"main_file","file_size":1434439,"date_updated":"2020-07-14T12:44:47Z","file_name":"IST-2016-634-v1+1_starAdaptivity-cgf.pdf","date_created":"2018-12-12T10:16:21Z","access_level":"open_access","content_type":"application/pdf"}],"oa_version":"Submitted Version","issue":"6","isi":1,"pubrep_id":"634","article_processing_charge":"No","day":"01","author":[{"full_name":"Manteaux, Pierre","first_name":"Pierre","last_name":"Manteaux"},{"orcid":"0000-0001-6646-5546","last_name":"Wojtan","id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87","first_name":"Christopher J","full_name":"Wojtan, Christopher J"},{"last_name":"Narain","first_name":"Rahul","full_name":"Narain, Rahul"},{"full_name":"Redon, Stéphane","first_name":"Stéphane","last_name":"Redon"},{"full_name":"Faure, François","first_name":"François","last_name":"Faure"},{"first_name":"Marie","full_name":"Cani, Marie","last_name":"Cani"}],"user_id":"c635000d-4b10-11ee-a964-aac5a93f6ac1","month":"09"},{"publication":"Computer Graphics Forum","year":"2017","publist_id":"7056","quality_controlled":"1","language":[{"iso":"eng"}],"external_id":{"isi":["000404474000011"]},"citation":{"chicago":"Schreck, Camille, Damien Rohmer, and Stefanie Hahmann. “Interactive Paper Tearing.” <i>Computer Graphics Forum</i>. Wiley, 2017. <a href=\"https://doi.org/10.1111/cgf.13110\">https://doi.org/10.1111/cgf.13110</a>.","short":"C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.","mla":"Schreck, Camille, et al. “Interactive Paper Tearing.” <i>Computer Graphics Forum</i>, vol. 36, no. 2, Wiley, 2017, pp. 95–106, doi:<a href=\"https://doi.org/10.1111/cgf.13110\">10.1111/cgf.13110</a>.","apa":"Schreck, C., Rohmer, D., &#38; Hahmann, S. (2017). Interactive paper tearing. <i>Computer Graphics Forum</i>. Wiley. <a href=\"https://doi.org/10.1111/cgf.13110\">https://doi.org/10.1111/cgf.13110</a>","ama":"Schreck C, Rohmer D, Hahmann S. Interactive paper tearing. <i>Computer Graphics Forum</i>. 2017;36(2):95-106. doi:<a href=\"https://doi.org/10.1111/cgf.13110\">10.1111/cgf.13110</a>","ista":"Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer Graphics Forum. 36(2), 95–106.","ieee":"C. Schreck, D. Rohmer, and S. Hahmann, “Interactive paper tearing,” <i>Computer Graphics Forum</i>, vol. 36, no. 2. Wiley, pp. 95–106, 2017."},"date_created":"2018-12-11T11:47:49Z","ddc":["000"],"date_published":"2017-05-01T00:00:00Z","intvolume":"        36","article_type":"original","department":[{"_id":"ChWo"}],"oa":1,"project":[{"name":"Deep Pictures: Creating Visual and Haptic Vector Images","call_identifier":"FWF","_id":"25357BD2-B435-11E9-9278-68D0E5697425","grant_number":"P 24352-N23"}],"oa_version":"Published Version","day":"01","article_processing_charge":"No","isi":1,"issue":"2","month":"05","user_id":"317138e5-6ab7-11ef-aa6d-ffef3953e345","author":[{"last_name":"Schreck","id":"2B14B676-F248-11E8-B48F-1D18A9856A87","first_name":"Camille","full_name":"Schreck, Camille"},{"last_name":"Rohmer","full_name":"Rohmer, Damien","first_name":"Damien"},{"last_name":"Hahmann","full_name":"Hahmann, Stefanie","first_name":"Stefanie"}],"doi":"10.1111/cgf.13110","abstract":[{"lang":"eng","text":"We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears."}],"publication_identifier":{"issn":["01677055"]},"type":"journal_article","volume":36,"date_updated":"2025-09-11T07:02:03Z","publication_status":"published","scopus_import":"1","title":"Interactive paper tearing","publisher":"Wiley","page":"95 - 106","_id":"670","main_file_link":[{"url":"https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf","open_access":"1"}],"status":"public"}]
