---
_id: '2080'
abstract:
- lang: eng
  text: 'Spinning tops and yo-yos have long fascinated cultures around the world with
    their unexpected, graceful motions that seemingly elude gravity. We present an
    algorithm to generate designs for spinning objects by optimizing rotational dynamics
    properties. As input, the user provides a solid 3D model and a desired axis of
    rotation. Our approach then modifies the mass distribution such that the principal
    directions of the moment of inertia align with the target rotation frame. We augment
    the model by creating voids inside its volume, with interior fill represented
    by an adaptive multi-resolution vox-elization. The discrete voxel fill values
    are optimized using a continuous, nonlinear formulation. Further, we optimize
    for rotational stability by maximizing the dominant principal moment. We extend
    our technique to incorporate deformation and multiple materials for cases where
    internal voids alone are insufficient. Our method is well-suited for a variety
    of 3D printed models, ranging from characters to abstract shapes. We demonstrate
    tops and yo-yos that spin surprisingly stably despite their asymmetric appearance. '
acknowledgement: This project was supported in part by the ERC Starting Grant iModel
  (StG-2012-306877). Emily Whiting is supported by the ETH Zurich / Marie Curie COFUND
  Postdoctoral Fellowship.
article_number: '96'
article_processing_charge: No
article_type: original
author:
- first_name: Moritz
  full_name: Bächer, Moritz
  last_name: Bächer
- first_name: Emily
  full_name: Whiting, Emily
  last_name: Whiting
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Olga
  full_name: Sorkine Hornung, Olga
  last_name: Sorkine Hornung
citation:
  ama: 'Bächer M, Whiting E, Bickel B, Sorkine Hornung O. Spin-It: Optimizing moment
    of inertia for spinnable objects. <i>ACM Transactions on Graphics</i>. 2014;33(4).
    doi:<a href="https://doi.org/10.1145/2601097.2601157">10.1145/2601097.2601157</a>'
  apa: 'Bächer, M., Whiting, E., Bickel, B., &#38; Sorkine Hornung, O. (2014). Spin-It:
    Optimizing moment of inertia for spinnable objects. <i>ACM Transactions on Graphics</i>.
    ACM. <a href="https://doi.org/10.1145/2601097.2601157">https://doi.org/10.1145/2601097.2601157</a>'
  chicago: 'Bächer, Moritz, Emily Whiting, Bernd Bickel, and Olga Sorkine Hornung.
    “Spin-It: Optimizing Moment of Inertia for Spinnable Objects.” <i>ACM Transactions
    on Graphics</i>. ACM, 2014. <a href="https://doi.org/10.1145/2601097.2601157">https://doi.org/10.1145/2601097.2601157</a>.'
  ieee: 'M. Bächer, E. Whiting, B. Bickel, and O. Sorkine Hornung, “Spin-It: Optimizing
    moment of inertia for spinnable objects,” <i>ACM Transactions on Graphics</i>,
    vol. 33, no. 4. ACM, 2014.'
  ista: 'Bächer M, Whiting E, Bickel B, Sorkine Hornung O. 2014. Spin-It: Optimizing
    moment of inertia for spinnable objects. ACM Transactions on Graphics. 33(4),
    96.'
  mla: 'Bächer, Moritz, et al. “Spin-It: Optimizing Moment of Inertia for Spinnable
    Objects.” <i>ACM Transactions on Graphics</i>, vol. 33, no. 4, 96, ACM, 2014,
    doi:<a href="https://doi.org/10.1145/2601097.2601157">10.1145/2601097.2601157</a>.'
  short: M. Bächer, E. Whiting, B. Bickel, O. Sorkine Hornung, ACM Transactions on
    Graphics 33 (2014).
date_created: 2018-12-11T11:55:35Z
date_published: 2014-07-01T00:00:00Z
date_updated: 2025-08-05T14:20:24Z
day: '01'
doi: 10.1145/2601097.2601157
extern: '1'
fulldoi: https://doi.org/10.1145/2601097.2601157
intvolume: '        33'
issue: '4'
language:
- iso: eng
month: '07'
oa_version: None
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '4958'
quality_controlled: '1'
related_material:
  record:
  - id: '452'
    relation: later_version
    status: public
scopus_import: '1'
status: public
title: 'Spin-It: Optimizing moment of inertia for spinnable objects'
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 33
year: '2014'
...
---
_id: '18433'
abstract:
- lang: eng
  text: The computer vision and pattern recognition communities have recently witnessed
    a surge of feature-based methods in object recognition and image retrieval applications.
    These methods allow representing images as collections of “visual words” and treat
    them using text search approaches following the “bag of features” paradigm. In
    this article, we explore analogous approaches in the 3D world applied to the problem
    of nonrigid shape retrieval in large databases. Using multiscale diffusion heat
    kernels as “geometric words,” we construct compact and informative shape descriptors
    by means of the “bag of features” approach. We also show that considering pairs
    of “geometric words” (“geometric expressions”) allows creating spatially sensitive
    bags of features with better discriminative power. Finally, adopting metric learning
    approaches, we show that shapes can be efficiently represented as binary codes.
    Our approach achieves state-of-the-art results on the SHREC 2010 large-scale shape
    retrieval benchmark.
article_processing_charge: No
author:
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: Michael M.
  full_name: Bronstein, Michael M.
  last_name: Bronstein
- first_name: Leonidas J.
  full_name: Guibas, Leonidas J.
  last_name: Guibas
- first_name: Maks
  full_name: Ovsjanikov, Maks
  last_name: Ovsjanikov
citation:
  ama: 'Bronstein AM, Bronstein MM, Guibas LJ, Ovsjanikov M. Shape google: Geometric
    words and expressions for invariant shape retrieval. <i>ACM Transactions on Graphics</i>.
    2011;30(1):1-20. doi:<a href="https://doi.org/10.1145/1899404.1899405">10.1145/1899404.1899405</a>'
  apa: 'Bronstein, A. M., Bronstein, M. M., Guibas, L. J., &#38; Ovsjanikov, M. (2011).
    Shape google: Geometric words and expressions for invariant shape retrieval. <i>ACM
    Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/1899404.1899405">https://doi.org/10.1145/1899404.1899405</a>'
  chicago: 'Bronstein, Alex M., Michael M. Bronstein, Leonidas J. Guibas, and Maks
    Ovsjanikov. “Shape Google: Geometric Words and Expressions for Invariant Shape
    Retrieval.” <i>ACM Transactions on Graphics</i>. Association for Computing Machinery,
    2011. <a href="https://doi.org/10.1145/1899404.1899405">https://doi.org/10.1145/1899404.1899405</a>.'
  ieee: 'A. M. Bronstein, M. M. Bronstein, L. J. Guibas, and M. Ovsjanikov, “Shape
    google: Geometric words and expressions for invariant shape retrieval,” <i>ACM
    Transactions on Graphics</i>, vol. 30, no. 1. Association for Computing Machinery,
    pp. 1–20, 2011.'
  ista: 'Bronstein AM, Bronstein MM, Guibas LJ, Ovsjanikov M. 2011. Shape google:
    Geometric words and expressions for invariant shape retrieval. ACM Transactions
    on Graphics. 30(1), 1–20.'
  mla: 'Bronstein, Alex M., et al. “Shape Google: Geometric Words and Expressions
    for Invariant Shape Retrieval.” <i>ACM Transactions on Graphics</i>, vol. 30,
    no. 1, Association for Computing Machinery, 2011, pp. 1–20, doi:<a href="https://doi.org/10.1145/1899404.1899405">10.1145/1899404.1899405</a>.'
  short: A.M. Bronstein, M.M. Bronstein, L.J. Guibas, M. Ovsjanikov, ACM Transactions
    on Graphics 30 (2011) 1–20.
date_created: 2024-10-15T11:20:55Z
date_published: 2011-01-01T00:00:00Z
date_updated: 2024-12-18T14:59:43Z
day: '01'
doi: 10.1145/1899404.1899405
extern: '1'
fulldoi: https://doi.org/10.1145/1899404.1899405
intvolume: '        30'
issue: '1'
language:
- iso: eng
month: '01'
oa_version: None
page: 1-20
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Shape google: Geometric words and expressions for invariant shape retrieval'
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 30
year: '2011'
...
---
OA_type: closed access
_id: '3760'
abstract:
- lang: eng
  text: We introduce a method for efficiently animating a wide range of deformable
    materials. We combine a high resolution surface mesh with a tetrahedral finite
    element simulator that makes use of frequent re-meshing. This combination allows
    for fast and detailed simulations of complex elastic and plastic behavior. We
    significantly expand the range of physical parameters that can be simulated with
    a single technique, and the results are free from common artifacts such as volume-loss,
    smoothing, popping, and the absence of thin features like strands and sheets.
    Our decision to couple a high resolution surface with low-resolution physics leads
    to efficient simulation and detailed surface features, and our approach to creating
    the tetrahedral mesh leads to an order-of-magnitude speedup over previous techniques
    in the time spent re-meshing. We compute masses, collisions, and surface tension
    forces on the scale of the fine mesh, which helps avoid visual artifacts due to
    the differing mesh resolutions. The result is a method that can simulate a large
    array of different material behaviors with high resolution features in a short
    amount of time.
article_processing_charge: No
article_type: original
author:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
citation:
  ama: Wojtan C, Turk G. Fast viscoelastic behavior with thin features. <i>ACM Transactions
    on Graphics</i>. 2008;27(3). doi:<a href="https://doi.org/10.1145/1360612.1360646">10.1145/1360612.1360646</a>
  apa: Wojtan, C., &#38; Turk, G. (2008). Fast viscoelastic behavior with thin features.
    <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/1360612.1360646">https://doi.org/10.1145/1360612.1360646</a>
  chicago: Wojtan, Chris, and Greg Turk. “Fast Viscoelastic Behavior with Thin Features.”
    <i>ACM Transactions on Graphics</i>. ACM, 2008. <a href="https://doi.org/10.1145/1360612.1360646">https://doi.org/10.1145/1360612.1360646</a>.
  ieee: C. Wojtan and G. Turk, “Fast viscoelastic behavior with thin features,” <i>ACM
    Transactions on Graphics</i>, vol. 27, no. 3. ACM, 2008.
  ista: Wojtan C, Turk G. 2008. Fast viscoelastic behavior with thin features. ACM
    Transactions on Graphics. 27(3).
  mla: Wojtan, Chris, and Greg Turk. “Fast Viscoelastic Behavior with Thin Features.”
    <i>ACM Transactions on Graphics</i>, vol. 27, no. 3, ACM, 2008, doi:<a href="https://doi.org/10.1145/1360612.1360646">10.1145/1360612.1360646</a>.
  short: C. Wojtan, G. Turk, ACM Transactions on Graphics 27 (2008).
date_created: 2018-12-11T12:05:01Z
date_published: 2008-08-01T00:00:00Z
date_updated: 2026-06-10T10:33:19Z
day: '01'
doi: 10.1145/1360612.1360646
extern: '1'
fulldoi: https://doi.org/10.1145/1360612.1360646
intvolume: '        27'
issue: '3'
language:
- iso: eng
main_file_link:
- url: http://www.cc.gatech.edu/~turk/my_papers/fast_goop_2008.pdf
month: '08'
oa_version: None
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '2467'
status: public
title: Fast viscoelastic behavior with thin features
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 27
year: '2008'
...
---
_id: '18431'
abstract:
- lang: eng
  text: We present an efficient O(n) numerical algorithm for first-order approximation
    of geodesic distances on geometry images, where n is the number of points on the
    surface. The structure of our algorithm allows efficient implementation on parallel
    architectures. Two implementations on a SIMD processor and on a GPU are discussed.
    Numerical results demonstrate up to four orders of magnitude improvement in execution
    time compared to the state-of-the-art algorithms.
article_number: '104'
article_processing_charge: No
author:
- first_name: Ofir
  full_name: Weber, Ofir
  last_name: Weber
- first_name: Yohai S.
  full_name: Devir, Yohai S.
  last_name: Devir
- first_name: Alexander
  full_name: Bronstein, Alexander
  id: 58f3726e-7cba-11ef-ad8b-e6e8cb3904e6
  last_name: Bronstein
  orcid: 0000-0001-9699-8730
- first_name: Michael M.
  full_name: Bronstein, Michael M.
  last_name: Bronstein
- first_name: Ron
  full_name: Kimmel, Ron
  last_name: Kimmel
citation:
  ama: Weber O, Devir YS, Bronstein AM, Bronstein MM, Kimmel R. Parallel algorithms
    for approximation of distance maps on parametric surfaces. <i>ACM Transactions
    on Graphics</i>. 2008;27(4). doi:<a href="https://doi.org/10.1145/1409625.1409626">10.1145/1409625.1409626</a>
  apa: Weber, O., Devir, Y. S., Bronstein, A. M., Bronstein, M. M., &#38; Kimmel,
    R. (2008). Parallel algorithms for approximation of distance maps on parametric
    surfaces. <i>ACM Transactions on Graphics</i>. Association for Computing Machinery.
    <a href="https://doi.org/10.1145/1409625.1409626">https://doi.org/10.1145/1409625.1409626</a>
  chicago: Weber, Ofir, Yohai S. Devir, Alex M. Bronstein, Michael M. Bronstein, and
    Ron Kimmel. “Parallel Algorithms for Approximation of Distance Maps on Parametric
    Surfaces.” <i>ACM Transactions on Graphics</i>. Association for Computing Machinery,
    2008. <a href="https://doi.org/10.1145/1409625.1409626">https://doi.org/10.1145/1409625.1409626</a>.
  ieee: O. Weber, Y. S. Devir, A. M. Bronstein, M. M. Bronstein, and R. Kimmel, “Parallel
    algorithms for approximation of distance maps on parametric surfaces,” <i>ACM
    Transactions on Graphics</i>, vol. 27, no. 4. Association for Computing Machinery,
    2008.
  ista: Weber O, Devir YS, Bronstein AM, Bronstein MM, Kimmel R. 2008. Parallel algorithms
    for approximation of distance maps on parametric surfaces. ACM Transactions on
    Graphics. 27(4), 104.
  mla: Weber, Ofir, et al. “Parallel Algorithms for Approximation of Distance Maps
    on Parametric Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 27, no. 4,
    104, Association for Computing Machinery, 2008, doi:<a href="https://doi.org/10.1145/1409625.1409626">10.1145/1409625.1409626</a>.
  short: O. Weber, Y.S. Devir, A.M. Bronstein, M.M. Bronstein, R. Kimmel, ACM Transactions
    on Graphics 27 (2008).
date_created: 2024-10-15T11:20:55Z
date_published: 2008-10-01T00:00:00Z
date_updated: 2024-12-18T14:46:45Z
day: '01'
doi: 10.1145/1409625.1409626
extern: '1'
fulldoi: https://doi.org/10.1145/1409625.1409626
intvolume: '        27'
issue: '4'
language:
- iso: eng
month: '10'
oa_version: None
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Parallel algorithms for approximation of distance maps on parametric surfaces
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 27
year: '2008'
...
---
OA_place: publisher
OA_type: gold
_id: '3179'
abstract:
- lang: eng
  text: The problem of efficient, interactive foreground/background segmentation in
    still images is of great practical importance in image editing. Classical image
    segmentation tools use either texture (colour) information, e.g. Magic Wand, or
    edge (contrast) information, e.g. Intelligent Scissors. Recently, an approach
    based on optimization by graph-cut has been developed which successfully combines
    both types of information. In this paper we extend the graph-cut approach in three
    respects. First, we have developed a more powerful, iterative version of the optimisation.
    Secondly, the power of the iterative algorithm is used to simplify substantially
    the user interaction needed for a given quality of result. Thirdly, a robust algorithm
    for &quot;border matting&quot; has been developed to estimate simultaneously the
    alpha-matte around an object boundary and the colours of foreground pixels. We
    show that for moderately difficult examples the proposed method outperforms competitive
    tools.
article_processing_charge: No
author:
- first_name: Carsten
  full_name: Rother, Carsten
  last_name: Rother
- first_name: Vladimir
  full_name: Kolmogorov, Vladimir
  id: 3D50B0BA-F248-11E8-B48F-1D18A9856A87
  last_name: Kolmogorov
- first_name: Andrew
  full_name: Blake, Andrew
  last_name: Blake
citation:
  ama: 'Rother C, Kolmogorov V, Blake A. &#38;quot;GrabCut&#38;quot; - Interactive
    foreground extraction using iterated graph cuts . In: Vol 23. ACM; 2004:309-314.
    doi:<a href="https://doi.org/10.1145/1015706.1015720">10.1145/1015706.1015720</a>'
  apa: 'Rother, C., Kolmogorov, V., &#38; Blake, A. (2004). &#38;quot;GrabCut&#38;quot;
    - Interactive foreground extraction using iterated graph cuts  (Vol. 23, pp. 309–314).
    Presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques, ACM. <a href="https://doi.org/10.1145/1015706.1015720">https://doi.org/10.1145/1015706.1015720</a>'
  chicago: Rother, Carsten, Vladimir Kolmogorov, and Andrew Blake. “&#38;quot;GrabCut&#38;quot;
    - Interactive Foreground Extraction Using Iterated Graph Cuts ,” 23:309–14. ACM,
    2004. <a href="https://doi.org/10.1145/1015706.1015720">https://doi.org/10.1145/1015706.1015720</a>.
  ieee: 'C. Rother, V. Kolmogorov, and A. Blake, “&#38;quot;GrabCut&#38;quot; - Interactive
    foreground extraction using iterated graph cuts ,” presented at the SIGGRAPH:
    Special Interest Group on Computer Graphics and Interactive Techniques, 2004,
    vol. 23, no. 3, pp. 309–314.'
  ista: 'Rother C, Kolmogorov V, Blake A. 2004. &#38;quot;GrabCut&#38;quot; - Interactive
    foreground extraction using iterated graph cuts . SIGGRAPH: Special Interest Group
    on Computer Graphics and Interactive Techniques vol. 23, 309–314.'
  mla: Rother, Carsten, et al. <i>&#38;quot;GrabCut&#38;quot; - Interactive Foreground
    Extraction Using Iterated Graph Cuts </i>. Vol. 23, no. 3, ACM, 2004, pp. 309–14,
    doi:<a href="https://doi.org/10.1145/1015706.1015720">10.1145/1015706.1015720</a>.
  short: C. Rother, V. Kolmogorov, A. Blake, in:, ACM, 2004, pp. 309–314.
conference:
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
date_created: 2018-12-11T12:01:51Z
date_published: 2004-08-01T00:00:00Z
date_updated: 2026-09-11T12:16:13Z
day: '01'
doi: 10.1145/1015706.1015720
extern: '1'
fulldoi: https://doi.org/10.1145/1015706.1015720
intvolume: '        23'
issue: '3'
language:
- iso: eng
main_file_link:
- url: http://research.microsoft.com/pubs/67890/siggraph04-grabcut.pdf
month: '08'
oa_version: None
page: 309 - 314
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '3505'
status: public
title: '&quot;GrabCut&quot; - Interactive foreground extraction using iterated graph
  cuts '
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 23
year: '2004'
...
---
_id: '4063'
abstract:
- lang: eng
  text: This paper describes a general-purpose programming technique, called Simulation
    of Simplicity, that can be used to cope with degenerate input data for geometric
    algorithms. It relieves the programmer from the task of providing a consistent
    treatment for every single special case that can occur. The programs that use
    the technique tend to be considerably smaller and more robust than those that
    do not use it. We believe that this technique will become a standard tool in writing
    geometric software.
acknowledgement: 'Research of both authors was supported by Amoco Foundation Faculty
  Development grant CS 1-6-44862. It was partially carried out while both authors
  were with the Institutes for Information Processing at the Technical University
  of Graz, Austria. The first author also acknowledges support by the National Science
  Foundation under grant CCR-8714565. '
article_processing_charge: No
article_type: original
author:
- first_name: Herbert
  full_name: Edelsbrunner, Herbert
  id: 3FB178DA-F248-11E8-B48F-1D18A9856A87
  last_name: Edelsbrunner
  orcid: 0000-0002-9823-6833
- first_name: Ernst
  full_name: Mücke, Ernst
  last_name: Mücke
citation:
  ama: 'Edelsbrunner H, Mücke E. Simulation of simplicity: A technique to cope with
    degenerate cases in geometric algorithms. <i>ACM Transactions on Graphics</i>.
    1990;9(1):66-104. doi:<a href="https://doi.org/10.1145/77635.77639">10.1145/77635.77639</a>'
  apa: 'Edelsbrunner, H., &#38; Mücke, E. (1990). Simulation of simplicity: A technique
    to cope with degenerate cases in geometric algorithms. <i>ACM Transactions on
    Graphics</i>. ACM. <a href="https://doi.org/10.1145/77635.77639">https://doi.org/10.1145/77635.77639</a>'
  chicago: 'Edelsbrunner, Herbert, and Ernst Mücke. “Simulation of Simplicity: A Technique
    to Cope with Degenerate Cases in Geometric Algorithms.” <i>ACM Transactions on
    Graphics</i>. ACM, 1990. <a href="https://doi.org/10.1145/77635.77639">https://doi.org/10.1145/77635.77639</a>.'
  ieee: 'H. Edelsbrunner and E. Mücke, “Simulation of simplicity: A technique to cope
    with degenerate cases in geometric algorithms,” <i>ACM Transactions on Graphics</i>,
    vol. 9, no. 1. ACM, pp. 66–104, 1990.'
  ista: 'Edelsbrunner H, Mücke E. 1990. Simulation of simplicity: A technique to cope
    with degenerate cases in geometric algorithms. ACM Transactions on Graphics. 9(1),
    66–104.'
  mla: 'Edelsbrunner, Herbert, and Ernst Mücke. “Simulation of Simplicity: A Technique
    to Cope with Degenerate Cases in Geometric Algorithms.” <i>ACM Transactions on
    Graphics</i>, vol. 9, no. 1, ACM, 1990, pp. 66–104, doi:<a href="https://doi.org/10.1145/77635.77639">10.1145/77635.77639</a>.'
  short: H. Edelsbrunner, E. Mücke, ACM Transactions on Graphics 9 (1990) 66–104.
date_created: 2018-12-11T12:06:43Z
date_published: 1990-01-01T00:00:00Z
date_updated: 2022-02-22T14:58:39Z
day: '01'
doi: 10.1145/77635.77639
extern: '1'
fulldoi: https://doi.org/10.1145/77635.77639
intvolume: '         9'
issue: '1'
language:
- iso: eng
main_file_link:
- url: https://dl.acm.org/doi/10.1145/77635.77639
month: '01'
oa_version: None
page: 66 - 104
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '2058'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Simulation of simplicity: A technique to cope with degenerate cases in geometric
  algorithms'
type: journal_article
user_id: ea97e931-d5af-11eb-85d4-e6957dddbf17
volume: 9
year: '1990'
...
