[{"date_created":"2018-12-12T12:31:35Z","department":[{"_id":"ChWo"}],"month":"08","article_processing_charge":"No","fulldoi":"https://doi.org/10.15479/AT:ISTA:73","related_material":{"record":[{"id":"839","relation":"research_paper","status":"public"}]},"date_published":"2017-08-16T00:00:00Z","type":"research_data","author":[{"first_name":"David","id":"357A6A66-F248-11E8-B48F-1D18A9856A87","full_name":"Hahn, David","last_name":"Hahn"}],"oa":1,"publisher":"Institute of Science and Technology Austria","status":"public","user_id":"2DF688A6-F248-11E8-B48F-1D18A9856A87","has_accepted_license":"1","doi":"10.15479/AT:ISTA:73","title":"Source codes: Brittle fracture simulation with boundary elements for computer graphics","date_updated":"2026-07-29T13:27:24Z","year":"2017","_id":"5568","keyword":["Boundary elements","brittle fracture","computer graphics","fracture simulation"],"citation":{"ama":"Hahn D. Source codes: Brittle fracture simulation with boundary elements for computer graphics. 2017. doi:<a href=\"https://doi.org/10.15479/AT:ISTA:73\">10.15479/AT:ISTA:73</a>","mla":"Hahn, David. <i>Source Codes: Brittle Fracture Simulation with Boundary Elements for Computer Graphics</i>. Institute of Science and Technology Austria, 2017, doi:<a href=\"https://doi.org/10.15479/AT:ISTA:73\">10.15479/AT:ISTA:73</a>.","ista":"Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements for computer graphics, Institute of Science and Technology Austria, <a href=\"https://doi.org/10.15479/AT:ISTA:73\">10.15479/AT:ISTA:73</a>.","short":"D. Hahn, (2017).","apa":"Hahn, D. (2017). Source codes: Brittle fracture simulation with boundary elements for computer graphics. Institute of Science and Technology Austria. <a href=\"https://doi.org/10.15479/AT:ISTA:73\">https://doi.org/10.15479/AT:ISTA:73</a>","chicago":"Hahn, David. “Source Codes: Brittle Fracture Simulation with Boundary Elements for Computer Graphics.” Institute of Science and Technology Austria, 2017. <a href=\"https://doi.org/10.15479/AT:ISTA:73\">https://doi.org/10.15479/AT:ISTA:73</a>.","ieee":"D. Hahn, “Source codes: Brittle fracture simulation with boundary elements for computer graphics.” Institute of Science and Technology Austria, 2017."},"file_date_updated":"2020-07-14T12:47:04Z","file":[{"content_type":"application/zip","file_name":"IST-2017-73-v1+1_FractureRB_v1.1_2017_07_20_final_public.zip","checksum":"2323a755842a3399cbc47d76545fc9a0","date_created":"2018-12-12T13:02:57Z","file_size":199353471,"file_id":"5615","relation":"main_file","creator":"system","access_level":"open_access","date_updated":"2020-07-14T12:47:04Z"}],"tmp":{"image":"/images/cc_by_sa.png","short":"CC BY-SA (4.0)","legal_code_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","name":"Creative Commons Attribution-ShareAlike 4.0 International Public License (CC BY-SA 4.0)"},"datarep_id":"73","oa_version":"Published Version","license":"https://creativecommons.org/licenses/by-sa/4.0/","ddc":["004"],"ec_funded":1,"day":"16","abstract":[{"lang":"eng","text":"Includes source codes, test cases, and example data used in the thesis Brittle Fracture Simulation with Boundary Elements for Computer Graphics. Also includes pre-built binaries of the HyENA library, but not sources - please contact the HyENA authors to obtain these sources if required (https://mech.tugraz.at/hyena)"}],"project":[{"call_identifier":"H2020","grant_number":"638176","name":"Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large Scales","_id":"2533E772-B435-11E9-9278-68D0E5697425"}]}]
