---
OA_place: publisher
OA_type: hybrid
_id: '18565'
abstract:
- lang: eng
  text: 'We present a computational approach for unfolding 3D shapes isometrically
    into the plane as a single patch without overlapping triangles. This is a hard,
    sometimes impossible, problem, which existing methods are forced to soften by
    allowing for map distortions or multiple patches. Instead, we propose a geometric
    relaxation of the problem: We modify the input shape until it admits an overlap‐free
    unfolding. We achieve this by locally displacing vertices and collapsing edges,
    guided by the unfolding process. We validate our algorithm quantitatively and
    qualitatively on a large dataset of complex shapes and show its proficiency by
    fabricating real shapes from paper.'
acknowledgement: Researchers from INRIA received support from the DORNELL Inria Challenge.
  Silvia Sellán acknowledges support from NSERC Vanier Doctoral Scholarship and an
  MIT SoE Postdoctoral Fellowship for Engineering Excellence.
article_number: e15269
article_processing_charge: Yes (via OA deal)
article_type: original
arxiv: 1
author:
- first_name: Manas
  full_name: Bhargava, Manas
  id: FF8FA64C-AA6A-11E9-99AD-50D4E5697425
  last_name: Bhargava
  orcid: 0009-0007-6138-6890
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: M.
  full_name: Freire, M.
  last_name: Freire
- first_name: P. A.
  full_name: Hugron, P. A.
  last_name: Hugron
- first_name: S.
  full_name: Lefebvre, S.
  last_name: Lefebvre
- first_name: S.
  full_name: Sellán, S.
  last_name: Sellán
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
citation:
  ama: Bhargava M, Schreck C, Freire M, et al. Mesh simplification for unfolding.
    <i>Computer Graphics Forum</i>. 2025;44(1). doi:<a href="https://doi.org/10.1111/cgf.15269">10.1111/cgf.15269</a>
  apa: Bhargava, M., Schreck, C., Freire, M., Hugron, P. A., Lefebvre, S., Sellán,
    S., &#38; Bickel, B. (2025). Mesh simplification for unfolding. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.15269">https://doi.org/10.1111/cgf.15269</a>
  chicago: Bhargava, Manas, Camille Schreck, M. Freire, P. A. Hugron, S. Lefebvre,
    S. Sellán, and Bernd Bickel. “Mesh Simplification for Unfolding.” <i>Computer
    Graphics Forum</i>. Wiley, 2025. <a href="https://doi.org/10.1111/cgf.15269">https://doi.org/10.1111/cgf.15269</a>.
  ieee: M. Bhargava <i>et al.</i>, “Mesh simplification for unfolding,” <i>Computer
    Graphics Forum</i>, vol. 44, no. 1. Wiley, 2025.
  ista: Bhargava M, Schreck C, Freire M, Hugron PA, Lefebvre S, Sellán S, Bickel B.
    2025. Mesh simplification for unfolding. Computer Graphics Forum. 44(1), e15269.
  mla: Bhargava, Manas, et al. “Mesh Simplification for Unfolding.” <i>Computer Graphics
    Forum</i>, vol. 44, no. 1, e15269, Wiley, 2025, doi:<a href="https://doi.org/10.1111/cgf.15269">10.1111/cgf.15269</a>.
  short: M. Bhargava, C. Schreck, M. Freire, P.A. Hugron, S. Lefebvre, S. Sellán,
    B. Bickel, Computer Graphics Forum 44 (2025).
corr_author: '1'
date_created: 2024-11-19T09:14:32Z
date_published: 2025-02-01T00:00:00Z
date_updated: 2026-04-07T11:50:09Z
day: '01'
ddc:
- '006'
department:
- _id: GradSch
- _id: BeBi
doi: 10.1111/cgf.15269
external_id:
  arxiv:
  - '2408.06944'
  isi:
  - '001357046100001'
file:
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  date_updated: 2025-04-16T09:06:45Z
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  success: 1
file_date_updated: 2025-04-16T09:06:45Z
has_accepted_license: '1'
intvolume: '        44'
isi: 1
issue: '1'
keyword:
- fabrication
- single patch unfolding
- mesh simplification
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc/4.0/
month: '02'
oa: 1
oa_version: Published Version
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
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    status: public
scopus_import: '1'
status: public
title: Mesh simplification for unfolding
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  short: CC BY-NC (4.0)
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 44
year: '2025'
...
---
_id: '13049'
abstract:
- lang: eng
  text: "We propose a computational design approach for covering a surface with individually
    addressable RGB LEDs, effectively forming a low-resolution surface screen. To
    achieve a low-cost and scalable approach, we propose creating designs from flat
    PCB panels bent in-place along the surface of a 3D printed core. Working with
    standard rigid PCBs enables the use of\r\nestablished PCB manufacturing services,
    allowing the fabrication of designs with several hundred LEDs. \r\nOur approach
    optimizes the PCB geometry for folding, and then jointly optimizes the LED packing,
    circuit and routing, solving a challenging layout problem under strict manufacturing
    requirements. Unlike paper, PCBs cannot bend beyond a certain point without breaking.
    Therefore, we introduce parametric cut patterns acting as hinges, designed to
    allow bending while remaining compact. To tackle the joint optimization of placement,
    circuit and routing, we propose a specialized algorithm that splits the global
    problem into one sub-problem per triangle, which is then individually solved.\r\nOur
    technique generates PCB blueprints in a completely automated way. After being
    fabricated by a PCB manufacturing service, the boards are bent and glued by the
    user onto the 3D printed support. We demonstrate our technique on a range of physical
    models and virtual examples, creating intricate surface light patterns from hundreds
    of LEDs."
acknowledged_ssus:
- _id: M-Shop
acknowledgement: We thank the reviewers for the valuable feedback. We also thank the
  Miba Machine Shop at ISTA, PCBWay, and PragoBoard for helping us with fabrication
  and assembly. This project was supported by the European Research Council (ERC)
  under the European Union’s Horizon 2020 research and innovation program (Grant Agreement
  No. 715767 – MATERIALIZABLE).
article_number: '142'
article_processing_charge: No
article_type: original
author:
- first_name: Marco
  full_name: Freire, Marco
  last_name: Freire
- first_name: Manas
  full_name: Bhargava, Manas
  id: FF8FA64C-AA6A-11E9-99AD-50D4E5697425
  last_name: Bhargava
  orcid: 0009-0007-6138-6890
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Pierre-Alexandre
  full_name: Hugron, Pierre-Alexandre
  last_name: Hugron
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Sylvain
  full_name: Lefebvre, Sylvain
  last_name: Lefebvre
citation:
  ama: 'Freire M, Bhargava M, Schreck C, Hugron P-A, Bickel B, Lefebvre S. PCBend:
    Light up your 3D shapes with foldable circuit boards. <i>Transactions on Graphics</i>.
    2023;42(4). doi:<a href="https://doi.org/10.1145/3592411">10.1145/3592411</a>'
  apa: 'Freire, M., Bhargava, M., Schreck, C., Hugron, P.-A., Bickel, B., &#38; Lefebvre,
    S. (2023). PCBend: Light up your 3D shapes with foldable circuit boards. <i>Transactions
    on Graphics</i>. Los Angeles, CA, United States: Association for Computing Machinery.
    <a href="https://doi.org/10.1145/3592411">https://doi.org/10.1145/3592411</a>'
  chicago: 'Freire, Marco, Manas Bhargava, Camille Schreck, Pierre-Alexandre Hugron,
    Bernd Bickel, and Sylvain Lefebvre. “PCBend: Light up Your 3D Shapes with Foldable
    Circuit Boards.” <i>Transactions on Graphics</i>. Association for Computing Machinery,
    2023. <a href="https://doi.org/10.1145/3592411">https://doi.org/10.1145/3592411</a>.'
  ieee: 'M. Freire, M. Bhargava, C. Schreck, P.-A. Hugron, B. Bickel, and S. Lefebvre,
    “PCBend: Light up your 3D shapes with foldable circuit boards,” <i>Transactions
    on Graphics</i>, vol. 42, no. 4. Association for Computing Machinery, 2023.'
  ista: 'Freire M, Bhargava M, Schreck C, Hugron P-A, Bickel B, Lefebvre S. 2023.
    PCBend: Light up your 3D shapes with foldable circuit boards. Transactions on
    Graphics. 42(4), 142.'
  mla: 'Freire, Marco, et al. “PCBend: Light up Your 3D Shapes with Foldable Circuit
    Boards.” <i>Transactions on Graphics</i>, vol. 42, no. 4, 142, Association for
    Computing Machinery, 2023, doi:<a href="https://doi.org/10.1145/3592411">10.1145/3592411</a>.'
  short: M. Freire, M. Bhargava, C. Schreck, P.-A. Hugron, B. Bickel, S. Lefebvre,
    Transactions on Graphics 42 (2023).
conference:
  end_date: 2023-08-10
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Computer Graphics and Interactive Techniques Conference'
  start_date: 2023-08-06
corr_author: '1'
date_created: 2023-05-22T08:37:04Z
date_published: 2023-07-26T00:00:00Z
date_updated: 2026-04-07T11:50:09Z
day: '26'
ddc:
- '006'
department:
- _id: GradSch
- _id: BeBi
doi: 10.1145/3592411
ec_funded: 1
external_id:
  isi:
  - '001044671300108'
file:
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  checksum: a0b0ba3b36f43a94388e8824613d812a
  content_type: application/pdf
  creator: dernst
  date_created: 2023-06-19T11:02:23Z
  date_updated: 2023-06-19T11:02:23Z
  file_id: '13156'
  file_name: 2023_ACMToG_Freire.pdf
  file_size: 78940724
  relation: main_file
  success: 1
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  checksum: b9206bbb67af82df49b7e7cdbde3410c
  content_type: application/pdf
  creator: dernst
  date_created: 2023-06-20T12:20:51Z
  date_updated: 2023-06-20T12:20:51Z
  file_id: '13157'
  file_name: 2023_ACMToG_SuppMaterial_Freire.pdf
  file_size: 34345905
  relation: main_file
  success: 1
file_date_updated: 2023-06-20T12:20:51Z
has_accepted_license: '1'
intvolume: '        42'
isi: 1
issue: '4'
keyword:
- PCB design and layout
- Mesh geometry models
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '20276'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: 'PCBend: Light up your 3D shapes with foldable circuit boards'
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: journal_article
user_id: 8b945eb4-e2f2-11eb-945a-df72226e66a9
volume: 42
year: '2023'
...
---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
corr_author: '1'
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:19Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:14Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
_id: '6442'
abstract:
- lang: eng
  text: This paper investigates the use of fundamental solutions for animating detailed
    linear water surface waves. We first propose an analytical solution for efficiently
    animating circular ripples in closed form. We then show how to adapt the method
    of fundamental solutions (MFS) to create ambient waves interacting with complex
    obstacles. Subsequently, we present a novel wavelet-based discretization which
    outperforms the state of the art MFS approach for simulating time-varying water
    surface waves with moving obstacles. Our results feature high-resolution spatial
    details, interactions with complex boundaries, and large open ocean domains. Our
    method compares favorably with previous work as well as known analytical solutions.
    We also present comparisons between our method and real world examples.
acknowledged_ssus:
- _id: ScienComp
article_number: '130'
article_processing_charge: No
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Hafner C, Wojtan C. Fundamental solutions for water wave animation.
    <i>ACM Transactions on Graphics</i>. 2019;38(4). doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>
  apa: Schreck, C., Hafner, C., &#38; Wojtan, C. (2019). Fundamental solutions for
    water wave animation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>
  chicago: Schreck, Camille, Christian Hafner, and Chris Wojtan. “Fundamental Solutions
    for Water Wave Animation.” <i>ACM Transactions on Graphics</i>. ACM, 2019. <a
    href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>.
  ieee: C. Schreck, C. Hafner, and C. Wojtan, “Fundamental solutions for water wave
    animation,” <i>ACM Transactions on Graphics</i>, vol. 38, no. 4. ACM, 2019.
  ista: Schreck C, Hafner C, Wojtan C. 2019. Fundamental solutions for water wave
    animation. ACM Transactions on Graphics. 38(4), 130.
  mla: Schreck, Camille, et al. “Fundamental Solutions for Water Wave Animation.”
    <i>ACM Transactions on Graphics</i>, vol. 38, no. 4, 130, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>.
  short: C. Schreck, C. Hafner, C. Wojtan, ACM Transactions on Graphics 38 (2019).
date_created: 2019-05-14T07:04:06Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2024-10-22T09:58:22Z
day: '01'
ddc:
- '000'
- '005'
department:
- _id: ChWo
doi: 10.1145/3306346.3323002
ec_funded: 1
external_id:
  isi:
  - '000475740600104'
file:
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  creator: dernst
  date_created: 2019-05-14T07:03:55Z
  date_updated: 2020-07-14T12:47:30Z
  file_id: '6443'
  file_name: 2019_ACM_Schreck.pdf
  file_size: 44328918
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file_date_updated: 2020-07-14T12:47:30Z
has_accepted_license: '1'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-method-makes-realistic-water-wave-animations-more-efficient/
scopus_import: '1'
status: public
title: Fundamental solutions for water wave animation
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '670'
abstract:
- lang: eng
  text: We propose an efficient method to model paper tearing in the context of interactive
    modeling. The method uses geometrical information to automatically detect potential
    starting points of tears. We further introduce a new hybrid geometrical and physical-based
    method to compute the trajectory of tears while procedurally synthesizing high
    resolution details of the tearing path using a texture based approach. The results
    obtained are compared with real paper and with previous studies on the expected
    geometric paths of paper that tears.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Stefanie
  full_name: Hahmann, Stefanie
  last_name: Hahmann
citation:
  ama: Schreck C, Rohmer D, Hahmann S. Interactive paper tearing. <i>Computer Graphics
    Forum</i>. 2017;36(2):95-106. doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>
  apa: Schreck, C., Rohmer, D., &#38; Hahmann, S. (2017). Interactive paper tearing.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>
  chicago: Schreck, Camille, Damien Rohmer, and Stefanie Hahmann. “Interactive Paper
    Tearing.” <i>Computer Graphics Forum</i>. Wiley, 2017. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>.
  ieee: C. Schreck, D. Rohmer, and S. Hahmann, “Interactive paper tearing,” <i>Computer
    Graphics Forum</i>, vol. 36, no. 2. Wiley, pp. 95–106, 2017.
  ista: Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer
    Graphics Forum. 36(2), 95–106.
  mla: Schreck, Camille, et al. “Interactive Paper Tearing.” <i>Computer Graphics
    Forum</i>, vol. 36, no. 2, Wiley, 2017, pp. 95–106, doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>.
  short: C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.
date_created: 2018-12-11T11:47:49Z
date_published: 2017-05-01T00:00:00Z
date_updated: 2025-09-11T07:02:03Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13110
external_id:
  isi:
  - '000404474000011'
intvolume: '        36'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf
month: '05'
oa: 1
oa_version: Published Version
page: 95 - 106
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley
publist_id: '7056'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interactive paper tearing
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 36
year: '2017'
...
