---
OA_place: publisher
OA_type: hybrid
PlanS_conform: '1'
_id: '22241'
abstract:
- lang: eng
  text: We revisit the computation of 3D generalized winding numbers, a useful measure
    for inside-outside classification on triangle meshes with gaps, self-intersections,
    and open boundaries. At the core of our new method is an analytical reduction
    of the surface integral that defines the winding number, resulting in a single
    ray-mesh intersection test and an elementary sum over boundary edges per evaluation.
    This construction is orders of magnitude more efficient than the state of the
    art in practice, which we show in an extensive performance benchmark. Conveniently,
    the method also reduces to the best-available asymptotic complexity in the worst
    case, and it introduces no approximations apart from floating-point errors. Our
    algorithm is conceptually simple to understand, straightforward to implement and
    debug, and it works reliably even on extremely noisy and corrupt input geometry.
acknowledgement: "We thank Sadashige Ishida and Ryusuke Sugimoto for their insightful
  discussions and proofreading and other members of the ISTA\r\nVisual Computing Group
  for their general feedback. This project was\r\nfunded in part by the European Research
  Council (ERC Consolidator\r\nGrant 101045083 CoDiNA)."
article_number: '41'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Peiyuan
  full_name: Xie, Peiyuan
  id: 488e236c-6bad-11f0-9831-859175c78e8a
  last_name: Xie
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Xie P, Hafner C, Wojtan C. Fast and exact winding numbers for triangle meshes.
    <i>ACM Transactions on Graphics</i>. 2026;45(4). doi:<a href="https://doi.org/10.1145/3811339">10.1145/3811339</a>
  apa: Xie, P., Hafner, C., &#38; Wojtan, C. (2026). Fast and exact winding numbers
    for triangle meshes. <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery. <a href="https://doi.org/10.1145/3811339">https://doi.org/10.1145/3811339</a>
  chicago: Xie, Peiyuan, Christian Hafner, and Chris Wojtan. “Fast and Exact Winding
    Numbers for Triangle Meshes.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2026. <a href="https://doi.org/10.1145/3811339">https://doi.org/10.1145/3811339</a>.
  ieee: P. Xie, C. Hafner, and C. Wojtan, “Fast and exact winding numbers for triangle
    meshes,” <i>ACM Transactions on Graphics</i>, vol. 45, no. 4. Association for
    Computing Machinery, 2026.
  ista: Xie P, Hafner C, Wojtan C. 2026. Fast and exact winding numbers for triangle
    meshes. ACM Transactions on Graphics. 45(4), 41.
  mla: Xie, Peiyuan, et al. “Fast and Exact Winding Numbers for Triangle Meshes.”
    <i>ACM Transactions on Graphics</i>, vol. 45, no. 4, 41, Association for Computing
    Machinery, 2026, doi:<a href="https://doi.org/10.1145/3811339">10.1145/3811339</a>.
  short: P. Xie, C. Hafner, C. Wojtan, ACM Transactions on Graphics 45 (2026).
corr_author: '1'
das_tickbox: '0'
date_created: 2026-07-03T21:03:48Z
date_published: 2026-07-03T00:00:00Z
date_updated: 2026-07-06T06:14:18Z
day: '03'
ddc:
- '000'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3811339
file:
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  date_updated: 2026-07-06T06:13:12Z
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  file_size: 5212838
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file_date_updated: 2026-07-06T06:13:12Z
fulldoi: https://doi.org/10.1145/3811339
has_accepted_license: '1'
intvolume: '        45'
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
researchdata_availability: no
scopus_import: '1'
status: public
supplementarymaterial: no
title: Fast and exact winding numbers for triangle meshes
tmp:
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  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 45
year: '2026'
...
---
OA_place: publisher
OA_type: hybrid
_id: '22129'
abstract:
- lang: eng
  text: "Inside–outside classification is widely used for geometry processing tasks
    such as surface reconstruction, geometry completion,\r\nand calculating signed
    distance fields. We introduce a new integral formulation of this problem, which
    assigns confidence\r\nscores that points are inside or outside, given incomplete
    boundary geometry. Even though our geometric construction does\r\nnot appear in
    previous work, we show that it is unexpectedly linked to both the well-established
    generalized winding number\r\n(GWN) and pseudonormal methods for geometry completion,
    and it provably reduces to either one of them for specific values\r\nof a control
    parameter. The results obtained with our method frequently outperform screened
    Poisson surface reconstruction\r\n(PSR), GWN, and the pseudonormal method in terms
    of quality, and are at least on par with them on all of our examples. Unlike\r\nthese
    methods, our algorithm naturally extends to the multi-label setting, in which
    regions with an arbitrary number of colors\r\nor physical materials can be reconstructed,
    and non-manifold features such as T-junctions may appear in the interface and\r\nboundary
    geometry"
article_processing_charge: Yes (via OA deal)
author:
- first_name: 'Ziyu '
  full_name: 'Wei, Ziyu '
  last_name: Wei
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Aleksei
  full_name: Kalinov, Aleksei
  id: 44b7120e-eb97-11eb-a6c2-e1557aa81d02
  last_name: Kalinov
  orcid: 0000-0003-2189-3904
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Wei Z, Hafner C, Kalinov A, Synak P, Wojtan C. Circles of confidence for multi-label
    geometry completion. In: <i>Computer Graphics Forum</i>. Vol 45. Wiley. doi:<a
    href="https://doi.org/10.1111/cgf.70516">10.1111/cgf.70516</a>'
  apa: 'Wei, Z., Hafner, C., Kalinov, A., Synak, P., &#38; Wojtan, C. (n.d.). Circles
    of confidence for multi-label geometry completion. In <i>Computer Graphics Forum</i>
    (Vol. 45). Bern, Switzerland: Wiley. <a href="https://doi.org/10.1111/cgf.70516">https://doi.org/10.1111/cgf.70516</a>'
  chicago: Wei, Ziyu , Christian Hafner, Aleksei Kalinov, Peter Synak, and Chris Wojtan.
    “Circles of Confidence for Multi-Label Geometry Completion.” In <i>Computer Graphics
    Forum</i>, Vol. 45. Wiley, n.d. <a href="https://doi.org/10.1111/cgf.70516">https://doi.org/10.1111/cgf.70516</a>.
  ieee: Z. Wei, C. Hafner, A. Kalinov, P. Synak, and C. Wojtan, “Circles of confidence
    for multi-label geometry completion,” in <i>Computer Graphics Forum</i>, Bern,
    Switzerland, vol. 45, no. 5.
  ista: 'Wei Z, Hafner C, Kalinov A, Synak P, Wojtan C. Circles of confidence for
    multi-label geometry completion. Computer Graphics Forum. Eurographics: Symposium
    on Geometry Processing vol. 45.'
  mla: Wei, Ziyu, et al. “Circles of Confidence for Multi-Label Geometry Completion.”
    <i>Computer Graphics Forum</i>, vol. 45, no. 5, Wiley, doi:<a href="https://doi.org/10.1111/cgf.70516">10.1111/cgf.70516</a>.
  short: Z. Wei, C. Hafner, A. Kalinov, P. Synak, C. Wojtan, in:, Computer Graphics
    Forum, Wiley, n.d.
conference:
  end_date: 2026-07-03
  location: Bern, Switzerland
  name: 'Eurographics: Symposium on Geometry Processing'
  start_date: 2026-07-01
corr_author: '1'
das_tickbox: '1'
date_created: 2026-06-23T09:08:41Z
date_published: 2026-06-24T00:00:00Z
date_updated: 2026-07-13T14:58:48Z
day: '24'
ddc:
- '005'
department:
- _id: ChWo
- _id: GradSch
doi: 10.1111/cgf.70516
file:
- access_level: open_access
  checksum: 365f986db34e3fbce74089207599253b
  content_type: application/pdf
  creator: mly
  date_created: 2026-06-23T09:07:22Z
  date_updated: 2026-06-23T09:07:22Z
  file_id: '22132'
  file_name: document(3).pdf
  file_size: 14536575
  relation: main_file
  success: 1
file_date_updated: 2026-06-23T09:07:22Z
fulldoi: https://doi.org/10.1111/cgf.70516
has_accepted_license: '1'
intvolume: '        45'
issue: '5'
language:
- iso: eng
month: '06'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Computer Graphics Forum
publication_status: accepted
publisher: Wiley
quality_controlled: '1'
status: public
title: Circles of confidence for multi-label geometry completion
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 45
year: '2026'
...
---
OA_place: publisher
OA_type: gold
_id: '21923'
abstract:
- lang: eng
  text: "The appearance of simulated natural phenomena heavily depends on the way
    surfaces are textured. However, applying texture maps to dynamic deformable surfaces
    presents a significant challenge, due to ever-shifting differences in length scales
    involved. When these surfaces move and advect the texture along with them, their
    final appearance degrades as deformed regions dramatically distort their texture
    map. Modifications to the texture directly at the pixel level in response to the
    deformation may introduce ghosting artifacts and look unnatural. In the real world,
    the appearance of surface details on a deforming material changes through the
    interplay of physical processes such as rupturing, exposure of internal structure,
    or wrinkling. Motivated by these behaviors, in this work we explore how physical
    principles can guide the texturing methods based on the measure of surface deformation.\r\nWe
    present two novel wave-based procedural texturing algorithms which reproduce common
    physical properties like advection and self-similarity, enabling the plausible
    animation of deforming objects with extreme texture map distortions. Our algorithms
    are fully procedural, require no actual physics simulation, and store no state
    or history of deformation besides the input UV map, making them highly parallelizable
    on the GPU and efficient enough for real-time applications. We show the versatility
    of the method by animating physical phenomena with extreme deformations such as
    flowing lava, stretching putty and outpouring sludge."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We thank the anonymous reviewers for their helpful comments, the
  members of the Visual Computing Group at ISTA for their feedback. We also thank
  Jonathan Gagnon for their help with running the Lapped Textures codes and SideFX
  for the Houdini Education software licenses.\r\nImages in Fig. 2 by Kisoulou and
  Vultured on Unsplash, Michal Jarmoluk and Public Domain Pictures from Pixabay and
  Hawai‘i Volcanoes NPS on flickr. This research was supported by the Scientific Service
  Units (SSU) of ISTA through resources provided by Scientific Computing and was funded
  in part by the European Union (ERC-2021-COG 101045083 CoDiNA)."
article_number: '154'
article_processing_charge: Yes
article_type: original
author:
- first_name: Aleksei
  full_name: Kalinov, Aleksei
  id: 44b7120e-eb97-11eb-a6c2-e1557aa81d02
  last_name: Kalinov
  orcid: 0000-0003-2189-3904
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Kalinov A, Ly M, Hafner C, Wojtan C. Physics-inspired procedural texturing
    of extremely deformable surfaces. <i>ACM Transactions on Graphics</i>. 2026;45(4).
    doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>
  apa: 'Kalinov, A., Ly, M., Hafner, C., &#38; Wojtan, C. (2026). Physics-inspired
    procedural texturing of extremely deformable surfaces. <i>ACM Transactions on
    Graphics</i>. Los Angeles, CA, United States: Association for Computing Machinery.
    <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>'
  chicago: Kalinov, Aleksei, Mickaël Ly, Christian Hafner, and Chris Wojtan. “Physics-Inspired
    Procedural Texturing of Extremely Deformable Surfaces.” <i>ACM Transactions on
    Graphics</i>. Association for Computing Machinery, 2026. <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>.
  ieee: A. Kalinov, M. Ly, C. Hafner, and C. Wojtan, “Physics-inspired procedural
    texturing of extremely deformable surfaces,” <i>ACM Transactions on Graphics</i>,
    vol. 45, no. 4. Association for Computing Machinery, 2026.
  ista: Kalinov A, Ly M, Hafner C, Wojtan C. 2026. Physics-inspired procedural texturing
    of extremely deformable surfaces. ACM Transactions on Graphics. 45(4), 154.
  mla: Kalinov, Aleksei, et al. “Physics-Inspired Procedural Texturing of Extremely
    Deformable Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 45, no. 4, 154,
    Association for Computing Machinery, 2026, doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>.
  short: A. Kalinov, M. Ly, C. Hafner, C. Wojtan, ACM Transactions on Graphics 45
    (2026).
conference:
  end_date: 2026-07-23
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: International Conference and Exhibition on Computer Graphics and
    Interactive Techniques'
  start_date: 2026-07-19
corr_author: '1'
das_tickbox: '0'
date_created: 2026-05-29T13:25:16Z
date_published: 2026-07-01T00:00:00Z
date_updated: 2026-08-04T09:07:44Z
day: '01'
ddc:
- '006'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3811353
file:
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  creator: akalinov
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  creator: akalinov
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  content_type: application/pdf
  creator: akalinov
  date_created: 2026-05-29T13:19:36Z
  date_updated: 2026-05-29T13:19:36Z
  file_id: '21927'
  file_name: tog454-article154-main-1.pdf
  file_size: 84173392
  relation: main_file
  success: 1
file_date_updated: 2026-05-29T13:19:37Z
fulldoi: https://doi.org/10.1145/3811353
has_accepted_license: '1'
intvolume: '        45'
issue: '4'
keyword:
- Procedural animation
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on ISTA website
    relation: press_release
    url: https://ista.ac.at/en/news/infinite-deformation-and-shape-computation/
researchdata_availability: no
scopus_import: '1'
status: public
supplementarymaterial: yes
title: Physics-inspired procedural texturing of extremely deformable surfaces
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
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  short: CC BY (4.0)
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 45
year: '2026'
...
---
OA_place: publisher
OA_type: hybrid
_id: '20628'
abstract:
- lang: eng
  text: "The realistic simulation of sand, soil, powders, rubble piles, and large
    collections of rigid bodies is a common and important problem in the fields of
    computer graphics, computational physics, and engineering. Direct simulation of
    these individual bodies quickly becomes expensive, so we often approximate the
    entire group as a continuum material that can be more easily computed using tools
    for solving partial differential equations, like the material point method (MPM).
    In this paper, we present a method for automatically extracting continuum material
    properties from a collection of rigid\r\nbodies. We use numerical homogenization
    with periodic boundary conditions to simulate an effectively infinite number of
    rigid bodies in contact. We then record the effective stress-strain relationships
    from these simulations and convert them into elastic properties and yield criteria
    for the continuum simulations. Our experiments validate existing theoretical models
    like the Mohr-Coulomb yield surface by extracting material behaviors from a collection
    of spheres in contact. We further generalize these existing models to more exotic
    materials derived from diverse and non-convex shapes. We\r\nobserve complicated
    jamming behaviors from non-convex grains, and we introduce a new material model
    for materials with extremely high levels of internal friction and cohesion. We
    simulate these new continuum models using MPM with an improved return mapping
    technique. The end result is a complete system for turning an input rigid body
    simulation into an efficient continuum simulation with the same effective mechanical
    properties."
acknowledgement: 'We thank the anonymous reviewers for their helpful comments, the
  members of the Visual Computing Group at ISTA for their feedback and Gauthier Rousseau
  for the insightful discussions. This research was supported by the Scientific Service
  Units (SSU) of ISTA through resources provided by Scientific Computing and was funded
  in part by the European Union (ERC-2021-COG 101045083 CoDiNA). '
article_number: '220'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
  orcid: 0009-0005-0723-0655
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Chen Y-L, Ly M, Wojtan C. Numerical homogenization of sand from grain-level
    simulations. <i>ACM Transactions on Graphics</i>. 2025;44(6). doi:<a href="https://doi.org/10.1145/3763344">10.1145/3763344</a>
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2025). Numerical homogenization of
    sand from grain-level simulations. <i>ACM Transactions on Graphics</i>. Hong Kong,
    China: Association for Computing Machinery. <a href="https://doi.org/10.1145/3763344">https://doi.org/10.1145/3763344</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Numerical Homogenization of
    Sand from Grain-Level Simulations.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2025. <a href="https://doi.org/10.1145/3763344">https://doi.org/10.1145/3763344</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Numerical homogenization of sand from grain-level
    simulations,” <i>ACM Transactions on Graphics</i>, vol. 44, no. 6. Association
    for Computing Machinery, 2025.
  ista: Chen Y-L, Ly M, Wojtan C. 2025. Numerical homogenization of sand from grain-level
    simulations. ACM Transactions on Graphics. 44(6), 220.
  mla: Chen, Yi-Lu, et al. “Numerical Homogenization of Sand from Grain-Level Simulations.”
    <i>ACM Transactions on Graphics</i>, vol. 44, no. 6, 220, Association for Computing
    Machinery, 2025, doi:<a href="https://doi.org/10.1145/3763344">10.1145/3763344</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, ACM Transactions on Graphics 44 (2025).
conference:
  end_date: 2025-12-18
  location: Hong Kong, China
  name: 'SIGGRAPH Asia: Conference and Exhibition on Computer Graphics and Interactive
    Techniques in Asia'
  start_date: 2025-12-15
corr_author: '1'
date_created: 2025-11-10T14:12:06Z
date_published: 2025-12-04T00:00:00Z
date_updated: 2025-12-09T14:53:32Z
day: '04'
ddc:
- '531'
- '006'
- '621'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3763344
file:
- access_level: open_access
  checksum: 4d30ff82314e76fe411c8f8195bb6040
  content_type: application/pdf
  creator: yichen
  date_created: 2025-11-10T14:10:12Z
  date_updated: 2025-11-10T14:10:12Z
  file_id: '20629'
  file_name: main_paper.pdf
  file_size: 61708650
  relation: main_file
  success: 1
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fulldoi: https://doi.org/10.1145/3763344
has_accepted_license: '1'
intvolume: '        44'
issue: '6'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nd/4.0/
month: '12'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Numerical homogenization of sand from grain-level simulations
tmp:
  image: /image/cc_by_nd.png
  legal_code_url: https://creativecommons.org/licenses/by-nd/4.0/legalcode
  name: Creative Commons Attribution-NoDerivatives 4.0 International (CC BY-ND 4.0)
  short: CC BY-ND (4.0)
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 44
year: '2025'
...
---
_id: '17203'
abstract:
- lang: eng
  text: "The behavior of a rigid body primarily depends on its mass moments, which
    consist of the mass, center of mass, and moments of inertia. It is possible to
    manipulate these quantities without altering the geometric appearance of an object
    by introducing cavities in its interior. Algorithms that find cavities of suitable
    shapes and sizes have enabled the computational design of spinning tops, yo-yos,
    wheels, buoys, and statically balanced objects. Previous work is based, for example,
    on topology optimization on voxel grids, which introduces a large number of optimization
    variables and box constraints, or offset surface computation, which cannot guarantee
    that solutions to a feasible problem will always be found.\r\n\r\nIn this work,
    we provide a mathematical analysis of constrained topology optimization problems
    that depend only on mass moments. This class of problems covers, among others,
    all applications mentioned above. Our main result is to show that no matter the
    outer shape of the rigid body to be optimized or the optimization objective and
    constraints considered, the optimal solution always features a quadric-shaped
    interface between material and cavities. This proves that optimal interfaces are
    always ellipsoids, hyperboloids, paraboloids, or one of a few degenerate cases,
    such as planes.\r\n\r\nThis insight lets us replace a difficult topology optimization
    problem with a provably equivalent non-linear equation system in a small number
    (<10) of variables, which represent the coefficients of the quadric. This system
    can be solved in a few seconds for most examples, provides insights into the geometric
    structure of many specific applications, and lets us describe their solution properties.
    Finally, our method integrates seamlessly into modern fabrication workflows because
    our solutions are analytical surfaces that are native to the CAD domain."
acknowledgement: We thank Gianmarco Cherchi for his help in tailoring the Mesh Booleans
  code for this project, Stefan Jeschke for his help with the photographs, Malina
  Strugaru and Aleksei Kalinov for their help with the samples, and the anonymous
  reviewers as well as the members of the ISTA Visual Computing Group for their feedback.
  This project was funded in part by the European Research Council (ERC Consolidator
  Grant 101045083 CoDiNA).
article_number: '78'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hafner C, Ly M, Wojtan C. Spin-it faster: Quadrics solve all topology optimization
    problems that depend only on mass moments. <i>Transactions on Graphics</i>. 2024;43(4).
    doi:<a href="https://doi.org/10.1145/3658194">10.1145/3658194</a>'
  apa: 'Hafner, C., Ly, M., &#38; Wojtan, C. (2024). Spin-it faster: Quadrics solve
    all topology optimization problems that depend only on mass moments. <i>Transactions
    on Graphics</i>. Denver, Colorado: Association for Computing Machinery. <a href="https://doi.org/10.1145/3658194">https://doi.org/10.1145/3658194</a>'
  chicago: 'Hafner, Christian, Mickaël Ly, and Chris Wojtan. “Spin-It Faster: Quadrics
    Solve All Topology Optimization Problems That Depend Only on Mass Moments.” <i>Transactions
    on Graphics</i>. Association for Computing Machinery, 2024. <a href="https://doi.org/10.1145/3658194">https://doi.org/10.1145/3658194</a>.'
  ieee: 'C. Hafner, M. Ly, and C. Wojtan, “Spin-it faster: Quadrics solve all topology
    optimization problems that depend only on mass moments,” <i>Transactions on Graphics</i>,
    vol. 43, no. 4. Association for Computing Machinery, 2024.'
  ista: 'Hafner C, Ly M, Wojtan C. 2024. Spin-it faster: Quadrics solve all topology
    optimization problems that depend only on mass moments. Transactions on Graphics.
    43(4), 78.'
  mla: 'Hafner, Christian, et al. “Spin-It Faster: Quadrics Solve All Topology Optimization
    Problems That Depend Only on Mass Moments.” <i>Transactions on Graphics</i>, vol.
    43, no. 4, 78, Association for Computing Machinery, 2024, doi:<a href="https://doi.org/10.1145/3658194">10.1145/3658194</a>.'
  short: C. Hafner, M. Ly, C. Wojtan, Transactions on Graphics 43 (2024).
conference:
  end_date: 2024-08-01
  location: Denver, Colorado
  start_date: 2024-07-28
corr_author: '1'
date_created: 2024-07-05T12:08:57Z
date_published: 2024-07-01T00:00:00Z
date_updated: 2025-09-08T08:29:09Z
day: '01'
ddc:
- '516'
department:
- _id: ChWo
doi: 10.1145/3658194
external_id:
  isi:
  - '001289270900045'
file:
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file_date_updated: 2024-07-17T09:29:13Z
fulldoi: https://doi.org/10.1145/3658194
has_accepted_license: '1'
intvolume: '        43'
isi: 1
issue: '4'
keyword:
- Topology Optimization
- Mass Moments
- Computational Geometry
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Spin-it faster: Quadrics solve all topology optimization problems that depend
  only on mass moments'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 43
year: '2024'
...
---
_id: '17214'
abstract:
- lang: eng
  text: 'Current numerical algorithms for simulating friction fall in one of two camps:
    smooth solvers sacrifice the stable treatment of static friction in exchange for
    fast convergence, and non-smooth solvers accurately compute friction at convergence
    rates that are often prohibitive for large graphics applications. We introduce
    a novel bridge between these two ideas that computes static and dynamic friction
    stably and efficiently. Our key idea is to convert the highly constrained non-smooth
    problem into an unconstrained smooth problem using logarithmic barriers that converges
    to the exact solution as accuracy increases. We phrase the problem as an interior
    point primal-dual problem that can be solved efficiently with Newton iteration.
    We observe quadratic convergence despite the non-smooth nature of the original
    problem, and our method is well-suited for large systems of tightly packed objects
    with many contact points. We demonstrate the efficacy of our method with stable
    piles of grains and stacks of objects, complex granular flows, and robust interlocking
    assemblies of rigid bodies.'
acknowledgement: We thank Vincent Acary for his help with Siconos, as well as the
  anonymous reviewers and the members of the Visual Computing Group at ISTA for their
  helpful comments. This research was funded in part by the European Union (ERC-2021-COG
  101045083 CoDiNA).
article_processing_charge: Yes (via OA deal)
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Chen Y-L, Ly M, Wojtan C. Primal-dual non-smooth friction for rigid body animation.
    In: <i>Special Interest Group on Computer Graphics and Interactive Techniques
    Conference Conference Papers ’24</i>. Association for Computing Machinery; 2024.
    doi:<a href="https://doi.org/10.1145/3641519.3657485">10.1145/3641519.3657485</a>'
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2024). Primal-dual non-smooth friction
    for rigid body animation. In <i>Special Interest Group on Computer Graphics and
    Interactive Techniques Conference Conference Papers ’24</i>. Denver, United States:
    Association for Computing Machinery. <a href="https://doi.org/10.1145/3641519.3657485">https://doi.org/10.1145/3641519.3657485</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Primal-Dual Non-Smooth Friction
    for Rigid Body Animation.” In <i>Special Interest Group on Computer Graphics and
    Interactive Techniques Conference Conference Papers ’24</i>. Association for Computing
    Machinery, 2024. <a href="https://doi.org/10.1145/3641519.3657485">https://doi.org/10.1145/3641519.3657485</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Primal-dual non-smooth friction for rigid
    body animation,” in <i>Special Interest Group on Computer Graphics and Interactive
    Techniques Conference Conference Papers ’24</i>, Denver, United States, 2024.
  ista: 'Chen Y-L, Ly M, Wojtan C. 2024. Primal-dual non-smooth friction for rigid
    body animation. Special Interest Group on Computer Graphics and Interactive Techniques
    Conference Conference Papers ’24. SIGGRAPH: Computer Graphics and Interactive
    Techniques Conference.'
  mla: Chen, Yi-Lu, et al. “Primal-Dual Non-Smooth Friction for Rigid Body Animation.”
    <i>Special Interest Group on Computer Graphics and Interactive Techniques Conference
    Conference Papers ’24</i>, Association for Computing Machinery, 2024, doi:<a href="https://doi.org/10.1145/3641519.3657485">10.1145/3641519.3657485</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, in:, Special Interest Group on Computer Graphics
    and Interactive Techniques Conference Conference Papers ’24, Association for Computing
    Machinery, 2024.
conference:
  end_date: 2024-08-01
  location: Denver, United States
  name: 'SIGGRAPH: Computer Graphics and Interactive Techniques Conference'
  start_date: 2024-07-28
corr_author: '1'
date_created: 2024-07-10T11:06:20Z
date_published: 2024-07-01T00:00:00Z
date_updated: 2025-09-08T08:54:38Z
day: '01'
ddc:
- '621'
- '531'
- '006'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3641519.3657485
external_id:
  isi:
  - '001282218200091'
file:
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  date_created: 2024-07-10T11:03:51Z
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  date_created: 2024-07-10T11:03:58Z
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file_date_updated: 2024-07-10T11:03:58Z
fulldoi: https://doi.org/10.1145/3641519.3657485
has_accepted_license: '1'
isi: 1
keyword:
- physical simulation
- frictional contact
- rigid body mechanics
- non-smooth dynamics
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Special Interest Group on Computer Graphics and Interactive Techniques
  Conference Conference Papers '24
publication_identifier:
  isbn:
  - '9798400705250'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Primal-dual non-smooth friction for rigid body animation
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
year: '2024'
...
---
OA_place: publisher
OA_type: hybrid
_id: '17219'
abstract:
- lang: eng
  text: 'We introduce a multi-material non-manifold mesh-based surface tracking algorithm
    that converts self-intersections into topological changes. Our algorithm generalizes
    prior work on manifold surface tracking with topological changes: it preserves
    surface features like mesh-based methods, and it robustly handles topological
    changes like level set methods. Our method also offers improved efficiency and
    robustness over the state of the art. We demonstrate the effectiveness of the
    approach on a range of examples, including complex soap film simulations with
    thousands of interacting bubbles, and boolean unions of non-manifold meshes consisting
    of millions of triangles.'
acknowledgement: Peter Heiss-Synak helped conceive the project, helped formulate the
  algorithm structure, contributed ideas and code to Sections 6 & 8, the mesh data
  structure, algorithm robustness and benchmarks, helped write the paper, and provided
  supervision and conceptual solutions throughout the project. Aleksei Kalinov contributed
  ideas and code to Sections 7, 8.5, and 5, the sparse grid data structure, algorithm
  robustness and benchmarks, optimized the performance, produced all results, most
  figures, and the supplementary video, helped write the text, and provided conceptual
  solutions throughout the project. Malina Strugaru helped implement the mesh data
  structure and designed re-meshing operations for non-manifold triangle meshes. Arian
  Etemadi developed early prototypes for ideas in Sections 8.1 and 8.3 and helped
  write the paper. Huidong Yang developed early prototypes for isosurface extraction
  and visualization. Chris Wojtan helped conceive the project, helped write the paper,
  and provided supervision, prototype grid data structure code, and conceptual solutions
  throughout the project. We thank the anonymous reviewers for their helpful comments,
  the members of the Visual Computing Group at ISTA for their feedback, Christopher
  Batty for discussions about LosTopos, and SideFX for the Houdini Education software
  licenses.  This research was funded in part by the European Union (ERC-2021-COG
  101045083 CoDiNA).
article_number: '54'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
- first_name: Aleksei
  full_name: Kalinov, Aleksei
  id: 44b7120e-eb97-11eb-a6c2-e1557aa81d02
  last_name: Kalinov
  orcid: 0000-0003-2189-3904
- first_name: Irina-Malina
  full_name: Strugaru, Irina-Malina
  id: 2afc607f-f128-11eb-9611-8f2a0dfcf074
  last_name: Strugaru
- first_name: Arian
  full_name: Etemadihaghighi, Arian
  id: 36cea3aa-f38e-11ec-8ae0-c65ae6f6098f
  last_name: Etemadihaghighi
- first_name: Huidong
  full_name: Yang, Huidong
  last_name: Yang
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Synak P, Kalinov A, Strugaru I-M, Etemadi A, Yang H, Wojtan C. Multi-material
    mesh-based surface tracking with implicit topology changes. <i>ACM Transactions
    on Graphics</i>. 2024;43(4). doi:<a href="https://doi.org/10.1145/3658223">10.1145/3658223</a>
  apa: Synak, P., Kalinov, A., Strugaru, I.-M., Etemadi, A., Yang, H., &#38; Wojtan,
    C. (2024). Multi-material mesh-based surface tracking with implicit topology changes.
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3658223">https://doi.org/10.1145/3658223</a>
  chicago: Synak, Peter, Aleksei Kalinov, Irina-Malina Strugaru, Arian Etemadi, Huidong
    Yang, and Chris Wojtan. “Multi-Material Mesh-Based Surface Tracking with Implicit
    Topology Changes.” <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery, 2024. <a href="https://doi.org/10.1145/3658223">https://doi.org/10.1145/3658223</a>.
  ieee: P. Synak, A. Kalinov, I.-M. Strugaru, A. Etemadi, H. Yang, and C. Wojtan,
    “Multi-material mesh-based surface tracking with implicit topology changes,” <i>ACM
    Transactions on Graphics</i>, vol. 43, no. 4. Association for Computing Machinery,
    2024.
  ista: Synak P, Kalinov A, Strugaru I-M, Etemadi A, Yang H, Wojtan C. 2024. Multi-material
    mesh-based surface tracking with implicit topology changes. ACM Transactions on
    Graphics. 43(4), 54.
  mla: Synak, Peter, et al. “Multi-Material Mesh-Based Surface Tracking with Implicit
    Topology Changes.” <i>ACM Transactions on Graphics</i>, vol. 43, no. 4, 54, Association
    for Computing Machinery, 2024, doi:<a href="https://doi.org/10.1145/3658223">10.1145/3658223</a>.
  short: P. Synak, A. Kalinov, I.-M. Strugaru, A. Etemadi, H. Yang, C. Wojtan, ACM
    Transactions on Graphics 43 (2024).
corr_author: '1'
date_created: 2024-07-10T12:24:00Z
date_published: 2024-07-01T00:00:00Z
date_updated: 2026-04-07T13:02:36Z
day: '01'
ddc:
- '004'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3658223
external_id:
  isi:
  - '001289270900021'
file:
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  checksum: 1917067d4b52d7729019b03560004e43
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  creator: dernst
  date_created: 2024-07-23T06:35:15Z
  date_updated: 2024-07-23T06:35:15Z
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  creator: akalinov
  date_created: 2024-07-10T12:23:44Z
  date_updated: 2024-07-10T12:23:44Z
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  date_created: 2025-11-11T09:50:52Z
  date_updated: 2025-11-11T09:50:52Z
  file_id: '20633'
  file_name: SuperDuperTopoFixer.pdf
  file_size: 48639581
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  title: Authors' version of the text
file_date_updated: 2025-11-11T09:50:52Z
fulldoi: https://doi.org/10.1145/3658223
has_accepted_license: '1'
intvolume: '        43'
isi: 1
issue: '4'
keyword:
- surface tracking
- topology change
- non- manifold meshes
- multi-material flows
- solid modeling
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
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scopus_import: '1'
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title: Multi-material mesh-based surface tracking with implicit topology changes
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volume: 43
year: '2024'
...
---
_id: '14240'
abstract:
- lang: eng
  text: This paper introduces a novel method for simulating large bodies of water
    as a height field. At the start of each time step, we partition the waves into
    a bulk flow (which approximately satisfies the assumptions of the shallow water
    equations) and surface waves (which approximately satisfy the assumptions of Airy
    wave theory). We then solve the two wave regimes separately using appropriate
    state-of-the-art techniques, and re-combine the resulting wave velocities at the
    end of each step. This strategy leads to the first heightfield wave model capable
    of simulating complex interactions between both deep and shallow water effects,
    like the waves from a boat wake sloshing up onto a beach, or a dam break producing
    wave interference patterns and eddies. We also analyze the numerical dispersion
    created by our method and derive an exact correction factor for waves at a constant
    water depth, giving us a numerically perfect re-creation of theoretical water
    wave dispersion patterns.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We thank Georg Sperl for helping with early research for this paper,
  Mickael Ly and Yi-Lu Chen for proofreading, and members of the ISTA Visual Computing
  Group for general feedback. This project was funded in part by the European Research
  Council (ERC Consolidator Grant 101045083 CoDiNA).\r\nThe motorboat and sailboat
  were modeled by Sergei and the palmtrees by YadroGames. The environment map was
  created by Emil Persson."
article_number: '83'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Generalizing shallow water simulations with dispersive
    surface waves. <i>ACM Transactions on Graphics</i>. 2023;42(4). doi:<a href="https://doi.org/10.1145/3592098">10.1145/3592098</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2023). Generalizing shallow water simulations
    with dispersive surface waves. <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery. <a href="https://doi.org/10.1145/3592098">https://doi.org/10.1145/3592098</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Generalizing Shallow Water Simulations
    with Dispersive Surface Waves.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3592098">https://doi.org/10.1145/3592098</a>.
  ieee: S. Jeschke and C. Wojtan, “Generalizing shallow water simulations with dispersive
    surface waves,” <i>ACM Transactions on Graphics</i>, vol. 42, no. 4. Association
    for Computing Machinery, 2023.
  ista: Jeschke S, Wojtan C. 2023. Generalizing shallow water simulations with dispersive
    surface waves. ACM Transactions on Graphics. 42(4), 83.
  mla: Jeschke, Stefan, and Chris Wojtan. “Generalizing Shallow Water Simulations
    with Dispersive Surface Waves.” <i>ACM Transactions on Graphics</i>, vol. 42,
    no. 4, 83, Association for Computing Machinery, 2023, doi:<a href="https://doi.org/10.1145/3592098">10.1145/3592098</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 42 (2023).
corr_author: '1'
date_created: 2023-08-27T22:01:17Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2025-04-14T08:01:13Z
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language:
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oa: 1
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project:
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  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
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publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
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title: Generalizing shallow water simulations with dispersive surface waves
tmp:
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volume: 42
year: '2023'
...
---
_id: '14628'
abstract:
- lang: eng
  text: We introduce a compact, intuitive procedural graph representation for cellular
    metamaterials, which are small-scale, tileable structures that can be architected
    to exhibit many useful material properties. Because the structures’ “architectures”
    vary widely—with elements such as beams, thin shells, and solid bulks—it is difficult
    to explore them using existing representations. Generic approaches like voxel
    grids are versatile, but it is cumbersome to represent and edit individual structures;
    architecture-specific approaches address these issues, but are incompatible with
    one another. By contrast, our procedural graph succinctly represents the construction
    process for any structure using a simple skeleton annotated with spatially varying
    thickness. To express the highly constrained triply periodic minimal surfaces
    (TPMS) in this manner, we present the first fully automated version of the conjugate
    surface construction method, which allows novices to create complex TPMS from
    intuitive input. We demonstrate our representation’s expressiveness, accuracy,
    and compactness by constructing a wide range of established structures and hundreds
    of novel structures with diverse architectures and material properties. We also
    conduct a user study to verify our representation’s ease-of-use and ability to
    expand engineers’ capacity for exploration.
acknowledgement: "The authors thank Mina Konaković Luković and Michael Foshey for
  their early contributions to this project, David Palmer and Paul Zhang for their
  insightful discussions about minimal surfaces and the CSCM, Julian Panetta for providing
  the Elastic Textures code, and Hannes Hergeth for his feedback and support. We also
  thank our user study participants and anonymous reviewers.\r\nThis material is based
  upon work supported by the National Science Foundation\r\n(NSF) Graduate Research
  Fellowship under Grant No. 2141064; the MIT Morningside\r\nAcademy for Design Fellowship;
  the Defense Advanced Research Projects Agency\r\n(DARPA) Grant No. FA8750-20-C-0075;
  the ERC Consolidator Grant No. 101045083,\r\n“CoDiNA: Computational Discovery of
  Numerical Algorithms for Animation and Simulation of Natural Phenomena”; and the
  NewSat project, which is co-funded by the Operational Program for Competitiveness
  and Internationalisation (COMPETE2020), Portugal 2020, the European Regional Development
  Fund (ERDF), and the Portuguese Foundation for Science and Technology (FTC) under
  the MIT Portugal program."
article_number: '168'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Liane
  full_name: Makatura, Liane
  last_name: Makatura
- first_name: Bohan
  full_name: Wang, Bohan
  last_name: Wang
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Bolei
  full_name: Deng, Bolei
  last_name: Deng
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Wojciech
  full_name: Matusik, Wojciech
  last_name: Matusik
citation:
  ama: 'Makatura L, Wang B, Chen Y-L, et al. Procedural metamaterials: A unified procedural
    graph for metamaterial design. <i>ACM Transactions on Graphics</i>. 2023;42(5).
    doi:<a href="https://doi.org/10.1145/3605389">10.1145/3605389</a>'
  apa: 'Makatura, L., Wang, B., Chen, Y.-L., Deng, B., Wojtan, C., Bickel, B., &#38;
    Matusik, W. (2023). Procedural metamaterials: A unified procedural graph for metamaterial
    design. <i>ACM Transactions on Graphics</i>. Association for Computing Machinery.
    <a href="https://doi.org/10.1145/3605389">https://doi.org/10.1145/3605389</a>'
  chicago: 'Makatura, Liane, Bohan Wang, Yi-Lu Chen, Bolei Deng, Chris Wojtan, Bernd
    Bickel, and Wojciech Matusik. “Procedural Metamaterials: A Unified Procedural
    Graph for Metamaterial Design.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3605389">https://doi.org/10.1145/3605389</a>.'
  ieee: 'L. Makatura <i>et al.</i>, “Procedural metamaterials: A unified procedural
    graph for metamaterial design,” <i>ACM Transactions on Graphics</i>, vol. 42,
    no. 5. Association for Computing Machinery, 2023.'
  ista: 'Makatura L, Wang B, Chen Y-L, Deng B, Wojtan C, Bickel B, Matusik W. 2023.
    Procedural metamaterials: A unified procedural graph for metamaterial design.
    ACM Transactions on Graphics. 42(5), 168.'
  mla: 'Makatura, Liane, et al. “Procedural Metamaterials: A Unified Procedural Graph
    for Metamaterial Design.” <i>ACM Transactions on Graphics</i>, vol. 42, no. 5,
    168, Association for Computing Machinery, 2023, doi:<a href="https://doi.org/10.1145/3605389">10.1145/3605389</a>.'
  short: L. Makatura, B. Wang, Y.-L. Chen, B. Deng, C. Wojtan, B. Bickel, W. Matusik,
    ACM Transactions on Graphics 42 (2023).
date_created: 2023-11-29T15:02:03Z
date_published: 2023-10-01T00:00:00Z
date_updated: 2025-09-09T13:33:58Z
day: '01'
ddc:
- '531'
- '006'
department:
- _id: GradSch
- _id: ChWo
- _id: BeBi
doi: 10.1145/3605389
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keyword:
- Computer Graphics and Computer-Aided Design
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project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
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  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
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publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Procedural metamaterials: A unified procedural graph for metamaterial design'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 42
year: '2023'
...
---
_id: '14748'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We thank the anonymous reviewers and the members of the Visual Computing
  Group at ISTA for their helpful comments. This research was supported by the Scientific
  Service Units (SSU) of ISTA through resources provided by Scientific Computing,
  and was funded in part by the European Union (ERC-2021-COG 101045083 CoDiNA).
article_number: '5'
article_processing_charge: No
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Chen Y-L, Ly M, Wojtan C. Unified treatment of contact, friction and shock-propagation
    in rigid body animation. In: <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>. Association for Computing Machinery; 2023. doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>'
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2023). Unified treatment of contact,
    friction and shock-propagation in rigid body animation. In <i>Proceedings of the
    ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Los Angeles, CA,
    United States: Association for Computing Machinery. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Unified Treatment of Contact,
    Friction and Shock-Propagation in Rigid Body Animation.” In <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Unified treatment of contact, friction
    and shock-propagation in rigid body animation,” in <i>Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation</i>, Los Angeles, CA, United States, 2023.
  ista: 'Chen Y-L, Ly M, Wojtan C. 2023. Unified treatment of contact, friction and
    shock-propagation in rigid body animation. Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation. SCA: Symposium on Computer Animation, 5.'
  mla: Chen, Yi-Lu, et al. “Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation.” <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, 5, Association for Computing Machinery, 2023, doi:<a
    href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, in:, Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation, Association for Computing Machinery, 2023.
conference:
  end_date: 2023-08-06
  location: Los Angeles, CA, United States
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2023-08-04
corr_author: '1'
date_created: 2024-01-08T13:00:24Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2025-04-14T12:58:27Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3606037.3606836
fulldoi: https://doi.org/10.1145/3606037.3606836
language:
- iso: eng
month: '08'
oa_version: None
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_identifier:
  isbn:
  - '9798400702686'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
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title: Unified treatment of contact, friction and shock-propagation in rigid body
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type: conference_abstract
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2023'
...
---
_id: '15292'
abstract:
- lang: eng
  text: We present a rigid body animation technique which prevents solids from interpenetrating,
    dissipates energy through friction, and propagates shocks through contacts. We
    employ the Alternating Direction Method of Multipliers (ADMM) to couple non-smooth
    Coulomb friction with impact propagation, allowing efficient and accurate non-smooth
    dynamics along with a correct transmission of impacts through assemblies of rigid
    bodies. We further extend our method to model adhesion, dynamic friction and lubricated
    contact.
acknowledgement: We thank the anonymous reviewers and the members of the Visual Computing
  Group at ISTA for their helpful comments. This research was supported by the Scientific
  Service Units (SSU) of ISTA through resources provided by Scientific Computing,
  and was funded in part by the European Union (ERC-2021-COG 101045083 CoDiNA)
article_processing_charge: No
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Chen Y-L, Ly M, Wojtan C. <i>Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation</i>. ACM; 2023. doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2023). <i>Unified treatment of contact,
    friction and shock-propagation in rigid body animation</i>. <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Los Angeles,
    CA, United States: ACM. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. <i>Unified Treatment of Contact,
    Friction and Shock-Propagation in Rigid Body Animation</i>. <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. ACM, 2023.
    <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, <i>Unified treatment of contact, friction
    and shock-propagation in rigid body animation</i>. ACM, 2023.
  ista: Chen Y-L, Ly M, Wojtan C. 2023. Unified treatment of contact, friction and
    shock-propagation in rigid body animation, ACM,p.
  mla: Chen, Yi-Lu, et al. “Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation.” <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, ACM, 2023, doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, Unified Treatment of Contact, Friction and
    Shock-Propagation in Rigid Body Animation, ACM, 2023.
conference:
  end_date: 2023-08-06
  location: Los Angeles, CA, United States
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2023-08-04
corr_author: '1'
date_created: 2024-04-03T14:57:23Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2025-04-14T12:58:27Z
day: '01'
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- '005'
- '531'
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- _id: GradSch
- _id: ChWo
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project:
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  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_status: published
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title: Unified treatment of contact, friction and shock-propagation in rigid body
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type: conference_poster
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year: '2023'
...
---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
corr_author: '1'
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:19Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
fulldoi: https://doi.org/10.1111/cgf.14478
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11736'
abstract:
- lang: eng
  text: "This paper introduces a methodology for inverse-modeling of yarn-level mechanics
    of cloth, based on the mechanical response of fabrics in the real world. We compiled
    a database from physical tests of several different knitted fabrics used in the
    textile industry. These data span different types of complex knit patterns, yarn
    compositions, and fabric finishes, and the results demonstrate diverse physical
    properties like stiffness, nonlinearity, and anisotropy.\r\n\r\nWe then develop
    a system for approximating these mechanical responses with yarn-level cloth simulation.
    To do so, we introduce an efficient pipeline for converting between fabric-level
    data and yarn-level simulation, including a novel swatch-level approximation for
    speeding up computation, and some small-but-necessary extensions to yarn-level
    models used in computer graphics. The dataset used for this paper can be found
    at http://mslab.es/projects/YarnLevelFabrics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers for their helpful comments.
  To develop this project, we were helped by many people both at Under Armour (Clay
  Dean, Randall Harward, Kyle Blakely, Craig Simile, Michael Seiz, Brooke Malone,
  Brittainy McFarland, Emilie Phan, Lindsey Kern, Courtney Oswald, Haley Barkley,
  Bob Chin, Adam Bayer, Connie Kwok, Marielle Newman, Nick Pence, Allison Hicks, Allison
  White, Candace Rubenstein, Jeremy Stangland, Fred Fagergren, Michael Mazzoleni,
  Nathaniel Berry, Manuel Frank) and SEDDI (Gabriel Cirio, Alejandro Rodríguez, Sofía
  Dominguez, Alicia Nicas, Elena Garcés, Daniel Rodríguez, David Pascual, Manuel Godoy,
  Sergio Suja, Sergio Ruiz, Roberto Condori, Alberto Martín, Graham Sullivan). We
  also thank the members of the Visual Computing Group at IST Austria and the Multimodal
  Simulation Lab at URJC for their feedback. This research was supported by the Scientific
  Service Units (SSU) of IST Austria through resources provided by Scientific Computing,
  and it was funded in part by the European Research Council (ERC Consolidator Grant
  772738 TouchDesign).
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rosa M.
  full_name: Sánchez-Banderas, Rosa M.
  last_name: Sánchez-Banderas
- first_name: Manwen
  full_name: Li, Manwen
  last_name: Li
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Miguel A.
  full_name: Otaduy, Miguel A.
  last_name: Otaduy
citation:
  ama: Sperl G, Sánchez-Banderas RM, Li M, Wojtan C, Otaduy MA. Estimation of yarn-level
    simulation models for production fabrics. <i>ACM Transactions on Graphics</i>.
    2022;41(4). doi:<a href="https://doi.org/10.1145/3528223.3530167">10.1145/3528223.3530167</a>
  apa: Sperl, G., Sánchez-Banderas, R. M., Li, M., Wojtan, C., &#38; Otaduy, M. A.
    (2022). Estimation of yarn-level simulation models for production fabrics. <i>ACM
    Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3528223.3530167">https://doi.org/10.1145/3528223.3530167</a>
  chicago: Sperl, Georg, Rosa M. Sánchez-Banderas, Manwen Li, Chris Wojtan, and Miguel
    A. Otaduy. “Estimation of Yarn-Level Simulation Models for Production Fabrics.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2022.
    <a href="https://doi.org/10.1145/3528223.3530167">https://doi.org/10.1145/3528223.3530167</a>.
  ieee: G. Sperl, R. M. Sánchez-Banderas, M. Li, C. Wojtan, and M. A. Otaduy, “Estimation
    of yarn-level simulation models for production fabrics,” <i>ACM Transactions on
    Graphics</i>, vol. 41, no. 4. Association for Computing Machinery, 2022.
  ista: Sperl G, Sánchez-Banderas RM, Li M, Wojtan C, Otaduy MA. 2022. Estimation
    of yarn-level simulation models for production fabrics. ACM Transactions on Graphics.
    41(4), 65.
  mla: Sperl, Georg, et al. “Estimation of Yarn-Level Simulation Models for Production
    Fabrics.” <i>ACM Transactions on Graphics</i>, vol. 41, no. 4, 65, Association
    for Computing Machinery, 2022, doi:<a href="https://doi.org/10.1145/3528223.3530167">10.1145/3528223.3530167</a>.
  short: G. Sperl, R.M. Sánchez-Banderas, M. Li, C. Wojtan, M.A. Otaduy, ACM Transactions
    on Graphics 41 (2022).
date_created: 2022-08-07T22:01:58Z
date_published: 2022-07-22T00:00:00Z
date_updated: 2026-06-18T17:20:41Z
day: '22'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3528223.3530167
external_id:
  isi:
  - '000830989200114'
fulldoi: https://doi.org/10.1145/3528223.3530167
intvolume: '        41'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3528223.3530167
month: '07'
oa: 1
oa_version: Published Version
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on the ISTA website
    relation: press_release
    url: https://ista.ac.at/en/news/digital-yarn-real-socks/
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Estimation of yarn-level simulation models for production fabrics
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 41
year: '2022'
...
---
_id: '12431'
abstract:
- lang: eng
  text: This paper presents a new representation of curve dynamics, with applications
    to vortex filaments in fluid dynamics. Instead of representing these filaments
    with explicit curve geometry and Lagrangian equations of motion, we represent
    curves implicitly with a new co-dimensional 2 level set description. Our implicit
    representation admits several redundant mathematical degrees of freedom in both
    the configuration and the dynamics of the curves, which can be tailored specifically
    to improve numerical robustness, in contrast to naive approaches for implicit
    curve dynamics that suffer from overwhelming numerical stability problems. Furthermore,
    we note how these hidden degrees of freedom perfectly map to a Clebsch representation
    in fluid dynamics. Motivated by these observations, we introduce untwisted level
    set functions and non-swirling dynamics which successfully regularize sources
    of numerical instability, particularly in the twisting modes around curve filaments.
    A consequence is a novel simulation method which produces stable dynamics for
    large numbers of interacting vortex filaments and effortlessly handles topological
    changes and re-connection events.
acknowledgement: We thank the visual computing group at IST Austria for their valuable
  discussions and feedback. Houdini Education licenses were provided by SideFX software.
  This project was funded in part by the European Research Council (ERC Consolidator
  Grant 101045083 CoDiNA).
article_number: '241'
article_processing_charge: No
article_type: original
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
  orcid: 0000-0002-3121-3100
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Albert
  full_name: Chern, Albert
  last_name: Chern
citation:
  ama: Ishida S, Wojtan C, Chern A. Hidden degrees of freedom in implicit vortex filaments.
    <i>ACM Transactions on Graphics</i>. 2022;41(6). doi:<a href="https://doi.org/10.1145/3550454.3555459">10.1145/3550454.3555459</a>
  apa: Ishida, S., Wojtan, C., &#38; Chern, A. (2022). Hidden degrees of freedom in
    implicit vortex filaments. <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery. <a href="https://doi.org/10.1145/3550454.3555459">https://doi.org/10.1145/3550454.3555459</a>
  chicago: Ishida, Sadashige, Chris Wojtan, and Albert Chern. “Hidden Degrees of Freedom
    in Implicit Vortex Filaments.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2022. <a href="https://doi.org/10.1145/3550454.3555459">https://doi.org/10.1145/3550454.3555459</a>.
  ieee: S. Ishida, C. Wojtan, and A. Chern, “Hidden degrees of freedom in implicit
    vortex filaments,” <i>ACM Transactions on Graphics</i>, vol. 41, no. 6. Association
    for Computing Machinery, 2022.
  ista: Ishida S, Wojtan C, Chern A. 2022. Hidden degrees of freedom in implicit vortex
    filaments. ACM Transactions on Graphics. 41(6), 241.
  mla: Ishida, Sadashige, et al. “Hidden Degrees of Freedom in Implicit Vortex Filaments.”
    <i>ACM Transactions on Graphics</i>, vol. 41, no. 6, 241, Association for Computing
    Machinery, 2022, doi:<a href="https://doi.org/10.1145/3550454.3555459">10.1145/3550454.3555459</a>.
  short: S. Ishida, C. Wojtan, A. Chern, ACM Transactions on Graphics 41 (2022).
date_created: 2023-01-29T23:00:59Z
date_published: 2022-12-01T00:00:00Z
date_updated: 2026-04-07T12:02:23Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3550454.3555459
external_id:
  isi:
  - '000891651900061'
file:
- access_level: open_access
  checksum: a2fba257fdefe0e747182be6c0f7c70c
  content_type: application/pdf
  creator: dernst
  date_created: 2023-01-30T07:15:48Z
  date_updated: 2023-01-30T07:15:48Z
  file_id: '12433'
  file_name: 2022_ACM_Ishida.pdf
  file_size: 15551202
  relation: main_file
  success: 1
file_date_updated: 2023-01-30T07:15:48Z
fulldoi: https://doi.org/10.1145/3550454.3555459
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '6'
language:
- iso: eng
month: '12'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '20551'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Hidden degrees of freedom in implicit vortex filaments
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '9327'
abstract:
- lang: eng
  text: "This archive contains the missing sweater mesh animations and displacement
    models for the code of \"Mechanics-Aware Deformation of Yarn Pattern Geometry\"\r\n\r\nCode
    Repository: https://git.ist.ac.at/gsperl/MADYPG"
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Mechanics-Aware Deformation of Yarn Pattern Geometry
    (Additional Animation/Model Data). 2021. doi:<a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2021). Mechanics-Aware Deformation
    of Yarn Pattern Geometry (Additional Animation/Model Data). IST Austria. <a href="https://doi.org/10.15479/AT:ISTA:9327">https://doi.org/10.15479/AT:ISTA:9327</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Mechanics-Aware Deformation
    of Yarn Pattern Geometry (Additional Animation/Model Data).” IST Austria, 2021.
    <a href="https://doi.org/10.15479/AT:ISTA:9327">https://doi.org/10.15479/AT:ISTA:9327</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Mechanics-Aware Deformation of Yarn Pattern
    Geometry (Additional Animation/Model Data).” IST Austria, 2021.
  ista: Sperl G, Narain R, Wojtan C. 2021. Mechanics-Aware Deformation of Yarn Pattern
    Geometry (Additional Animation/Model Data), IST Austria, <a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>.
  mla: Sperl, Georg, et al. <i>Mechanics-Aware Deformation of Yarn Pattern Geometry
    (Additional Animation/Model Data)</i>. IST Austria, 2021, doi:<a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>.
  short: G. Sperl, R. Narain, C. Wojtan, (2021).
date_created: 2021-04-16T14:26:19Z
date_published: 2021-05-01T00:00:00Z
date_updated: 2026-06-18T19:57:47Z
ddc:
- '005'
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/AT:ISTA:9327
file:
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  checksum: 0324cb519273371708743f3282e7c081
  content_type: application/zip
  creator: gsperl
  date_created: 2021-04-16T14:15:12Z
  date_updated: 2021-04-16T14:15:12Z
  file_id: '9328'
  file_name: MADYPG_extra_data.zip
  file_size: 802586232
  relation: main_file
  success: 1
- access_level: open_access
  checksum: 4c224551adf852b136ec21a4e13f0c1b
  content_type: application/gzip
  creator: pub-gitlab-bot
  date_created: 2021-04-26T09:33:44Z
  date_updated: 2021-04-26T09:33:44Z
  file_id: '9353'
  file_name: MADYPG.zip
  file_size: 64962865
  relation: main_file
file_date_updated: 2021-04-26T09:33:44Z
fulldoi: https://doi.org/10.15479/AT:ISTA:9327
gitlab_commit_id: 6a77e7e22769230ae5f5edaa090fb4b828e57573
gitlab_url: https://git.ist.ac.at/gsperl/MADYPG
has_accepted_license: '1'
license: https://opensource.org/licenses/MIT
month: '05'
oa: 1
publisher: IST Austria
related_material:
  record:
  - id: '9818'
    relation: used_for_analysis_in
    status: public
status: public
title: Mechanics-Aware Deformation of Yarn Pattern Geometry (Additional Animation/Model
  Data)
tmp:
  legal_code_url: https://opensource.org/licenses/MIT
  name: The MIT License
  short: MIT
type: software
user_id: 8b945eb4-e2f2-11eb-945a-df72226e66a9
year: '2021'
...
---
_id: '9818'
abstract:
- lang: eng
  text: Triangle mesh-based simulations are able to produce satisfying animations
    of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level
    simulations. Naive texturing approaches do not consider yarn-level physics, while
    full yarn-level simulations may become prohibitively expensive for large garments.
    We propose a method to animate yarn-level cloth geometry on top of an underlying
    deforming mesh in a mechanics-aware fashion. Using triangle strains to interpolate
    precomputed yarn geometry, we are able to reproduce effects such as knit loops
    tightening under stretching. In combination with precomputed mesh animation or
    real-time mesh simulation, our method is able to animate yarn-level cloth in real-time
    at large scales.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  Seddi Labs for providing the garment model with fold-over seams.\r\nThis research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific\r\nComputing. This project has received funding from the
  European Research Council (ERC) under the European Union’s Horizon 2020 research
  and innovation programme under grant agreement No. 638176. Rahul Narain is supported
  by a Pankaj Gupta Young Faculty Fellowship and a gift from Adobe Inc."
article_number: '168'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Mechanics-aware deformation of yarn pattern geometry.
    <i>ACM Transactions on Graphics</i>. 2021;40(4). doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2021). Mechanics-aware deformation
    of yarn pattern geometry. <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Mechanics-Aware Deformation
    of Yarn Pattern Geometry.” <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery, 2021. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Mechanics-aware deformation of yarn pattern
    geometry,” <i>ACM Transactions on Graphics</i>, vol. 40, no. 4. Association for
    Computing Machinery, 2021.
  ista: Sperl G, Narain R, Wojtan C. 2021. Mechanics-aware deformation of yarn pattern
    geometry. ACM Transactions on Graphics. 40(4), 168.
  mla: Sperl, Georg, et al. “Mechanics-Aware Deformation of Yarn Pattern Geometry.”
    <i>ACM Transactions on Graphics</i>, vol. 40, no. 4, 168, Association for Computing
    Machinery, 2021, doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 40 (2021).
date_created: 2021-08-08T22:01:27Z
date_published: 2021-08-01T00:00:00Z
date_updated: 2026-06-18T19:57:47Z
day: '01'
ddc:
- '000'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3450626.3459816
ec_funded: 1
external_id:
  isi:
  - '000674930900132'
fulldoi: https://doi.org/10.1145/3450626.3459816
intvolume: '        40'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3450626.3459816
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Webpage
    relation: press_release
    url: https://ist.ac.at/en/news/knitting-virtual-yarn/
  record:
  - id: '9327'
    relation: software
    status: public
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Mechanics-aware deformation of yarn pattern geometry
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 40
year: '2021'
...
---
_id: '5681'
abstract:
- lang: eng
  text: 'We introduce dynamically warping grids for adaptive liquid simulation. Our
    primary contributions are a strategy for dynamically deforming regular grids over
    the course of a simulation and a method for efficiently utilizing these deforming
    grids for liquid simulation. Prior work has shown that unstructured grids are
    very effective for adaptive fluid simulations. However, unstructured grids often
    lead to complicated implementations and a poor cache hit rate due to inconsistent
    memory access. Regular grids, on the other hand, provide a fast, fixed memory
    access pattern and straightforward implementation. Our method combines the advantages
    of both: we leverage the simplicity of regular grids while still achieving practical
    and controllable spatial adaptivity. We demonstrate that our method enables adaptive
    simulations that are fast, flexible, and robust to null-space issues. At the same
    time, our method is simple to implement and takes advantage of existing highly-tuned
    algorithms.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: This work was partially supported by JSPS Grant-in-Aid forYoung Scientists
  (Start-up) 16H07410, the ERC StartingGrantsrealFlow(StG-2015-637014) andBigSplash(StG-2014-638176).
  This research was supported by the Scientific Ser-vice Units (SSU) of IST Austria
  through resources providedby Scientific Computing. We would like to express my grati-tude
  to Nobuyuki Umetani and Tomas Skrivan for insight-ful discussion.
article_processing_charge: No
article_type: original
author:
- first_name: Ibayashi
  full_name: Hikaru, Ibayashi
  last_name: Hikaru
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Hikaru I, Wojtan C, Thuerey N, Igarashi T, Ando R. Simulating liquids on dynamically
    warping grids. <i>IEEE Transactions on Visualization and Computer Graphics</i>.
    2020;26(6):2288-2302. doi:<a href="https://doi.org/10.1109/TVCG.2018.2883628">10.1109/TVCG.2018.2883628</a>
  apa: Hikaru, I., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2020). Simulating
    liquids on dynamically warping grids. <i>IEEE Transactions on Visualization and
    Computer Graphics</i>. IEEE. <a href="https://doi.org/10.1109/TVCG.2018.2883628">https://doi.org/10.1109/TVCG.2018.2883628</a>
  chicago: Hikaru, Ibayashi, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Simulating Liquids on Dynamically Warping Grids.” <i>IEEE Transactions
    on Visualization and Computer Graphics</i>. IEEE, 2020. <a href="https://doi.org/10.1109/TVCG.2018.2883628">https://doi.org/10.1109/TVCG.2018.2883628</a>.
  ieee: I. Hikaru, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Simulating liquids
    on dynamically warping grids,” <i>IEEE Transactions on Visualization and Computer
    Graphics</i>, vol. 26, no. 6. IEEE, pp. 2288–2302, 2020.
  ista: Hikaru I, Wojtan C, Thuerey N, Igarashi T, Ando R. 2020. Simulating liquids
    on dynamically warping grids. IEEE Transactions on Visualization and Computer
    Graphics. 26(6), 2288–2302.
  mla: Hikaru, Ibayashi, et al. “Simulating Liquids on Dynamically Warping Grids.”
    <i>IEEE Transactions on Visualization and Computer Graphics</i>, vol. 26, no.
    6, IEEE, 2020, pp. 2288–302, doi:<a href="https://doi.org/10.1109/TVCG.2018.2883628">10.1109/TVCG.2018.2883628</a>.
  short: I. Hikaru, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, IEEE Transactions
    on Visualization and Computer Graphics 26 (2020) 2288–2302.
date_created: 2018-12-16T22:59:21Z
date_published: 2020-06-01T00:00:00Z
date_updated: 2025-07-10T11:52:55Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1109/TVCG.2018.2883628
external_id:
  isi:
  - '000532295600014'
  pmid:
  - '30507534'
file:
- access_level: open_access
  checksum: 8d4c55443a0ee335bb5bb652de503042
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  creator: wojtan
  date_created: 2020-10-08T08:34:53Z
  date_updated: 2020-10-08T08:34:53Z
  file_id: '8626'
  file_name: preprint.pdf
  file_size: 21910098
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:34:53Z
fulldoi: https://doi.org/10.1109/TVCG.2018.2883628
has_accepted_license: '1'
intvolume: '        26'
isi: 1
issue: '6'
language:
- iso: eng
month: '06'
oa: 1
oa_version: Submitted Version
page: 2288-2302
pmid: 1
publication: IEEE Transactions on Visualization and Computer Graphics
publication_identifier:
  eissn:
  - 1941-0506
  issn:
  - 1077-2626
publication_status: published
publisher: IEEE
quality_controlled: '1'
scopus_import: '1'
status: public
title: Simulating liquids on dynamically warping grids
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 26
year: '2020'
...
---
_id: '8384'
abstract:
- lang: eng
  text: Previous research on animations of soap bubbles, films, and foams largely
    focuses on the motion and geometric shape of the bubble surface. These works neglect
    the evolution of the bubble’s thickness, which is normally responsible for visual
    phenomena like surface vortices, Newton’s interference patterns, capillary waves,
    and deformation-dependent rupturing of films in a foam. In this paper, we model
    these natural phenomena by introducing the film thickness as a reduced degree
    of freedom in the Navier-Stokes equations and deriving their equations of motion.
    We discretize the equations on a nonmanifold triangle mesh surface and couple
    it to an existing bubble solver. In doing so, we also introduce an incompressible
    fluid solver for 2.5D films and a novel advection algorithm for convecting fields
    across non-manifold surface junctions. Our simulations enhance state-of-the-art
    bubble solvers with additional effects caused by convection, rippling, draining,
    and evaporation of the thin film.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback, especially Camille
  Schreck for her help in rendering. This research was supported by the Scientific
  Service Units (SSU) of IST Austria through resources provided by Scientific Computing.
  We would like to thank the authors of [Belcour and Barla 2017] for providing their
  implementation, the authors of [Atkins and Elliott 2010] and [Seychelles et al.
  2008] for allowing us to use their results, and Rok Grah for helpful discussions.
  Finally, we thank Ryoichi Ando for many discussions from the beginning of the project
  that resulted in important contents of the paper including our formulation, numerical
  scheme, and initial implementation. This project has received funding from the\r\nEuropean
  Research Council (ERC) under the European Union’s Horizon 2020 research and innovation
  programme under grant agreement No. 638176."
article_number: '31'
article_processing_charge: No
article_type: original
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
  orcid: 0000-0002-3121-3100
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
- first_name: Fumiya
  full_name: Narita, Fumiya
  last_name: Narita
- first_name: Toshiya
  full_name: Hachisuka, Toshiya
  last_name: Hachisuka
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. A model for soap film dynamics
    with evolving thickness. <i>ACM Transactions on Graphics</i>. 2020;39(4). doi:<a
    href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>
  apa: Ishida, S., Synak, P., Narita, F., Hachisuka, T., &#38; Wojtan, C. (2020).
    A model for soap film dynamics with evolving thickness. <i>ACM Transactions on
    Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>
  chicago: Ishida, Sadashige, Peter Synak, Fumiya Narita, Toshiya Hachisuka, and Chris
    Wojtan. “A Model for Soap Film Dynamics with Evolving Thickness.” <i>ACM Transactions
    on Graphics</i>. Association for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>.
  ieee: S. Ishida, P. Synak, F. Narita, T. Hachisuka, and C. Wojtan, “A model for
    soap film dynamics with evolving thickness,” <i>ACM Transactions on Graphics</i>,
    vol. 39, no. 4. Association for Computing Machinery, 2020.
  ista: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. 2020. A model for soap
    film dynamics with evolving thickness. ACM Transactions on Graphics. 39(4), 31.
  mla: Ishida, Sadashige, et al. “A Model for Soap Film Dynamics with Evolving Thickness.”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4, 31, Association for Computing
    Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>.
  short: S. Ishida, P. Synak, F. Narita, T. Hachisuka, C. Wojtan, ACM Transactions
    on Graphics 39 (2020).
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2026-04-16T08:29:36Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392405
ec_funded: 1
external_id:
  isi:
  - '000583700300004'
file:
- access_level: open_access
  checksum: 813831ca91319d794d9748c276b24578
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:03:19Z
  date_updated: 2020-11-23T09:03:19Z
  file_id: '8795'
  file_name: 2020_soapfilm_submitted.pdf
  file_size: 14935529
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:03:19Z
fulldoi: https://doi.org/10.1145/3386569.3392405
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
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  url: https://doi.org/10.1145/3386569.3392405
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '19630'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: A model for soap film dynamics with evolving thickness
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 39
year: '2020'
...
---
_id: '8385'
abstract:
- lang: eng
  text: 'We present a method for animating yarn-level cloth effects using a thin-shell
    solver. We accomplish this through numerical homogenization: we first use a large
    number of yarn-level simulations to build a model of the potential energy density
    of the cloth, and then use this energy density function to compute forces in a
    thin shell simulator. We model several yarn-based materials, including both woven
    and knitted fabrics. Our model faithfully reproduces expected effects like the
    stiffness of woven fabrics, and the highly deformable nature and anisotropy of
    knitted fabrics. Our approach does not require any real-world experiments nor
    measurements; because the method is based entirely on simulations, it can generate
    entirely new material models quickly, without the need for testing apparatuses
    or human intervention. We provide data-driven models of several woven and knitted
    fabrics, which can be used for efficient simulation with an off-the-shelf cloth
    solver.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  the creators of the Berkeley Garment Library [de Joya et al. 2012] for providing
  garment meshes, [Krishnamurthy and Levoy 1996] and [Turk and Levoy 1994] for the
  armadillo and bunny meshes, the creators of libWetCloth [Fei et al. 2018] for their
  implementation of discrete elastic rod forces, and Tomáš Skřivan for\r\ninspiring
  discussions and help with Mathematica code generation. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176. Rahul Narain is supported by a Pankaj Gupta Young
  Faculty Fellowship and a gift from Adobe Inc."
article_number: '48'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Homogenized yarn-level cloth. <i>ACM Transactions
    on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2020). Homogenized yarn-level cloth.
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Homogenized Yarn-Level Cloth.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2020.
    <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Homogenized yarn-level cloth,” <i>ACM
    Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing Machinery,
    2020.
  ista: Sperl G, Narain R, Wojtan C. 2020. Homogenized yarn-level cloth. ACM Transactions
    on Graphics. 39(4), 48.
  mla: Sperl, Georg, et al. “Homogenized Yarn-Level Cloth.” <i>ACM Transactions on
    Graphics</i>, vol. 39, no. 4, 48, Association for Computing Machinery, 2020, doi:<a
    href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 39 (2020).
corr_author: '1'
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2026-04-16T08:31:55Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392412
ec_funded: 1
external_id:
  isi:
  - '000583700300021'
file:
- access_level: open_access
  checksum: cf4c1d361c3196c4bd424520a5588205
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  creator: dernst
  date_created: 2020-11-23T09:01:22Z
  date_updated: 2020-11-23T09:01:22Z
  file_id: '8794'
  file_name: 2020_hylc_submitted.pdf
  file_size: 38922662
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:01:22Z
fulldoi: https://doi.org/10.1145/3386569.3392412
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
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  url: https://doi.org/10.1145/3386569.3392412
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Homogenized yarn-level cloth
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 39
year: '2020'
...
---
_id: '8535'
abstract:
- lang: eng
  text: We propose a method to enhance the visual detail of a water surface simulation.
    Our method works as a post-processing step which takes a simulation as input and
    increases its apparent resolution by simulating many detailed Lagrangian water
    waves on top of it. We extend linear water wave theory to work in non-planar domains
    which deform over time, and we discretize the theory using Lagrangian wave packets
    attached to spline curves. The method is numerically stable and trivially parallelizable,
    and it produces high frequency ripples with dispersive wave-like behaviors customized
    to the underlying fluid simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria for their valuable feedback. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176 and Marie SkłodowskaCurie Grant Agreement No. 665385.
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Andreas
  full_name: Soderstrom, Andreas
  last_name: Soderstrom
- first_name: John
  full_name: Johansson, John
  last_name: Johansson
- first_name: Christoph
  full_name: Sprenger, Christoph
  last_name: Sprenger
- first_name: Ken
  full_name: Museth, Ken
  last_name: Museth
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. Wave
    curves: Simulating Lagrangian water waves on dynamically deforming surfaces. <i>ACM
    Transactions on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>'
  apa: 'Skrivan, T., Soderstrom, A., Johansson, J., Sprenger, C., Museth, K., &#38;
    Wojtan, C. (2020). Wave curves: Simulating Lagrangian water waves on dynamically
    deforming surfaces. <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>'
  chicago: 'Skrivan, Tomas, Andreas Soderstrom, John Johansson, Christoph Sprenger,
    Ken Museth, and Chris Wojtan. “Wave Curves: Simulating Lagrangian Water Waves
    on Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>.'
  ieee: 'T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, and C. Wojtan,
    “Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces,”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing
    Machinery, 2020.'
  ista: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. 2020.
    Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces.
    ACM Transactions on Graphics. 39(4), 65.'
  mla: 'Skrivan, Tomas, et al. “Wave Curves: Simulating Lagrangian Water Waves on
    Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 39,
    no. 4, 65, Association for Computing Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>.'
  short: T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, C. Wojtan,
    ACM Transactions on Graphics 39 (2020).
corr_author: '1'
date_created: 2020-09-20T22:01:37Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2026-04-16T08:26:38Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392466
ec_funded: 1
external_id:
  isi:
  - '000583700300038'
file:
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title: 'Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces'
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year: '2020'
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