---
OA_place: publisher
OA_type: gold
_id: '21923'
abstract:
- lang: eng
  text: "The appearance of simulated natural phenomena heavily depends on the way
    surfaces are textured. However, applying texture maps to dynamic deformable surfaces
    presents a significant challenge, due to ever-shifting differences in length scales
    involved. When these surfaces move and advect the texture along with them, their
    final appearance degrades as deformed regions dramatically distort their texture
    map. Modifications to the texture directly at the pixel level in response to the
    deformation may introduce ghosting artifacts and look unnatural. In the real world,
    the appearance of surface details on a deforming material changes through the
    interplay of physical processes such as rupturing, exposure of internal structure,
    or wrinkling. Motivated by these behaviors, in this work we explore how physical
    principles can guide the texturing methods based on the measure of surface deformation.\r\nWe
    present two novel wave-based procedural texturing algorithms which reproduce common
    physical properties like advection and self-similarity, enabling the plausible
    animation of deforming objects with extreme texture map distortions. Our algorithms
    are fully procedural, require no actual physics simulation, and store no state
    or history of deformation besides the input UV map, making them highly parallelizable
    on the GPU and efficient enough for real-time applications. We show the versatility
    of the method by animating physical phenomena with extreme deformations such as
    flowing lava, stretching putty and outpouring sludge."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We thank the anonymous reviewers for their helpful comments, the
  members of the Visual Computing Group at ISTA for their feedback. We also thank
  Jonathan Gagnon for their help with running the Lapped Textures codes and SideFX
  for the Houdini Education software licenses.\r\nImages in Fig. 2 by Kisoulou and
  Vultured on Unsplash, Michal Jarmoluk and Public Domain Pictures from Pixabay and
  Hawai‘i Volcanoes NPS on flickr. This research was supported by the Scientific Service
  Units (SSU) of ISTA through resources provided by Scientific Computing and was funded
  in part by the European Union (ERC-2021-COG 101045083 CoDiNA)."
article_number: '154'
article_processing_charge: Yes
article_type: original
author:
- first_name: Aleksei
  full_name: Kalinov, Aleksei
  id: 44b7120e-eb97-11eb-a6c2-e1557aa81d02
  last_name: Kalinov
  orcid: 0000-0003-2189-3904
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Kalinov A, Ly M, Hafner C, Wojtan C. Physics-inspired procedural texturing
    of extremely deformable surfaces. <i>ACM Transactions on Graphics</i>. 2026;45(4).
    doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>
  apa: 'Kalinov, A., Ly, M., Hafner, C., &#38; Wojtan, C. (2026). Physics-inspired
    procedural texturing of extremely deformable surfaces. <i>ACM Transactions on
    Graphics</i>. Los Angeles, CA, United States: Association for Computing Machinery.
    <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>'
  chicago: Kalinov, Aleksei, Mickaël Ly, Christian Hafner, and Chris Wojtan. “Physics-Inspired
    Procedural Texturing of Extremely Deformable Surfaces.” <i>ACM Transactions on
    Graphics</i>. Association for Computing Machinery, 2026. <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>.
  ieee: A. Kalinov, M. Ly, C. Hafner, and C. Wojtan, “Physics-inspired procedural
    texturing of extremely deformable surfaces,” <i>ACM Transactions on Graphics</i>,
    vol. 45, no. 4. Association for Computing Machinery, 2026.
  ista: Kalinov A, Ly M, Hafner C, Wojtan C. 2026. Physics-inspired procedural texturing
    of extremely deformable surfaces. ACM Transactions on Graphics. 45(4), 154.
  mla: Kalinov, Aleksei, et al. “Physics-Inspired Procedural Texturing of Extremely
    Deformable Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 45, no. 4, 154,
    Association for Computing Machinery, 2026, doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>.
  short: A. Kalinov, M. Ly, C. Hafner, C. Wojtan, ACM Transactions on Graphics 45
    (2026).
conference:
  end_date: 2026-07-23
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: International Conference and Exhibition on Computer Graphics and
    Interactive Techniques'
  start_date: 2026-07-19
corr_author: '1'
das_tickbox: '0'
date_created: 2026-05-29T13:25:16Z
date_published: 2026-07-01T00:00:00Z
date_updated: 2026-08-04T09:07:44Z
day: '01'
ddc:
- '006'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3811353
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file_date_updated: 2026-05-29T13:19:37Z
fulldoi: https://doi.org/10.1145/3811353
has_accepted_license: '1'
intvolume: '        45'
issue: '4'
keyword:
- Procedural animation
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on ISTA website
    relation: press_release
    url: https://ista.ac.at/en/news/infinite-deformation-and-shape-computation/
researchdata_availability: no
scopus_import: '1'
status: public
supplementarymaterial: yes
title: Physics-inspired procedural texturing of extremely deformable surfaces
tmp:
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  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
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  short: CC BY (4.0)
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 45
year: '2026'
...
---
OA_place: publisher
OA_type: hybrid
_id: '20628'
abstract:
- lang: eng
  text: "The realistic simulation of sand, soil, powders, rubble piles, and large
    collections of rigid bodies is a common and important problem in the fields of
    computer graphics, computational physics, and engineering. Direct simulation of
    these individual bodies quickly becomes expensive, so we often approximate the
    entire group as a continuum material that can be more easily computed using tools
    for solving partial differential equations, like the material point method (MPM).
    In this paper, we present a method for automatically extracting continuum material
    properties from a collection of rigid\r\nbodies. We use numerical homogenization
    with periodic boundary conditions to simulate an effectively infinite number of
    rigid bodies in contact. We then record the effective stress-strain relationships
    from these simulations and convert them into elastic properties and yield criteria
    for the continuum simulations. Our experiments validate existing theoretical models
    like the Mohr-Coulomb yield surface by extracting material behaviors from a collection
    of spheres in contact. We further generalize these existing models to more exotic
    materials derived from diverse and non-convex shapes. We\r\nobserve complicated
    jamming behaviors from non-convex grains, and we introduce a new material model
    for materials with extremely high levels of internal friction and cohesion. We
    simulate these new continuum models using MPM with an improved return mapping
    technique. The end result is a complete system for turning an input rigid body
    simulation into an efficient continuum simulation with the same effective mechanical
    properties."
acknowledgement: 'We thank the anonymous reviewers for their helpful comments, the
  members of the Visual Computing Group at ISTA for their feedback and Gauthier Rousseau
  for the insightful discussions. This research was supported by the Scientific Service
  Units (SSU) of ISTA through resources provided by Scientific Computing and was funded
  in part by the European Union (ERC-2021-COG 101045083 CoDiNA). '
article_number: '220'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
  orcid: 0009-0005-0723-0655
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Chen Y-L, Ly M, Wojtan C. Numerical homogenization of sand from grain-level
    simulations. <i>ACM Transactions on Graphics</i>. 2025;44(6). doi:<a href="https://doi.org/10.1145/3763344">10.1145/3763344</a>
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2025). Numerical homogenization of
    sand from grain-level simulations. <i>ACM Transactions on Graphics</i>. Hong Kong,
    China: Association for Computing Machinery. <a href="https://doi.org/10.1145/3763344">https://doi.org/10.1145/3763344</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Numerical Homogenization of
    Sand from Grain-Level Simulations.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2025. <a href="https://doi.org/10.1145/3763344">https://doi.org/10.1145/3763344</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Numerical homogenization of sand from grain-level
    simulations,” <i>ACM Transactions on Graphics</i>, vol. 44, no. 6. Association
    for Computing Machinery, 2025.
  ista: Chen Y-L, Ly M, Wojtan C. 2025. Numerical homogenization of sand from grain-level
    simulations. ACM Transactions on Graphics. 44(6), 220.
  mla: Chen, Yi-Lu, et al. “Numerical Homogenization of Sand from Grain-Level Simulations.”
    <i>ACM Transactions on Graphics</i>, vol. 44, no. 6, 220, Association for Computing
    Machinery, 2025, doi:<a href="https://doi.org/10.1145/3763344">10.1145/3763344</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, ACM Transactions on Graphics 44 (2025).
conference:
  end_date: 2025-12-18
  location: Hong Kong, China
  name: 'SIGGRAPH Asia: Conference and Exhibition on Computer Graphics and Interactive
    Techniques in Asia'
  start_date: 2025-12-15
corr_author: '1'
date_created: 2025-11-10T14:12:06Z
date_published: 2025-12-04T00:00:00Z
date_updated: 2025-12-09T14:53:32Z
day: '04'
ddc:
- '531'
- '006'
- '621'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3763344
file:
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  date_created: 2025-11-10T14:10:27Z
  date_updated: 2025-11-10T14:10:27Z
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  date_created: 2025-11-10T14:10:44Z
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  creator: yichen
  date_created: 2025-11-10T14:10:53Z
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file_date_updated: 2025-11-10T14:10:53Z
fulldoi: https://doi.org/10.1145/3763344
has_accepted_license: '1'
intvolume: '        44'
issue: '6'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nd/4.0/
month: '12'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Numerical homogenization of sand from grain-level simulations
tmp:
  image: /image/cc_by_nd.png
  legal_code_url: https://creativecommons.org/licenses/by-nd/4.0/legalcode
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  short: CC BY-ND (4.0)
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 44
year: '2025'
...
---
_id: '17203'
abstract:
- lang: eng
  text: "The behavior of a rigid body primarily depends on its mass moments, which
    consist of the mass, center of mass, and moments of inertia. It is possible to
    manipulate these quantities without altering the geometric appearance of an object
    by introducing cavities in its interior. Algorithms that find cavities of suitable
    shapes and sizes have enabled the computational design of spinning tops, yo-yos,
    wheels, buoys, and statically balanced objects. Previous work is based, for example,
    on topology optimization on voxel grids, which introduces a large number of optimization
    variables and box constraints, or offset surface computation, which cannot guarantee
    that solutions to a feasible problem will always be found.\r\n\r\nIn this work,
    we provide a mathematical analysis of constrained topology optimization problems
    that depend only on mass moments. This class of problems covers, among others,
    all applications mentioned above. Our main result is to show that no matter the
    outer shape of the rigid body to be optimized or the optimization objective and
    constraints considered, the optimal solution always features a quadric-shaped
    interface between material and cavities. This proves that optimal interfaces are
    always ellipsoids, hyperboloids, paraboloids, or one of a few degenerate cases,
    such as planes.\r\n\r\nThis insight lets us replace a difficult topology optimization
    problem with a provably equivalent non-linear equation system in a small number
    (<10) of variables, which represent the coefficients of the quadric. This system
    can be solved in a few seconds for most examples, provides insights into the geometric
    structure of many specific applications, and lets us describe their solution properties.
    Finally, our method integrates seamlessly into modern fabrication workflows because
    our solutions are analytical surfaces that are native to the CAD domain."
acknowledgement: We thank Gianmarco Cherchi for his help in tailoring the Mesh Booleans
  code for this project, Stefan Jeschke for his help with the photographs, Malina
  Strugaru and Aleksei Kalinov for their help with the samples, and the anonymous
  reviewers as well as the members of the ISTA Visual Computing Group for their feedback.
  This project was funded in part by the European Research Council (ERC Consolidator
  Grant 101045083 CoDiNA).
article_number: '78'
article_processing_charge: Yes (via OA deal)
article_type: original
author:
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hafner C, Ly M, Wojtan C. Spin-it faster: Quadrics solve all topology optimization
    problems that depend only on mass moments. <i>Transactions on Graphics</i>. 2024;43(4).
    doi:<a href="https://doi.org/10.1145/3658194">10.1145/3658194</a>'
  apa: 'Hafner, C., Ly, M., &#38; Wojtan, C. (2024). Spin-it faster: Quadrics solve
    all topology optimization problems that depend only on mass moments. <i>Transactions
    on Graphics</i>. Denver, Colorado: Association for Computing Machinery. <a href="https://doi.org/10.1145/3658194">https://doi.org/10.1145/3658194</a>'
  chicago: 'Hafner, Christian, Mickaël Ly, and Chris Wojtan. “Spin-It Faster: Quadrics
    Solve All Topology Optimization Problems That Depend Only on Mass Moments.” <i>Transactions
    on Graphics</i>. Association for Computing Machinery, 2024. <a href="https://doi.org/10.1145/3658194">https://doi.org/10.1145/3658194</a>.'
  ieee: 'C. Hafner, M. Ly, and C. Wojtan, “Spin-it faster: Quadrics solve all topology
    optimization problems that depend only on mass moments,” <i>Transactions on Graphics</i>,
    vol. 43, no. 4. Association for Computing Machinery, 2024.'
  ista: 'Hafner C, Ly M, Wojtan C. 2024. Spin-it faster: Quadrics solve all topology
    optimization problems that depend only on mass moments. Transactions on Graphics.
    43(4), 78.'
  mla: 'Hafner, Christian, et al. “Spin-It Faster: Quadrics Solve All Topology Optimization
    Problems That Depend Only on Mass Moments.” <i>Transactions on Graphics</i>, vol.
    43, no. 4, 78, Association for Computing Machinery, 2024, doi:<a href="https://doi.org/10.1145/3658194">10.1145/3658194</a>.'
  short: C. Hafner, M. Ly, C. Wojtan, Transactions on Graphics 43 (2024).
conference:
  end_date: 2024-08-01
  location: Denver, Colorado
  start_date: 2024-07-28
corr_author: '1'
date_created: 2024-07-05T12:08:57Z
date_published: 2024-07-01T00:00:00Z
date_updated: 2025-09-08T08:29:09Z
day: '01'
ddc:
- '516'
department:
- _id: ChWo
doi: 10.1145/3658194
external_id:
  isi:
  - '001289270900045'
file:
- access_level: open_access
  checksum: 0dc9f5a6422b8a49a79026900f349ee5
  content_type: application/pdf
  creator: chafner
  date_created: 2024-07-05T12:05:17Z
  date_updated: 2024-07-05T12:05:17Z
  file_id: '17204'
  file_name: sif-final.pdf
  file_size: 7225150
  relation: main_file
  success: 1
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  checksum: cde433c6a40688d5f1187fb5721f6f94
  content_type: application/pdf
  creator: chafner
  date_created: 2024-07-05T12:06:03Z
  date_updated: 2024-07-05T12:06:03Z
  file_id: '17205'
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  file_size: 397262
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  checksum: c0457a09c2ab9a1c2935c995dcc84907
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  creator: chafner
  date_created: 2024-07-17T09:29:13Z
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  file_size: 170001305
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  title: Submission Video
file_date_updated: 2024-07-17T09:29:13Z
fulldoi: https://doi.org/10.1145/3658194
has_accepted_license: '1'
intvolume: '        43'
isi: 1
issue: '4'
keyword:
- Topology Optimization
- Mass Moments
- Computational Geometry
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Spin-it faster: Quadrics solve all topology optimization problems that depend
  only on mass moments'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 43
year: '2024'
...
---
_id: '17214'
abstract:
- lang: eng
  text: 'Current numerical algorithms for simulating friction fall in one of two camps:
    smooth solvers sacrifice the stable treatment of static friction in exchange for
    fast convergence, and non-smooth solvers accurately compute friction at convergence
    rates that are often prohibitive for large graphics applications. We introduce
    a novel bridge between these two ideas that computes static and dynamic friction
    stably and efficiently. Our key idea is to convert the highly constrained non-smooth
    problem into an unconstrained smooth problem using logarithmic barriers that converges
    to the exact solution as accuracy increases. We phrase the problem as an interior
    point primal-dual problem that can be solved efficiently with Newton iteration.
    We observe quadratic convergence despite the non-smooth nature of the original
    problem, and our method is well-suited for large systems of tightly packed objects
    with many contact points. We demonstrate the efficacy of our method with stable
    piles of grains and stacks of objects, complex granular flows, and robust interlocking
    assemblies of rigid bodies.'
acknowledgement: We thank Vincent Acary for his help with Siconos, as well as the
  anonymous reviewers and the members of the Visual Computing Group at ISTA for their
  helpful comments. This research was funded in part by the European Union (ERC-2021-COG
  101045083 CoDiNA).
article_processing_charge: Yes (via OA deal)
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Chen Y-L, Ly M, Wojtan C. Primal-dual non-smooth friction for rigid body animation.
    In: <i>Special Interest Group on Computer Graphics and Interactive Techniques
    Conference Conference Papers ’24</i>. Association for Computing Machinery; 2024.
    doi:<a href="https://doi.org/10.1145/3641519.3657485">10.1145/3641519.3657485</a>'
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2024). Primal-dual non-smooth friction
    for rigid body animation. In <i>Special Interest Group on Computer Graphics and
    Interactive Techniques Conference Conference Papers ’24</i>. Denver, United States:
    Association for Computing Machinery. <a href="https://doi.org/10.1145/3641519.3657485">https://doi.org/10.1145/3641519.3657485</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Primal-Dual Non-Smooth Friction
    for Rigid Body Animation.” In <i>Special Interest Group on Computer Graphics and
    Interactive Techniques Conference Conference Papers ’24</i>. Association for Computing
    Machinery, 2024. <a href="https://doi.org/10.1145/3641519.3657485">https://doi.org/10.1145/3641519.3657485</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Primal-dual non-smooth friction for rigid
    body animation,” in <i>Special Interest Group on Computer Graphics and Interactive
    Techniques Conference Conference Papers ’24</i>, Denver, United States, 2024.
  ista: 'Chen Y-L, Ly M, Wojtan C. 2024. Primal-dual non-smooth friction for rigid
    body animation. Special Interest Group on Computer Graphics and Interactive Techniques
    Conference Conference Papers ’24. SIGGRAPH: Computer Graphics and Interactive
    Techniques Conference.'
  mla: Chen, Yi-Lu, et al. “Primal-Dual Non-Smooth Friction for Rigid Body Animation.”
    <i>Special Interest Group on Computer Graphics and Interactive Techniques Conference
    Conference Papers ’24</i>, Association for Computing Machinery, 2024, doi:<a href="https://doi.org/10.1145/3641519.3657485">10.1145/3641519.3657485</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, in:, Special Interest Group on Computer Graphics
    and Interactive Techniques Conference Conference Papers ’24, Association for Computing
    Machinery, 2024.
conference:
  end_date: 2024-08-01
  location: Denver, United States
  name: 'SIGGRAPH: Computer Graphics and Interactive Techniques Conference'
  start_date: 2024-07-28
corr_author: '1'
date_created: 2024-07-10T11:06:20Z
date_published: 2024-07-01T00:00:00Z
date_updated: 2025-09-08T08:54:38Z
day: '01'
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doi: 10.1145/3641519.3657485
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keyword:
- physical simulation
- frictional contact
- rigid body mechanics
- non-smooth dynamics
language:
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month: '07'
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oa_version: Published Version
project:
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  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Special Interest Group on Computer Graphics and Interactive Techniques
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...
---
_id: '14748'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We thank the anonymous reviewers and the members of the Visual Computing
  Group at ISTA for their helpful comments. This research was supported by the Scientific
  Service Units (SSU) of ISTA through resources provided by Scientific Computing,
  and was funded in part by the European Union (ERC-2021-COG 101045083 CoDiNA).
article_number: '5'
article_processing_charge: No
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Chen Y-L, Ly M, Wojtan C. Unified treatment of contact, friction and shock-propagation
    in rigid body animation. In: <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>. Association for Computing Machinery; 2023. doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>'
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2023). Unified treatment of contact,
    friction and shock-propagation in rigid body animation. In <i>Proceedings of the
    ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Los Angeles, CA,
    United States: Association for Computing Machinery. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Unified Treatment of Contact,
    Friction and Shock-Propagation in Rigid Body Animation.” In <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Unified treatment of contact, friction
    and shock-propagation in rigid body animation,” in <i>Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation</i>, Los Angeles, CA, United States, 2023.
  ista: 'Chen Y-L, Ly M, Wojtan C. 2023. Unified treatment of contact, friction and
    shock-propagation in rigid body animation. Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation. SCA: Symposium on Computer Animation, 5.'
  mla: Chen, Yi-Lu, et al. “Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation.” <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, 5, Association for Computing Machinery, 2023, doi:<a
    href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, in:, Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation, Association for Computing Machinery, 2023.
conference:
  end_date: 2023-08-06
  location: Los Angeles, CA, United States
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2023-08-04
corr_author: '1'
date_created: 2024-01-08T13:00:24Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2025-04-14T12:58:27Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3606037.3606836
fulldoi: https://doi.org/10.1145/3606037.3606836
language:
- iso: eng
month: '08'
oa_version: None
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_identifier:
  isbn:
  - '9798400702686'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
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status: public
title: Unified treatment of contact, friction and shock-propagation in rigid body
  animation
type: conference_abstract
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2023'
...
---
_id: '15292'
abstract:
- lang: eng
  text: We present a rigid body animation technique which prevents solids from interpenetrating,
    dissipates energy through friction, and propagates shocks through contacts. We
    employ the Alternating Direction Method of Multipliers (ADMM) to couple non-smooth
    Coulomb friction with impact propagation, allowing efficient and accurate non-smooth
    dynamics along with a correct transmission of impacts through assemblies of rigid
    bodies. We further extend our method to model adhesion, dynamic friction and lubricated
    contact.
acknowledgement: We thank the anonymous reviewers and the members of the Visual Computing
  Group at ISTA for their helpful comments. This research was supported by the Scientific
  Service Units (SSU) of ISTA through resources provided by Scientific Computing,
  and was funded in part by the European Union (ERC-2021-COG 101045083 CoDiNA)
article_processing_charge: No
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Chen Y-L, Ly M, Wojtan C. <i>Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation</i>. ACM; 2023. doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2023). <i>Unified treatment of contact,
    friction and shock-propagation in rigid body animation</i>. <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Los Angeles,
    CA, United States: ACM. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. <i>Unified Treatment of Contact,
    Friction and Shock-Propagation in Rigid Body Animation</i>. <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. ACM, 2023.
    <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, <i>Unified treatment of contact, friction
    and shock-propagation in rigid body animation</i>. ACM, 2023.
  ista: Chen Y-L, Ly M, Wojtan C. 2023. Unified treatment of contact, friction and
    shock-propagation in rigid body animation, ACM,p.
  mla: Chen, Yi-Lu, et al. “Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation.” <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, ACM, 2023, doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, Unified Treatment of Contact, Friction and
    Shock-Propagation in Rigid Body Animation, ACM, 2023.
conference:
  end_date: 2023-08-06
  location: Los Angeles, CA, United States
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2023-08-04
corr_author: '1'
date_created: 2024-04-03T14:57:23Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2025-04-14T12:58:27Z
day: '01'
ddc:
- '005'
- '531'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3606037.3606836
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  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_status: published
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title: Unified treatment of contact, friction and shock-propagation in rigid body
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...
