---
OA_place: publisher
_id: '20551'
abstract:
- lang: eng
  text: "The space of codimension-2 shapes, such as curves in 3D and surfaces in 4D,
    is an infinite-dimensional manifold. This thesis explores geometric structures
    and dynamics on this space, with emphasis on their implications for physics, particularly
    hydrodynamics.\r\n\r\nOur investigation ranges from theoretical studies of infinite-dimensional
    symplectic and prequantum geometry to numerical computation of the time evolution
    of shapes. The thesis presents four main contributions.\r\n\r\nIn the first part,
    we introduce implicit representations of codimension-2 shapes using a class of
    complex-valued functions, and prove that the space of these implicit representations
    forms a prequantum bundle over the codimension-2 shape space. This reveals a new
    geometric interpretation of the canonical symplectic structure on the codimension-2
    shape space.\r\n\r\nIn the second part, we use implicit representations to develop
    a simulation method for the dynamics of space curves. To handle chaotic systems
    such as vortex filaments in hydrodynamics, we exploit the infinite degrees of
    freedom, hidden in both the configuration and dynamics of implicit representations.\r\n\r\nIn
    the third part, we introduce new symplectic structures on the space of space curves,
    which generalize the only previously known symplectic structure on this space,
    allowing for new Hamiltonian dynamics of space curves.\r\n\r\nIn the fourth part,
    we apply a symplectic viewpoint to a differential geometric problem with practical
    applications. We derive a new area formula for spherical polygons via prequantization. "
acknowledged_ssus:
- _id: CampIT
acknowledgement: "Projects contained in this thesis were financially supported in
  part by the\r\nEuropean Research Council with grants 1. ERC Consolidator Grant 101045083
  CoDiNA,\r\nand 2. the European Union’s Horizon 2020 research and innovation programme
  under grant\r\nagreement No. 638176."
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
  orcid: 0000-0002-3121-3100
citation:
  ama: Ishida S. Symplectic-prequantum structures and dynamics on the codimension-2
    shape space. 2025. doi:<a href="https://doi.org/10.15479/AT-ISTA-20551">10.15479/AT-ISTA-20551</a>
  apa: Ishida, S. (2025). <i>Symplectic-prequantum structures and dynamics on the
    codimension-2 shape space</i>. Institute of Science and Technology Austria. <a
    href="https://doi.org/10.15479/AT-ISTA-20551">https://doi.org/10.15479/AT-ISTA-20551</a>
  chicago: Ishida, Sadashige. “Symplectic-Prequantum Structures and Dynamics on the
    Codimension-2 Shape Space.” Institute of Science and Technology Austria, 2025.
    <a href="https://doi.org/10.15479/AT-ISTA-20551">https://doi.org/10.15479/AT-ISTA-20551</a>.
  ieee: S. Ishida, “Symplectic-prequantum structures and dynamics on the codimension-2
    shape space,” Institute of Science and Technology Austria, 2025.
  ista: Ishida S. 2025. Symplectic-prequantum structures and dynamics on the codimension-2
    shape space. Institute of Science and Technology Austria.
  mla: Ishida, Sadashige. <i>Symplectic-Prequantum Structures and Dynamics on the
    Codimension-2 Shape Space</i>. Institute of Science and Technology Austria, 2025,
    doi:<a href="https://doi.org/10.15479/AT-ISTA-20551">10.15479/AT-ISTA-20551</a>.
  short: S. Ishida, Symplectic-Prequantum Structures and Dynamics on the Codimension-2
    Shape Space, Institute of Science and Technology Austria, 2025.
corr_author: '1'
date_created: 2025-10-27T10:28:52Z
date_published: 2025-10-31T00:00:00Z
date_updated: 2026-04-07T12:02:23Z
day: '31'
ddc:
- '516'
degree_awarded: PhD
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/AT-ISTA-20551
ec_funded: 1
file:
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  creator: sishida
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  date_updated: 2025-11-01T18:26:14Z
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  file_size: 72487812
  relation: source_file
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  success: 1
file_date_updated: 2025-11-10T08:45:05Z
has_accepted_license: '1'
language:
- iso: eng
month: '10'
oa: 1
oa_version: Published Version
page: '141'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication_identifier:
  isbn:
  - 978-3-99078-070-1
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '12846'
    relation: part_of_dissertation
    status: public
  - id: '12431'
    relation: part_of_dissertation
    status: public
  - id: '17361'
    relation: part_of_dissertation
    status: public
  - id: '20580'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Albert
  full_name: Chern, Albert
  last_name: Chern
title: Symplectic-prequantum structures and dynamics on the codimension-2 shape space
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
year: '2025'
...
---
OA_place: publisher
_id: '19630'
abstract:
- lang: eng
  text: "This thesis consists of three chapters, each corresponding to one publication.
    While each of these projects tackles a topic in a different area of research,
    they all share a common thread in the type of topological structure they handle
    - a partition of space into volumes separated by interfaces that meet in non-manifold
    junctions.\r\n\r\nIn Chapter 2, we study clusters of soap bubbles from a simulation
    perspective. In particular, we develop a surface-only algorithm that couples large
    scale motion and shape deformation of soap bubble clusters with the small scale
    evolution of the thin film's thickness, which is responsible for visual phenomena
    like surface vortices, Newton's interference patterns, capillary waves, and deformation-dependent
    rupturing of films in a foam. We model film thickness as a reduced degree of freedom
    in the Navier-Stokes equations and from them derive three sets of equations governing
    normal and tangential motion of the soap film surface, as well as the evolution
    of the thin film thickness. We discretize these equations on a non-manifold triangle
    mesh, extending and adapting operators to handle complex topology. We also present
    an incompressible fluid solver for 2.5D films and an advection algorithm for convecting
    fields across non-manifold surface junctions. Our simulations enhance bubble solvers
    with additional effects caused by convection, rippling, draining, and evaporation
    of the thin film.\r\n\r\nIn Chapter 3, we introduce a multi-material non-manifold
    mesh-based surface tracking algorithm that converts mesh defects, such as overlaps,
    self-intersections, and inversions into topological changes. Our algorithm generalizes
    prior work on manifold surface tracking with topological changes: it preserves
    surface features like mesh-based methods, and it robustly handles topological
    changes like level set methods. Our method also offers improved efficiency and
    robustness over the state of the art. We demonstrate the effectiveness of the
    approach on a range of examples, including complex soap film simulations, such
    as those presented in Chapter 2, but with an order of magnitude more interacting
    bubbles than what we could achieve before, and Boolean unions of non-manifold
    meshes consisting of millions of triangles.\r\n\r\nLastly, in Chapter 4, we utilize
    developments in the theory of random geometric complexes facilitated by observations
    from Discrete Morse theory. We survey the methods and results obtained with this
    new approach, and discuss some of its shortcomings. We use simulations to illustrate
    the results and to form conjectures, getting numerical estimates for combinatorial,
    topological, and geometric properties of weighted and unweighted Delaunay mosaics,
    their dual Voronoi tessellations, and the Alpha and Wrap complexes contained in
    the mosaics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: The project in Chapter 2 has received funding from the European Research
  Council (ERC) under the European Union's Horizon 2020 research and innovation programme
  under grant agreement No. 638176. The project in Chapter 3 was funded in part by
  the European Union (ERC-2021-COG 101045083 CoDiNA). The project in Chapter 4 has
  received funding from the European Research Council (ERC) under the European Union's
  Horizon 2020 research and innovation programme (grant agreements No 78818 Alpha
  and No 638176). It was also partially supported by the DFG Collaborative Research
  Center TRR 109, 'Discretization in Geometry and Dynamics', through grant no. I02979-N35
  of the Austrian Science Fund (FWF). Thank you for providing funds to support my
  work.
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
citation:
  ama: Synak P. Methods for fluid simulation, surface tracking, and statistics of
    non-manifold structures. 2025. doi:<a href="https://doi.org/10.15479/AT-ISTA-19630">10.15479/AT-ISTA-19630</a>
  apa: Synak, P. (2025). <i>Methods for fluid simulation, surface tracking, and statistics
    of non-manifold structures</i>. Institute of Science and Technology Austria. <a
    href="https://doi.org/10.15479/AT-ISTA-19630">https://doi.org/10.15479/AT-ISTA-19630</a>
  chicago: Synak, Peter. “Methods for Fluid Simulation, Surface Tracking, and Statistics
    of Non-Manifold Structures.” Institute of Science and Technology Austria, 2025.
    <a href="https://doi.org/10.15479/AT-ISTA-19630">https://doi.org/10.15479/AT-ISTA-19630</a>.
  ieee: P. Synak, “Methods for fluid simulation, surface tracking, and statistics
    of non-manifold structures,” Institute of Science and Technology Austria, 2025.
  ista: Synak P. 2025. Methods for fluid simulation, surface tracking, and statistics
    of non-manifold structures. Institute of Science and Technology Austria.
  mla: Synak, Peter. <i>Methods for Fluid Simulation, Surface Tracking, and Statistics
    of Non-Manifold Structures</i>. Institute of Science and Technology Austria, 2025,
    doi:<a href="https://doi.org/10.15479/AT-ISTA-19630">10.15479/AT-ISTA-19630</a>.
  short: P. Synak, Methods for Fluid Simulation, Surface Tracking, and Statistics
    of Non-Manifold Structures, Institute of Science and Technology Austria, 2025.
corr_author: '1'
date_created: 2025-04-29T09:39:34Z
date_published: 2025-04-29T00:00:00Z
date_updated: 2026-04-16T08:29:34Z
day: '29'
ddc:
- '519'
- '006'
degree_awarded: PhD
department:
- _id: ChWo
- _id: GradSch
doi: 10.15479/AT-ISTA-19630
ec_funded: 1
file:
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  file_name: Thesis_PDFA_Heiss_Synak.pdf
  file_size: 21319043
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file_date_updated: 2025-04-30T15:49:16Z
has_accepted_license: '1'
language:
- iso: eng
month: '04'
oa: 1
oa_version: Published Version
page: '106'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
- _id: 266A2E9E-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '788183'
  name: Alpha Shape Theory Extended
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 2561EBF4-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: I02979-N35
  name: Persistence and stability of geometric complexes
publication_identifier:
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '8135'
    relation: part_of_dissertation
    status: public
  - id: '17219'
    relation: part_of_dissertation
    status: public
  - id: '8384'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: Methods for fluid simulation, surface tracking, and statistics of non-manifold
  structures
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
year: '2025'
...
---
OA_place: publisher
_id: '18301'
abstract:
- lang: eng
  text: Physics simulation in computer graphics can bring triangle meshes into topologically
    invalid states. The method in this thesis contributed to Heiss-Synak* and Kalinov*
    et al. [2024] who devised a non-manifold hybrid surface tracker—a surface tracker
    that repairs explicit non-manifold triangle meshes with the help of the implicit
    domain. Specifically, this thesis provides an algorithm for filling the holes
    that are left after removing problematic parts of the mesh.
alternative_title:
- ISTA Master's Thesis
article_processing_charge: No
author:
- first_name: Arian
  full_name: Etemadihaghighi, Arian
  id: 36cea3aa-f38e-11ec-8ae0-c65ae6f6098f
  last_name: Etemadihaghighi
citation:
  ama: Etemadi A. Filling the holes of non-manifold self-intersecting meshes for implicit
    topology changes in surface tracking. 2024. doi:<a href="https://doi.org/10.15479/at:ista:18301">10.15479/at:ista:18301</a>
  apa: Etemadi, A. (2024). <i>Filling the holes of non-manifold self-intersecting
    meshes for implicit topology changes in surface tracking</i>. Institute of Science
    and Technology Austria. <a href="https://doi.org/10.15479/at:ista:18301">https://doi.org/10.15479/at:ista:18301</a>
  chicago: Etemadi, Arian. “Filling the Holes of Non-Manifold Self-Intersecting Meshes
    for Implicit Topology Changes in Surface Tracking.” Institute of Science and Technology
    Austria, 2024. <a href="https://doi.org/10.15479/at:ista:18301">https://doi.org/10.15479/at:ista:18301</a>.
  ieee: A. Etemadi, “Filling the holes of non-manifold self-intersecting meshes for
    implicit topology changes in surface tracking,” Institute of Science and Technology
    Austria, 2024.
  ista: Etemadi A. 2024. Filling the holes of non-manifold self-intersecting meshes
    for implicit topology changes in surface tracking. Institute of Science and Technology
    Austria.
  mla: Etemadi, Arian. <i>Filling the Holes of Non-Manifold Self-Intersecting Meshes
    for Implicit Topology Changes in Surface Tracking</i>. Institute of Science and
    Technology Austria, 2024, doi:<a href="https://doi.org/10.15479/at:ista:18301">10.15479/at:ista:18301</a>.
  short: A. Etemadi, Filling the Holes of Non-Manifold Self-Intersecting Meshes for
    Implicit Topology Changes in Surface Tracking, Institute of Science and Technology
    Austria, 2024.
corr_author: '1'
date_created: 2024-10-11T19:52:20Z
date_published: 2024-10-15T00:00:00Z
date_updated: 2026-04-07T13:02:36Z
day: '15'
ddc:
- '000'
degree_awarded: MS
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/at:ista:18301
file:
- access_level: open_access
  checksum: 80fb7923e229ad9d39253d7c8a8083d0
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  date_created: 2024-10-24T14:34:42Z
  date_updated: 2024-10-24T14:34:42Z
  file_id: '18469'
  file_name: thesis-arian-etemadi.pdf
  file_size: 8914218
  relation: main_file
  success: 1
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  checksum: 1c02586ed7d441d5ec441867650568d1
  content_type: application/x-zip-compressed
  creator: aetemadi
  date_created: 2024-10-24T14:34:54Z
  date_updated: 2024-10-24T14:34:54Z
  file_id: '18470'
  file_name: thesis-arian-etemadi-latex-source.zip
  file_size: 9802650
  relation: source_file
file_date_updated: 2024-10-24T14:34:54Z
has_accepted_license: '1'
keyword:
- surface tracking
- non-manifold
- hole-filling
- topology change
- multi-material
- solid-modeling
language:
- iso: eng
license: https://creativecommons.org/licenses/by-sa/4.0/
month: '10'
oa: 1
oa_version: Published Version
page: '39'
publication_identifier:
  issn:
  - 2791-4585
publication_status: published
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '17219'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: Filling the holes of non-manifold self-intersecting meshes for implicit topology
  changes in surface tracking
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
year: '2024'
...
---
OA_place: publisher
_id: '12358'
abstract:
- lang: eng
  text: "The complex yarn structure of knitted and woven fabrics gives rise to both
    a mechanical and\r\nvisual complexity. The small-scale interactions of yarns colliding
    with and pulling on each\r\nother result in drastically different large-scale
    stretching and bending behavior, introducing\r\nanisotropy, curling, and more.
    While simulating cloth as individual yarns can reproduce this\r\ncomplexity and
    match the quality of real fabric, it may be too computationally expensive for\r\nlarge
    fabrics. On the other hand, continuum-based approaches do not need to discretize
    the\r\ncloth at a stitch-level, but it is non-trivial to find a material model
    that would replicate the\r\nlarge-scale behavior of yarn fabrics, and they discard
    the intricate visual detail. In this thesis,\r\nwe discuss three methods to try
    and bridge the gap between small-scale and large-scale yarn\r\nmechanics using
    numerical homogenization: fitting a continuum model to periodic yarn simulations,
    adding mechanics-aware yarn detail onto thin-shell simulations, and quantitatively\r\nfitting
    yarn parameters to physical measurements of real fabric.\r\nTo start, we present
    a method for animating yarn-level cloth effects using a thin-shell solver.\r\nWe
    first use a large number of periodic yarn-level simulations to build a model of
    the potential\r\nenergy density of the cloth, and then use it to compute forces
    in a thin-shell simulator. The\r\nresulting simulations faithfully reproduce expected
    effects like the stiffening of woven fabrics\r\nand the highly deformable nature
    and anisotropy of knitted fabrics at a fraction of the cost of\r\nfull yarn-level
    simulation.\r\nWhile our thin-shell simulations are able to capture large-scale
    yarn mechanics, they lack\r\nthe rich visual detail of yarn-level simulations.
    Therefore, we propose a method to animate\r\nyarn-level cloth geometry on top
    of an underlying deforming mesh in a mechanics-aware\r\nfashion in real time.
    Using triangle strains to interpolate precomputed yarn geometry, we are\r\nable
    to reproduce effects such as knit loops tightening under stretching at negligible
    cost.\r\nFinally, we introduce a methodology for inverse-modeling of yarn-level
    mechanics of cloth,\r\nbased on the mechanical response of fabrics in the real
    world. We compile a database from\r\nphysical tests of several knitted fabrics
    used in the textile industry spanning diverse physical\r\nproperties like stiffness,
    nonlinearity, and anisotropy. We then develop a system for approximating these
    mechanical responses with yarn-level cloth simulation, using homogenized\r\nshell
    models to speed up computation and adding some small-but-necessary extensions
    to\r\nyarn-level models used in computer graphics.\r\n"
acknowledged_ssus:
- _id: SSU
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
citation:
  ama: 'Sperl G. Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting. 2022. doi:<a href="https://doi.org/10.15479/at:ista:12103">10.15479/at:ista:12103</a>'
  apa: 'Sperl, G. (2022). <i>Homogenizing yarn simulations: Large-scale mechanics,
    small-scale detail, and quantitative fitting</i>. Institute of Science and Technology
    Austria. <a href="https://doi.org/10.15479/at:ista:12103">https://doi.org/10.15479/at:ista:12103</a>'
  chicago: 'Sperl, Georg. “Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting.” Institute of Science and Technology Austria,
    2022. <a href="https://doi.org/10.15479/at:ista:12103">https://doi.org/10.15479/at:ista:12103</a>.'
  ieee: 'G. Sperl, “Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting,” Institute of Science and Technology Austria,
    2022.'
  ista: 'Sperl G. 2022. Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting. Institute of Science and Technology Austria.'
  mla: 'Sperl, Georg. <i>Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting</i>. Institute of Science and Technology Austria,
    2022, doi:<a href="https://doi.org/10.15479/at:ista:12103">10.15479/at:ista:12103</a>.'
  short: 'G. Sperl, Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting, Institute of Science and Technology Austria,
    2022.'
corr_author: '1'
date_created: 2023-01-24T10:49:46Z
date_published: 2022-09-22T00:00:00Z
date_updated: 2026-04-16T08:31:54Z
day: '22'
ddc:
- '000'
- '620'
degree_awarded: PhD
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/at:ista:12103
ec_funded: 1
file:
- access_level: open_access
  checksum: 083722acbb8115e52e3b0fdec6226769
  content_type: application/pdf
  creator: cchlebak
  date_created: 2023-01-25T12:04:41Z
  date_updated: 2023-02-02T09:29:57Z
  description: 'This is the main PDF file of the thesis. File size: 105 MB'
  file_id: '12371'
  file_name: thesis_gsperl.pdf
  file_size: 104497530
  relation: main_file
  title: Thesis
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  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
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  issn:
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- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: 'Homogenizing yarn simulations: Large-scale mechanics, small-scale detail,
  and quantitative fitting'
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
year: '2022'
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abstract:
- lang: eng
  text: 'This thesis describes a brittle fracture simulation method for visual effects
    applications. Building upon a symmetric Galerkin boundary element method, we first
    compute stress intensity factors following the theory of linear elastic fracture
    mechanics. We then use these stress intensities to simulate the motion of a propagating
    crack front at a significantly higher resolution than the overall deformation
    of the breaking object. Allowing for spatial variations of the material''s toughness
    during crack propagation produces visually realistic, highly-detailed fracture
    surfaces. Furthermore, we introduce approximations for stress intensities and
    crack opening displacements, resulting in both practical speed-up and theoretically
    superior runtime complexity compared to previous methods. While we choose a quasi-static
    approach to fracture mechanics, ignoring dynamic deformations, we also couple
    our fracture simulation framework to a standard rigid-body dynamics solver, enabling
    visual effects artists to simulate both large scale motion, as well as fracturing
    due to collision forces in a combined system. As fractures inside of an object
    grow, their geometry must be represented both in the coarse boundary element mesh,
    as well as at the desired fine output resolution. Using a boundary element method,
    we avoid complicated volumetric meshing operations. Instead we describe a simple
    set of surface meshing operations that allow us to progressively add cracks to
    the mesh of an object and still re-use all previously computed entries of the
    linear boundary element system matrix. On the high resolution level, we opt for
    an implicit surface representation. We then describe how to capture fracture surfaces
    during crack propagation, as well as separate the individual fragments resulting
    from the fracture process, based on this implicit representation. We show results
    obtained with our method, either solving the full boundary element system in every
    time step, or alternatively using our fast approximations. These results demonstrate
    that both of these methods perform well in basic test cases and produce realistic
    fracture surfaces. Furthermore we show that our fast approximations substantially
    out-perform the standard approach in more demanding scenarios. Finally, these
    two methods naturally combine, using the full solution while the problem size
    is manageably small and switching to the fast approximations later on. The resulting
    hybrid method gives the user a direct way to choose between speed and accuracy
    of the simulation. '
acknowledgement: "ERC H2020 programme (grant agreement no. 638176)\r\nFirst of all,
  let me thank my committee members, especially my supervisor, Chris\r\nWojtan, for
  supporting me throughout my PhD. Obviously, none of this work would\r\nhave been
  possible without you.\r\nFurthermore, Thank You to all the people who have contributed
  to this work in various\r\nways, in particular Martin Schanz and his group for providing
  and supporting the\r\nHyENA boundary element library, as well as Eder Miguel and
  Morten Bojsen-Hansen\r\nfor (repeatedly) proof reading and providing valuable suggestions
  during the writing\r\nof this thesis.\r\nI would also like to thank Bernd Bickel,
  and all the members – past and present – of his\r\nand Chris’ research groups at
  IST Austria for always providing honest and insightful\r\nfeedback throughout many
  joint group meetings, as well as Christopher Batty, Eitan\r\nGrinspun, and Fang
  Da for many insights into boundary element methods during our\r\ncollaboration.\r\nAs
  only virtual objects have been harmed in the process of creating this work, I would\r\nlike
  to acknowledge the Stanford scanning repository for providing the “Bunny” and\r\n“Armadillo”
  models, the AIM@SHAPE repository for “Pierre’s hand, watertight”, and\r\nS. Gainsbourg
  for the “Column” via Archive3D.net. Sorry for breaking these models\r\nin many different
  ways.\r\n"
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: Hahn D. Brittle fracture simulation with boundary elements for computer graphics.
    2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>
  apa: Hahn, D. (2017). <i>Brittle fracture simulation with boundary elements for
    computer graphics</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>
  chicago: Hahn, David. “Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics.” Institute of Science and Technology Austria, 2017. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>.
  ieee: D. Hahn, “Brittle fracture simulation with boundary elements for computer
    graphics,” Institute of Science and Technology Austria, 2017.
  ista: Hahn D. 2017. Brittle fracture simulation with boundary elements for computer
    graphics. Institute of Science and Technology Austria.
  mla: Hahn, David. <i>Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics</i>. Institute of Science and Technology Austria, 2017, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>.
  short: D. Hahn, Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics, Institute of Science and Technology Austria, 2017.
corr_author: '1'
date_created: 2018-12-11T11:48:47Z
date_published: 2017-08-14T00:00:00Z
date_updated: 2026-04-08T14:20:16Z
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  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
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- first_name: Christopher J
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  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
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title: Brittle fracture simulation with boundary elements for computer graphics
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abstract:
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  text: "Computer graphics is an extremely exciting field for two reasons. On the
    one hand,\r\nthere is a healthy injection of pragmatism coming from the visual
    effects industry\r\nthat want robust algorithms that work so they can produce
    results at an increasingly\r\nfrantic pace. On the other hand, they must always
    try to push the envelope and\r\nachieve the impossible to wow their audiences
    in the next blockbuster, which means\r\nthat the industry has not succumb to conservatism,
    and there is plenty of room to\r\ntry out new and crazy ideas if there is a chance
    that it will pan into something\r\nuseful.\r\nWater simulation has been in visual
    effects for decades, however it still remains\r\nextremely challenging because
    of its high computational cost and difficult artdirectability.\r\nThe work in
    this thesis tries to address some of these difficulties.\r\nSpecifically, we make
    the following three novel contributions to the state-of-the-art\r\nin water simulation
    for visual effects.\r\nFirst, we develop the first algorithm that can convert
    any sequence of closed\r\nsurfaces in time into a moving triangle mesh. State-of-the-art
    methods at the time\r\ncould only handle surfaces with fixed connectivity, but
    we are the first to be able to\r\nhandle surfaces that merge and split apart.
    This is important for water simulation\r\npractitioners, because it allows them
    to convert splashy water surfaces extracted\r\nfrom particles or simulated using
    grid-based level sets into triangle meshes that can\r\nbe either textured and
    enhanced with extra surface dynamics as a post-process.\r\nWe also apply our algorithm
    to other phenomena that merge and split apart, such\r\nas morphs and noisy reconstructions
    of human performances.\r\nSecond, we formulate a surface-based energy that measures
    the deviation of a\r\nwater surface froma physically valid state. Such discrepancies
    arise when there is a\r\nmismatch in the degrees of freedom between the water
    surface and the underlying\r\nphysics solver. This commonly happens when practitioners
    use a moving triangle\r\nmesh with a grid-based physics solver, or when high-resolution
    grid-based surfaces\r\nare combined with low-resolution physics. Following the
    direction of steepest\r\ndescent on our surface-based energy, we can either smooth
    these artifacts or turn\r\nthem into high-resolution waves by interpreting the
    energy as a physical potential.\r\nThird, we extend state-of-the-art techniques
    in non-reflecting boundaries to handle spatially and time-varying background flows.
    This allows a novel new\r\nworkflow where practitioners can re-simulate part of
    an existing simulation, such\r\nas removing a solid obstacle, adding a new splash
    or locally changing the resolution.\r\nSuch changes can easily lead to new waves
    in the re-simulated region that would\r\nreflect off of the new simulation boundary,
    effectively ruining the illusion of a\r\nseamless simulation boundary between
    the existing and new simulations. Our\r\nnon-reflecting boundaries makes sure
    that such waves are absorbed."
acknowledgement: "First and foremost I would like to thank Chris. I have been incredibly
  lucky to have\r\nyou as my advisor. Your integrity and aspiration to do the right
  thing in all walks of\r\nlife is something I admire and aspire to. I also really
  appreciate the fact that when\r\nworking with you it felt like we were equals. I
  think we had a very synergetic work\r\nrelationship: I learned immensely from you,
  but I dare say that you learned a few\r\nthings from me as well. ;)\r\nNext, I would
  like to thank my amazing committee. Hao, it was a fantastic\r\nexperience working
  with you. You showed me how to persevere and keep morale\r\nhigh when things were
  looking the most bleak before the deadline. You are an\r\nincredible motivator and
  super fun to be around! Vladimir, thanks for the shared\r\nlunches and the poker
  games. Sorry for not bringing them back when I got busy.\r\nAlso, sorry for embarrassing
  you by asking about your guitar playing that one\r\ntime. You really are quite awesome!
  Nils, one of the friendliest and most humble\r\npeople you will meet and a top notch
  researcher to boot! Thank you for joining\r\nmy committee late!\r\nI would also
  like to acknowledge the Visual Computing group at IST Austria\r\nfrom whom I have
  learned so much. The excellent discussions we had in reading\r\ngroups and research
  meetings really helped me become a better researcher!\r\nNext, I would like to thank
  all the amazing people that I met during my PhD\r\nstudies, both at IST Austria,
  in Vienna and elsewhere. "
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
citation:
  ama: Bojsen-Hansen M. Tracking, correcting and absorbing water surface waves. 2016.
    doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>
  apa: Bojsen-Hansen, M. (2016). <i>Tracking, correcting and absorbing water surface
    waves</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>
  chicago: Bojsen-Hansen, Morten. “Tracking, Correcting and Absorbing Water Surface
    Waves.” Institute of Science and Technology Austria, 2016. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>.
  ieee: M. Bojsen-Hansen, “Tracking, correcting and absorbing water surface waves,”
    Institute of Science and Technology Austria, 2016.
  ista: Bojsen-Hansen M. 2016. Tracking, correcting and absorbing water surface waves.
    Institute of Science and Technology Austria.
  mla: Bojsen-Hansen, Morten. <i>Tracking, Correcting and Absorbing Water Surface
    Waves</i>. Institute of Science and Technology Austria, 2016, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>.
  short: M. Bojsen-Hansen, Tracking, Correcting and Absorbing Water Surface Waves,
    Institute of Science and Technology Austria, 2016.
corr_author: '1'
date_created: 2018-12-11T11:50:16Z
date_published: 2016-07-15T00:00:00Z
date_updated: 2026-04-08T14:24:06Z
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