A model for soap film dynamics with evolving thickness
S. Ishida, P. Synak, F. Narita, T. Hachisuka, C. Wojtan, ACM Transactions on Graphics 39 (2020).

Homogenized yarn-level cloth
G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 39 (2020).

Making procedural water waves boundary-aware
S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, C. Wojtan, Computer Graphics Forum 39 (2020) 47–54.

Fundamental solutions for water wave animation
C. Schreck, C. Hafner, C. Wojtan, ACM Transactions on Graphics 38 (2019).

Optimal multiple importance sampling
I. Kondapaneni, P. Vevoda, P. Grittmann, T. Skrivan, P. Slusallek, J. Kivánek, ACM Transactions on Graphics 38 (2019).

MIS compensation: Optimizing sampling techniques in multiple importance sampling
O. Karlík, M. Sik, P. Vévoda, T. Skrivan, J. Kivánek, ACM Transactions on Graphics 38 (2019).

On diffusive variants of some classical viscoelastic rate-type models
M. Dostalík, V. Prusa, T. Skrivan, in:, AIP Conference Proceedings, AIP Publishing, 2019.

Extended narrow band FLIP for liquid simulations
T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum 37 (2018) 169–177.

Water surface wavelets
S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, C. Wojtan, ACM Transactions on Graphics 37 (2018).

Water wave packets
S. Jeschke, C. Wojtan, ACM Transactions on Graphics 36 (2017).

Interactive paper tearing
C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.

Adaptive physically based models in computer graphics
P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M. Cani, Computer Graphics Forum 36 (2017) 312–337.

A multi objective memetic inverse solver reinforced by local optimization methods
E.P. Gajda-Zagorska, R. Schaefer, M. Smoka, D. Pardo, J. Alvarez Aramberri, Journal of Computational Science 18 (2017) 85–94.

iCaRL: Incremental classifier and representation learning
S.A. Rebuffi, A. Kolesnikov, G. Sperl, C. Lampert, in:, IEEE, 2017, pp. 5533–5542.

Brittle fracture simulation with boundary elements for computer graphics
D. Hahn, Brittle Fracture Simulation with Boundary Elements for Computer Graphics, Institute of Science and Technology Austria, 2017.

Source codes: Brittle fracture simulation with boundary elements for computer graphics
D. Hahn, (2017).

Space-time sculpting of liquid animation
P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of the 9th International Conference on Motion in Games , ACM, 2016.

Hierarchic genetic strategy with maturing as a generic tool for multiobjective optimization
R. azarz, M. Idzik, K. Gdek, E.P. Gajda-Zagorska, Journal of Computational Science 17 (2016) 249–260.

Generalized non-reflecting boundaries for fluid re-simulation
M. Bojsen-Hansen, C. Wojtan, in:, ACM, 2016.

Surface only liquids
F. Da, D. Hahn, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2016.