---
_id: '7002'
abstract:
- lang: eng
  text: Multiple Importance Sampling (MIS) is a key technique for achieving robustness
    of Monte Carlo estimators in computer graphics and other fields. We derive optimal
    weighting functions for MIS that provably minimize the variance of an MIS estimator,
    given a set of sampling techniques. We show that the resulting variance reduction
    over the balance heuristic can be higher than predicted by the variance bounds
    derived by Veach and Guibas, who assumed only non-negative weights in their proof.
    We theoretically analyze the variance of the optimal MIS weights and show the
    relation to the variance of the balance heuristic. Furthermore, we establish a
    connection between the new weighting functions and control variates as previously
    applied to mixture sampling. We apply the new optimal weights to integration problems
    in light transport and show that they allow for new design considerations when
    choosing the appropriate sampling techniques for a given integration problem.
article_number: '37'
article_processing_charge: No
article_type: original
author:
- first_name: Ivo
  full_name: Kondapaneni, Ivo
  last_name: Kondapaneni
- first_name: Petr
  full_name: Vevoda, Petr
  last_name: Vevoda
- first_name: Pascal
  full_name: Grittmann, Pascal
  last_name: Grittmann
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Philipp
  full_name: Slusallek, Philipp
  last_name: Slusallek
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: Kondapaneni I, Vevoda P, Grittmann P, Skrivan T, Slusallek P, Křivánek J. Optimal
    multiple importance sampling. <i>ACM Transactions on Graphics</i>. 2019;38(4).
    doi:<a href="https://doi.org/10.1145/3306346.3323009">10.1145/3306346.3323009</a>
  apa: Kondapaneni, I., Vevoda, P., Grittmann, P., Skrivan, T., Slusallek, P., &#38;
    Křivánek, J. (2019). Optimal multiple importance sampling. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323009">https://doi.org/10.1145/3306346.3323009</a>
  chicago: Kondapaneni, Ivo, Petr Vevoda, Pascal Grittmann, Tomas Skrivan, Philipp
    Slusallek, and Jaroslav Křivánek. “Optimal Multiple Importance Sampling.” <i>ACM
    Transactions on Graphics</i>. ACM, 2019. <a href="https://doi.org/10.1145/3306346.3323009">https://doi.org/10.1145/3306346.3323009</a>.
  ieee: I. Kondapaneni, P. Vevoda, P. Grittmann, T. Skrivan, P. Slusallek, and J.
    Křivánek, “Optimal multiple importance sampling,” <i>ACM Transactions on Graphics</i>,
    vol. 38, no. 4. ACM, 2019.
  ista: Kondapaneni I, Vevoda P, Grittmann P, Skrivan T, Slusallek P, Křivánek J.
    2019. Optimal multiple importance sampling. ACM Transactions on Graphics. 38(4),
    37.
  mla: Kondapaneni, Ivo, et al. “Optimal Multiple Importance Sampling.” <i>ACM Transactions
    on Graphics</i>, vol. 38, no. 4, 37, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323009">10.1145/3306346.3323009</a>.
  short: I. Kondapaneni, P. Vevoda, P. Grittmann, T. Skrivan, P. Slusallek, J. Křivánek,
    ACM Transactions on Graphics 38 (2019).
date_created: 2019-11-12T13:05:40Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2025-03-31T15:58:17Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3306346.3323009
ec_funded: 1
external_id:
  isi:
  - '000475740600011'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa_version: None
project:
- _id: 2508E324-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '642841'
  name: Distributed 3D Object Design
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
quality_controlled: '1'
scopus_import: '1'
status: public
title: Optimal multiple importance sampling
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '7418'
abstract:
- lang: eng
  text: Multiple importance sampling (MIS) has become an indispensable tool in Monte
    Carlo rendering, widely accepted as a near-optimal solution for combining different
    sampling techniques. But an MIS combination, using the common balance or power
    heuristics, often results in an overly defensive estimator, leading to high variance.
    We show that by generalizing the MIS framework, variance can be substantially
    reduced. Specifically, we optimize one of the combined sampling techniques so
    as to decrease the overall variance of the resulting MIS estimator. We apply the
    approach to the computation of direct illumination due to an HDR environment map
    and to the computation of global illumination using a path guiding algorithm.
    The implementation can be as simple as subtracting a constant value from the tabulated
    sampling density done entirely in a preprocessing step. This produces a consistent
    noise reduction in all our tests with no negative influence on run time, no artifacts
    or bias, and no failure cases.
article_number: '151'
article_processing_charge: No
article_type: original
author:
- first_name: Ondřej
  full_name: Karlík, Ondřej
  last_name: Karlík
- first_name: Martin
  full_name: Šik, Martin
  last_name: Šik
- first_name: Petr
  full_name: Vévoda, Petr
  last_name: Vévoda
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: 'Karlík O, Šik M, Vévoda P, Skrivan T, Křivánek J. MIS compensation: Optimizing
    sampling techniques in multiple importance sampling. <i>ACM Transactions on Graphics</i>.
    2019;38(6). doi:<a href="https://doi.org/10.1145/3355089.3356565">10.1145/3355089.3356565</a>'
  apa: 'Karlík, O., Šik, M., Vévoda, P., Skrivan, T., &#38; Křivánek, J. (2019). MIS
    compensation: Optimizing sampling techniques in multiple importance sampling.
    <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3355089.3356565">https://doi.org/10.1145/3355089.3356565</a>'
  chicago: 'Karlík, Ondřej, Martin Šik, Petr Vévoda, Tomas Skrivan, and Jaroslav Křivánek.
    “MIS Compensation: Optimizing Sampling Techniques in Multiple Importance Sampling.”
    <i>ACM Transactions on Graphics</i>. ACM, 2019. <a href="https://doi.org/10.1145/3355089.3356565">https://doi.org/10.1145/3355089.3356565</a>.'
  ieee: 'O. Karlík, M. Šik, P. Vévoda, T. Skrivan, and J. Křivánek, “MIS compensation:
    Optimizing sampling techniques in multiple importance sampling,” <i>ACM Transactions
    on Graphics</i>, vol. 38, no. 6. ACM, 2019.'
  ista: 'Karlík O, Šik M, Vévoda P, Skrivan T, Křivánek J. 2019. MIS compensation:
    Optimizing sampling techniques in multiple importance sampling. ACM Transactions
    on Graphics. 38(6), 151.'
  mla: 'Karlík, Ondřej, et al. “MIS Compensation: Optimizing Sampling Techniques in
    Multiple Importance Sampling.” <i>ACM Transactions on Graphics</i>, vol. 38, no.
    6, 151, ACM, 2019, doi:<a href="https://doi.org/10.1145/3355089.3356565">10.1145/3355089.3356565</a>.'
  short: O. Karlík, M. Šik, P. Vévoda, T. Skrivan, J. Křivánek, ACM Transactions on
    Graphics 38 (2019).
date_created: 2020-01-30T10:19:43Z
date_published: 2019-11-01T00:00:00Z
date_updated: 2023-09-06T15:22:23Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3355089.3356565
external_id:
  isi:
  - '000498397300001'
intvolume: '        38'
isi: 1
issue: '6'
language:
- iso: eng
month: '11'
oa_version: None
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'MIS compensation: Optimizing sampling techniques in multiple importance sampling'
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 38
year: '2019'
...
---
_id: '134'
abstract:
- lang: eng
  text: "The current state of the art in real-time two-dimensional water wave simulation
    requires developers to choose between efficient Fourier-based methods, which lack
    interactions with moving obstacles, and finite-difference or finite element methods,
    which handle environmental interactions but are significantly more expensive.
    This paper attempts to bridge this long-standing gap between complexity and performance,
    by proposing a new wave simulation method that can faithfully simulate wave interactions
    with moving obstacles in real time while simultaneously preserving minute details
    and accommodating very large simulation domains.\r\n\r\nPrevious methods for simulating
    2D water waves directly compute the change in height of the water surface, a strategy
    which imposes limitations based on the CFL condition (fast moving waves require
    small time steps) and Nyquist's limit (small wave details require closely-spaced
    simulation variables). This paper proposes a novel wavelet transformation that
    discretizes the liquid motion in terms of amplitude-like functions that vary over
    space, frequency, and direction, effectively generalizing Fourier-based methods
    to handle local interactions. Because these new variables change much more slowly
    over space than the original water height function, our change of variables drastically
    reduces the limitations of the CFL condition and Nyquist limit, allowing us to
    simulate highly detailed water waves at very large visual resolutions. Our discretization
    is amenable to fast summation and easy to parallelize. We also present basic extensions
    like pre-computed wave paths and two-way solid fluid coupling. Finally, we argue
    that our discretization provides a convenient set of variables for artistic manipulation,
    which we illustrate with a novel wave-painting interface."
acknowledged_ssus:
- _id: ScienComp
alternative_title:
- SIGGRAPH
article_number: '94'
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Matthias
  full_name: Mueller Fischer, Matthias
  last_name: Mueller Fischer
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    Water surface wavelets. <i>ACM Transactions on Graphics</i>. 2018;37(4). doi:<a
    href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>
  apa: Jeschke, S., Skrivan, T., Mueller Fischer, M., Chentanez, N., Macklin, M.,
    &#38; Wojtan, C. (2018). Water surface wavelets. <i>ACM Transactions on Graphics</i>.
    ACM. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>
  chicago: Jeschke, Stefan, Tomas Skrivan, Matthias Mueller Fischer, Nuttapong Chentanez,
    Miles Macklin, and Chris Wojtan. “Water Surface Wavelets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2018. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>.
  ieee: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, and
    C. Wojtan, “Water surface wavelets,” <i>ACM Transactions on Graphics</i>, vol.
    37, no. 4. ACM, 2018.
  ista: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    2018. Water surface wavelets. ACM Transactions on Graphics. 37(4), 94.
  mla: Jeschke, Stefan, et al. “Water Surface Wavelets.” <i>ACM Transactions on Graphics</i>,
    vol. 37, no. 4, 94, ACM, 2018, doi:<a href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>.
  short: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, C.
    Wojtan, ACM Transactions on Graphics 37 (2018).
date_created: 2018-12-11T11:44:48Z
date_published: 2018-07-30T00:00:00Z
date_updated: 2024-10-22T09:58:20Z
day: '30'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3197517.3201336
ec_funded: 1
external_id:
  isi:
  - '000448185000055'
file:
- access_level: open_access
  checksum: db75ebabe2ec432bf41389e614d6ef62
  content_type: application/pdf
  creator: dernst
  date_created: 2018-12-18T09:59:23Z
  date_updated: 2020-07-14T12:44:45Z
  file_id: '5744'
  file_name: 2018_ACM_Jeschke.pdf
  file_size: 22185016
  relation: main_file
file_date_updated: 2020-07-14T12:44:45Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc-sa/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '7789'
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-water-simulation-captures-small-details-even-in-large-scenes/
scopus_import: '1'
status: public
title: Water surface wavelets
tmp:
  image: /images/cc_by_nc_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC
    BY-NC-SA 4.0)
  short: CC BY-NC-SA (4.0)
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 37
year: '2018'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2024-10-22T09:58:20Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '1152'
abstract:
- lang: eng
  text: We propose a new memetic strategy that can solve the multi-physics, complex
    inverse problems, formulated as the multi-objective optimization ones, in which
    objectives are misfits between the measured and simulated states of various governing
    processes. The multi-deme structure of the strategy allows for both, intensive,
    relatively cheap exploration with a moderate accuracy and more accurate search
    many regions of Pareto set in parallel. The special type of selection operator
    prefers the coherent alternative solutions, eliminating artifacts appearing in
    the particular processes. The additional accuracy increment is obtained by the
    parallel convex searches applied to the local scalarizations of the misfit vector.
    The strategy is dedicated for solving ill-conditioned problems, for which inverting
    the single physical process can lead to the ambiguous results. The skill of the
    selection in artifact elimination is shown on the benchmark problem, while the
    whole strategy was applied for identification of oil deposits, where the misfits
    are related to various frequencies of the magnetic and electric waves of the magnetotelluric
    measurements. 2016 Elsevier B.V.
article_processing_charge: No
author:
- first_name: Ewa P
  full_name: Gajda-Zagorska, Ewa P
  id: 47794CF0-F248-11E8-B48F-1D18A9856A87
  last_name: Gajda-Zagorska
- first_name: Robert
  full_name: Schaefer, Robert
  last_name: Schaefer
- first_name: Maciej
  full_name: Smołka, Maciej
  last_name: Smołka
- first_name: David
  full_name: Pardo, David
  last_name: Pardo
- first_name: Julen
  full_name: Alvarez Aramberri, Julen
  last_name: Alvarez Aramberri
citation:
  ama: Gajda-Zagorska EP, Schaefer R, Smołka M, Pardo D, Alvarez Aramberri J. A multi
    objective memetic inverse solver reinforced by local optimization methods. <i>Journal
    of Computational Science</i>. 2017;18:85-94. doi:<a href="https://doi.org/10.1016/j.jocs.2016.06.007">10.1016/j.jocs.2016.06.007</a>
  apa: Gajda-Zagorska, E. P., Schaefer, R., Smołka, M., Pardo, D., &#38; Alvarez Aramberri,
    J. (2017). A multi objective memetic inverse solver reinforced by local optimization
    methods. <i>Journal of Computational Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.jocs.2016.06.007">https://doi.org/10.1016/j.jocs.2016.06.007</a>
  chicago: Gajda-Zagorska, Ewa P, Robert Schaefer, Maciej Smołka, David Pardo, and
    Julen Alvarez Aramberri. “A Multi Objective Memetic Inverse Solver Reinforced
    by Local Optimization Methods.” <i>Journal of Computational Science</i>. Elsevier,
    2017. <a href="https://doi.org/10.1016/j.jocs.2016.06.007">https://doi.org/10.1016/j.jocs.2016.06.007</a>.
  ieee: E. P. Gajda-Zagorska, R. Schaefer, M. Smołka, D. Pardo, and J. Alvarez Aramberri,
    “A multi objective memetic inverse solver reinforced by local optimization methods,”
    <i>Journal of Computational Science</i>, vol. 18. Elsevier, pp. 85–94, 2017.
  ista: Gajda-Zagorska EP, Schaefer R, Smołka M, Pardo D, Alvarez Aramberri J. 2017.
    A multi objective memetic inverse solver reinforced by local optimization methods.
    Journal of Computational Science. 18, 85–94.
  mla: Gajda-Zagorska, Ewa P., et al. “A Multi Objective Memetic Inverse Solver Reinforced
    by Local Optimization Methods.” <i>Journal of Computational Science</i>, vol.
    18, Elsevier, 2017, pp. 85–94, doi:<a href="https://doi.org/10.1016/j.jocs.2016.06.007">10.1016/j.jocs.2016.06.007</a>.
  short: E.P. Gajda-Zagorska, R. Schaefer, M. Smołka, D. Pardo, J. Alvarez Aramberri,
    Journal of Computational Science 18 (2017) 85–94.
date_created: 2018-12-11T11:50:26Z
date_published: 2017-01-01T00:00:00Z
date_updated: 2025-07-10T11:50:11Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1016/j.jocs.2016.06.007
external_id:
  isi:
  - '000393528700009'
file:
- access_level: open_access
  content_type: application/pdf
  creator: dernst
  date_created: 2019-01-18T08:43:16Z
  date_updated: 2019-01-18T08:43:16Z
  file_id: '5842'
  file_name: 2016_jocs_ewa.pdf
  file_size: 1083911
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  success: 1
file_date_updated: 2019-01-18T08:43:16Z
has_accepted_license: '1'
intvolume: '        18'
isi: 1
language:
- iso: eng
month: '01'
oa: 1
oa_version: Submitted Version
page: 85 - 94
publication: Journal of Computational Science
publication_identifier:
  issn:
  - 1877-7503
publication_status: published
publisher: Elsevier
publist_id: '6206'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A multi objective memetic inverse solver reinforced by local optimization methods
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 18
year: '2017'
...
---
_id: '1367'
abstract:
- lang: eng
  text: One of the major challenges in physically based modelling is making simulations
    efficient. Adaptive models provide an essential solution to these efficiency goals.
    These models are able to self-adapt in space and time, attempting to provide the
    best possible compromise between accuracy and speed. This survey reviews the adaptive
    solutions proposed so far in computer graphics. Models are classified according
    to the strategy they use for adaptation, from time-stepping and freezing techniques
    to geometric adaptivity in the form of structured grids, meshes and particles.
    Applications range from fluids, through deformable bodies, to articulated solids.
acknowledgement: This work was partly supported by the starting grants ADAPT and BigSplash,
  as well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2012-StG_20111012,
  ERC-2014-StG_638176 and ERC-2011-ADG_20110209).
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Stéphane
  full_name: Redon, Stéphane
  last_name: Redon
- first_name: François
  full_name: Faure, François
  last_name: Faure
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. Adaptive physically
    based models in computer graphics. <i>Computer Graphics Forum</i>. 2017;36(6):312-337.
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>
  apa: Manteaux, P., Wojtan, C., Narain, R., Redon, S., Faure, F., &#38; Cani, M.
    (2017). Adaptive physically based models in computer graphics. <i>Computer Graphics
    Forum</i>. Wiley-Blackwell. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>
  chicago: Manteaux, Pierre, Chris Wojtan, Rahul Narain, Stéphane Redon, François
    Faure, and Marie Cani. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2017. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>.
  ieee: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, and M. Cani, “Adaptive
    physically based models in computer graphics,” <i>Computer Graphics Forum</i>,
    vol. 36, no. 6. Wiley-Blackwell, pp. 312–337, 2017.
  ista: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. 2017. Adaptive physically
    based models in computer graphics. Computer Graphics Forum. 36(6), 312–337.
  mla: Manteaux, Pierre, et al. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>, vol. 36, no. 6, Wiley-Blackwell, 2017, pp. 312–37,
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>.
  short: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M. Cani, Computer
    Graphics Forum 36 (2017) 312–337.
date_created: 2018-12-11T11:51:37Z
date_published: 2017-09-01T00:00:00Z
date_updated: 2023-09-20T11:05:36Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12941
external_id:
  isi:
  - '000408634200019'
file:
- access_level: open_access
  checksum: 7676e9a9ead6d58c3000988c97deb2ef
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:16:21Z
  date_updated: 2020-07-14T12:44:47Z
  file_id: '5208'
  file_name: IST-2016-634-v1+1_starAdaptivity-cgf.pdf
  file_size: 1434439
  relation: main_file
file_date_updated: 2020-07-14T12:44:47Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '6'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 312 - 337
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5873'
pubrep_id: '634'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Adaptive physically based models in computer graphics
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 36
year: '2017'
...
---
_id: '670'
abstract:
- lang: eng
  text: We propose an efficient method to model paper tearing in the context of interactive
    modeling. The method uses geometrical information to automatically detect potential
    starting points of tears. We further introduce a new hybrid geometrical and physical-based
    method to compute the trajectory of tears while procedurally synthesizing high
    resolution details of the tearing path using a texture based approach. The results
    obtained are compared with real paper and with previous studies on the expected
    geometric paths of paper that tears.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Stefanie
  full_name: Hahmann, Stefanie
  last_name: Hahmann
citation:
  ama: Schreck C, Rohmer D, Hahmann S. Interactive paper tearing. <i>Computer Graphics
    Forum</i>. 2017;36(2):95-106. doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>
  apa: Schreck, C., Rohmer, D., &#38; Hahmann, S. (2017). Interactive paper tearing.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>
  chicago: Schreck, Camille, Damien Rohmer, and Stefanie Hahmann. “Interactive Paper
    Tearing.” <i>Computer Graphics Forum</i>. Wiley, 2017. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>.
  ieee: C. Schreck, D. Rohmer, and S. Hahmann, “Interactive paper tearing,” <i>Computer
    Graphics Forum</i>, vol. 36, no. 2. Wiley, pp. 95–106, 2017.
  ista: Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer
    Graphics Forum. 36(2), 95–106.
  mla: Schreck, Camille, et al. “Interactive Paper Tearing.” <i>Computer Graphics
    Forum</i>, vol. 36, no. 2, Wiley, 2017, pp. 95–106, doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>.
  short: C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.
date_created: 2018-12-11T11:47:49Z
date_published: 2017-05-01T00:00:00Z
date_updated: 2025-09-11T07:02:03Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13110
external_id:
  isi:
  - '000404474000011'
intvolume: '        36'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
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  url: https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf
month: '05'
oa: 1
oa_version: Published Version
page: 95 - 106
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley
publist_id: '7056'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interactive paper tearing
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 36
year: '2017'
...
---
_id: '998'
abstract:
- lang: eng
  text: 'A major open problem on the road to artificial intelligence is the development
    of incrementally learning systems that learn about more and more concepts over
    time from a stream of data. In this work, we introduce a new training strategy,
    iCaRL, that allows learning in such a class-incremental way: only the training
    data for a small number of classes has to be present at the same time and new
    classes can be added progressively. iCaRL learns strong classifiers and a data
    representation simultaneously. This distinguishes it from earlier works that were
    fundamentally limited to fixed data representations and therefore incompatible
    with deep learning architectures. We show by experiments on CIFAR-100 and ImageNet
    ILSVRC 2012 data that iCaRL can learn many classes incrementally over a long period
    of time where other strategies quickly fail. '
article_processing_charge: No
arxiv: 1
author:
- first_name: Sylvestre Alvise
  full_name: Rebuffi, Sylvestre Alvise
  last_name: Rebuffi
- first_name: Alexander
  full_name: Kolesnikov, Alexander
  id: 2D157DB6-F248-11E8-B48F-1D18A9856A87
  last_name: Kolesnikov
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Christoph
  full_name: Lampert, Christoph
  id: 40C20FD2-F248-11E8-B48F-1D18A9856A87
  last_name: Lampert
  orcid: 0000-0001-8622-7887
citation:
  ama: 'Rebuffi SA, Kolesnikov A, Sperl G, Lampert C. iCaRL: Incremental classifier
    and representation learning. In: Vol 2017. IEEE; 2017:5533-5542. doi:<a href="https://doi.org/10.1109/CVPR.2017.587">10.1109/CVPR.2017.587</a>'
  apa: 'Rebuffi, S. A., Kolesnikov, A., Sperl, G., &#38; Lampert, C. (2017). iCaRL:
    Incremental classifier and representation learning (Vol. 2017, pp. 5533–5542).
    Presented at the CVPR: Computer Vision and Pattern Recognition, Honolulu, HA,
    United States: IEEE. <a href="https://doi.org/10.1109/CVPR.2017.587">https://doi.org/10.1109/CVPR.2017.587</a>'
  chicago: 'Rebuffi, Sylvestre Alvise, Alexander Kolesnikov, Georg Sperl, and Christoph
    Lampert. “ICaRL: Incremental Classifier and Representation Learning,” 2017:5533–42.
    IEEE, 2017. <a href="https://doi.org/10.1109/CVPR.2017.587">https://doi.org/10.1109/CVPR.2017.587</a>.'
  ieee: 'S. A. Rebuffi, A. Kolesnikov, G. Sperl, and C. Lampert, “iCaRL: Incremental
    classifier and representation learning,” presented at the CVPR: Computer Vision
    and Pattern Recognition, Honolulu, HA, United States, 2017, vol. 2017, pp. 5533–5542.'
  ista: 'Rebuffi SA, Kolesnikov A, Sperl G, Lampert C. 2017. iCaRL: Incremental classifier
    and representation learning. CVPR: Computer Vision and Pattern Recognition vol.
    2017, 5533–5542.'
  mla: 'Rebuffi, Sylvestre Alvise, et al. <i>ICaRL: Incremental Classifier and Representation
    Learning</i>. Vol. 2017, IEEE, 2017, pp. 5533–42, doi:<a href="https://doi.org/10.1109/CVPR.2017.587">10.1109/CVPR.2017.587</a>.'
  short: S.A. Rebuffi, A. Kolesnikov, G. Sperl, C. Lampert, in:, IEEE, 2017, pp. 5533–5542.
conference:
  end_date: 2017-07-26
  location: Honolulu, HA, United States
  name: 'CVPR: Computer Vision and Pattern Recognition'
  start_date: 2017-07-21
date_created: 2018-12-11T11:49:37Z
date_published: 2017-04-14T00:00:00Z
date_updated: 2025-06-04T08:18:32Z
day: '14'
department:
- _id: ChLa
- _id: ChWo
doi: 10.1109/CVPR.2017.587
ec_funded: 1
external_id:
  arxiv:
  - '1611.07725'
  isi:
  - '000418371405066'
intvolume: '      2017'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1611.07725
month: '04'
oa: 1
oa_version: Submitted Version
page: 5533 - 5542
project:
- _id: 2532554C-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '308036'
  name: Lifelong Learning of Visual Scene Understanding
publication_identifier:
  isbn:
  - 978-153860457-1
publication_status: published
publisher: IEEE
publist_id: '6400'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'iCaRL: Incremental classifier and representation learning'
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 2017
year: '2017'
...
---
OA_place: publisher
_id: '839'
abstract:
- lang: eng
  text: 'This thesis describes a brittle fracture simulation method for visual effects
    applications. Building upon a symmetric Galerkin boundary element method, we first
    compute stress intensity factors following the theory of linear elastic fracture
    mechanics. We then use these stress intensities to simulate the motion of a propagating
    crack front at a significantly higher resolution than the overall deformation
    of the breaking object. Allowing for spatial variations of the material''s toughness
    during crack propagation produces visually realistic, highly-detailed fracture
    surfaces. Furthermore, we introduce approximations for stress intensities and
    crack opening displacements, resulting in both practical speed-up and theoretically
    superior runtime complexity compared to previous methods. While we choose a quasi-static
    approach to fracture mechanics, ignoring dynamic deformations, we also couple
    our fracture simulation framework to a standard rigid-body dynamics solver, enabling
    visual effects artists to simulate both large scale motion, as well as fracturing
    due to collision forces in a combined system. As fractures inside of an object
    grow, their geometry must be represented both in the coarse boundary element mesh,
    as well as at the desired fine output resolution. Using a boundary element method,
    we avoid complicated volumetric meshing operations. Instead we describe a simple
    set of surface meshing operations that allow us to progressively add cracks to
    the mesh of an object and still re-use all previously computed entries of the
    linear boundary element system matrix. On the high resolution level, we opt for
    an implicit surface representation. We then describe how to capture fracture surfaces
    during crack propagation, as well as separate the individual fragments resulting
    from the fracture process, based on this implicit representation. We show results
    obtained with our method, either solving the full boundary element system in every
    time step, or alternatively using our fast approximations. These results demonstrate
    that both of these methods perform well in basic test cases and produce realistic
    fracture surfaces. Furthermore we show that our fast approximations substantially
    out-perform the standard approach in more demanding scenarios. Finally, these
    two methods naturally combine, using the full solution while the problem size
    is manageably small and switching to the fast approximations later on. The resulting
    hybrid method gives the user a direct way to choose between speed and accuracy
    of the simulation. '
acknowledgement: "ERC H2020 programme (grant agreement no. 638176)\r\nFirst of all,
  let me thank my committee members, especially my supervisor, Chris\r\nWojtan, for
  supporting me throughout my PhD. Obviously, none of this work would\r\nhave been
  possible without you.\r\nFurthermore, Thank You to all the people who have contributed
  to this work in various\r\nways, in particular Martin Schanz and his group for providing
  and supporting the\r\nHyENA boundary element library, as well as Eder Miguel and
  Morten Bojsen-Hansen\r\nfor (repeatedly) proof reading and providing valuable suggestions
  during the writing\r\nof this thesis.\r\nI would also like to thank Bernd Bickel,
  and all the members – past and present – of his\r\nand Chris’ research groups at
  IST Austria for always providing honest and insightful\r\nfeedback throughout many
  joint group meetings, as well as Christopher Batty, Eitan\r\nGrinspun, and Fang
  Da for many insights into boundary element methods during our\r\ncollaboration.\r\nAs
  only virtual objects have been harmed in the process of creating this work, I would\r\nlike
  to acknowledge the Stanford scanning repository for providing the “Bunny” and\r\n“Armadillo”
  models, the AIM@SHAPE repository for “Pierre’s hand, watertight”, and\r\nS. Gainsbourg
  for the “Column” via Archive3D.net. Sorry for breaking these models\r\nin many different
  ways.\r\n"
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: Hahn D. Brittle fracture simulation with boundary elements for computer graphics.
    2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>
  apa: Hahn, D. (2017). <i>Brittle fracture simulation with boundary elements for
    computer graphics</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>
  chicago: Hahn, David. “Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics.” Institute of Science and Technology Austria, 2017. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>.
  ieee: D. Hahn, “Brittle fracture simulation with boundary elements for computer
    graphics,” Institute of Science and Technology Austria, 2017.
  ista: Hahn D. 2017. Brittle fracture simulation with boundary elements for computer
    graphics. Institute of Science and Technology Austria.
  mla: Hahn, David. <i>Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics</i>. Institute of Science and Technology Austria, 2017, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>.
  short: D. Hahn, Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics, Institute of Science and Technology Austria, 2017.
corr_author: '1'
date_created: 2018-12-11T11:48:47Z
date_published: 2017-08-14T00:00:00Z
date_updated: 2026-04-08T14:20:16Z
day: '14'
ddc:
- '004'
- '005'
- '006'
- '531'
- '621'
degree_awarded: PhD
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:th_855
ec_funded: 1
file:
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  date_created: 2018-12-12T10:14:46Z
  date_updated: 2020-07-14T12:48:13Z
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  file_size: 14596191
  relation: main_file
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  creator: dernst
  date_created: 2019-04-05T08:40:30Z
  date_updated: 2020-07-14T12:48:13Z
  file_id: '6207'
  file_name: 2017_thesis_Hahn_source.zip
  file_size: 15060566
  relation: source_file
file_date_updated: 2020-07-14T12:48:13Z
has_accepted_license: '1'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-sa/4.0/
month: '08'
oa: 1
oa_version: Published Version
page: '124'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_identifier:
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
publist_id: '6809'
pubrep_id: '855'
related_material:
  record:
  - id: '5568'
    relation: popular_science
    status: public
  - id: '1362'
    relation: part_of_dissertation
    status: public
  - id: '1633'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: Brittle fracture simulation with boundary elements for computer graphics
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
year: '2017'
...
---
_id: '5568'
abstract:
- lang: eng
  text: Includes source codes, test cases, and example data used in the thesis Brittle
    Fracture Simulation with Boundary Elements for Computer Graphics. Also includes
    pre-built binaries of the HyENA library, but not sources - please contact the
    HyENA authors to obtain these sources if required (https://mech.tugraz.at/hyena)
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: 'Hahn D. Source codes: Brittle fracture simulation with boundary elements for
    computer graphics. 2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>'
  apa: 'Hahn, D. (2017). Source codes: Brittle fracture simulation with boundary elements
    for computer graphics. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>'
  chicago: 'Hahn, David. “Source Codes: Brittle Fracture Simulation with Boundary
    Elements for Computer Graphics.” Institute of Science and Technology Austria,
    2017. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>.'
  ieee: 'D. Hahn, “Source codes: Brittle fracture simulation with boundary elements
    for computer graphics.” Institute of Science and Technology Austria, 2017.'
  ista: 'Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements
    for computer graphics, Institute of Science and Technology Austria, <a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  mla: 'Hahn, David. <i>Source Codes: Brittle Fracture Simulation with Boundary Elements
    for Computer Graphics</i>. Institute of Science and Technology Austria, 2017,
    doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  short: D. Hahn, (2017).
datarep_id: '73'
date_created: 2018-12-12T12:31:35Z
date_published: 2017-08-16T00:00:00Z
date_updated: 2026-04-08T14:20:15Z
day: '16'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:73
ec_funded: 1
file:
- access_level: open_access
  checksum: 2323a755842a3399cbc47d76545fc9a0
  content_type: application/zip
  creator: system
  date_created: 2018-12-12T13:02:57Z
  date_updated: 2020-07-14T12:47:04Z
  file_id: '5615'
  file_name: IST-2017-73-v1+1_FractureRB_v1.1_2017_07_20_final_public.zip
  file_size: 199353471
  relation: main_file
file_date_updated: 2020-07-14T12:47:04Z
has_accepted_license: '1'
keyword:
- Boundary elements
- brittle fracture
- computer graphics
- fracture simulation
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '839'
    relation: research_paper
    status: public
status: public
title: 'Source codes: Brittle fracture simulation with boundary elements for computer
  graphics'
tmp:
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  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: research_data
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2017'
...
---
_id: '470'
abstract:
- lang: eng
  text: This paper presents a method for simulating water surface waves as a displacement
    field on a 2D domain. Our method relies on Lagrangian particles that carry packets
    of water wave energy; each packet carries information about an entire group of
    wave trains, as opposed to only a single wave crest. Our approach is unconditionally
    stable and can simulate high resolution geometric details. This approach also
    presents a straightforward interface for artistic control, because it is essentially
    a particle system with intuitive parameters like wavelength and amplitude. Our
    implementation parallelizes well and runs in real time for moderately challenging
    scenarios.
acknowledged_ssus:
- _id: ScienComp
article_number: '103'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
  orcid: 0000-0003-4330-8884
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave packets. <i>ACM Transactions on Graphics</i>.
    2017;36(4). doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2017). Water wave packets. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2017. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave packets,” <i>ACM Transactions on Graphics</i>,
    vol. 36, no. 4. ACM, 2017.
  ista: Jeschke S, Wojtan C. 2017. Water wave packets. ACM Transactions on Graphics.
    36(4), 103.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>, vol. 36, no. 4, 103, ACM, 2017, doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 36 (2017).
date_created: 2018-12-11T11:46:39Z
date_published: 2017-07-01T00:00:00Z
date_updated: 2026-04-16T09:58:39Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1145/3072959.3073678
ec_funded: 1
external_id:
  isi:
  - '000406432100071'
file:
- access_level: open_access
  checksum: 82a3b2bfeee4ddef16ecc21675d1a48a
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-01-24T09:32:35Z
  date_updated: 2020-07-14T12:46:34Z
  file_id: '7359'
  file_name: wavepackets_final.pdf
  file_size: 13131683
  relation: main_file
file_date_updated: 2020-07-14T12:46:34Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '7350'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Water wave packets
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 36
year: '2017'
...
---
_id: '1361'
abstract:
- lang: eng
  text: We propose a novel surface-only technique for simulating incompressible, inviscid
    and uniform-density liquids with surface tension in three dimensions. The liquid
    surface is captured by a triangle mesh on which a Lagrangian velocity field is
    stored. Because advection of the velocity field may violate the incompressibility
    condition, we devise an orthogonal projection technique to remove the divergence
    while requiring the evaluation of only two boundary integrals. The forces of surface
    tension, gravity, and solid contact are all treated by a boundary element solve,
    allowing us to perform detailed simulations of a wide range of liquid phenomena,
    including waterbells, droplet and jet collisions, fluid chains, and crown splashes.
alternative_title:
- ACM Transactions on Graphics
article_number: a78
article_processing_charge: No
author:
- first_name: Fang
  full_name: Da, Fang
  last_name: Da
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Eitan
  full_name: Grinspun, Eitan
  last_name: Grinspun
citation:
  ama: 'Da F, Hahn D, Batty C, Wojtan C, Grinspun E. Surface only liquids. In: Vol
    35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>'
  apa: 'Da, F., Hahn, D., Batty, C., Wojtan, C., &#38; Grinspun, E. (2016). Surface
    only liquids (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim, CA, USA: ACM.
    <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>'
  chicago: Da, Fang, David Hahn, Christopher Batty, Chris Wojtan, and Eitan Grinspun.
    “Surface Only Liquids,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>.
  ieee: F. Da, D. Hahn, C. Batty, C. Wojtan, and E. Grinspun, “Surface only liquids,”
    presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol. 35, no. 4.
  ista: Da F, Hahn D, Batty C, Wojtan C, Grinspun E. 2016. Surface only liquids. ACM
    SIGGRAPH, ACM Transactions on Graphics, vol. 35, a78.
  mla: Da, Fang, et al. <i>Surface Only Liquids</i>. Vol. 35, no. 4, a78, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>.
  short: F. Da, D. Hahn, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-11T00:00:00Z
date_updated: 2025-09-22T07:44:26Z
day: '11'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925899
ec_funded: 1
external_id:
  isi:
  - '000380112400048'
file:
- access_level: open_access
  checksum: 6d662893bd447d4f575b4961a2247811
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:08:01Z
  date_updated: 2020-07-14T12:44:46Z
  file_id: '4660'
  file_name: IST-2016-637-v1+1_2016_Da_SOL.pdf
  file_size: 10561865
  relation: main_file
file_date_updated: 2020-07-14T12:44:46Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5881'
pubrep_id: '637'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Surface only liquids
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1363'
abstract:
- lang: eng
  text: When aiming to seamlessly integrate a fluid simulation into a larger scenario
    (like an open ocean), careful attention must be paid to boundary conditions. In
    particular, one must implement special &quot;non-reflecting&quot; boundary conditions,
    which dissipate out-going waves as they exit the simulation. Unfortunately, the
    state of the art in non-reflecting boundary conditions (perfectly-matched layers,
    or PMLs) only permits trivially simple inflow/outflow conditions, so there is
    no reliable way to integrate a fluid simulation into a more complicated environment
    like a stormy ocean or a turbulent river. This paper introduces the first method
    for combining nonreflecting boundary conditions based on PMLs with inflow/outflow
    boundary conditions that vary arbitrarily throughout space and time. Our algorithm
    is a generalization of stateof- the-art mean-flow boundary conditions in the computational
    fluid dynamics literature, and it allows for seamless integration of a fluid simulation
    into much more complicated environments. Our method also opens the door for previously-unseen
    postprocess effects like retroactively changing the location of solid obstacles,
    and locally increasing the visual detail of a pre-existing simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: 'We thank the IST Austria Visual Computing group for helpful feedback
  throughout the project. '
alternative_title:
- ACM Transactions on Graphics
article_number: '96'
article_processing_charge: No
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Bojsen-Hansen M, Wojtan C. Generalized non-reflecting boundaries for fluid
    re-simulation. In: Vol 35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925963">10.1145/2897824.2925963</a>'
  apa: 'Bojsen-Hansen, M., &#38; Wojtan, C. (2016). Generalized non-reflecting boundaries
    for fluid re-simulation (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim, CA,
    USA: ACM. <a href="https://doi.org/10.1145/2897824.2925963">https://doi.org/10.1145/2897824.2925963</a>'
  chicago: Bojsen-Hansen, Morten, and Chris Wojtan. “Generalized Non-Reflecting Boundaries
    for Fluid Re-Simulation,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925963">https://doi.org/10.1145/2897824.2925963</a>.
  ieee: M. Bojsen-Hansen and C. Wojtan, “Generalized non-reflecting boundaries for
    fluid re-simulation,” presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol.
    35, no. 4.
  ista: Bojsen-Hansen M, Wojtan C. 2016. Generalized non-reflecting boundaries for
    fluid re-simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 96.
  mla: Bojsen-Hansen, Morten, and Chris Wojtan. <i>Generalized Non-Reflecting Boundaries
    for Fluid Re-Simulation</i>. Vol. 35, no. 4, 96, ACM, 2016, doi:<a href="https://doi.org/10.1145/2897824.2925963">10.1145/2897824.2925963</a>.
  short: M. Bojsen-Hansen, C. Wojtan, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
corr_author: '1'
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-11T00:00:00Z
date_updated: 2025-09-22T07:43:01Z
day: '11'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925963
ec_funded: 1
external_id:
  isi:
  - '000380112400066'
file:
- access_level: open_access
  checksum: 140b5532f0a2a006a0149cab7c73c17c
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:00Z
  date_updated: 2020-07-14T12:44:47Z
  file_id: '4981'
  file_name: IST-2016-631-v1+2_a96-bojsen-hansen.pdf
  file_size: 12422760
  relation: main_file
file_date_updated: 2020-07-14T12:44:47Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5879'
pubrep_id: '631'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Generalized non-reflecting boundaries for fluid re-simulation
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1412'
abstract:
- lang: eng
  text: Combining high-resolution level set surface tracking with lower resolution
    physics is an inexpensive method for achieving highly detailed liquid animations.
    Unfortunately, the inherent resolution mismatch introduces several types of disturbing
    visual artifacts. We identify the primary sources of these artifacts and present
    simple, efficient, and practical solutions to address them. First, we propose
    an unconditionally stable filtering method that selectively removes sub-grid surface
    artifacts not seen by the fluid physics, while preserving fine detail in dynamic
    splashing regions. It provides comparable results to recent error-correction techniques
    at lower cost, without substepping, and with better scaling behavior. Second,
    we show how a modified narrow-band scheme can ensure accurate free surface boundary
    conditions in the presence of large resolution mismatches. Our scheme preserves
    the efficiency of the narrow-band methodology, while eliminating objectionable
    stairstep artifacts observed in prior work. Third, we demonstrate that the use
    of linear interpolation of velocity during advection of the high-resolution level
    set surface is responsible for visible grid-aligned kinks; we therefore advocate
    higher-order velocity interpolation, and show that it dramatically reduces this
    artifact. While these three contributions are orthogonal, our results demonstrate
    that taken together they efficiently address the dominant sources of visual artifacts
    arising with high-resolution embedded liquid surfaces; the proposed approach offers
    improved visual quality, a straightforward implementation, and substantially greater
    scalability than competing methods.
acknowledgement: 'This research was supported by NSERC (RGPIN-04360-2014) and IST
  Austria. '
article_processing_charge: No
author:
- first_name: Ryan
  full_name: Goldade, Ryan
  last_name: Goldade
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Goldade R, Batty C, Wojtan C. A practical method for high-resolution embedded
    liquid surfaces. <i>Computer Graphics Forum</i>. 2016;35(2):233-242. doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>
  apa: Goldade, R., Batty, C., &#38; Wojtan, C. (2016). A practical method for high-resolution
    embedded liquid surfaces. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a
    href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>
  chicago: Goldade, Ryan, Christopher Batty, and Chris Wojtan. “A Practical Method
    for High-Resolution Embedded Liquid Surfaces.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>.
  ieee: R. Goldade, C. Batty, and C. Wojtan, “A practical method for high-resolution
    embedded liquid surfaces,” <i>Computer Graphics Forum</i>, vol. 35, no. 2. Wiley-Blackwell,
    pp. 233–242, 2016.
  ista: Goldade R, Batty C, Wojtan C. 2016. A practical method for high-resolution
    embedded liquid surfaces. Computer Graphics Forum. 35(2), 233–242.
  mla: Goldade, Ryan, et al. “A Practical Method for High-Resolution Embedded Liquid
    Surfaces.” <i>Computer Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016,
    pp. 233–42, doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>.
  short: R. Goldade, C. Batty, C. Wojtan, Computer Graphics Forum 35 (2016) 233–242.
date_created: 2018-12-11T11:51:52Z
date_published: 2016-05-27T00:00:00Z
date_updated: 2025-09-18T14:26:23Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12826
ec_funded: 1
external_id:
  isi:
  - '000377222200022'
file:
- access_level: open_access
  checksum: 8e61387ee2e3bd0e776fbe301629bfd9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:18Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '5000'
  file_name: IST-2016-612-v1+2_Wojtan_APracticalMethod_PostPrint_2016.pdf
  file_size: 15873858
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 233 - 242
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5795'
pubrep_id: '612'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for high-resolution embedded liquid surfaces
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1413'
abstract:
- lang: eng
  text: This paper generalizes the well-known Diffusion Curves Images (DCI), which
    are composed of a set of Bezier curves with colors specified on either side. These
    colors are diffused as Laplace functions over the image domain, which results
    in smooth color gradients interrupted by the Bezier curves. Our new formulation
    allows for more color control away from the boundary, providing a similar expressive
    power as recent Bilaplace image models without introducing associated issues and
    computational costs. The new model is based on a special Laplace function blending
    and a new edge blur formulation. We demonstrate that given some user-defined boundary
    curves over an input raster image, fitting colors and edge blur from the image
    to the new model and subsequent editing and animation is equally convenient as
    with DCIs. Numerous examples and comparisons to DCIs are presented.
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
citation:
  ama: 'Jeschke S. Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. <i>Computer Graphics Forum</i>. 2016;35(2):71-79. doi:<a
    href="https://doi.org/10.1111/cgf.12812">10.1111/cgf.12812</a>'
  apa: 'Jeschke, S. (2016). Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a
    href="https://doi.org/10.1111/cgf.12812">https://doi.org/10.1111/cgf.12812</a>'
  chicago: 'Jeschke, Stefan. “Generalized Diffusion Curves: An Improved Vector Representation
    for Smooth-Shaded Images.” <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2016.
    <a href="https://doi.org/10.1111/cgf.12812">https://doi.org/10.1111/cgf.12812</a>.'
  ieee: 'S. Jeschke, “Generalized diffusion curves: An improved vector representation
    for smooth-shaded images,” <i>Computer Graphics Forum</i>, vol. 35, no. 2. Wiley-Blackwell,
    pp. 71–79, 2016.'
  ista: 'Jeschke S. 2016. Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. Computer Graphics Forum. 35(2), 71–79.'
  mla: 'Jeschke, Stefan. “Generalized Diffusion Curves: An Improved Vector Representation
    for Smooth-Shaded Images.” <i>Computer Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell,
    2016, pp. 71–79, doi:<a href="https://doi.org/10.1111/cgf.12812">10.1111/cgf.12812</a>.'
  short: S. Jeschke, Computer Graphics Forum 35 (2016) 71–79.
corr_author: '1'
date_created: 2018-12-11T11:51:53Z
date_published: 2016-05-01T00:00:00Z
date_updated: 2025-09-18T14:25:33Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.12812
external_id:
  isi:
  - '000377222200008'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa_version: None
page: 71 - 79
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5794'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Generalized diffusion curves: An improved vector representation for smooth-shaded
  images'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1415'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles
    to reduce numerical dissipation and provide important visual cues for events like
    complex splashes and small-scale features near the liquid surface. Unfortunately,
    FLIP simulations can be computationally expensive, because they require a dense
    sampling of particles to fill the entire liquid volume. Furthermore, the vast
    majority of these FLIP particles contribute nothing to the fluid's visual appearance,
    especially for larger volumes of liquid. We present a method that only uses FLIP
    particles within a narrow band of the liquid surface, while efficiently representing
    the remaining inner volume on a regular grid. We show that a naïve realization
    of this idea introduces unstable and uncontrollable energy fluctuations, and we
    propose a novel coupling scheme between FLIP particles and regular grid which
    overcomes this problem. Our method drastically reduces the particle count and
    simulation times while yielding results that are nearly indistinguishable from
    regular FLIP simulations. Our approach is easy to integrate into any existing
    FLIP implementation.
article_processing_charge: No
author:
- first_name: Florian
  full_name: Ferstl, Florian
  last_name: Ferstl
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rüdiger
  full_name: Westermann, Rüdiger
  last_name: Westermann
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
citation:
  ama: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. Narrow band FLIP for liquid
    simulations. <i>Computer Graphics Forum</i>. 2016;35(2):225-232. doi:<a href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>
  apa: Ferstl, F., Ando, R., Wojtan, C., Westermann, R., &#38; Thuerey, N. (2016).
    Narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley-Blackwell.
    <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>
  chicago: Ferstl, Florian, Ryoichi Ando, Chris Wojtan, Rüdiger Westermann, and Nils
    Thuerey. “Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>.
  ieee: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, and N. Thuerey, “Narrow band
    FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 35, no. 2.
    Wiley-Blackwell, pp. 225–232, 2016.
  ista: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. 2016. Narrow band FLIP
    for liquid simulations. Computer Graphics Forum. 35(2), 225–232.
  mla: Ferstl, Florian, et al. “Narrow Band FLIP for Liquid Simulations.” <i>Computer
    Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016, pp. 225–32, doi:<a
    href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>.
  short: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, N. Thuerey, Computer Graphics
    Forum 35 (2016) 225–232.
date_created: 2018-12-11T11:51:53Z
date_published: 2016-05-01T00:00:00Z
date_updated: 2025-09-18T14:25:04Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12825
external_id:
  isi:
  - '000377222200021'
file:
- access_level: open_access
  checksum: 984afbe510ed48019025dff1dcc7baad
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:12:22Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '4940'
  file_name: IST-2016-611-v1+3_CW_nbflip_postprint_2016.pdf
  file_size: 5938324
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 225 - 232
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5793'
pubrep_id: '611'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Narrow band FLIP for liquid simulations
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1136'
abstract:
- lang: eng
  text: We propose an interactive sculpting system for seamlessly editing pre-computed
    animations of liquid, without the need for any resimulation. The input is a sequence
    of meshes without correspondences representing the liquid surface over time. Our
    method enables the efficient selection of consistent space-time parts of this
    animation, such as moving waves or droplets, which we call space-time features.
    Once selected, a feature can be copied, edited, or duplicated and then pasted
    back anywhere in space and time in the same or in another liquid animation sequence.
    Our method circumvents tedious user interactions by automatically computing the
    spatial and temporal ranges of the selected feature. We also provide space-time
    shape editing tools for non-uniform scaling, rotation, trajectory changes, and
    temporal editing to locally speed up or slow down motion. Using our tools, the
    user can edit and progressively refine any input simulation result, possibly using
    a library of precomputed space-time features extracted from other animations.
    In contrast to the trial-and-error loop usually required to edit animation results
    through the tuning of indirect simulation parameters, our method gives the user
    full control over the edited space-time behaviors. © 2016 Copyright held by the
    owner/author(s).
acknowledgement: This work was partly supported by the starting grant BigSplash, as
  well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG
  638176 , and ERC-2011-ADG 20110209).
article_number: '2994261'
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Ulysse
  full_name: Vimont, Ulysse
  last_name: Vimont
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of
    liquid animation. In: <i>Proceedings of the 9th International Conference on Motion
    in Games </i>. ACM; 2016. doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>'
  apa: 'Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., &#38; Cani, M. (2016). Space-time
    sculpting of liquid animation. In <i>Proceedings of the 9th International Conference
    on Motion in Games </i>. San Francisco, CA, USA: ACM. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>'
  chicago: Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie
    Cani. “Space-Time Sculpting of Liquid Animation.” In <i>Proceedings of the 9th
    International Conference on Motion in Games </i>. ACM, 2016. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>.
  ieee: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting
    of liquid animation,” in <i>Proceedings of the 9th International Conference on
    Motion in Games </i>, San Francisco, CA, USA, 2016.
  ista: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting
    of liquid animation. Proceedings of the 9th International Conference on Motion
    in Games . MIG: Motion in Games, 2994261.'
  mla: Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” <i>Proceedings
    of the 9th International Conference on Motion in Games </i>, 2994261, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>.
  short: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of
    the 9th International Conference on Motion in Games , ACM, 2016.
conference:
  end_date: 2016-10-12
  location: San Francisco, CA, USA
  name: 'MIG: Motion in Games'
  start_date: 2016-10-10
date_created: 2018-12-11T11:50:20Z
date_published: 2016-10-10T00:00:00Z
date_updated: 2024-10-22T09:58:18Z
day: '10'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.1145/2994258.2994261
ec_funded: 1
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01367181
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: 'Proceedings of the 9th International Conference on Motion in Games '
publication_status: published
publisher: ACM
publist_id: '6222'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Space-time sculpting of liquid animation
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
---
_id: '1141'
abstract:
- lang: eng
  text: In this paper we introduce the Multiobjective Optimization Hierarchic Genetic
    Strategy with maturing (MO-mHGS), a meta-algorithm that performs evolutionary
    optimization in a hierarchy of populations. The maturing mechanism improves growth
    and reduces redundancy. The performance of MO-mHGS with selected state-of-the-art
    multiobjective evolutionary algorithms as internal algorithms is analysed on benchmark
    problems and their modifications for which single fitness evaluation time depends
    on the solution accuracy. We compare the proposed algorithm with the Island Model
    Genetic Algorithm as well as with single-deme methods, and discuss the impact
    of internal algorithms on the MO-mHGS meta-algorithm. © 2016 Elsevier B.V.
acknowledgement: The work presented in this paper was partially supported by Polish
  National Science Centre grant nos. DEC-2012/05/N/ST6/03433 and DEC-2011/03/B/ST6/01393.
  Radosław Łazarz was supported by Polish National Science Centre grant no. DEC-2013/10/M/ST6/00531.
article_processing_charge: No
author:
- first_name: Radosław
  full_name: Łazarz, Radosław
  last_name: Łazarz
- first_name: Michał
  full_name: Idzik, Michał
  last_name: Idzik
- first_name: Konrad
  full_name: Gądek, Konrad
  last_name: Gądek
- first_name: Ewa P
  full_name: Gajda-Zagorska, Ewa P
  id: 47794CF0-F248-11E8-B48F-1D18A9856A87
  last_name: Gajda-Zagorska
citation:
  ama: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. <i>Journal of
    Computational Science</i>. 2016;17(1):249-260. doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>
  apa: Łazarz, R., Idzik, M., Gądek, K., &#38; Gajda-Zagorska, E. P. (2016). Hierarchic
    genetic strategy with maturing as a generic tool for multiobjective optimization.
    <i>Journal of Computational Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>
  chicago: Łazarz, Radosław, Michał Idzik, Konrad Gądek, and Ewa P Gajda-Zagorska.
    “Hierarchic Genetic Strategy with Maturing as a Generic Tool for Multiobjective
    Optimization.” <i>Journal of Computational Science</i>. Elsevier, 2016. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>.
  ieee: R. Łazarz, M. Idzik, K. Gądek, and E. P. Gajda-Zagorska, “Hierarchic genetic
    strategy with maturing as a generic tool for multiobjective optimization,” <i>Journal
    of Computational Science</i>, vol. 17, no. 1. Elsevier, pp. 249–260, 2016.
  ista: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. 2016. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. Journal of Computational
    Science. 17(1), 249–260.
  mla: Łazarz, Radosław, et al. “Hierarchic Genetic Strategy with Maturing as a Generic
    Tool for Multiobjective Optimization.” <i>Journal of Computational Science</i>,
    vol. 17, no. 1, Elsevier, 2016, pp. 249–60, doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>.
  short: R. Łazarz, M. Idzik, K. Gądek, E.P. Gajda-Zagorska, Journal of Computational
    Science 17 (2016) 249–260.
date_created: 2018-12-11T11:50:22Z
date_published: 2016-11-01T00:00:00Z
date_updated: 2025-09-22T14:11:23Z
day: '01'
department:
- _id: ChWo
doi: 10.1016/j.jocs.2016.03.004
external_id:
  isi:
  - '000390625600021'
intvolume: '        17'
isi: 1
issue: '1'
language:
- iso: eng
month: '11'
oa_version: None
page: 249 - 260
publication: Journal of Computational Science
publication_status: published
publisher: Elsevier
publist_id: '6217'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Hierarchic genetic strategy with maturing as a generic tool for multiobjective
  optimization
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 17
year: '2016'
...
---
_id: '1362'
abstract:
- lang: eng
  text: We present a boundary element based method for fast simulation of brittle
    fracture. By introducing simplifying assumptions that allow us to quickly estimate
    stress intensities and opening displacements during crack propagation, we build
    a fracture algorithm where the cost of each time step scales linearly with the
    length of the crackfront. The transition from a full boundary element method to
    our faster variant is possible at the beginning of any time step. This allows
    us to build a hybrid method, which uses the expensive but more accurate BEM while
    the number of degrees of freedom is low, and uses the fast method once that number
    exceeds a given threshold as the crack geometry becomes more complicated. Furthermore,
    we integrate this fracture simulation with a standard rigid-body solver. Our rigid-body
    coupling solves a Neumann boundary value problem by carefully separating translational,
    rotational and deformational components of the collision forces and then applying
    a Tikhonov regularizer to the resulting linear system. We show that our method
    produces physically reasonable results in standard test cases and is capable of
    dealing with complex scenes faster than previous finite- or boundary element approaches.
alternative_title:
- ACM Transactions on Graphics
article_number: '104'
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hahn D, Wojtan C. Fast approximations for boundary element based brittle fracture
    simulation. In: Vol 35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>'
  apa: 'Hahn, D., &#38; Wojtan, C. (2016). Fast approximations for boundary element
    based brittle fracture simulation (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim,
    CA, USA: ACM. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>'
  chicago: Hahn, David, and Chris Wojtan. “Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>.
  ieee: D. Hahn and C. Wojtan, “Fast approximations for boundary element based brittle
    fracture simulation,” presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol.
    35, no. 4.
  ista: Hahn D, Wojtan C. 2016. Fast approximations for boundary element based brittle
    fracture simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 104.
  mla: Hahn, David, and Chris Wojtan. <i>Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation</i>. Vol. 35, no. 4, 104, ACM, 2016, doi:<a
    href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>.
  short: D. Hahn, C. Wojtan, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
corr_author: '1'
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-01T00:00:00Z
date_updated: 2026-04-08T14:20:15Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925902
ec_funded: 1
external_id:
  isi:
  - '000380112400074'
file:
- access_level: open_access
  checksum: 943712d9c9dc8bb5048d4adc561d7d38
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:04Z
  date_updated: 2020-07-14T12:44:46Z
  file_id: '5121'
  file_name: IST-2016-632-v1+2_a104-hahn.pdf
  file_size: 12453704
  relation: main_file
file_date_updated: 2020-07-14T12:44:46Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5880'
pubrep_id: '632'
quality_controlled: '1'
related_material:
  record:
  - id: '839'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Fast approximations for boundary element based brittle fracture simulation
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
OA_place: publisher
_id: '1122'
abstract:
- lang: eng
  text: "Computer graphics is an extremely exciting field for two reasons. On the
    one hand,\r\nthere is a healthy injection of pragmatism coming from the visual
    effects industry\r\nthat want robust algorithms that work so they can produce
    results at an increasingly\r\nfrantic pace. On the other hand, they must always
    try to push the envelope and\r\nachieve the impossible to wow their audiences
    in the next blockbuster, which means\r\nthat the industry has not succumb to conservatism,
    and there is plenty of room to\r\ntry out new and crazy ideas if there is a chance
    that it will pan into something\r\nuseful.\r\nWater simulation has been in visual
    effects for decades, however it still remains\r\nextremely challenging because
    of its high computational cost and difficult artdirectability.\r\nThe work in
    this thesis tries to address some of these difficulties.\r\nSpecifically, we make
    the following three novel contributions to the state-of-the-art\r\nin water simulation
    for visual effects.\r\nFirst, we develop the first algorithm that can convert
    any sequence of closed\r\nsurfaces in time into a moving triangle mesh. State-of-the-art
    methods at the time\r\ncould only handle surfaces with fixed connectivity, but
    we are the first to be able to\r\nhandle surfaces that merge and split apart.
    This is important for water simulation\r\npractitioners, because it allows them
    to convert splashy water surfaces extracted\r\nfrom particles or simulated using
    grid-based level sets into triangle meshes that can\r\nbe either textured and
    enhanced with extra surface dynamics as a post-process.\r\nWe also apply our algorithm
    to other phenomena that merge and split apart, such\r\nas morphs and noisy reconstructions
    of human performances.\r\nSecond, we formulate a surface-based energy that measures
    the deviation of a\r\nwater surface froma physically valid state. Such discrepancies
    arise when there is a\r\nmismatch in the degrees of freedom between the water
    surface and the underlying\r\nphysics solver. This commonly happens when practitioners
    use a moving triangle\r\nmesh with a grid-based physics solver, or when high-resolution
    grid-based surfaces\r\nare combined with low-resolution physics. Following the
    direction of steepest\r\ndescent on our surface-based energy, we can either smooth
    these artifacts or turn\r\nthem into high-resolution waves by interpreting the
    energy as a physical potential.\r\nThird, we extend state-of-the-art techniques
    in non-reflecting boundaries to handle spatially and time-varying background flows.
    This allows a novel new\r\nworkflow where practitioners can re-simulate part of
    an existing simulation, such\r\nas removing a solid obstacle, adding a new splash
    or locally changing the resolution.\r\nSuch changes can easily lead to new waves
    in the re-simulated region that would\r\nreflect off of the new simulation boundary,
    effectively ruining the illusion of a\r\nseamless simulation boundary between
    the existing and new simulations. Our\r\nnon-reflecting boundaries makes sure
    that such waves are absorbed."
acknowledgement: "First and foremost I would like to thank Chris. I have been incredibly
  lucky to have\r\nyou as my advisor. Your integrity and aspiration to do the right
  thing in all walks of\r\nlife is something I admire and aspire to. I also really
  appreciate the fact that when\r\nworking with you it felt like we were equals. I
  think we had a very synergetic work\r\nrelationship: I learned immensely from you,
  but I dare say that you learned a few\r\nthings from me as well. ;)\r\nNext, I would
  like to thank my amazing committee. Hao, it was a fantastic\r\nexperience working
  with you. You showed me how to persevere and keep morale\r\nhigh when things were
  looking the most bleak before the deadline. You are an\r\nincredible motivator and
  super fun to be around! Vladimir, thanks for the shared\r\nlunches and the poker
  games. Sorry for not bringing them back when I got busy.\r\nAlso, sorry for embarrassing
  you by asking about your guitar playing that one\r\ntime. You really are quite awesome!
  Nils, one of the friendliest and most humble\r\npeople you will meet and a top notch
  researcher to boot! Thank you for joining\r\nmy committee late!\r\nI would also
  like to acknowledge the Visual Computing group at IST Austria\r\nfrom whom I have
  learned so much. The excellent discussions we had in reading\r\ngroups and research
  meetings really helped me become a better researcher!\r\nNext, I would like to thank
  all the amazing people that I met during my PhD\r\nstudies, both at IST Austria,
  in Vienna and elsewhere. "
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
citation:
  ama: Bojsen-Hansen M. Tracking, correcting and absorbing water surface waves. 2016.
    doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>
  apa: Bojsen-Hansen, M. (2016). <i>Tracking, correcting and absorbing water surface
    waves</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>
  chicago: Bojsen-Hansen, Morten. “Tracking, Correcting and Absorbing Water Surface
    Waves.” Institute of Science and Technology Austria, 2016. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>.
  ieee: M. Bojsen-Hansen, “Tracking, correcting and absorbing water surface waves,”
    Institute of Science and Technology Austria, 2016.
  ista: Bojsen-Hansen M. 2016. Tracking, correcting and absorbing water surface waves.
    Institute of Science and Technology Austria.
  mla: Bojsen-Hansen, Morten. <i>Tracking, Correcting and Absorbing Water Surface
    Waves</i>. Institute of Science and Technology Austria, 2016, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>.
  short: M. Bojsen-Hansen, Tracking, Correcting and Absorbing Water Surface Waves,
    Institute of Science and Technology Austria, 2016.
corr_author: '1'
date_created: 2018-12-11T11:50:16Z
date_published: 2016-07-15T00:00:00Z
date_updated: 2026-04-08T14:24:06Z
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doi: 10.15479/AT:ISTA:th_640
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publisher: Institute of Science and Technology Austria
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supervisor:
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title: Tracking, correcting and absorbing water surface waves
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type: dissertation
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...
