---
_id: '8385'
abstract:
- lang: eng
  text: 'We present a method for animating yarn-level cloth effects using a thin-shell
    solver. We accomplish this through numerical homogenization: we first use a large
    number of yarn-level simulations to build a model of the potential energy density
    of the cloth, and then use this energy density function to compute forces in a
    thin shell simulator. We model several yarn-based materials, including both woven
    and knitted fabrics. Our model faithfully reproduces expected effects like the
    stiffness of woven fabrics, and the highly deformable nature and anisotropy of
    knitted fabrics. Our approach does not require any real-world experiments nor
    measurements; because the method is based entirely on simulations, it can generate
    entirely new material models quickly, without the need for testing apparatuses
    or human intervention. We provide data-driven models of several woven and knitted
    fabrics, which can be used for efficient simulation with an off-the-shelf cloth
    solver.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  the creators of the Berkeley Garment Library [de Joya et al. 2012] for providing
  garment meshes, [Krishnamurthy and Levoy 1996] and [Turk and Levoy 1994] for the
  armadillo and bunny meshes, the creators of libWetCloth [Fei et al. 2018] for their
  implementation of discrete elastic rod forces, and Tomáš Skřivan for\r\ninspiring
  discussions and help with Mathematica code generation. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176. Rahul Narain is supported by a Pankaj Gupta Young
  Faculty Fellowship and a gift from Adobe Inc."
article_number: '48'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Homogenized yarn-level cloth. <i>ACM Transactions
    on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2020). Homogenized yarn-level cloth.
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Homogenized Yarn-Level Cloth.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2020.
    <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Homogenized yarn-level cloth,” <i>ACM
    Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing Machinery,
    2020.
  ista: Sperl G, Narain R, Wojtan C. 2020. Homogenized yarn-level cloth. ACM Transactions
    on Graphics. 39(4), 48.
  mla: Sperl, Georg, et al. “Homogenized Yarn-Level Cloth.” <i>ACM Transactions on
    Graphics</i>, vol. 39, no. 4, 48, Association for Computing Machinery, 2020, doi:<a
    href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 39 (2020).
corr_author: '1'
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2026-04-16T08:31:55Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392412
ec_funded: 1
external_id:
  isi:
  - '000583700300021'
file:
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  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:01:22Z
  date_updated: 2020-11-23T09:01:22Z
  file_id: '8794'
  file_name: 2020_hylc_submitted.pdf
  file_size: 38922662
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:01:22Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3386569.3392412
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Homogenized yarn-level cloth
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 39
year: '2020'
...
---
_id: '8535'
abstract:
- lang: eng
  text: We propose a method to enhance the visual detail of a water surface simulation.
    Our method works as a post-processing step which takes a simulation as input and
    increases its apparent resolution by simulating many detailed Lagrangian water
    waves on top of it. We extend linear water wave theory to work in non-planar domains
    which deform over time, and we discretize the theory using Lagrangian wave packets
    attached to spline curves. The method is numerically stable and trivially parallelizable,
    and it produces high frequency ripples with dispersive wave-like behaviors customized
    to the underlying fluid simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria for their valuable feedback. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176 and Marie SkłodowskaCurie Grant Agreement No. 665385.
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Andreas
  full_name: Soderstrom, Andreas
  last_name: Soderstrom
- first_name: John
  full_name: Johansson, John
  last_name: Johansson
- first_name: Christoph
  full_name: Sprenger, Christoph
  last_name: Sprenger
- first_name: Ken
  full_name: Museth, Ken
  last_name: Museth
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. Wave
    curves: Simulating Lagrangian water waves on dynamically deforming surfaces. <i>ACM
    Transactions on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>'
  apa: 'Skrivan, T., Soderstrom, A., Johansson, J., Sprenger, C., Museth, K., &#38;
    Wojtan, C. (2020). Wave curves: Simulating Lagrangian water waves on dynamically
    deforming surfaces. <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>'
  chicago: 'Skrivan, Tomas, Andreas Soderstrom, John Johansson, Christoph Sprenger,
    Ken Museth, and Chris Wojtan. “Wave Curves: Simulating Lagrangian Water Waves
    on Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>.'
  ieee: 'T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, and C. Wojtan,
    “Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces,”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing
    Machinery, 2020.'
  ista: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. 2020.
    Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces.
    ACM Transactions on Graphics. 39(4), 65.'
  mla: 'Skrivan, Tomas, et al. “Wave Curves: Simulating Lagrangian Water Waves on
    Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 39,
    no. 4, 65, Association for Computing Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>.'
  short: T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, C. Wojtan,
    ACM Transactions on Graphics 39 (2020).
corr_author: '1'
date_created: 2020-09-20T22:01:37Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2026-04-16T08:26:38Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392466
ec_funded: 1
external_id:
  isi:
  - '000583700300038'
file:
- access_level: open_access
  checksum: c3a680893f01cc4a9e961ff0a4cfa12f
  content_type: application/pdf
  creator: dernst
  date_created: 2020-09-21T07:51:44Z
  date_updated: 2020-09-21T07:51:44Z
  file_id: '8541'
  file_name: 2020_ACM_Skrivan.pdf
  file_size: 20223953
  relation: main_file
  success: 1
file_date_updated: 2020-09-21T07:51:44Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces'
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 39
year: '2020'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2024-10-22T09:58:14Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
_id: '8766'
abstract:
- lang: eng
  text: "The “procedural” approach to animating ocean waves is the dominant algorithm
    for animating larger bodies of water in\r\ninteractive applications as well as
    in off-line productions — it provides high visual quality with a low computational
    demand. In this paper, we widen the applicability of procedural water wave animation
    with an extension that guarantees the satisfaction of boundary conditions imposed
    by terrain while still approximating physical wave behavior. In combination with
    a particle system that models wave breaking, foam, and spray, this allows us to
    naturally model waves interacting with beaches and rocks. Our system is able to
    animate waves at large scales at interactive frame rates on a commodity PC."
article_processing_charge: No
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Matthias
  full_name: Müller-Fischer, Matthias
  last_name: Müller-Fischer
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. Making
    procedural water waves boundary-aware. <i>Computer Graphics forum</i>. 2020;39(8):47-54.
    doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>
  apa: 'Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller-Fischer, M., &#38;
    Wojtan, C. (2020). Making procedural water waves boundary-aware. <i>Computer Graphics
    Forum</i>. Online Symposium: Wiley. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>'
  chicago: Jeschke, Stefan, Christian Hafner, Nuttapong Chentanez, Miles Macklin,
    Matthias Müller-Fischer, and Chris Wojtan. “Making Procedural Water Waves Boundary-Aware.”
    <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>.
  ieee: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, and C.
    Wojtan, “Making procedural water waves boundary-aware,” <i>Computer Graphics forum</i>,
    vol. 39, no. 8. Wiley, pp. 47–54, 2020.
  ista: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. 2020.
    Making procedural water waves boundary-aware. Computer Graphics forum. 39(8),
    47–54.
  mla: Jeschke, Stefan, et al. “Making Procedural Water Waves Boundary-Aware.” <i>Computer
    Graphics Forum</i>, vol. 39, no. 8, Wiley, 2020, pp. 47–54, doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>.
  short: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, C. Wojtan,
    Computer Graphics Forum 39 (2020) 47–54.
conference:
  end_date: 2020-10-09
  location: Online Symposium
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2020-10-06
date_created: 2020-11-17T10:47:48Z
date_published: 2020-12-01T00:00:00Z
date_updated: 2024-10-22T09:58:15Z
day: '01'
department:
- _id: ChWo
- _id: BeBi
doi: 10.1111/cgf.14100
ec_funded: 1
external_id:
  isi:
  - '000591780400005'
intvolume: '        39'
isi: 1
issue: '8'
language:
- iso: eng
month: '12'
oa_version: None
page: 47-54
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics forum
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Making procedural water waves boundary-aware
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '6442'
abstract:
- lang: eng
  text: This paper investigates the use of fundamental solutions for animating detailed
    linear water surface waves. We first propose an analytical solution for efficiently
    animating circular ripples in closed form. We then show how to adapt the method
    of fundamental solutions (MFS) to create ambient waves interacting with complex
    obstacles. Subsequently, we present a novel wavelet-based discretization which
    outperforms the state of the art MFS approach for simulating time-varying water
    surface waves with moving obstacles. Our results feature high-resolution spatial
    details, interactions with complex boundaries, and large open ocean domains. Our
    method compares favorably with previous work as well as known analytical solutions.
    We also present comparisons between our method and real world examples.
acknowledged_ssus:
- _id: ScienComp
article_number: '130'
article_processing_charge: No
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Hafner C, Wojtan C. Fundamental solutions for water wave animation.
    <i>ACM Transactions on Graphics</i>. 2019;38(4). doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>
  apa: Schreck, C., Hafner, C., &#38; Wojtan, C. (2019). Fundamental solutions for
    water wave animation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>
  chicago: Schreck, Camille, Christian Hafner, and Chris Wojtan. “Fundamental Solutions
    for Water Wave Animation.” <i>ACM Transactions on Graphics</i>. ACM, 2019. <a
    href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>.
  ieee: C. Schreck, C. Hafner, and C. Wojtan, “Fundamental solutions for water wave
    animation,” <i>ACM Transactions on Graphics</i>, vol. 38, no. 4. ACM, 2019.
  ista: Schreck C, Hafner C, Wojtan C. 2019. Fundamental solutions for water wave
    animation. ACM Transactions on Graphics. 38(4), 130.
  mla: Schreck, Camille, et al. “Fundamental Solutions for Water Wave Animation.”
    <i>ACM Transactions on Graphics</i>, vol. 38, no. 4, 130, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>.
  short: C. Schreck, C. Hafner, C. Wojtan, ACM Transactions on Graphics 38 (2019).
date_created: 2019-05-14T07:04:06Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2024-10-22T09:58:22Z
day: '01'
ddc:
- '000'
- '005'
department:
- _id: ChWo
doi: 10.1145/3306346.3323002
ec_funded: 1
external_id:
  isi:
  - '000475740600104'
file:
- access_level: open_access
  checksum: 1b737dfe3e051aba8f3f4ab1dceda673
  content_type: application/pdf
  creator: dernst
  date_created: 2019-05-14T07:03:55Z
  date_updated: 2020-07-14T12:47:30Z
  file_id: '6443'
  file_name: 2019_ACM_Schreck.pdf
  file_size: 44328918
  relation: main_file
file_date_updated: 2020-07-14T12:47:30Z
has_accepted_license: '1'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-method-makes-realistic-water-wave-animations-more-efficient/
scopus_import: '1'
status: public
title: Fundamental solutions for water wave animation
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '6642'
abstract:
- lang: eng
  text: We present a thermodynamically based approach to the design of models for
    viscoelastic fluids with stress diffusion effect. In particular, we show how to
    add a stress diffusion term to some standard viscoelastic rate-type models (Giesekus,
    FENE-P, Johnson–Segalman, Phan-Thien–Tanner and Bautista–Manero–Puig) so that
    the resulting models with the added stress diffusion term are thermodynamically
    consistent in the sense that they obey the first and the second law of thermodynamics.
    We point out the potential applications of the provided thermodynamical background
    in the study of flows of fluids described by the proposed models.
article_number: '020002'
article_processing_charge: No
arxiv: 1
author:
- first_name: Mark
  full_name: Dostalík, Mark
  last_name: Dostalík
- first_name: Vít
  full_name: Pruša, Vít
  last_name: Pruša
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
citation:
  ama: 'Dostalík M, Pruša V, Skrivan T. On diffusive variants of some classical viscoelastic
    rate-type models. In: <i>AIP Conference Proceedings</i>. Vol 2107. AIP Publishing;
    2019. doi:<a href="https://doi.org/10.1063/1.5109493">10.1063/1.5109493</a>'
  apa: 'Dostalík, M., Pruša, V., &#38; Skrivan, T. (2019). On diffusive variants of
    some classical viscoelastic rate-type models. In <i>AIP Conference Proceedings</i>
    (Vol. 2107). Zlin, Czech Republic: AIP Publishing. <a href="https://doi.org/10.1063/1.5109493">https://doi.org/10.1063/1.5109493</a>'
  chicago: Dostalík, Mark, Vít Pruša, and Tomas Skrivan. “On Diffusive Variants of
    Some Classical Viscoelastic Rate-Type Models.” In <i>AIP Conference Proceedings</i>,
    Vol. 2107. AIP Publishing, 2019. <a href="https://doi.org/10.1063/1.5109493">https://doi.org/10.1063/1.5109493</a>.
  ieee: M. Dostalík, V. Pruša, and T. Skrivan, “On diffusive variants of some classical
    viscoelastic rate-type models,” in <i>AIP Conference Proceedings</i>, Zlin, Czech
    Republic, 2019, vol. 2107.
  ista: Dostalík M, Pruša V, Skrivan T. 2019. On diffusive variants of some classical
    viscoelastic rate-type models. AIP Conference Proceedings. 8th International Conference
    on Novel Trends in Rheology vol. 2107, 020002.
  mla: Dostalík, Mark, et al. “On Diffusive Variants of Some Classical Viscoelastic
    Rate-Type Models.” <i>AIP Conference Proceedings</i>, vol. 2107, 020002, AIP Publishing,
    2019, doi:<a href="https://doi.org/10.1063/1.5109493">10.1063/1.5109493</a>.
  short: M. Dostalík, V. Pruša, T. Skrivan, in:, AIP Conference Proceedings, AIP Publishing,
    2019.
conference:
  end_date: 2019-07-31
  location: Zlin, Czech Republic
  name: 8th International Conference on Novel Trends in Rheology
  start_date: 2019-07-30
date_created: 2019-07-15T10:07:09Z
date_published: 2019-05-21T00:00:00Z
date_updated: 2024-02-28T13:01:28Z
day: '21'
department:
- _id: ChWo
doi: 10.1063/1.5109493
external_id:
  arxiv:
  - '1902.07983'
  isi:
  - '000479303100002'
intvolume: '      2107'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1902.07983
month: '05'
oa: 1
oa_version: Preprint
publication: AIP Conference Proceedings
publication_status: published
publisher: AIP Publishing
quality_controlled: '1'
scopus_import: '1'
status: public
title: On diffusive variants of some classical viscoelastic rate-type models
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 2107
year: '2019'
...
---
_id: '7002'
abstract:
- lang: eng
  text: Multiple Importance Sampling (MIS) is a key technique for achieving robustness
    of Monte Carlo estimators in computer graphics and other fields. We derive optimal
    weighting functions for MIS that provably minimize the variance of an MIS estimator,
    given a set of sampling techniques. We show that the resulting variance reduction
    over the balance heuristic can be higher than predicted by the variance bounds
    derived by Veach and Guibas, who assumed only non-negative weights in their proof.
    We theoretically analyze the variance of the optimal MIS weights and show the
    relation to the variance of the balance heuristic. Furthermore, we establish a
    connection between the new weighting functions and control variates as previously
    applied to mixture sampling. We apply the new optimal weights to integration problems
    in light transport and show that they allow for new design considerations when
    choosing the appropriate sampling techniques for a given integration problem.
article_number: '37'
article_processing_charge: No
article_type: original
author:
- first_name: Ivo
  full_name: Kondapaneni, Ivo
  last_name: Kondapaneni
- first_name: Petr
  full_name: Vevoda, Petr
  last_name: Vevoda
- first_name: Pascal
  full_name: Grittmann, Pascal
  last_name: Grittmann
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Philipp
  full_name: Slusallek, Philipp
  last_name: Slusallek
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: Kondapaneni I, Vevoda P, Grittmann P, Skrivan T, Slusallek P, Křivánek J. Optimal
    multiple importance sampling. <i>ACM Transactions on Graphics</i>. 2019;38(4).
    doi:<a href="https://doi.org/10.1145/3306346.3323009">10.1145/3306346.3323009</a>
  apa: Kondapaneni, I., Vevoda, P., Grittmann, P., Skrivan, T., Slusallek, P., &#38;
    Křivánek, J. (2019). Optimal multiple importance sampling. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323009">https://doi.org/10.1145/3306346.3323009</a>
  chicago: Kondapaneni, Ivo, Petr Vevoda, Pascal Grittmann, Tomas Skrivan, Philipp
    Slusallek, and Jaroslav Křivánek. “Optimal Multiple Importance Sampling.” <i>ACM
    Transactions on Graphics</i>. ACM, 2019. <a href="https://doi.org/10.1145/3306346.3323009">https://doi.org/10.1145/3306346.3323009</a>.
  ieee: I. Kondapaneni, P. Vevoda, P. Grittmann, T. Skrivan, P. Slusallek, and J.
    Křivánek, “Optimal multiple importance sampling,” <i>ACM Transactions on Graphics</i>,
    vol. 38, no. 4. ACM, 2019.
  ista: Kondapaneni I, Vevoda P, Grittmann P, Skrivan T, Slusallek P, Křivánek J.
    2019. Optimal multiple importance sampling. ACM Transactions on Graphics. 38(4),
    37.
  mla: Kondapaneni, Ivo, et al. “Optimal Multiple Importance Sampling.” <i>ACM Transactions
    on Graphics</i>, vol. 38, no. 4, 37, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323009">10.1145/3306346.3323009</a>.
  short: I. Kondapaneni, P. Vevoda, P. Grittmann, T. Skrivan, P. Slusallek, J. Křivánek,
    ACM Transactions on Graphics 38 (2019).
date_created: 2019-11-12T13:05:40Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2025-03-31T15:58:17Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3306346.3323009
ec_funded: 1
external_id:
  isi:
  - '000475740600011'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa_version: None
project:
- _id: 2508E324-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '642841'
  name: Distributed 3D Object Design
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
quality_controlled: '1'
scopus_import: '1'
status: public
title: Optimal multiple importance sampling
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '7418'
abstract:
- lang: eng
  text: Multiple importance sampling (MIS) has become an indispensable tool in Monte
    Carlo rendering, widely accepted as a near-optimal solution for combining different
    sampling techniques. But an MIS combination, using the common balance or power
    heuristics, often results in an overly defensive estimator, leading to high variance.
    We show that by generalizing the MIS framework, variance can be substantially
    reduced. Specifically, we optimize one of the combined sampling techniques so
    as to decrease the overall variance of the resulting MIS estimator. We apply the
    approach to the computation of direct illumination due to an HDR environment map
    and to the computation of global illumination using a path guiding algorithm.
    The implementation can be as simple as subtracting a constant value from the tabulated
    sampling density done entirely in a preprocessing step. This produces a consistent
    noise reduction in all our tests with no negative influence on run time, no artifacts
    or bias, and no failure cases.
article_number: '151'
article_processing_charge: No
article_type: original
author:
- first_name: Ondřej
  full_name: Karlík, Ondřej
  last_name: Karlík
- first_name: Martin
  full_name: Šik, Martin
  last_name: Šik
- first_name: Petr
  full_name: Vévoda, Petr
  last_name: Vévoda
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: 'Karlík O, Šik M, Vévoda P, Skrivan T, Křivánek J. MIS compensation: Optimizing
    sampling techniques in multiple importance sampling. <i>ACM Transactions on Graphics</i>.
    2019;38(6). doi:<a href="https://doi.org/10.1145/3355089.3356565">10.1145/3355089.3356565</a>'
  apa: 'Karlík, O., Šik, M., Vévoda, P., Skrivan, T., &#38; Křivánek, J. (2019). MIS
    compensation: Optimizing sampling techniques in multiple importance sampling.
    <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3355089.3356565">https://doi.org/10.1145/3355089.3356565</a>'
  chicago: 'Karlík, Ondřej, Martin Šik, Petr Vévoda, Tomas Skrivan, and Jaroslav Křivánek.
    “MIS Compensation: Optimizing Sampling Techniques in Multiple Importance Sampling.”
    <i>ACM Transactions on Graphics</i>. ACM, 2019. <a href="https://doi.org/10.1145/3355089.3356565">https://doi.org/10.1145/3355089.3356565</a>.'
  ieee: 'O. Karlík, M. Šik, P. Vévoda, T. Skrivan, and J. Křivánek, “MIS compensation:
    Optimizing sampling techniques in multiple importance sampling,” <i>ACM Transactions
    on Graphics</i>, vol. 38, no. 6. ACM, 2019.'
  ista: 'Karlík O, Šik M, Vévoda P, Skrivan T, Křivánek J. 2019. MIS compensation:
    Optimizing sampling techniques in multiple importance sampling. ACM Transactions
    on Graphics. 38(6), 151.'
  mla: 'Karlík, Ondřej, et al. “MIS Compensation: Optimizing Sampling Techniques in
    Multiple Importance Sampling.” <i>ACM Transactions on Graphics</i>, vol. 38, no.
    6, 151, ACM, 2019, doi:<a href="https://doi.org/10.1145/3355089.3356565">10.1145/3355089.3356565</a>.'
  short: O. Karlík, M. Šik, P. Vévoda, T. Skrivan, J. Křivánek, ACM Transactions on
    Graphics 38 (2019).
date_created: 2020-01-30T10:19:43Z
date_published: 2019-11-01T00:00:00Z
date_updated: 2023-09-06T15:22:23Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3355089.3356565
external_id:
  isi:
  - '000498397300001'
intvolume: '        38'
isi: 1
issue: '6'
language:
- iso: eng
month: '11'
oa_version: None
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'MIS compensation: Optimizing sampling techniques in multiple importance sampling'
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 38
year: '2019'
...
---
_id: '134'
abstract:
- lang: eng
  text: "The current state of the art in real-time two-dimensional water wave simulation
    requires developers to choose between efficient Fourier-based methods, which lack
    interactions with moving obstacles, and finite-difference or finite element methods,
    which handle environmental interactions but are significantly more expensive.
    This paper attempts to bridge this long-standing gap between complexity and performance,
    by proposing a new wave simulation method that can faithfully simulate wave interactions
    with moving obstacles in real time while simultaneously preserving minute details
    and accommodating very large simulation domains.\r\n\r\nPrevious methods for simulating
    2D water waves directly compute the change in height of the water surface, a strategy
    which imposes limitations based on the CFL condition (fast moving waves require
    small time steps) and Nyquist's limit (small wave details require closely-spaced
    simulation variables). This paper proposes a novel wavelet transformation that
    discretizes the liquid motion in terms of amplitude-like functions that vary over
    space, frequency, and direction, effectively generalizing Fourier-based methods
    to handle local interactions. Because these new variables change much more slowly
    over space than the original water height function, our change of variables drastically
    reduces the limitations of the CFL condition and Nyquist limit, allowing us to
    simulate highly detailed water waves at very large visual resolutions. Our discretization
    is amenable to fast summation and easy to parallelize. We also present basic extensions
    like pre-computed wave paths and two-way solid fluid coupling. Finally, we argue
    that our discretization provides a convenient set of variables for artistic manipulation,
    which we illustrate with a novel wave-painting interface."
acknowledged_ssus:
- _id: ScienComp
alternative_title:
- SIGGRAPH
article_number: '94'
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Matthias
  full_name: Mueller Fischer, Matthias
  last_name: Mueller Fischer
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    Water surface wavelets. <i>ACM Transactions on Graphics</i>. 2018;37(4). doi:<a
    href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>
  apa: Jeschke, S., Skrivan, T., Mueller Fischer, M., Chentanez, N., Macklin, M.,
    &#38; Wojtan, C. (2018). Water surface wavelets. <i>ACM Transactions on Graphics</i>.
    ACM. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>
  chicago: Jeschke, Stefan, Tomas Skrivan, Matthias Mueller Fischer, Nuttapong Chentanez,
    Miles Macklin, and Chris Wojtan. “Water Surface Wavelets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2018. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>.
  ieee: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, and
    C. Wojtan, “Water surface wavelets,” <i>ACM Transactions on Graphics</i>, vol.
    37, no. 4. ACM, 2018.
  ista: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    2018. Water surface wavelets. ACM Transactions on Graphics. 37(4), 94.
  mla: Jeschke, Stefan, et al. “Water Surface Wavelets.” <i>ACM Transactions on Graphics</i>,
    vol. 37, no. 4, 94, ACM, 2018, doi:<a href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>.
  short: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, C.
    Wojtan, ACM Transactions on Graphics 37 (2018).
date_created: 2018-12-11T11:44:48Z
date_published: 2018-07-30T00:00:00Z
date_updated: 2024-10-22T09:58:20Z
day: '30'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3197517.3201336
ec_funded: 1
external_id:
  isi:
  - '000448185000055'
file:
- access_level: open_access
  checksum: db75ebabe2ec432bf41389e614d6ef62
  content_type: application/pdf
  creator: dernst
  date_created: 2018-12-18T09:59:23Z
  date_updated: 2020-07-14T12:44:45Z
  file_id: '5744'
  file_name: 2018_ACM_Jeschke.pdf
  file_size: 22185016
  relation: main_file
file_date_updated: 2020-07-14T12:44:45Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc-sa/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '7789'
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-water-simulation-captures-small-details-even-in-large-scenes/
scopus_import: '1'
status: public
title: Water surface wavelets
tmp:
  image: /images/cc_by_nc_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC
    BY-NC-SA 4.0)
  short: CC BY-NC-SA (4.0)
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 37
year: '2018'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2024-10-22T09:58:20Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '1152'
abstract:
- lang: eng
  text: We propose a new memetic strategy that can solve the multi-physics, complex
    inverse problems, formulated as the multi-objective optimization ones, in which
    objectives are misfits between the measured and simulated states of various governing
    processes. The multi-deme structure of the strategy allows for both, intensive,
    relatively cheap exploration with a moderate accuracy and more accurate search
    many regions of Pareto set in parallel. The special type of selection operator
    prefers the coherent alternative solutions, eliminating artifacts appearing in
    the particular processes. The additional accuracy increment is obtained by the
    parallel convex searches applied to the local scalarizations of the misfit vector.
    The strategy is dedicated for solving ill-conditioned problems, for which inverting
    the single physical process can lead to the ambiguous results. The skill of the
    selection in artifact elimination is shown on the benchmark problem, while the
    whole strategy was applied for identification of oil deposits, where the misfits
    are related to various frequencies of the magnetic and electric waves of the magnetotelluric
    measurements. 2016 Elsevier B.V.
article_processing_charge: No
author:
- first_name: Ewa P
  full_name: Gajda-Zagorska, Ewa P
  id: 47794CF0-F248-11E8-B48F-1D18A9856A87
  last_name: Gajda-Zagorska
- first_name: Robert
  full_name: Schaefer, Robert
  last_name: Schaefer
- first_name: Maciej
  full_name: Smołka, Maciej
  last_name: Smołka
- first_name: David
  full_name: Pardo, David
  last_name: Pardo
- first_name: Julen
  full_name: Alvarez Aramberri, Julen
  last_name: Alvarez Aramberri
citation:
  ama: Gajda-Zagorska EP, Schaefer R, Smołka M, Pardo D, Alvarez Aramberri J. A multi
    objective memetic inverse solver reinforced by local optimization methods. <i>Journal
    of Computational Science</i>. 2017;18:85-94. doi:<a href="https://doi.org/10.1016/j.jocs.2016.06.007">10.1016/j.jocs.2016.06.007</a>
  apa: Gajda-Zagorska, E. P., Schaefer, R., Smołka, M., Pardo, D., &#38; Alvarez Aramberri,
    J. (2017). A multi objective memetic inverse solver reinforced by local optimization
    methods. <i>Journal of Computational Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.jocs.2016.06.007">https://doi.org/10.1016/j.jocs.2016.06.007</a>
  chicago: Gajda-Zagorska, Ewa P, Robert Schaefer, Maciej Smołka, David Pardo, and
    Julen Alvarez Aramberri. “A Multi Objective Memetic Inverse Solver Reinforced
    by Local Optimization Methods.” <i>Journal of Computational Science</i>. Elsevier,
    2017. <a href="https://doi.org/10.1016/j.jocs.2016.06.007">https://doi.org/10.1016/j.jocs.2016.06.007</a>.
  ieee: E. P. Gajda-Zagorska, R. Schaefer, M. Smołka, D. Pardo, and J. Alvarez Aramberri,
    “A multi objective memetic inverse solver reinforced by local optimization methods,”
    <i>Journal of Computational Science</i>, vol. 18. Elsevier, pp. 85–94, 2017.
  ista: Gajda-Zagorska EP, Schaefer R, Smołka M, Pardo D, Alvarez Aramberri J. 2017.
    A multi objective memetic inverse solver reinforced by local optimization methods.
    Journal of Computational Science. 18, 85–94.
  mla: Gajda-Zagorska, Ewa P., et al. “A Multi Objective Memetic Inverse Solver Reinforced
    by Local Optimization Methods.” <i>Journal of Computational Science</i>, vol.
    18, Elsevier, 2017, pp. 85–94, doi:<a href="https://doi.org/10.1016/j.jocs.2016.06.007">10.1016/j.jocs.2016.06.007</a>.
  short: E.P. Gajda-Zagorska, R. Schaefer, M. Smołka, D. Pardo, J. Alvarez Aramberri,
    Journal of Computational Science 18 (2017) 85–94.
date_created: 2018-12-11T11:50:26Z
date_published: 2017-01-01T00:00:00Z
date_updated: 2025-07-10T11:50:11Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1016/j.jocs.2016.06.007
external_id:
  isi:
  - '000393528700009'
file:
- access_level: open_access
  content_type: application/pdf
  creator: dernst
  date_created: 2019-01-18T08:43:16Z
  date_updated: 2019-01-18T08:43:16Z
  file_id: '5842'
  file_name: 2016_jocs_ewa.pdf
  file_size: 1083911
  relation: main_file
  success: 1
file_date_updated: 2019-01-18T08:43:16Z
has_accepted_license: '1'
intvolume: '        18'
isi: 1
language:
- iso: eng
month: '01'
oa: 1
oa_version: Submitted Version
page: 85 - 94
publication: Journal of Computational Science
publication_identifier:
  issn:
  - 1877-7503
publication_status: published
publisher: Elsevier
publist_id: '6206'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A multi objective memetic inverse solver reinforced by local optimization methods
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 18
year: '2017'
...
---
_id: '1367'
abstract:
- lang: eng
  text: One of the major challenges in physically based modelling is making simulations
    efficient. Adaptive models provide an essential solution to these efficiency goals.
    These models are able to self-adapt in space and time, attempting to provide the
    best possible compromise between accuracy and speed. This survey reviews the adaptive
    solutions proposed so far in computer graphics. Models are classified according
    to the strategy they use for adaptation, from time-stepping and freezing techniques
    to geometric adaptivity in the form of structured grids, meshes and particles.
    Applications range from fluids, through deformable bodies, to articulated solids.
acknowledgement: This work was partly supported by the starting grants ADAPT and BigSplash,
  as well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2012-StG_20111012,
  ERC-2014-StG_638176 and ERC-2011-ADG_20110209).
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Stéphane
  full_name: Redon, Stéphane
  last_name: Redon
- first_name: François
  full_name: Faure, François
  last_name: Faure
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. Adaptive physically
    based models in computer graphics. <i>Computer Graphics Forum</i>. 2017;36(6):312-337.
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>
  apa: Manteaux, P., Wojtan, C., Narain, R., Redon, S., Faure, F., &#38; Cani, M.
    (2017). Adaptive physically based models in computer graphics. <i>Computer Graphics
    Forum</i>. Wiley-Blackwell. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>
  chicago: Manteaux, Pierre, Chris Wojtan, Rahul Narain, Stéphane Redon, François
    Faure, and Marie Cani. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2017. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>.
  ieee: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, and M. Cani, “Adaptive
    physically based models in computer graphics,” <i>Computer Graphics Forum</i>,
    vol. 36, no. 6. Wiley-Blackwell, pp. 312–337, 2017.
  ista: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. 2017. Adaptive physically
    based models in computer graphics. Computer Graphics Forum. 36(6), 312–337.
  mla: Manteaux, Pierre, et al. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>, vol. 36, no. 6, Wiley-Blackwell, 2017, pp. 312–37,
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>.
  short: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M. Cani, Computer
    Graphics Forum 36 (2017) 312–337.
date_created: 2018-12-11T11:51:37Z
date_published: 2017-09-01T00:00:00Z
date_updated: 2023-09-20T11:05:36Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12941
external_id:
  isi:
  - '000408634200019'
file:
- access_level: open_access
  checksum: 7676e9a9ead6d58c3000988c97deb2ef
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:16:21Z
  date_updated: 2020-07-14T12:44:47Z
  file_id: '5208'
  file_name: IST-2016-634-v1+1_starAdaptivity-cgf.pdf
  file_size: 1434439
  relation: main_file
file_date_updated: 2020-07-14T12:44:47Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '6'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 312 - 337
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5873'
pubrep_id: '634'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Adaptive physically based models in computer graphics
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 36
year: '2017'
...
---
_id: '470'
abstract:
- lang: eng
  text: This paper presents a method for simulating water surface waves as a displacement
    field on a 2D domain. Our method relies on Lagrangian particles that carry packets
    of water wave energy; each packet carries information about an entire group of
    wave trains, as opposed to only a single wave crest. Our approach is unconditionally
    stable and can simulate high resolution geometric details. This approach also
    presents a straightforward interface for artistic control, because it is essentially
    a particle system with intuitive parameters like wavelength and amplitude. Our
    implementation parallelizes well and runs in real time for moderately challenging
    scenarios.
acknowledged_ssus:
- _id: ScienComp
article_number: '103'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
  orcid: 0000-0003-4330-8884
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave packets. <i>ACM Transactions on Graphics</i>.
    2017;36(4). doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2017). Water wave packets. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2017. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave packets,” <i>ACM Transactions on Graphics</i>,
    vol. 36, no. 4. ACM, 2017.
  ista: Jeschke S, Wojtan C. 2017. Water wave packets. ACM Transactions on Graphics.
    36(4), 103.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>, vol. 36, no. 4, 103, ACM, 2017, doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 36 (2017).
date_created: 2018-12-11T11:46:39Z
date_published: 2017-07-01T00:00:00Z
date_updated: 2026-04-16T09:58:39Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1145/3072959.3073678
ec_funded: 1
external_id:
  isi:
  - '000406432100071'
file:
- access_level: open_access
  checksum: 82a3b2bfeee4ddef16ecc21675d1a48a
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-01-24T09:32:35Z
  date_updated: 2020-07-14T12:46:34Z
  file_id: '7359'
  file_name: wavepackets_final.pdf
  file_size: 13131683
  relation: main_file
file_date_updated: 2020-07-14T12:46:34Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '7350'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Water wave packets
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 36
year: '2017'
...
---
_id: '670'
abstract:
- lang: eng
  text: We propose an efficient method to model paper tearing in the context of interactive
    modeling. The method uses geometrical information to automatically detect potential
    starting points of tears. We further introduce a new hybrid geometrical and physical-based
    method to compute the trajectory of tears while procedurally synthesizing high
    resolution details of the tearing path using a texture based approach. The results
    obtained are compared with real paper and with previous studies on the expected
    geometric paths of paper that tears.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Stefanie
  full_name: Hahmann, Stefanie
  last_name: Hahmann
citation:
  ama: Schreck C, Rohmer D, Hahmann S. Interactive paper tearing. <i>Computer Graphics
    Forum</i>. 2017;36(2):95-106. doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>
  apa: Schreck, C., Rohmer, D., &#38; Hahmann, S. (2017). Interactive paper tearing.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>
  chicago: Schreck, Camille, Damien Rohmer, and Stefanie Hahmann. “Interactive Paper
    Tearing.” <i>Computer Graphics Forum</i>. Wiley, 2017. <a href="https://doi.org/10.1111/cgf.13110">https://doi.org/10.1111/cgf.13110</a>.
  ieee: C. Schreck, D. Rohmer, and S. Hahmann, “Interactive paper tearing,” <i>Computer
    Graphics Forum</i>, vol. 36, no. 2. Wiley, pp. 95–106, 2017.
  ista: Schreck C, Rohmer D, Hahmann S. 2017. Interactive paper tearing. Computer
    Graphics Forum. 36(2), 95–106.
  mla: Schreck, Camille, et al. “Interactive Paper Tearing.” <i>Computer Graphics
    Forum</i>, vol. 36, no. 2, Wiley, 2017, pp. 95–106, doi:<a href="https://doi.org/10.1111/cgf.13110">10.1111/cgf.13110</a>.
  short: C. Schreck, D. Rohmer, S. Hahmann, Computer Graphics Forum 36 (2017) 95–106.
date_created: 2018-12-11T11:47:49Z
date_published: 2017-05-01T00:00:00Z
date_updated: 2025-09-11T07:02:03Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13110
external_id:
  isi:
  - '000404474000011'
intvolume: '        36'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf
month: '05'
oa: 1
oa_version: Published Version
page: 95 - 106
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley
publist_id: '7056'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interactive paper tearing
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 36
year: '2017'
...
---
_id: '998'
abstract:
- lang: eng
  text: 'A major open problem on the road to artificial intelligence is the development
    of incrementally learning systems that learn about more and more concepts over
    time from a stream of data. In this work, we introduce a new training strategy,
    iCaRL, that allows learning in such a class-incremental way: only the training
    data for a small number of classes has to be present at the same time and new
    classes can be added progressively. iCaRL learns strong classifiers and a data
    representation simultaneously. This distinguishes it from earlier works that were
    fundamentally limited to fixed data representations and therefore incompatible
    with deep learning architectures. We show by experiments on CIFAR-100 and ImageNet
    ILSVRC 2012 data that iCaRL can learn many classes incrementally over a long period
    of time where other strategies quickly fail. '
article_processing_charge: No
arxiv: 1
author:
- first_name: Sylvestre Alvise
  full_name: Rebuffi, Sylvestre Alvise
  last_name: Rebuffi
- first_name: Alexander
  full_name: Kolesnikov, Alexander
  id: 2D157DB6-F248-11E8-B48F-1D18A9856A87
  last_name: Kolesnikov
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Christoph
  full_name: Lampert, Christoph
  id: 40C20FD2-F248-11E8-B48F-1D18A9856A87
  last_name: Lampert
  orcid: 0000-0001-8622-7887
citation:
  ama: 'Rebuffi SA, Kolesnikov A, Sperl G, Lampert C. iCaRL: Incremental classifier
    and representation learning. In: Vol 2017. IEEE; 2017:5533-5542. doi:<a href="https://doi.org/10.1109/CVPR.2017.587">10.1109/CVPR.2017.587</a>'
  apa: 'Rebuffi, S. A., Kolesnikov, A., Sperl, G., &#38; Lampert, C. (2017). iCaRL:
    Incremental classifier and representation learning (Vol. 2017, pp. 5533–5542).
    Presented at the CVPR: Computer Vision and Pattern Recognition, Honolulu, HA,
    United States: IEEE. <a href="https://doi.org/10.1109/CVPR.2017.587">https://doi.org/10.1109/CVPR.2017.587</a>'
  chicago: 'Rebuffi, Sylvestre Alvise, Alexander Kolesnikov, Georg Sperl, and Christoph
    Lampert. “ICaRL: Incremental Classifier and Representation Learning,” 2017:5533–42.
    IEEE, 2017. <a href="https://doi.org/10.1109/CVPR.2017.587">https://doi.org/10.1109/CVPR.2017.587</a>.'
  ieee: 'S. A. Rebuffi, A. Kolesnikov, G. Sperl, and C. Lampert, “iCaRL: Incremental
    classifier and representation learning,” presented at the CVPR: Computer Vision
    and Pattern Recognition, Honolulu, HA, United States, 2017, vol. 2017, pp. 5533–5542.'
  ista: 'Rebuffi SA, Kolesnikov A, Sperl G, Lampert C. 2017. iCaRL: Incremental classifier
    and representation learning. CVPR: Computer Vision and Pattern Recognition vol.
    2017, 5533–5542.'
  mla: 'Rebuffi, Sylvestre Alvise, et al. <i>ICaRL: Incremental Classifier and Representation
    Learning</i>. Vol. 2017, IEEE, 2017, pp. 5533–42, doi:<a href="https://doi.org/10.1109/CVPR.2017.587">10.1109/CVPR.2017.587</a>.'
  short: S.A. Rebuffi, A. Kolesnikov, G. Sperl, C. Lampert, in:, IEEE, 2017, pp. 5533–5542.
conference:
  end_date: 2017-07-26
  location: Honolulu, HA, United States
  name: 'CVPR: Computer Vision and Pattern Recognition'
  start_date: 2017-07-21
date_created: 2018-12-11T11:49:37Z
date_published: 2017-04-14T00:00:00Z
date_updated: 2025-06-04T08:18:32Z
day: '14'
department:
- _id: ChLa
- _id: ChWo
doi: 10.1109/CVPR.2017.587
ec_funded: 1
external_id:
  arxiv:
  - '1611.07725'
  isi:
  - '000418371405066'
intvolume: '      2017'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1611.07725
month: '04'
oa: 1
oa_version: Submitted Version
page: 5533 - 5542
project:
- _id: 2532554C-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '308036'
  name: Lifelong Learning of Visual Scene Understanding
publication_identifier:
  isbn:
  - 978-153860457-1
publication_status: published
publisher: IEEE
publist_id: '6400'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'iCaRL: Incremental classifier and representation learning'
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 2017
year: '2017'
...
---
OA_place: publisher
_id: '839'
abstract:
- lang: eng
  text: 'This thesis describes a brittle fracture simulation method for visual effects
    applications. Building upon a symmetric Galerkin boundary element method, we first
    compute stress intensity factors following the theory of linear elastic fracture
    mechanics. We then use these stress intensities to simulate the motion of a propagating
    crack front at a significantly higher resolution than the overall deformation
    of the breaking object. Allowing for spatial variations of the material''s toughness
    during crack propagation produces visually realistic, highly-detailed fracture
    surfaces. Furthermore, we introduce approximations for stress intensities and
    crack opening displacements, resulting in both practical speed-up and theoretically
    superior runtime complexity compared to previous methods. While we choose a quasi-static
    approach to fracture mechanics, ignoring dynamic deformations, we also couple
    our fracture simulation framework to a standard rigid-body dynamics solver, enabling
    visual effects artists to simulate both large scale motion, as well as fracturing
    due to collision forces in a combined system. As fractures inside of an object
    grow, their geometry must be represented both in the coarse boundary element mesh,
    as well as at the desired fine output resolution. Using a boundary element method,
    we avoid complicated volumetric meshing operations. Instead we describe a simple
    set of surface meshing operations that allow us to progressively add cracks to
    the mesh of an object and still re-use all previously computed entries of the
    linear boundary element system matrix. On the high resolution level, we opt for
    an implicit surface representation. We then describe how to capture fracture surfaces
    during crack propagation, as well as separate the individual fragments resulting
    from the fracture process, based on this implicit representation. We show results
    obtained with our method, either solving the full boundary element system in every
    time step, or alternatively using our fast approximations. These results demonstrate
    that both of these methods perform well in basic test cases and produce realistic
    fracture surfaces. Furthermore we show that our fast approximations substantially
    out-perform the standard approach in more demanding scenarios. Finally, these
    two methods naturally combine, using the full solution while the problem size
    is manageably small and switching to the fast approximations later on. The resulting
    hybrid method gives the user a direct way to choose between speed and accuracy
    of the simulation. '
acknowledgement: "ERC H2020 programme (grant agreement no. 638176)\r\nFirst of all,
  let me thank my committee members, especially my supervisor, Chris\r\nWojtan, for
  supporting me throughout my PhD. Obviously, none of this work would\r\nhave been
  possible without you.\r\nFurthermore, Thank You to all the people who have contributed
  to this work in various\r\nways, in particular Martin Schanz and his group for providing
  and supporting the\r\nHyENA boundary element library, as well as Eder Miguel and
  Morten Bojsen-Hansen\r\nfor (repeatedly) proof reading and providing valuable suggestions
  during the writing\r\nof this thesis.\r\nI would also like to thank Bernd Bickel,
  and all the members – past and present – of his\r\nand Chris’ research groups at
  IST Austria for always providing honest and insightful\r\nfeedback throughout many
  joint group meetings, as well as Christopher Batty, Eitan\r\nGrinspun, and Fang
  Da for many insights into boundary element methods during our\r\ncollaboration.\r\nAs
  only virtual objects have been harmed in the process of creating this work, I would\r\nlike
  to acknowledge the Stanford scanning repository for providing the “Bunny” and\r\n“Armadillo”
  models, the AIM@SHAPE repository for “Pierre’s hand, watertight”, and\r\nS. Gainsbourg
  for the “Column” via Archive3D.net. Sorry for breaking these models\r\nin many different
  ways.\r\n"
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: Hahn D. Brittle fracture simulation with boundary elements for computer graphics.
    2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>
  apa: Hahn, D. (2017). <i>Brittle fracture simulation with boundary elements for
    computer graphics</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>
  chicago: Hahn, David. “Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics.” Institute of Science and Technology Austria, 2017. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>.
  ieee: D. Hahn, “Brittle fracture simulation with boundary elements for computer
    graphics,” Institute of Science and Technology Austria, 2017.
  ista: Hahn D. 2017. Brittle fracture simulation with boundary elements for computer
    graphics. Institute of Science and Technology Austria.
  mla: Hahn, David. <i>Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics</i>. Institute of Science and Technology Austria, 2017, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>.
  short: D. Hahn, Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics, Institute of Science and Technology Austria, 2017.
corr_author: '1'
date_created: 2018-12-11T11:48:47Z
date_published: 2017-08-14T00:00:00Z
date_updated: 2026-07-29T13:27:25Z
day: '14'
ddc:
- '004'
- '005'
- '006'
- '531'
- '621'
degree_awarded: PhD
department:
- _id: ChWo
- _id: GradSch
doi: 10.15479/AT:ISTA:th_855
doi_confirm: '1'
ec_funded: 1
file:
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  creator: system
  date_created: 2018-12-12T10:14:46Z
  date_updated: 2020-07-14T12:48:13Z
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  file_name: IST-2017-855-v1+1_thesis_online_pdfA.pdf
  file_size: 14596191
  relation: main_file
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  checksum: 421672f68d563b029869c5cf1713f919
  content_type: application/zip
  creator: dernst
  date_created: 2019-04-05T08:40:30Z
  date_updated: 2020-07-14T12:48:13Z
  file_id: '6207'
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has_accepted_license: '1'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-sa/4.0/
month: '08'
oa: 1
oa_version: Published Version
page: '124'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_identifier:
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
publist_id: '6809'
pubrep_id: '855'
related_material:
  record:
  - id: '5568'
    relation: popular_science
    status: public
  - id: '1362'
    relation: part_of_dissertation
    status: public
  - id: '1633'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: Brittle fracture simulation with boundary elements for computer graphics
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: dissertation
user_id: 8b945eb4-e2f2-11eb-945a-df72226e66a9
year: '2017'
...
---
_id: '5568'
abstract:
- lang: eng
  text: Includes source codes, test cases, and example data used in the thesis Brittle
    Fracture Simulation with Boundary Elements for Computer Graphics. Also includes
    pre-built binaries of the HyENA library, but not sources - please contact the
    HyENA authors to obtain these sources if required (https://mech.tugraz.at/hyena)
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: 'Hahn D. Source codes: Brittle fracture simulation with boundary elements for
    computer graphics. 2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>'
  apa: 'Hahn, D. (2017). Source codes: Brittle fracture simulation with boundary elements
    for computer graphics. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>'
  chicago: 'Hahn, David. “Source Codes: Brittle Fracture Simulation with Boundary
    Elements for Computer Graphics.” Institute of Science and Technology Austria,
    2017. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>.'
  ieee: 'D. Hahn, “Source codes: Brittle fracture simulation with boundary elements
    for computer graphics.” Institute of Science and Technology Austria, 2017.'
  ista: 'Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements
    for computer graphics, Institute of Science and Technology Austria, <a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  mla: 'Hahn, David. <i>Source Codes: Brittle Fracture Simulation with Boundary Elements
    for Computer Graphics</i>. Institute of Science and Technology Austria, 2017,
    doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  short: D. Hahn, (2017).
datarep_id: '73'
date_created: 2018-12-12T12:31:35Z
date_published: 2017-08-16T00:00:00Z
date_updated: 2026-07-29T13:27:24Z
day: '16'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:73
ec_funded: 1
file:
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  checksum: 2323a755842a3399cbc47d76545fc9a0
  content_type: application/zip
  creator: system
  date_created: 2018-12-12T13:02:57Z
  date_updated: 2020-07-14T12:47:04Z
  file_id: '5615'
  file_name: IST-2017-73-v1+1_FractureRB_v1.1_2017_07_20_final_public.zip
  file_size: 199353471
  relation: main_file
file_date_updated: 2020-07-14T12:47:04Z
has_accepted_license: '1'
keyword:
- Boundary elements
- brittle fracture
- computer graphics
- fracture simulation
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '839'
    relation: research_paper
    status: public
status: public
title: 'Source codes: Brittle fracture simulation with boundary elements for computer
  graphics'
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: research_data
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2017'
...
---
_id: '1136'
abstract:
- lang: eng
  text: We propose an interactive sculpting system for seamlessly editing pre-computed
    animations of liquid, without the need for any resimulation. The input is a sequence
    of meshes without correspondences representing the liquid surface over time. Our
    method enables the efficient selection of consistent space-time parts of this
    animation, such as moving waves or droplets, which we call space-time features.
    Once selected, a feature can be copied, edited, or duplicated and then pasted
    back anywhere in space and time in the same or in another liquid animation sequence.
    Our method circumvents tedious user interactions by automatically computing the
    spatial and temporal ranges of the selected feature. We also provide space-time
    shape editing tools for non-uniform scaling, rotation, trajectory changes, and
    temporal editing to locally speed up or slow down motion. Using our tools, the
    user can edit and progressively refine any input simulation result, possibly using
    a library of precomputed space-time features extracted from other animations.
    In contrast to the trial-and-error loop usually required to edit animation results
    through the tuning of indirect simulation parameters, our method gives the user
    full control over the edited space-time behaviors. © 2016 Copyright held by the
    owner/author(s).
acknowledgement: This work was partly supported by the starting grant BigSplash, as
  well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG
  638176 , and ERC-2011-ADG 20110209).
article_number: '2994261'
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Ulysse
  full_name: Vimont, Ulysse
  last_name: Vimont
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of
    liquid animation. In: <i>Proceedings of the 9th International Conference on Motion
    in Games </i>. ACM; 2016. doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>'
  apa: 'Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., &#38; Cani, M. (2016). Space-time
    sculpting of liquid animation. In <i>Proceedings of the 9th International Conference
    on Motion in Games </i>. San Francisco, CA, USA: ACM. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>'
  chicago: Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie
    Cani. “Space-Time Sculpting of Liquid Animation.” In <i>Proceedings of the 9th
    International Conference on Motion in Games </i>. ACM, 2016. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>.
  ieee: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting
    of liquid animation,” in <i>Proceedings of the 9th International Conference on
    Motion in Games </i>, San Francisco, CA, USA, 2016.
  ista: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting
    of liquid animation. Proceedings of the 9th International Conference on Motion
    in Games . MIG: Motion in Games, 2994261.'
  mla: Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” <i>Proceedings
    of the 9th International Conference on Motion in Games </i>, 2994261, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>.
  short: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of
    the 9th International Conference on Motion in Games , ACM, 2016.
conference:
  end_date: 2016-10-12
  location: San Francisco, CA, USA
  name: 'MIG: Motion in Games'
  start_date: 2016-10-10
date_created: 2018-12-11T11:50:20Z
date_published: 2016-10-10T00:00:00Z
date_updated: 2024-10-22T09:58:18Z
day: '10'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.1145/2994258.2994261
ec_funded: 1
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01367181
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: 'Proceedings of the 9th International Conference on Motion in Games '
publication_status: published
publisher: ACM
publist_id: '6222'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Space-time sculpting of liquid animation
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
---
_id: '1141'
abstract:
- lang: eng
  text: In this paper we introduce the Multiobjective Optimization Hierarchic Genetic
    Strategy with maturing (MO-mHGS), a meta-algorithm that performs evolutionary
    optimization in a hierarchy of populations. The maturing mechanism improves growth
    and reduces redundancy. The performance of MO-mHGS with selected state-of-the-art
    multiobjective evolutionary algorithms as internal algorithms is analysed on benchmark
    problems and their modifications for which single fitness evaluation time depends
    on the solution accuracy. We compare the proposed algorithm with the Island Model
    Genetic Algorithm as well as with single-deme methods, and discuss the impact
    of internal algorithms on the MO-mHGS meta-algorithm. © 2016 Elsevier B.V.
acknowledgement: The work presented in this paper was partially supported by Polish
  National Science Centre grant nos. DEC-2012/05/N/ST6/03433 and DEC-2011/03/B/ST6/01393.
  Radosław Łazarz was supported by Polish National Science Centre grant no. DEC-2013/10/M/ST6/00531.
article_processing_charge: No
author:
- first_name: Radosław
  full_name: Łazarz, Radosław
  last_name: Łazarz
- first_name: Michał
  full_name: Idzik, Michał
  last_name: Idzik
- first_name: Konrad
  full_name: Gądek, Konrad
  last_name: Gądek
- first_name: Ewa P
  full_name: Gajda-Zagorska, Ewa P
  id: 47794CF0-F248-11E8-B48F-1D18A9856A87
  last_name: Gajda-Zagorska
citation:
  ama: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. <i>Journal of
    Computational Science</i>. 2016;17(1):249-260. doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>
  apa: Łazarz, R., Idzik, M., Gądek, K., &#38; Gajda-Zagorska, E. P. (2016). Hierarchic
    genetic strategy with maturing as a generic tool for multiobjective optimization.
    <i>Journal of Computational Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>
  chicago: Łazarz, Radosław, Michał Idzik, Konrad Gądek, and Ewa P Gajda-Zagorska.
    “Hierarchic Genetic Strategy with Maturing as a Generic Tool for Multiobjective
    Optimization.” <i>Journal of Computational Science</i>. Elsevier, 2016. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>.
  ieee: R. Łazarz, M. Idzik, K. Gądek, and E. P. Gajda-Zagorska, “Hierarchic genetic
    strategy with maturing as a generic tool for multiobjective optimization,” <i>Journal
    of Computational Science</i>, vol. 17, no. 1. Elsevier, pp. 249–260, 2016.
  ista: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. 2016. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. Journal of Computational
    Science. 17(1), 249–260.
  mla: Łazarz, Radosław, et al. “Hierarchic Genetic Strategy with Maturing as a Generic
    Tool for Multiobjective Optimization.” <i>Journal of Computational Science</i>,
    vol. 17, no. 1, Elsevier, 2016, pp. 249–60, doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>.
  short: R. Łazarz, M. Idzik, K. Gądek, E.P. Gajda-Zagorska, Journal of Computational
    Science 17 (2016) 249–260.
date_created: 2018-12-11T11:50:22Z
date_published: 2016-11-01T00:00:00Z
date_updated: 2025-09-22T14:11:23Z
day: '01'
department:
- _id: ChWo
doi: 10.1016/j.jocs.2016.03.004
external_id:
  isi:
  - '000390625600021'
intvolume: '        17'
isi: 1
issue: '1'
language:
- iso: eng
month: '11'
oa_version: None
page: 249 - 260
publication: Journal of Computational Science
publication_status: published
publisher: Elsevier
publist_id: '6217'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Hierarchic genetic strategy with maturing as a generic tool for multiobjective
  optimization
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 17
year: '2016'
...
---
_id: '1361'
abstract:
- lang: eng
  text: We propose a novel surface-only technique for simulating incompressible, inviscid
    and uniform-density liquids with surface tension in three dimensions. The liquid
    surface is captured by a triangle mesh on which a Lagrangian velocity field is
    stored. Because advection of the velocity field may violate the incompressibility
    condition, we devise an orthogonal projection technique to remove the divergence
    while requiring the evaluation of only two boundary integrals. The forces of surface
    tension, gravity, and solid contact are all treated by a boundary element solve,
    allowing us to perform detailed simulations of a wide range of liquid phenomena,
    including waterbells, droplet and jet collisions, fluid chains, and crown splashes.
alternative_title:
- ACM Transactions on Graphics
article_number: a78
article_processing_charge: No
author:
- first_name: Fang
  full_name: Da, Fang
  last_name: Da
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Eitan
  full_name: Grinspun, Eitan
  last_name: Grinspun
citation:
  ama: 'Da F, Hahn D, Batty C, Wojtan C, Grinspun E. Surface only liquids. In: Vol
    35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>'
  apa: 'Da, F., Hahn, D., Batty, C., Wojtan, C., &#38; Grinspun, E. (2016). Surface
    only liquids (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim, CA, USA: ACM.
    <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>'
  chicago: Da, Fang, David Hahn, Christopher Batty, Chris Wojtan, and Eitan Grinspun.
    “Surface Only Liquids,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>.
  ieee: F. Da, D. Hahn, C. Batty, C. Wojtan, and E. Grinspun, “Surface only liquids,”
    presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol. 35, no. 4.
  ista: Da F, Hahn D, Batty C, Wojtan C, Grinspun E. 2016. Surface only liquids. ACM
    SIGGRAPH, ACM Transactions on Graphics, vol. 35, a78.
  mla: Da, Fang, et al. <i>Surface Only Liquids</i>. Vol. 35, no. 4, a78, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>.
  short: F. Da, D. Hahn, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2016.
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title: Surface only liquids
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