---
_id: '1412'
abstract:
- lang: eng
  text: Combining high-resolution level set surface tracking with lower resolution
    physics is an inexpensive method for achieving highly detailed liquid animations.
    Unfortunately, the inherent resolution mismatch introduces several types of disturbing
    visual artifacts. We identify the primary sources of these artifacts and present
    simple, efficient, and practical solutions to address them. First, we propose
    an unconditionally stable filtering method that selectively removes sub-grid surface
    artifacts not seen by the fluid physics, while preserving fine detail in dynamic
    splashing regions. It provides comparable results to recent error-correction techniques
    at lower cost, without substepping, and with better scaling behavior. Second,
    we show how a modified narrow-band scheme can ensure accurate free surface boundary
    conditions in the presence of large resolution mismatches. Our scheme preserves
    the efficiency of the narrow-band methodology, while eliminating objectionable
    stairstep artifacts observed in prior work. Third, we demonstrate that the use
    of linear interpolation of velocity during advection of the high-resolution level
    set surface is responsible for visible grid-aligned kinks; we therefore advocate
    higher-order velocity interpolation, and show that it dramatically reduces this
    artifact. While these three contributions are orthogonal, our results demonstrate
    that taken together they efficiently address the dominant sources of visual artifacts
    arising with high-resolution embedded liquid surfaces; the proposed approach offers
    improved visual quality, a straightforward implementation, and substantially greater
    scalability than competing methods.
acknowledgement: 'This research was supported by NSERC (RGPIN-04360-2014) and IST
  Austria. '
article_processing_charge: No
author:
- first_name: Ryan
  full_name: Goldade, Ryan
  last_name: Goldade
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Goldade R, Batty C, Wojtan C. A practical method for high-resolution embedded
    liquid surfaces. <i>Computer Graphics Forum</i>. 2016;35(2):233-242. doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>
  apa: Goldade, R., Batty, C., &#38; Wojtan, C. (2016). A practical method for high-resolution
    embedded liquid surfaces. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a
    href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>
  chicago: Goldade, Ryan, Christopher Batty, and Chris Wojtan. “A Practical Method
    for High-Resolution Embedded Liquid Surfaces.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>.
  ieee: R. Goldade, C. Batty, and C. Wojtan, “A practical method for high-resolution
    embedded liquid surfaces,” <i>Computer Graphics Forum</i>, vol. 35, no. 2. Wiley-Blackwell,
    pp. 233–242, 2016.
  ista: Goldade R, Batty C, Wojtan C. 2016. A practical method for high-resolution
    embedded liquid surfaces. Computer Graphics Forum. 35(2), 233–242.
  mla: Goldade, Ryan, et al. “A Practical Method for High-Resolution Embedded Liquid
    Surfaces.” <i>Computer Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016,
    pp. 233–42, doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>.
  short: R. Goldade, C. Batty, C. Wojtan, Computer Graphics Forum 35 (2016) 233–242.
date_created: 2018-12-11T11:51:52Z
date_published: 2016-05-27T00:00:00Z
date_updated: 2025-09-18T14:26:23Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12826
ec_funded: 1
external_id:
  isi:
  - '000377222200022'
file:
- access_level: open_access
  checksum: 8e61387ee2e3bd0e776fbe301629bfd9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:18Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '5000'
  file_name: IST-2016-612-v1+2_Wojtan_APracticalMethod_PostPrint_2016.pdf
  file_size: 15873858
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 233 - 242
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5795'
pubrep_id: '612'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for high-resolution embedded liquid surfaces
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1413'
abstract:
- lang: eng
  text: This paper generalizes the well-known Diffusion Curves Images (DCI), which
    are composed of a set of Bezier curves with colors specified on either side. These
    colors are diffused as Laplace functions over the image domain, which results
    in smooth color gradients interrupted by the Bezier curves. Our new formulation
    allows for more color control away from the boundary, providing a similar expressive
    power as recent Bilaplace image models without introducing associated issues and
    computational costs. The new model is based on a special Laplace function blending
    and a new edge blur formulation. We demonstrate that given some user-defined boundary
    curves over an input raster image, fitting colors and edge blur from the image
    to the new model and subsequent editing and animation is equally convenient as
    with DCIs. Numerous examples and comparisons to DCIs are presented.
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
citation:
  ama: 'Jeschke S. Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. <i>Computer Graphics Forum</i>. 2016;35(2):71-79. doi:<a
    href="https://doi.org/10.1111/cgf.12812">10.1111/cgf.12812</a>'
  apa: 'Jeschke, S. (2016). Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a
    href="https://doi.org/10.1111/cgf.12812">https://doi.org/10.1111/cgf.12812</a>'
  chicago: 'Jeschke, Stefan. “Generalized Diffusion Curves: An Improved Vector Representation
    for Smooth-Shaded Images.” <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2016.
    <a href="https://doi.org/10.1111/cgf.12812">https://doi.org/10.1111/cgf.12812</a>.'
  ieee: 'S. Jeschke, “Generalized diffusion curves: An improved vector representation
    for smooth-shaded images,” <i>Computer Graphics Forum</i>, vol. 35, no. 2. Wiley-Blackwell,
    pp. 71–79, 2016.'
  ista: 'Jeschke S. 2016. Generalized diffusion curves: An improved vector representation
    for smooth-shaded images. Computer Graphics Forum. 35(2), 71–79.'
  mla: 'Jeschke, Stefan. “Generalized Diffusion Curves: An Improved Vector Representation
    for Smooth-Shaded Images.” <i>Computer Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell,
    2016, pp. 71–79, doi:<a href="https://doi.org/10.1111/cgf.12812">10.1111/cgf.12812</a>.'
  short: S. Jeschke, Computer Graphics Forum 35 (2016) 71–79.
corr_author: '1'
date_created: 2018-12-11T11:51:53Z
date_published: 2016-05-01T00:00:00Z
date_updated: 2025-09-18T14:25:33Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.12812
external_id:
  isi:
  - '000377222200008'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa_version: None
page: 71 - 79
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5794'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Generalized diffusion curves: An improved vector representation for smooth-shaded
  images'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1415'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles
    to reduce numerical dissipation and provide important visual cues for events like
    complex splashes and small-scale features near the liquid surface. Unfortunately,
    FLIP simulations can be computationally expensive, because they require a dense
    sampling of particles to fill the entire liquid volume. Furthermore, the vast
    majority of these FLIP particles contribute nothing to the fluid's visual appearance,
    especially for larger volumes of liquid. We present a method that only uses FLIP
    particles within a narrow band of the liquid surface, while efficiently representing
    the remaining inner volume on a regular grid. We show that a naïve realization
    of this idea introduces unstable and uncontrollable energy fluctuations, and we
    propose a novel coupling scheme between FLIP particles and regular grid which
    overcomes this problem. Our method drastically reduces the particle count and
    simulation times while yielding results that are nearly indistinguishable from
    regular FLIP simulations. Our approach is easy to integrate into any existing
    FLIP implementation.
article_processing_charge: No
author:
- first_name: Florian
  full_name: Ferstl, Florian
  last_name: Ferstl
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rüdiger
  full_name: Westermann, Rüdiger
  last_name: Westermann
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
citation:
  ama: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. Narrow band FLIP for liquid
    simulations. <i>Computer Graphics Forum</i>. 2016;35(2):225-232. doi:<a href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>
  apa: Ferstl, F., Ando, R., Wojtan, C., Westermann, R., &#38; Thuerey, N. (2016).
    Narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley-Blackwell.
    <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>
  chicago: Ferstl, Florian, Ryoichi Ando, Chris Wojtan, Rüdiger Westermann, and Nils
    Thuerey. “Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>.
  ieee: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, and N. Thuerey, “Narrow band
    FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 35, no. 2.
    Wiley-Blackwell, pp. 225–232, 2016.
  ista: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. 2016. Narrow band FLIP
    for liquid simulations. Computer Graphics Forum. 35(2), 225–232.
  mla: Ferstl, Florian, et al. “Narrow Band FLIP for Liquid Simulations.” <i>Computer
    Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016, pp. 225–32, doi:<a
    href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>.
  short: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, N. Thuerey, Computer Graphics
    Forum 35 (2016) 225–232.
date_created: 2018-12-11T11:51:53Z
date_published: 2016-05-01T00:00:00Z
date_updated: 2025-09-18T14:25:04Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12825
external_id:
  isi:
  - '000377222200021'
file:
- access_level: open_access
  checksum: 984afbe510ed48019025dff1dcc7baad
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:12:22Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '4940'
  file_name: IST-2016-611-v1+3_CW_nbflip_postprint_2016.pdf
  file_size: 5938324
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 225 - 232
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5793'
pubrep_id: '611'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Narrow band FLIP for liquid simulations
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
_id: '1136'
abstract:
- lang: eng
  text: We propose an interactive sculpting system for seamlessly editing pre-computed
    animations of liquid, without the need for any resimulation. The input is a sequence
    of meshes without correspondences representing the liquid surface over time. Our
    method enables the efficient selection of consistent space-time parts of this
    animation, such as moving waves or droplets, which we call space-time features.
    Once selected, a feature can be copied, edited, or duplicated and then pasted
    back anywhere in space and time in the same or in another liquid animation sequence.
    Our method circumvents tedious user interactions by automatically computing the
    spatial and temporal ranges of the selected feature. We also provide space-time
    shape editing tools for non-uniform scaling, rotation, trajectory changes, and
    temporal editing to locally speed up or slow down motion. Using our tools, the
    user can edit and progressively refine any input simulation result, possibly using
    a library of precomputed space-time features extracted from other animations.
    In contrast to the trial-and-error loop usually required to edit animation results
    through the tuning of indirect simulation parameters, our method gives the user
    full control over the edited space-time behaviors. © 2016 Copyright held by the
    owner/author(s).
acknowledgement: This work was partly supported by the starting grant BigSplash, as
  well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG
  638176 , and ERC-2011-ADG 20110209).
article_number: '2994261'
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Ulysse
  full_name: Vimont, Ulysse
  last_name: Vimont
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of
    liquid animation. In: <i>Proceedings of the 9th International Conference on Motion
    in Games </i>. ACM; 2016. doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>'
  apa: 'Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., &#38; Cani, M. (2016). Space-time
    sculpting of liquid animation. In <i>Proceedings of the 9th International Conference
    on Motion in Games </i>. San Francisco, CA, USA: ACM. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>'
  chicago: Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie
    Cani. “Space-Time Sculpting of Liquid Animation.” In <i>Proceedings of the 9th
    International Conference on Motion in Games </i>. ACM, 2016. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>.
  ieee: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting
    of liquid animation,” in <i>Proceedings of the 9th International Conference on
    Motion in Games </i>, San Francisco, CA, USA, 2016.
  ista: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting
    of liquid animation. Proceedings of the 9th International Conference on Motion
    in Games . MIG: Motion in Games, 2994261.'
  mla: Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” <i>Proceedings
    of the 9th International Conference on Motion in Games </i>, 2994261, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>.
  short: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of
    the 9th International Conference on Motion in Games , ACM, 2016.
conference:
  end_date: 2016-10-12
  location: San Francisco, CA, USA
  name: 'MIG: Motion in Games'
  start_date: 2016-10-10
date_created: 2018-12-11T11:50:20Z
date_published: 2016-10-10T00:00:00Z
date_updated: 2024-10-22T09:58:18Z
day: '10'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.1145/2994258.2994261
ec_funded: 1
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01367181
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: 'Proceedings of the 9th International Conference on Motion in Games '
publication_status: published
publisher: ACM
publist_id: '6222'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Space-time sculpting of liquid animation
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
---
_id: '1141'
abstract:
- lang: eng
  text: In this paper we introduce the Multiobjective Optimization Hierarchic Genetic
    Strategy with maturing (MO-mHGS), a meta-algorithm that performs evolutionary
    optimization in a hierarchy of populations. The maturing mechanism improves growth
    and reduces redundancy. The performance of MO-mHGS with selected state-of-the-art
    multiobjective evolutionary algorithms as internal algorithms is analysed on benchmark
    problems and their modifications for which single fitness evaluation time depends
    on the solution accuracy. We compare the proposed algorithm with the Island Model
    Genetic Algorithm as well as with single-deme methods, and discuss the impact
    of internal algorithms on the MO-mHGS meta-algorithm. © 2016 Elsevier B.V.
acknowledgement: The work presented in this paper was partially supported by Polish
  National Science Centre grant nos. DEC-2012/05/N/ST6/03433 and DEC-2011/03/B/ST6/01393.
  Radosław Łazarz was supported by Polish National Science Centre grant no. DEC-2013/10/M/ST6/00531.
article_processing_charge: No
author:
- first_name: Radosław
  full_name: Łazarz, Radosław
  last_name: Łazarz
- first_name: Michał
  full_name: Idzik, Michał
  last_name: Idzik
- first_name: Konrad
  full_name: Gądek, Konrad
  last_name: Gądek
- first_name: Ewa P
  full_name: Gajda-Zagorska, Ewa P
  id: 47794CF0-F248-11E8-B48F-1D18A9856A87
  last_name: Gajda-Zagorska
citation:
  ama: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. <i>Journal of
    Computational Science</i>. 2016;17(1):249-260. doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>
  apa: Łazarz, R., Idzik, M., Gądek, K., &#38; Gajda-Zagorska, E. P. (2016). Hierarchic
    genetic strategy with maturing as a generic tool for multiobjective optimization.
    <i>Journal of Computational Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>
  chicago: Łazarz, Radosław, Michał Idzik, Konrad Gądek, and Ewa P Gajda-Zagorska.
    “Hierarchic Genetic Strategy with Maturing as a Generic Tool for Multiobjective
    Optimization.” <i>Journal of Computational Science</i>. Elsevier, 2016. <a href="https://doi.org/10.1016/j.jocs.2016.03.004">https://doi.org/10.1016/j.jocs.2016.03.004</a>.
  ieee: R. Łazarz, M. Idzik, K. Gądek, and E. P. Gajda-Zagorska, “Hierarchic genetic
    strategy with maturing as a generic tool for multiobjective optimization,” <i>Journal
    of Computational Science</i>, vol. 17, no. 1. Elsevier, pp. 249–260, 2016.
  ista: Łazarz R, Idzik M, Gądek K, Gajda-Zagorska EP. 2016. Hierarchic genetic strategy
    with maturing as a generic tool for multiobjective optimization. Journal of Computational
    Science. 17(1), 249–260.
  mla: Łazarz, Radosław, et al. “Hierarchic Genetic Strategy with Maturing as a Generic
    Tool for Multiobjective Optimization.” <i>Journal of Computational Science</i>,
    vol. 17, no. 1, Elsevier, 2016, pp. 249–60, doi:<a href="https://doi.org/10.1016/j.jocs.2016.03.004">10.1016/j.jocs.2016.03.004</a>.
  short: R. Łazarz, M. Idzik, K. Gądek, E.P. Gajda-Zagorska, Journal of Computational
    Science 17 (2016) 249–260.
date_created: 2018-12-11T11:50:22Z
date_published: 2016-11-01T00:00:00Z
date_updated: 2025-09-22T14:11:23Z
day: '01'
department:
- _id: ChWo
doi: 10.1016/j.jocs.2016.03.004
external_id:
  isi:
  - '000390625600021'
intvolume: '        17'
isi: 1
issue: '1'
language:
- iso: eng
month: '11'
oa_version: None
page: 249 - 260
publication: Journal of Computational Science
publication_status: published
publisher: Elsevier
publist_id: '6217'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Hierarchic genetic strategy with maturing as a generic tool for multiobjective
  optimization
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 17
year: '2016'
...
---
_id: '1362'
abstract:
- lang: eng
  text: We present a boundary element based method for fast simulation of brittle
    fracture. By introducing simplifying assumptions that allow us to quickly estimate
    stress intensities and opening displacements during crack propagation, we build
    a fracture algorithm where the cost of each time step scales linearly with the
    length of the crackfront. The transition from a full boundary element method to
    our faster variant is possible at the beginning of any time step. This allows
    us to build a hybrid method, which uses the expensive but more accurate BEM while
    the number of degrees of freedom is low, and uses the fast method once that number
    exceeds a given threshold as the crack geometry becomes more complicated. Furthermore,
    we integrate this fracture simulation with a standard rigid-body solver. Our rigid-body
    coupling solves a Neumann boundary value problem by carefully separating translational,
    rotational and deformational components of the collision forces and then applying
    a Tikhonov regularizer to the resulting linear system. We show that our method
    produces physically reasonable results in standard test cases and is capable of
    dealing with complex scenes faster than previous finite- or boundary element approaches.
alternative_title:
- ACM Transactions on Graphics
article_number: '104'
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hahn D, Wojtan C. Fast approximations for boundary element based brittle fracture
    simulation. In: Vol 35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>'
  apa: 'Hahn, D., &#38; Wojtan, C. (2016). Fast approximations for boundary element
    based brittle fracture simulation (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim,
    CA, USA: ACM. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>'
  chicago: Hahn, David, and Chris Wojtan. “Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>.
  ieee: D. Hahn and C. Wojtan, “Fast approximations for boundary element based brittle
    fracture simulation,” presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol.
    35, no. 4.
  ista: Hahn D, Wojtan C. 2016. Fast approximations for boundary element based brittle
    fracture simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 104.
  mla: Hahn, David, and Chris Wojtan. <i>Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation</i>. Vol. 35, no. 4, 104, ACM, 2016, doi:<a
    href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>.
  short: D. Hahn, C. Wojtan, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
corr_author: '1'
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-01T00:00:00Z
date_updated: 2026-04-08T14:20:15Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925902
ec_funded: 1
external_id:
  isi:
  - '000380112400074'
file:
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  date_created: 2018-12-12T10:15:04Z
  date_updated: 2020-07-14T12:44:46Z
  file_id: '5121'
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  file_size: 12453704
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file_date_updated: 2020-07-14T12:44:46Z
has_accepted_license: '1'
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- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5880'
pubrep_id: '632'
quality_controlled: '1'
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title: Fast approximations for boundary element based brittle fracture simulation
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  short: CC BY (4.0)
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 35
year: '2016'
...
---
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abstract:
- lang: eng
  text: "Computer graphics is an extremely exciting field for two reasons. On the
    one hand,\r\nthere is a healthy injection of pragmatism coming from the visual
    effects industry\r\nthat want robust algorithms that work so they can produce
    results at an increasingly\r\nfrantic pace. On the other hand, they must always
    try to push the envelope and\r\nachieve the impossible to wow their audiences
    in the next blockbuster, which means\r\nthat the industry has not succumb to conservatism,
    and there is plenty of room to\r\ntry out new and crazy ideas if there is a chance
    that it will pan into something\r\nuseful.\r\nWater simulation has been in visual
    effects for decades, however it still remains\r\nextremely challenging because
    of its high computational cost and difficult artdirectability.\r\nThe work in
    this thesis tries to address some of these difficulties.\r\nSpecifically, we make
    the following three novel contributions to the state-of-the-art\r\nin water simulation
    for visual effects.\r\nFirst, we develop the first algorithm that can convert
    any sequence of closed\r\nsurfaces in time into a moving triangle mesh. State-of-the-art
    methods at the time\r\ncould only handle surfaces with fixed connectivity, but
    we are the first to be able to\r\nhandle surfaces that merge and split apart.
    This is important for water simulation\r\npractitioners, because it allows them
    to convert splashy water surfaces extracted\r\nfrom particles or simulated using
    grid-based level sets into triangle meshes that can\r\nbe either textured and
    enhanced with extra surface dynamics as a post-process.\r\nWe also apply our algorithm
    to other phenomena that merge and split apart, such\r\nas morphs and noisy reconstructions
    of human performances.\r\nSecond, we formulate a surface-based energy that measures
    the deviation of a\r\nwater surface froma physically valid state. Such discrepancies
    arise when there is a\r\nmismatch in the degrees of freedom between the water
    surface and the underlying\r\nphysics solver. This commonly happens when practitioners
    use a moving triangle\r\nmesh with a grid-based physics solver, or when high-resolution
    grid-based surfaces\r\nare combined with low-resolution physics. Following the
    direction of steepest\r\ndescent on our surface-based energy, we can either smooth
    these artifacts or turn\r\nthem into high-resolution waves by interpreting the
    energy as a physical potential.\r\nThird, we extend state-of-the-art techniques
    in non-reflecting boundaries to handle spatially and time-varying background flows.
    This allows a novel new\r\nworkflow where practitioners can re-simulate part of
    an existing simulation, such\r\nas removing a solid obstacle, adding a new splash
    or locally changing the resolution.\r\nSuch changes can easily lead to new waves
    in the re-simulated region that would\r\nreflect off of the new simulation boundary,
    effectively ruining the illusion of a\r\nseamless simulation boundary between
    the existing and new simulations. Our\r\nnon-reflecting boundaries makes sure
    that such waves are absorbed."
acknowledgement: "First and foremost I would like to thank Chris. I have been incredibly
  lucky to have\r\nyou as my advisor. Your integrity and aspiration to do the right
  thing in all walks of\r\nlife is something I admire and aspire to. I also really
  appreciate the fact that when\r\nworking with you it felt like we were equals. I
  think we had a very synergetic work\r\nrelationship: I learned immensely from you,
  but I dare say that you learned a few\r\nthings from me as well. ;)\r\nNext, I would
  like to thank my amazing committee. Hao, it was a fantastic\r\nexperience working
  with you. You showed me how to persevere and keep morale\r\nhigh when things were
  looking the most bleak before the deadline. You are an\r\nincredible motivator and
  super fun to be around! Vladimir, thanks for the shared\r\nlunches and the poker
  games. Sorry for not bringing them back when I got busy.\r\nAlso, sorry for embarrassing
  you by asking about your guitar playing that one\r\ntime. You really are quite awesome!
  Nils, one of the friendliest and most humble\r\npeople you will meet and a top notch
  researcher to boot! Thank you for joining\r\nmy committee late!\r\nI would also
  like to acknowledge the Visual Computing group at IST Austria\r\nfrom whom I have
  learned so much. The excellent discussions we had in reading\r\ngroups and research
  meetings really helped me become a better researcher!\r\nNext, I would like to thank
  all the amazing people that I met during my PhD\r\nstudies, both at IST Austria,
  in Vienna and elsewhere. "
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
citation:
  ama: Bojsen-Hansen M. Tracking, correcting and absorbing water surface waves. 2016.
    doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>
  apa: Bojsen-Hansen, M. (2016). <i>Tracking, correcting and absorbing water surface
    waves</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>
  chicago: Bojsen-Hansen, Morten. “Tracking, Correcting and Absorbing Water Surface
    Waves.” Institute of Science and Technology Austria, 2016. <a href="https://doi.org/10.15479/AT:ISTA:th_640">https://doi.org/10.15479/AT:ISTA:th_640</a>.
  ieee: M. Bojsen-Hansen, “Tracking, correcting and absorbing water surface waves,”
    Institute of Science and Technology Austria, 2016.
  ista: Bojsen-Hansen M. 2016. Tracking, correcting and absorbing water surface waves.
    Institute of Science and Technology Austria.
  mla: Bojsen-Hansen, Morten. <i>Tracking, Correcting and Absorbing Water Surface
    Waves</i>. Institute of Science and Technology Austria, 2016, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_640">10.15479/AT:ISTA:th_640</a>.
  short: M. Bojsen-Hansen, Tracking, Correcting and Absorbing Water Surface Waves,
    Institute of Science and Technology Austria, 2016.
corr_author: '1'
date_created: 2018-12-11T11:50:16Z
date_published: 2016-07-15T00:00:00Z
date_updated: 2026-04-08T14:24:06Z
day: '15'
ddc:
- '004'
- '005'
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- '532'
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department:
- _id: ChWo
doi: 10.15479/AT:ISTA:th_640
file:
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  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
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title: Tracking, correcting and absorbing water surface waves
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  short: CC BY (4.0)
type: dissertation
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
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  text: PhD thesis LaTeX source code
article_processing_charge: No
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  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
citation:
  ama: Bojsen-Hansen M. Tracking, Correcting and Absorbing Water Surface Waves. 2016.
    doi:<a href="https://doi.org/10.15479/AT:ISTA:48">10.15479/AT:ISTA:48</a>
  apa: Bojsen-Hansen, M. (2016). Tracking, Correcting and Absorbing Water Surface
    Waves. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:48">https://doi.org/10.15479/AT:ISTA:48</a>
  chicago: Bojsen-Hansen, Morten. “Tracking, Correcting and Absorbing Water Surface
    Waves.” Institute of Science and Technology Austria, 2016. <a href="https://doi.org/10.15479/AT:ISTA:48">https://doi.org/10.15479/AT:ISTA:48</a>.
  ieee: M. Bojsen-Hansen, “Tracking, Correcting and Absorbing Water Surface Waves.”
    Institute of Science and Technology Austria, 2016.
  ista: Bojsen-Hansen M. 2016. Tracking, Correcting and Absorbing Water Surface Waves,
    Institute of Science and Technology Austria, <a href="https://doi.org/10.15479/AT:ISTA:48">10.15479/AT:ISTA:48</a>.
  mla: Bojsen-Hansen, Morten. <i>Tracking, Correcting and Absorbing Water Surface
    Waves</i>. Institute of Science and Technology Austria, 2016, doi:<a href="https://doi.org/10.15479/AT:ISTA:48">10.15479/AT:ISTA:48</a>.
  short: M. Bojsen-Hansen, (2016).
datarep_id: '48'
date_created: 2018-12-12T12:31:31Z
date_published: 2016-09-23T00:00:00Z
date_updated: 2026-04-08T14:24:05Z
day: '23'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:48
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publisher: Institute of Science and Technology Austria
publist_id: '6238'
pubrep_id: '640'
related_material:
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    relation: other
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status: public
title: Tracking, Correcting and Absorbing Water Surface Waves
tmp:
  image: /images/cc_by.png
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  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: research_data
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
---
_id: '1814'
abstract:
- lang: eng
  text: 'We present an efficient wavefront tracking algorithm for animating bodies
    of water that interact with their environment. Our contributions include: a novel
    wavefront tracking technique that enables dispersion, refraction, reflection,
    and diffraction in the same simulation; a unique multivalued function interpolation
    method that enables our simulations to elegantly sidestep the Nyquist limit; a
    dispersion approximation for efficiently amplifying the number of simulated waves
    by several orders of magnitude; and additional extensions that allow for time-dependent
    effects and interactive artistic editing of the resulting animation. Our contributions
    combine to give us multitudes more wave details than similar algorithms, while
    maintaining high frame rates and allowing close camera zooms.'
article_number: '27'
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave animation via wavefront parameter interpolation.
    <i>ACM Transactions on Graphics</i>. 2015;34(3). doi:<a href="https://doi.org/10.1145/2714572">10.1145/2714572</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2015). Water wave animation via wavefront parameter
    interpolation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2714572">https://doi.org/10.1145/2714572</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Animation via Wavefront
    Parameter Interpolation.” <i>ACM Transactions on Graphics</i>. ACM, 2015. <a href="https://doi.org/10.1145/2714572">https://doi.org/10.1145/2714572</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave animation via wavefront parameter interpolation,”
    <i>ACM Transactions on Graphics</i>, vol. 34, no. 3. ACM, 2015.
  ista: Jeschke S, Wojtan C. 2015. Water wave animation via wavefront parameter interpolation.
    ACM Transactions on Graphics. 34(3), 27.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Animation via Wavefront Parameter
    Interpolation.” <i>ACM Transactions on Graphics</i>, vol. 34, no. 3, 27, ACM,
    2015, doi:<a href="https://doi.org/10.1145/2714572">10.1145/2714572</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 34 (2015).
corr_author: '1'
date_created: 2018-12-11T11:54:09Z
date_published: 2015-04-01T00:00:00Z
date_updated: 2025-09-29T11:05:55Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2714572
ec_funded: 1
external_id:
  isi:
  - '000354800700004'
file:
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  date_created: 2018-12-12T10:12:15Z
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intvolume: '        34'
isi: 1
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language:
- iso: eng
month: '04'
oa: 1
oa_version: Submitted Version
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '5292'
pubrep_id: '575'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Water wave animation via wavefront parameter interpolation
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1630'
abstract:
- lang: eng
  text: We present a method to learn and propagate shape placements in 2D polygonal
    scenes from a few examples provided by a user. The placement of a shape is modeled
    as an oriented bounding box. Simple geometric relationships between this bounding
    box and nearby scene polygons define a feature set for the placement. The feature
    sets of all example placements are then used to learn a probabilistic model over
    all possible placements and scenes. With this model, we can generate a new set
    of placements with similar geometric relationships in any given scene. We introduce
    extensions that enable propagation and generation of shapes in 3D    scenes, as
    well as the application of a learned modeling session to large scenes without
    additional user interaction. These concepts allow us to generate complex scenes
    with thousands of objects with relatively little user interaction.
acknowledgement: This publication is based upon work supported by the KAUST Office
  of Competitive Research Funds (OCRF) under Award No. 62140401, the KAUST Visual
  Computing Center and the Austrian Science Fund (FWF) projects DEEP PICTURES (no.
  P24352-N23) and Data-Driven Procedural Modeling of Interiors (no. P24600-N23).
article_number: '108'
article_processing_charge: No
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Peter
  full_name: Wonka, Peter
  last_name: Wonka
citation:
  ama: 'Guerrero P, Jeschke S, Wimmer M, Wonka P. Learning shape placements by example.
    In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766933">10.1145/2766933</a>'
  apa: 'Guerrero, P., Jeschke, S., Wimmer, M., &#38; Wonka, P. (2015). Learning shape
    placements by example (Vol. 34). Presented at the SIGGRAPH: Special Interest Group
    on Computer Graphics and Interactive Techniques, Los Angeles, CA, United States:
    ACM. <a href="https://doi.org/10.1145/2766933">https://doi.org/10.1145/2766933</a>'
  chicago: Guerrero, Paul, Stefan Jeschke, Michael Wimmer, and Peter Wonka. “Learning
    Shape Placements by Example,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766933">https://doi.org/10.1145/2766933</a>.
  ieee: 'P. Guerrero, S. Jeschke, M. Wimmer, and P. Wonka, “Learning shape placements
    by example,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics
    and Interactive Techniques, Los Angeles, CA, United States, 2015, vol. 34, no.
    4.'
  ista: 'Guerrero P, Jeschke S, Wimmer M, Wonka P. 2015. Learning shape placements
    by example. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques vol. 34, 108.'
  mla: Guerrero, Paul, et al. <i>Learning Shape Placements by Example</i>. Vol. 34,
    no. 4, 108, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766933">10.1145/2766933</a>.
  short: P. Guerrero, S. Jeschke, M. Wimmer, P. Wonka, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:08Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2025-09-23T09:26:17Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766933
external_id:
  isi:
  - '000358786600074'
file:
- access_level: open_access
  checksum: 8b05a51e372c9b0b5af9a00098a9538b
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  date_created: 2018-12-12T10:07:49Z
  date_updated: 2020-07-14T12:45:07Z
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  file_size: 11902290
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file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
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language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication_status: published
publisher: ACM
publist_id: '5525'
pubrep_id: '576'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Learning shape placements by example
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1632'
abstract:
- lang: eng
  text: "This paper presents a liquid simulation technique that enforces the incompressibility
    condition using a stream function solve instead of a pressure projection. Previous
    methods have used stream function techniques for the simulation of detailed single-phase
    flows, but a formulation for liquid simulation has proved elusive in part due
    to the free surface boundary conditions. In this paper, we introduce a stream
    function approach to liquid simulations with novel boundary conditions for free
    surfaces, solid obstacles, and solid-fluid coupling.\r\n\r\nAlthough our approach
    increases the dimension of the linear system necessary to enforce incompressibility,
    it provides interesting and surprising benefits. First, the resulting flow is
    guaranteed to be divergence-free regardless of the accuracy of the solve. Second,
    our free-surface boundary conditions guarantee divergence-free motion even in
    the un-simulated air phase, which enables two-phase flow simulation by only computing
    a single phase. We implemented this method using a variant of FLIP simulation
    which only samples particles within a narrow band of the liquid surface, and we
    illustrate the effectiveness of our method for detailed two-phase flow simulations
    with complex boundaries, detailed bubble interactions, and two-way solid-fluid
    coupling."
acknowledgement: The first author was supported by a JSPS Postdoctoral Fellowship
  for Research Abroad. This work was also supported by the ERC projects ERC-2014-StG-637014
  realFlow and ERC-2014- StG-638176 BigSplash.
alternative_title:
- ACM Transactions on Graphics
article_number: '53'
article_processing_charge: No
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Ando R, Thuerey N, Wojtan C. A stream function solver for liquid simulations.
    In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766935">10.1145/2766935</a>'
  apa: 'Ando, R., Thuerey, N., &#38; Wojtan, C. (2015). A stream function solver for
    liquid simulations (Vol. 34). Presented at the SIGGRAPH: Special Interest Group
    on Computer Graphics and Interactive Techniques, Los Angeles, CA, USA: ACM. <a
    href="https://doi.org/10.1145/2766935">https://doi.org/10.1145/2766935</a>'
  chicago: Ando, Ryoichi, Nils Thuerey, and Chris Wojtan. “A Stream Function Solver
    for Liquid Simulations,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766935">https://doi.org/10.1145/2766935</a>.
  ieee: 'R. Ando, N. Thuerey, and C. Wojtan, “A stream function solver for liquid
    simulations,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics
    and Interactive Techniques, Los Angeles, CA, USA, 2015, vol. 34, no. 4.'
  ista: 'Ando R, Thuerey N, Wojtan C. 2015. A stream function solver for liquid simulations.
    SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques,
    ACM Transactions on Graphics, vol. 34, 53.'
  mla: Ando, Ryoichi, et al. <i>A Stream Function Solver for Liquid Simulations</i>.
    Vol. 34, no. 4, 53, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766935">10.1145/2766935</a>.
  short: R. Ando, N. Thuerey, C. Wojtan, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, USA
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2025-09-23T07:27:29Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766935
external_id:
  isi:
  - '000358786600019'
file:
- access_level: open_access
  checksum: 7a9afdfaba9209157ce19376e15bc90b
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:52Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4909'
  file_name: IST-2016-610-v1+1_vecpotential.pdf
  file_size: 21831121
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication_status: published
publisher: ACM
publist_id: '5523'
pubrep_id: '610'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A stream function solver for liquid simulations
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1634'
abstract:
- lang: eng
  text: Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally
    required the use of a fully three-dimensional many-phase Navier-Stokes solver,
    even though their visual appearance is completely dominated by the thin liquid
    surface. We depart from earlier work on soap bubbles and foams by noting that
    their dynamics are naturally described by a Lagrangian vortex sheet model in which
    circulation is the primary variable. This leads us to derive a novel circulation-preserving
    surface-only discretization of foam dynamics driven by surface tension on a non-manifold
    triangle mesh. We represent the surface using a mesh-based multimaterial surface
    tracker which supports complex bubble topology changes, and evolve the surface
    according to the ambient air flow induced by a scalar circulation field stored
    on the mesh. Surface tension forces give rise to a simple update rule for circulation,
    even at non-manifold Plateau borders, based on a discrete measure of signed scalar
    mean curvature. We further incorporate vertex constraints to enable the interaction
    of soap films with wires. The result is a method that is at once simple, robust,
    and efficient, yet able to capture an array of soap films behaviors including
    foam rearrangement, catenoid collapse, blowing bubbles, and double bubbles being
    pulled apart.
article_number: '149'
article_processing_charge: No
author:
- first_name: Fang
  full_name: Da, Fang
  last_name: Da
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Eitan
  full_name: Grinspun, Eitan
  last_name: Grinspun
citation:
  ama: 'Da F, Batty C, Wojtan C, Grinspun E. Double bubbles sans toil and trouble:
    discrete circulation-preserving vortex sheets for soap films and foams. In: Vol
    34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2767003">10.1145/2767003</a>'
  apa: 'Da, F., Batty, C., Wojtan, C., &#38; Grinspun, E. (2015). Double bubbles sans
    toil and trouble: discrete circulation-preserving vortex sheets for soap films
    and foams (Vol. 34). Presented at the SIGGRAPH: Special Interest Group on Computer
    Graphics and Interactive Techniques, Los Angeles, CA, United States: ACM. <a href="https://doi.org/10.1145/2767003">https://doi.org/10.1145/2767003</a>'
  chicago: 'Da, Fang, Christopher Batty, Chris Wojtan, and Eitan Grinspun. “Double
    Bubbles sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for
    Soap Films and Foams,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2767003">https://doi.org/10.1145/2767003</a>.'
  ieee: 'F. Da, C. Batty, C. Wojtan, and E. Grinspun, “Double bubbles sans toil and
    trouble: discrete circulation-preserving vortex sheets for soap films and foams,”
    presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques, Los Angeles, CA, United States, 2015, vol. 34, no. 4.'
  ista: 'Da F, Batty C, Wojtan C, Grinspun E. 2015. Double bubbles sans toil and trouble:
    discrete circulation-preserving vortex sheets for soap films and foams. SIGGRAPH:
    Special Interest Group on Computer Graphics and Interactive Techniques vol. 34,
    149.'
  mla: 'Da, Fang, et al. <i>Double Bubbles sans Toil and Trouble: Discrete Circulation-Preserving
    Vortex Sheets for Soap Films and Foams</i>. Vol. 34, no. 4, 149, ACM, 2015, doi:<a
    href="https://doi.org/10.1145/2767003">10.1145/2767003</a>.'
  short: F. Da, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2025-09-23T08:28:56Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2767003
ec_funded: 1
external_id:
  isi:
  - '000358786600115'
file:
- access_level: open_access
  checksum: 57b07d78d2d612a8052744b37d4a71fa
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:14Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4867'
  file_name: IST-2016-608-v1+1_doublebubbles.pdf
  file_size: 8973215
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5521'
pubrep_id: '608'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Double bubbles sans toil and trouble: discrete circulation-preserving vortex
  sheets for soap films and foams'
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1735'
abstract:
- lang: eng
  text: This work presents a method for efficiently simplifying the pressure projection
    step in a liquid simulation. We first devise a straightforward dimension reduction
    technique that dramatically reduces the cost of solving the pressure projection.
    Next, we introduce a novel change of basis that satisfies free-surface boundary
    conditions exactly, regardless of the accuracy of the pressure solve. When combined,
    these ideas greatly reduce the computational complexity of the pressure solve
    without compromising free surface boundary conditions at the highest level of
    detail. Our techniques are easy to parallelize, and they effectively eliminate
    the computational bottleneck for large liquid simulations.
acknowledgement: The first author was supported by a JSPS Postdoctoral Fellowship
  for Research Abroad
article_processing_charge: No
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thürey, Nils
  last_name: Thürey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ando R, Thürey N, Wojtan C. A dimension-reduced pressure solver for liquid
    simulations. <i>Computer Graphics Forum</i>. 2015;34(2):473-480. doi:<a href="https://doi.org/10.1111/cgf.12576">10.1111/cgf.12576</a>
  apa: Ando, R., Thürey, N., &#38; Wojtan, C. (2015). A dimension-reduced pressure
    solver for liquid simulations. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12576">https://doi.org/10.1111/cgf.12576</a>
  chicago: Ando, Ryoichi, Nils Thürey, and Chris Wojtan. “A Dimension-Reduced Pressure
    Solver for Liquid Simulations.” <i>Computer Graphics Forum</i>. Wiley, 2015. <a
    href="https://doi.org/10.1111/cgf.12576">https://doi.org/10.1111/cgf.12576</a>.
  ieee: R. Ando, N. Thürey, and C. Wojtan, “A dimension-reduced pressure solver for
    liquid simulations,” <i>Computer Graphics Forum</i>, vol. 34, no. 2. Wiley, pp.
    473–480, 2015.
  ista: Ando R, Thürey N, Wojtan C. 2015. A dimension-reduced pressure solver for
    liquid simulations. Computer Graphics Forum. 34(2), 473–480.
  mla: Ando, Ryoichi, et al. “A Dimension-Reduced Pressure Solver for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 34, no. 2, Wiley, 2015, pp. 473–80, doi:<a
    href="https://doi.org/10.1111/cgf.12576">10.1111/cgf.12576</a>.
  short: R. Ando, N. Thürey, C. Wojtan, Computer Graphics Forum 34 (2015) 473–480.
date_created: 2018-12-11T11:53:44Z
date_published: 2015-05-01T00:00:00Z
date_updated: 2025-09-22T14:29:19Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12576
external_id:
  isi:
  - '000358326600045'
file:
- access_level: open_access
  checksum: 590752bf977855b337a80f78a9bc2404
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:16:30Z
  date_updated: 2020-07-14T12:45:15Z
  file_id: '5218'
  file_name: IST-2016-607-v1+1_coarsegrid.pdf
  file_size: 6312352
  relation: main_file
file_date_updated: 2020-07-14T12:45:15Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 473 - 480
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley
publist_id: '5389'
pubrep_id: '607'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A dimension-reduced pressure solver for liquid simulations
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1633'
abstract:
- lang: eng
  text: "We present a method for simulating brittle fracture under the assumptions
    of quasi-static linear elastic fracture mechanics (LEFM). Using the boundary element
    method (BEM) and Lagrangian crack-fronts, we produce highly detailed fracture
    surfaces. The computational cost of the BEM is alleviated by using a low-resolution
    mesh and interpolating the resulting stress intensity factors when propagating
    the high-resolution crack-front.\r\n\r\nOur system produces physics-based fracture
    surfaces with high spatial and temporal resolution, taking spatial variation of
    material toughness and/or strength into account. It also allows for crack initiation
    to be handled separately from crack propagation, which is not only more reasonable
    from a physics perspective, but can also be used to control the simulation.\r\n\r\nSeparating
    the resolution of the crack-front from the resolution of the computational mesh
    increases the efficiency and therefore the amount of visual detail on the resulting
    fracture surfaces. The BEM also allows us to re-use previously computed blocks
    of the system matrix."
article_number: '151'
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hahn D, Wojtan C. High-resolution brittle fracture simulation with boundary
    elements. In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766896">10.1145/2766896</a>'
  apa: 'Hahn, D., &#38; Wojtan, C. (2015). High-resolution brittle fracture simulation
    with boundary elements (Vol. 34). Presented at the SIGGRAPH: Special Interest
    Group on Computer Graphics and Interactive Techniques, Los Angeles, CA, United
    States: ACM. <a href="https://doi.org/10.1145/2766896">https://doi.org/10.1145/2766896</a>'
  chicago: Hahn, David, and Chris Wojtan. “High-Resolution Brittle Fracture Simulation
    with Boundary Elements,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766896">https://doi.org/10.1145/2766896</a>.
  ieee: 'D. Hahn and C. Wojtan, “High-resolution brittle fracture simulation with
    boundary elements,” presented at the SIGGRAPH: Special Interest Group on Computer
    Graphics and Interactive Techniques, Los Angeles, CA, United States, 2015, vol.
    34, no. 4.'
  ista: 'Hahn D, Wojtan C. 2015. High-resolution brittle fracture simulation with
    boundary elements. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques vol. 34, 151.'
  mla: Hahn, David, and Chris Wojtan. <i>High-Resolution Brittle Fracture Simulation
    with Boundary Elements</i>. Vol. 34, no. 4, 151, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766896">10.1145/2766896</a>.
  short: D. Hahn, C. Wojtan, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
corr_author: '1'
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2026-04-08T14:20:15Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766896
ec_funded: 1
external_id:
  isi:
  - '000358786600117'
file:
- access_level: open_access
  checksum: 955aee971983f6b6152bcc1c9b4a7c20
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:13Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '5131'
  file_name: IST-2016-609-v1+1_FractureBEM.pdf
  file_size: 20154270
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: 'Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large
    Scales'
publication_status: published
publisher: ACM
publist_id: '5522'
pubrep_id: '609'
quality_controlled: '1'
related_material:
  record:
  - id: '839'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: High-resolution brittle fracture simulation with boundary elements
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2015'
...
---
_id: '1854'
abstract:
- lang: eng
  text: In this paper, we present a method for non-rigid, partial shape matching in
    vector graphics. Given a user-specified query region in a 2D shape, similar regions
    are found, even if they are non-linearly distorted. Furthermore, a non-linear
    mapping is established between the query regions and these matches, which allows
    the automatic transfer of editing operations such as texturing. This is achieved
    by a two-step approach. First, pointwise correspondences between the query region
    and the whole shape are established. The transformation parameters of these correspondences
    are registered in an appropriate transformation space. For transformations between
    similar regions, these parameters form surfaces in transformation space, which
    are extracted in the second step of our method. The extracted regions may be related
    to the query region by a non-rigid transform, enabling non-rigid shape matching.
    In this paper, we present a method for non-rigid, partial shape matching in vector
    graphics. Given a user-specified query region in a 2D shape, similar regions are
    found, even if they are non-linearly distorted. Furthermore, a non-linear mapping
    is established between the query regions and these matches, which allows the automatic
    transfer of editing operations such as texturing. This is achieved by a two-step
    approach. First, pointwise correspondences between the query region and the whole
    shape are established. The transformation parameters of these correspondences
    are registered in an appropriate transformation space. For transformations between
    similar regions, these parameters form surfaces in transformation space, which
    are extracted in the second step of our method. The extracted regions may be related
    to the query region by a non-rigid transform, enabling non-rigid shape matching.
article_processing_charge: No
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Thomas
  full_name: Auzinger, Thomas
  id: 4718F954-F248-11E8-B48F-1D18A9856A87
  last_name: Auzinger
  orcid: 0000-0002-1546-3265
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
citation:
  ama: Guerrero P, Auzinger T, Wimmer M, Jeschke S. Partial shape matching using transformation
    parameter similarity. <i>Computer Graphics Forum</i>. 2014;34(1):239-252. doi:<a
    href="https://doi.org/10.1111/cgf.12509">10.1111/cgf.12509</a>
  apa: Guerrero, P., Auzinger, T., Wimmer, M., &#38; Jeschke, S. (2014). Partial shape
    matching using transformation parameter similarity. <i>Computer Graphics Forum</i>.
    Wiley. <a href="https://doi.org/10.1111/cgf.12509">https://doi.org/10.1111/cgf.12509</a>
  chicago: Guerrero, Paul, Thomas Auzinger, Michael Wimmer, and Stefan Jeschke. “Partial
    Shape Matching Using Transformation Parameter Similarity.” <i>Computer Graphics
    Forum</i>. Wiley, 2014. <a href="https://doi.org/10.1111/cgf.12509">https://doi.org/10.1111/cgf.12509</a>.
  ieee: P. Guerrero, T. Auzinger, M. Wimmer, and S. Jeschke, “Partial shape matching
    using transformation parameter similarity,” <i>Computer Graphics Forum</i>, vol.
    34, no. 1. Wiley, pp. 239–252, 2014.
  ista: Guerrero P, Auzinger T, Wimmer M, Jeschke S. 2014. Partial shape matching
    using transformation parameter similarity. Computer Graphics Forum. 34(1), 239–252.
  mla: Guerrero, Paul, et al. “Partial Shape Matching Using Transformation Parameter
    Similarity.” <i>Computer Graphics Forum</i>, vol. 34, no. 1, Wiley, 2014, pp.
    239–52, doi:<a href="https://doi.org/10.1111/cgf.12509">10.1111/cgf.12509</a>.
  short: P. Guerrero, T. Auzinger, M. Wimmer, S. Jeschke, Computer Graphics Forum
    34 (2014) 239–252.
date_created: 2018-12-11T11:54:22Z
date_published: 2014-11-05T00:00:00Z
date_updated: 2025-09-23T09:47:49Z
day: '05'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12509
external_id:
  isi:
  - '000350145600019'
file:
- access_level: open_access
  checksum: 91946bfc509c77f5fd3151a3ff2b2c8f
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:58Z
  date_updated: 2020-07-14T12:45:19Z
  file_id: '5182'
  file_name: IST-2016-574-v1+1_Guerrero-2014-TPS-paper.pdf
  file_size: 24817484
  relation: main_file
file_date_updated: 2020-07-14T12:45:19Z
has_accepted_license: '1'
intvolume: '        34'
isi: 1
issue: '1'
language:
- iso: eng
month: '11'
oa: 1
oa_version: Submitted Version
page: 239 - 252
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley
publist_id: '5246'
pubrep_id: '574'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Partial shape matching using transformation parameter similarity
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 34
year: '2014'
...
---
_id: '2058'
abstract:
- lang: eng
  text: We present a method for smoothly blending between existing liquid animations.
    We introduce a semi-automatic method for matching two existing liquid animations,
    which we use to create new fluid motion that plausibly interpolates the input.
    Our contributions include a new space-time non-rigid iterative closest point algorithm
    that incorporates user guidance, a subsampling technique for efficient registration
    of meshes with millions of vertices, and a fast surface extraction algorithm that
    produces 3D triangle meshes from a 4D space-time surface. Our technique can be
    used to instantly create hundreds of new simulations, or to interactively explore
    complex parameter spaces. Our method is guaranteed to produce output that does
    not deviate from the input animations, and it generalizes to multiple dimensions.
    Because our method runs at interactive rates after the initial precomputation
    step, it has potential applications in games and training simulations.
article_number: '137'
article_processing_charge: No
author:
- first_name: Karthik
  full_name: Raveendran, Karthik
  last_name: Raveendran
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Greg
  full_name: Türk, Greg
  last_name: Türk
citation:
  ama: 'Raveendran K, Wojtan C, Thuerey N, Türk G. Blending liquids. In: <i>ACM Transactions
    on Graphics</i>. Vol 33. ACM; 2014. doi:<a href="https://doi.org/10.1145/2601097.2601126">10.1145/2601097.2601126</a>'
  apa: 'Raveendran, K., Wojtan, C., Thuerey, N., &#38; Türk, G. (2014). Blending liquids.
    In <i>ACM Transactions on Graphics</i> (Vol. 33). Vancouver, Canada: ACM. <a href="https://doi.org/10.1145/2601097.2601126">https://doi.org/10.1145/2601097.2601126</a>'
  chicago: Raveendran, Karthik, Chris Wojtan, Nils Thuerey, and Greg Türk. “Blending
    Liquids.” In <i>ACM Transactions on Graphics</i>, Vol. 33. ACM, 2014. <a href="https://doi.org/10.1145/2601097.2601126">https://doi.org/10.1145/2601097.2601126</a>.
  ieee: K. Raveendran, C. Wojtan, N. Thuerey, and G. Türk, “Blending liquids,” in
    <i>ACM Transactions on Graphics</i>, Vancouver, Canada, 2014, vol. 33, no. 4.
  ista: 'Raveendran K, Wojtan C, Thuerey N, Türk G. 2014. Blending liquids. ACM Transactions
    on Graphics. SIGGRAPH: International Conference and Exhibition on Computer Graphics
    and Interactive Techniques vol. 33, 137.'
  mla: Raveendran, Karthik, et al. “Blending Liquids.” <i>ACM Transactions on Graphics</i>,
    vol. 33, no. 4, 137, ACM, 2014, doi:<a href="https://doi.org/10.1145/2601097.2601126">10.1145/2601097.2601126</a>.
  short: K. Raveendran, C. Wojtan, N. Thuerey, G. Türk, in:, ACM Transactions on Graphics,
    ACM, 2014.
conference:
  end_date: 2014-08-14
  location: Vancouver, Canada
  name: 'SIGGRAPH: International Conference and Exhibition on Computer Graphics and
    Interactive Techniques'
  start_date: 2014-08-10
date_created: 2018-12-11T11:55:28Z
date_published: 2014-07-01T00:00:00Z
date_updated: 2025-09-29T11:49:44Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2601097.2601126
external_id:
  isi:
  - '000340000100104'
file:
- access_level: open_access
  checksum: 1752760a2e71e254537f31c0d10d9c6c
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:08:27Z
  date_updated: 2020-07-14T12:45:27Z
  file_id: '4688'
  file_name: IST-2016-606-v1+1_BlendingLiquids-Preprint.pdf
  file_size: 8387384
  relation: main_file
file_date_updated: 2020-07-14T12:45:27Z
has_accepted_license: '1'
intvolume: '        33'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 25636330-B435-11E9-9278-68D0E5697425
  grant_number: 11-NSF-1070
  name: Genome-wide Analysis of Root Traits
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4988'
pubrep_id: '606'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Blending liquids
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 33
year: '2014'
...
---
_id: '1906'
abstract:
- lang: eng
  text: In this paper, we introduce a novel scene representation for the visualization
    of large-scale point clouds accompanied by a set of high-resolution photographs.
    Many real-world applications deal with very densely sampled point-cloud data,
    which are augmented with photographs that often reveal lighting variations and
    inaccuracies in registration. Consequently, the high-quality representation of
    the captured data, i.e., both point clouds and photographs together, is a challenging
    and time-consuming task. We propose a two-phase approach, in which the first (preprocessing)
    phase generates multiple overlapping surface patches and handles the problem of
    seamless texture generation locally for each patch. The second phase stitches
    these patches at render-time to produce a high-quality visualization of the data.
    As a result of the proposed localization of the global texturing problem, our
    algorithm is more than an order of magnitude faster than equivalent mesh-based
    texturing techniques. Furthermore, since our preprocessing phase requires only
    a minor fraction of the whole data set at once, we provide maximum flexibility
    when dealing with growing data sets.
acknowledgement: This research was supported by the Austrian Research Promotion Agency
  (FFG) project REPLICATE (no. 835948), the EU FP7 project HARVEST4D (no. 323567).
article_processing_charge: No
author:
- first_name: Murat
  full_name: Arikan, Murat
  last_name: Arikan
- first_name: Reinhold
  full_name: Preiner, Reinhold
  last_name: Preiner
- first_name: Claus
  full_name: Scheiblauer, Claus
  last_name: Scheiblauer
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
citation:
  ama: Arikan M, Preiner R, Scheiblauer C, Jeschke S, Wimmer M. Large-scale point-cloud
    visualization through localized textured surface reconstruction. <i>IEEE Transactions
    on Visualization and Computer Graphics</i>. 2014;20(9):1280-1292. doi:<a href="https://doi.org/10.1109/TVCG.2014.2312011">10.1109/TVCG.2014.2312011</a>
  apa: Arikan, M., Preiner, R., Scheiblauer, C., Jeschke, S., &#38; Wimmer, M. (2014).
    Large-scale point-cloud visualization through localized textured surface reconstruction.
    <i>IEEE Transactions on Visualization and Computer Graphics</i>. IEEE. <a href="https://doi.org/10.1109/TVCG.2014.2312011">https://doi.org/10.1109/TVCG.2014.2312011</a>
  chicago: Arikan, Murat, Reinhold Preiner, Claus Scheiblauer, Stefan Jeschke, and
    Michael Wimmer. “Large-Scale Point-Cloud Visualization through Localized Textured
    Surface Reconstruction.” <i>IEEE Transactions on Visualization and Computer Graphics</i>.
    IEEE, 2014. <a href="https://doi.org/10.1109/TVCG.2014.2312011">https://doi.org/10.1109/TVCG.2014.2312011</a>.
  ieee: M. Arikan, R. Preiner, C. Scheiblauer, S. Jeschke, and M. Wimmer, “Large-scale
    point-cloud visualization through localized textured surface reconstruction,”
    <i>IEEE Transactions on Visualization and Computer Graphics</i>, vol. 20, no.
    9. IEEE, pp. 1280–1292, 2014.
  ista: Arikan M, Preiner R, Scheiblauer C, Jeschke S, Wimmer M. 2014. Large-scale
    point-cloud visualization through localized textured surface reconstruction. IEEE
    Transactions on Visualization and Computer Graphics. 20(9), 1280–1292.
  mla: Arikan, Murat, et al. “Large-Scale Point-Cloud Visualization through Localized
    Textured Surface Reconstruction.” <i>IEEE Transactions on Visualization and Computer
    Graphics</i>, vol. 20, no. 9, IEEE, 2014, pp. 1280–92, doi:<a href="https://doi.org/10.1109/TVCG.2014.2312011">10.1109/TVCG.2014.2312011</a>.
  short: M. Arikan, R. Preiner, C. Scheiblauer, S. Jeschke, M. Wimmer, IEEE Transactions
    on Visualization and Computer Graphics 20 (2014) 1280–1292.
date_created: 2018-12-11T11:54:39Z
date_published: 2014-09-09T00:00:00Z
date_updated: 2025-09-29T12:27:48Z
day: '09'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1109/TVCG.2014.2312011
external_id:
  isi:
  - '000341566500006'
file:
- access_level: open_access
  checksum: 5bf58942d2eb20adf03c7f9ea2e68124
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:17:41Z
  date_updated: 2020-07-14T12:45:20Z
  file_id: '5297'
  file_name: IST-2016-573-v1+1_arikan-2014-pcvis-draft.pdf
  file_size: 13594598
  relation: main_file
file_date_updated: 2020-07-14T12:45:20Z
has_accepted_license: '1'
intvolume: '        20'
isi: 1
issue: '9'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 1280 - 1292
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: IEEE Transactions on Visualization and Computer Graphics
publication_status: published
publisher: IEEE
publist_id: '5189'
pubrep_id: '573'
scopus_import: '1'
status: public
title: Large-scale point-cloud visualization through localized textured surface reconstruction
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 20
year: '2014'
...
---
_id: '1629'
abstract:
- lang: eng
  text: We propose a method for propagating edit operations in 2D vector graphics,
    based on geometric relationship functions. These functions quantify the geometric
    relationship of a point to a polygon, such as the distance to the boundary or
    the direction to the closest corner vertex. The level sets of the relationship
    functions describe points with the same relationship to a polygon. For a given
    query point, we first determine a set of relationships to local features, construct
    all level sets for these relationships, and accumulate them. The maxima of the
    resulting distribution are points with similar geometric relationships. We show
    extensions to handle mirror symmetries, and discuss the use of relationship functions
    as local coordinate systems. Our method can be applied, for example, to interactive
    floorplan editing, and it is especially useful for large layouts, where individual
    edits would be cumbersome. We demonstrate populating 2D layouts with tens to hundreds
    of objects by propagating relatively few edit operations.
article_number: '15'
article_processing_charge: No
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Peter
  full_name: Wonka, Peter
  last_name: Wonka
citation:
  ama: Guerrero P, Jeschke S, Wimmer M, Wonka P. Edit propagation using geometric
    relationship functions. <i>ACM Transactions on Graphics</i>. 2014;33(2). doi:<a
    href="https://doi.org/10.1145/2591010">10.1145/2591010</a>
  apa: Guerrero, P., Jeschke, S., Wimmer, M., &#38; Wonka, P. (2014). Edit propagation
    using geometric relationship functions. <i>ACM Transactions on Graphics</i>. ACM.
    <a href="https://doi.org/10.1145/2591010">https://doi.org/10.1145/2591010</a>
  chicago: Guerrero, Paul, Stefan Jeschke, Michael Wimmer, and Peter Wonka. “Edit
    Propagation Using Geometric Relationship Functions.” <i>ACM Transactions on Graphics</i>.
    ACM, 2014. <a href="https://doi.org/10.1145/2591010">https://doi.org/10.1145/2591010</a>.
  ieee: P. Guerrero, S. Jeschke, M. Wimmer, and P. Wonka, “Edit propagation using
    geometric relationship functions,” <i>ACM Transactions on Graphics</i>, vol. 33,
    no. 2. ACM, 2014.
  ista: Guerrero P, Jeschke S, Wimmer M, Wonka P. 2014. Edit propagation using geometric
    relationship functions. ACM Transactions on Graphics. 33(2), 15.
  mla: Guerrero, Paul, et al. “Edit Propagation Using Geometric Relationship Functions.”
    <i>ACM Transactions on Graphics</i>, vol. 33, no. 2, 15, ACM, 2014, doi:<a href="https://doi.org/10.1145/2591010">10.1145/2591010</a>.
  short: P. Guerrero, S. Jeschke, M. Wimmer, P. Wonka, ACM Transactions on Graphics
    33 (2014).
date_created: 2018-12-11T11:53:08Z
date_published: 2014-03-01T00:00:00Z
date_updated: 2025-09-29T13:16:25Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2591010
external_id:
  isi:
  - '000335009900003'
file:
- access_level: open_access
  checksum: 7f91e588a4e888610313b98271e6418e
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:22Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4876'
  file_name: IST-2016-577-v1+1_2014.TOG.Paul.EditingPropagation.final.pdf
  file_size: 9832561
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        33'
isi: 1
issue: '2'
language:
- iso: eng
month: '03'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '5526'
pubrep_id: '577'
quality_controlled: '1'
status: public
title: Edit propagation using geometric relationship functions
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 33
year: '2014'
...
---
_id: '2466'
abstract:
- lang: eng
  text: 'We introduce a new method for efficiently simulating liquid with extreme
    amounts of spatial adaptivity. Our method combines several key components to drastically
    speed up the simulation of large-scale fluid phenomena: We leverage an alternative
    Eulerian tetrahedral mesh discretization to significantly reduce the complexity
    of the pressure solve while increasing the robustness with respect to element
    quality and removing the possibility of locking. Next, we enable subtle free-surface
    phenomena by deriving novel second-order boundary conditions consistent with our
    discretization. We couple this discretization with a spatially adaptive Fluid-Implicit
    Particle (FLIP) method, enabling efficient, robust, minimally-dissipative simulations
    that can undergo sharp changes in spatial resolution while minimizing artifacts.
    Along the way, we provide a new method for generating a smooth and detailed surface
    from a set of particles with variable sizes. Finally, we explore several new sizing
    functions for determining spatially adaptive simulation resolutions, and we show
    how to couple them to our simulator. We combine each of these elements to produce
    a simulation algorithm that is capable of creating animations at high maximum
    resolutions while avoiding common pitfalls like inaccurate boundary conditions
    and inefficient computation.'
article_number: '103'
article_processing_charge: No
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ando R, Thuerey N, Wojtan C. Highly adaptive liquid simulations on tetrahedral
    meshes. <i>ACM Transactions on Graphics</i>. 2013;32(4). doi:<a href="https://doi.org/10.1145/2461912.2461982">10.1145/2461912.2461982</a>
  apa: Ando, R., Thuerey, N., &#38; Wojtan, C. (2013). Highly adaptive liquid simulations
    on tetrahedral meshes. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2461912.2461982">https://doi.org/10.1145/2461912.2461982</a>
  chicago: Ando, Ryoichi, Nils Thuerey, and Chris Wojtan. “Highly Adaptive Liquid
    Simulations on Tetrahedral Meshes.” <i>ACM Transactions on Graphics</i>. ACM,
    2013. <a href="https://doi.org/10.1145/2461912.2461982">https://doi.org/10.1145/2461912.2461982</a>.
  ieee: R. Ando, N. Thuerey, and C. Wojtan, “Highly adaptive liquid simulations on
    tetrahedral meshes,” <i>ACM Transactions on Graphics</i>, vol. 32, no. 4. ACM,
    2013.
  ista: Ando R, Thuerey N, Wojtan C. 2013. Highly adaptive liquid simulations on tetrahedral
    meshes. ACM Transactions on Graphics. 32(4), 103.
  mla: Ando, Ryoichi, et al. “Highly Adaptive Liquid Simulations on Tetrahedral Meshes.”
    <i>ACM Transactions on Graphics</i>, vol. 32, no. 4, 103, ACM, 2013, doi:<a href="https://doi.org/10.1145/2461912.2461982">10.1145/2461912.2461982</a>.
  short: R. Ando, N. Thuerey, C. Wojtan, ACM Transactions on Graphics 32 (2013).
date_created: 2018-12-11T11:57:50Z
date_published: 2013-07-01T00:00:00Z
date_updated: 2025-09-29T14:13:52Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2461912.2461982
external_id:
  isi:
  - '000321840100072'
file:
- access_level: open_access
  checksum: aeea6b0ff2b27c695aeb8408c7d2fc50
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:17:25Z
  date_updated: 2020-07-14T12:45:41Z
  file_id: '5279'
  file_name: IST-2016-605-v1+1_tetflip_fixed.pdf
  file_size: 8601561
  relation: main_file
file_date_updated: 2020-07-14T12:45:41Z
has_accepted_license: '1'
intvolume: '        32'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4436'
pubrep_id: '605'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Highly adaptive liquid simulations on tetrahedral meshes
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 32
year: '2013'
...
---
_id: '2467'
abstract:
- lang: eng
  text: This paper presents a method for computing topology changes for triangle meshes
    in an interactive geometric modeling environment. Most triangle meshes in practice
    do not exhibit desirable geometric properties, so we develop a solution that is
    independent of standard assumptions and robust to geometric errors. Specifically,
    we provide the first method for topology change applicable to arbitrary non-solid,
    non-manifold, non-closed, self-intersecting surfaces. We prove that this new method
    for topology change produces the expected conventional results when applied to
    solid (closed, manifold, non-self-intersecting) surfaces---that is, we prove a
    backwards-compatibility property relative to prior work. Beyond solid surfaces,
    we present empirical evidence that our method remains tolerant to a variety of
    surface aberrations through the incorporation of a novel error correction scheme.
    Finally, we demonstrate how topology change applied to non-solid objects enables
    wholly new and useful behaviors.
article_number: '34'
article_processing_charge: No
author:
- first_name: Gilbert
  full_name: Bernstein, Gilbert
  last_name: Bernstein
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Bernstein G, Wojtan C. Putting holes in holey geometry: Topology change for
    arbitrary surfaces. <i>ACM Transactions on Graphics</i>. 2013;32(4). doi:<a href="https://doi.org/10.1145/2461912.2462027">10.1145/2461912.2462027</a>'
  apa: 'Bernstein, G., &#38; Wojtan, C. (2013). Putting holes in holey geometry: Topology
    change for arbitrary surfaces. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2461912.2462027">https://doi.org/10.1145/2461912.2462027</a>'
  chicago: 'Bernstein, Gilbert, and Chris Wojtan. “Putting Holes in Holey Geometry:
    Topology Change for Arbitrary Surfaces.” <i>ACM Transactions on Graphics</i>.
    ACM, 2013. <a href="https://doi.org/10.1145/2461912.2462027">https://doi.org/10.1145/2461912.2462027</a>.'
  ieee: 'G. Bernstein and C. Wojtan, “Putting holes in holey geometry: Topology change
    for arbitrary surfaces,” <i>ACM Transactions on Graphics</i>, vol. 32, no. 4.
    ACM, 2013.'
  ista: 'Bernstein G, Wojtan C. 2013. Putting holes in holey geometry: Topology change
    for arbitrary surfaces. ACM Transactions on Graphics. 32(4), 34.'
  mla: 'Bernstein, Gilbert, and Chris Wojtan. “Putting Holes in Holey Geometry: Topology
    Change for Arbitrary Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 32,
    no. 4, 34, ACM, 2013, doi:<a href="https://doi.org/10.1145/2461912.2462027">10.1145/2461912.2462027</a>.'
  short: G. Bernstein, C. Wojtan, ACM Transactions on Graphics 32 (2013).
date_created: 2018-12-11T11:57:50Z
date_published: 2013-07-01T00:00:00Z
date_updated: 2025-09-29T14:13:25Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2461912.2462027
external_id:
  isi:
  - '000321840100003'
file:
- access_level: open_access
  checksum: 9c8425d62246996ca632c5a01870515b
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:09:43Z
  date_updated: 2020-07-14T12:45:41Z
  file_id: '4768'
  file_name: IST-2016-604-v1+1_toptop2013.pdf
  file_size: 3514674
  relation: main_file
file_date_updated: 2020-07-14T12:45:41Z
has_accepted_license: '1'
intvolume: '        32'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4435'
pubrep_id: '604'
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Putting holes in holey geometry: Topology change for arbitrary surfaces'
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 32
year: '2013'
...
