@inproceedings{639,
  abstract     = {We study the problem of developing efficient approaches for proving worst-case bounds of non-deterministic recursive programs. Ranking functions are sound and complete for proving termination and worst-case bounds of non-recursive programs. First, we apply ranking functions to recursion, resulting in measure functions, and show that they provide a sound and complete approach to prove worst-case bounds of non-deterministic recursive programs. Our second contribution is the synthesis of measure functions in non-polynomial forms. We show that non-polynomial measure functions with logarithm and exponentiation can be synthesized through abstraction of logarithmic or exponentiation terms, Farkas’ Lemma, and Handelman’s Theorem using linear programming. While previous methods obtain worst-case polynomial bounds, our approach can synthesize bounds of the form O(n log n) as well as O(nr) where r is not an integer. We present experimental results to demonstrate that our approach can efficiently obtain worst-case bounds of classical recursive algorithms such as Merge-Sort, Closest-Pair, Karatsuba’s algorithm and Strassen’s algorithm.},
  author       = {Chatterjee, Krishnendu and Fu, Hongfei and Goharshady, Amir},
  editor       = {Majumdar, Rupak and Kunčak, Viktor},
  isbn         = {978-331963389-3},
  location     = {Heidelberg, Germany},
  pages        = {41 -- 63},
  publisher    = {Springer},
  title        = {{Non-polynomial worst case analysis of recursive programs}},
  doi          = {10.1007/978-3-319-63390-9_3},
  volume       = {10427},
  year         = {2017},
}

@inproceedings{1090,
  abstract     = { While weighted automata provide a natural framework to express quantitative properties, many basic properties like average response time cannot be expressed with weighted automata. Nested weighted automata extend weighted automata and consist of a master automaton and a set of slave automata that are invoked by the master automaton. Nested weighted automata are strictly more expressive than weighted automata (e.g., average response time can be expressed with nested weighted automata), but the basic decision questions have higher complexity (e.g., for deterministic automata, the emptiness question for nested weighted automata is PSPACE-hard, whereas the corresponding complexity for weighted automata is PTIME). We consider a natural subclass of nested weighted automata where at any point at most a bounded number k of slave automata can be active. We focus on automata whose master value function is the limit average. We show that these nested weighted automata with bounded width are strictly more expressive than weighted automata (e.g., average response time with no overlapping requests can be expressed with bound k=1, but not with non-nested weighted automata). We show that the complexity of the basic decision problems (i.e., emptiness and universality) for the subclass with k constant matches the complexity for weighted automata. Moreover, when k is part of the input given in unary we establish PSPACE-completeness.},
  author       = {Chatterjee, Krishnendu and Henzinger, Thomas A and Otop, Jan},
  location     = {Krakow; Poland},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Nested weighted limit-average automata of bounded width}},
  doi          = {10.4230/LIPIcs.MFCS.2016.24},
  volume       = {58},
  year         = {2016},
}

@inproceedings{1093,
  abstract     = {We introduce a general class of distances (metrics) between Markov chains, which are based on linear behaviour. This class encompasses distances given topologically (such as the total variation distance or trace distance) as well as by temporal logics or automata. We investigate which of the distances can be approximated by observing the systems, i.e. by black-box testing or simulation, and we provide both negative and positive results. },
  author       = {Daca, Przemyslaw and Henzinger, Thomas A and Kretinsky, Jan and Petrov, Tatjana},
  location     = {Quebec City; Canada},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Linear distances between Markov chains}},
  doi          = {10.4230/LIPIcs.CONCUR.2016.20},
  volume       = {59},
  year         = {2016},
}

@inproceedings{1140,
  abstract     = {Given a model of a system and an objective, the model-checking question asks whether the model satisfies the objective. We study polynomial-time problems in two classical models, graphs and Markov Decision Processes (MDPs), with respect to several fundamental -regular objectives, e.g., Rabin and Streett objectives. For many of these problems the best-known upper bounds are quadratic or cubic, yet no super-linear lower bounds are known. In this work our contributions are two-fold: First, we present several improved algorithms, and second, we present the first conditional super-linear lower bounds based on widely believed assumptions about the complexity of CNF-SAT and combinatorial Boolean matrix multiplication. A separation result for two models with respect to an objective means a conditional lower bound for one model that is strictly higher than the existing upper bound for the other model, and similarly for two objectives with respect to a model. Our results establish the following separation results: (1) A separation of models (graphs and MDPs) for disjunctive queries of reachability and Büchi objectives. (2) Two kinds of separations of objectives, both for graphs and MDPs, namely, (2a) the separation of dual objectives such as Streett/Rabin objectives, and (2b) the separation of conjunction and disjunction of multiple objectives of the same type such as safety, Büchi, and coBüchi. In summary, our results establish the first model and objective separation results for graphs and MDPs for various classical -regular objectives. Quite strikingly, we establish conditional lower bounds for the disjunction of objectives that are strictly higher than the existing upper bounds for the conjunction of the same objectives. © 2016 ACM.},
  author       = {Chatterjee, Krishnendu and Dvoák, Wolfgang and Henzinger, Monika H and Loitzenbauer, Veronika},
  booktitle    = {Proceedings of the 31st Annual ACM/IEEE Symposium on Logic in Computer Science},
  location     = {New York, NY, USA},
  pages        = {197 -- 206},
  publisher    = {IEEE},
  title        = {{Model and objective separation with conditional lower bounds: disjunction is harder than conjunction}},
  doi          = {10.1145/2933575.2935304},
  year         = {2016},
}

@inproceedings{1166,
  abstract     = {POMDPs are standard models for probabilistic planning problems, where an agent interacts with an uncertain environment. We study the problem of almost-sure reachability, where given a set of target states, the question is to decide whether there is a policy to ensure that the target set is reached with probability 1 (almost-surely). While in general the problem is EXPTIMEcomplete, in many practical cases policies with a small amount of memory suffice. Moreover, the existing solution to the problem is explicit, which first requires to construct explicitly an exponential reduction to a belief-support MDP. In this work, we first study the existence of observation-stationary strategies, which is NP-complete, and then small-memory strategies. We present a symbolic algorithm by an efficient encoding to SAT and using a SAT solver for the problem. We report experimental results demonstrating the scalability of our symbolic (SAT-based) approach. © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.},
  author       = {Chatterjee, Krishnendu and Chmelik, Martin and Davies, Jessica},
  booktitle    = {Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence},
  location     = {Phoenix, AZ, United States},
  pages        = {3225 -- 3232},
  publisher    = {AAAI Press},
  title        = {{A symbolic SAT based algorithm for almost sure reachability with small strategies in POMDPs}},
  doi          = {10.1609/aaai.v30i1.10422},
  volume       = {2016},
  year         = {2016},
}

@inproceedings{1182,
  abstract     = {Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decisionmaking and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning probability for a distinguished player, has received a lot of attention. Previous works consider the problem where the pairwise winning probabilities are known precisely, while we study how robust is the winning probability with respect to small errors in the pairwise winning probabilities. First, we present several illuminating examples to establish: (a) there exist deterministic tournaments (where the pairwise winning probabilities are 0 or 1) where one optimal draw is much more robust than the other; and (b) in general, there exist tournaments with slightly suboptimal draws that are more robust than all the optimal draws. The above examples motivate the study of the computational problem of robust draws that guarantee a specified winning probability. Second, we present a polynomial-time algorithm for approximating the robustness of a draw for sufficiently small errors in pairwise winning probabilities, and obtain that the stated computational problem is NP-complete. We also show that two natural cases of deterministic tournaments where the optimal draw could be computed in polynomial time also admit polynomial-time algorithms to compute robust optimal draws.},
  author       = {Chatterjee, Krishnendu and Ibsen-Jensen, Rasmus and Tkadlec, Josef},
  location     = {New York, NY, USA},
  pages        = {172 -- 179},
  publisher    = {AAAI Press},
  title        = {{Robust draws in balanced knockout tournaments}},
  volume       = {2016-January},
  year         = {2016},
}

@article{1200,
  author       = {Hilbe, Christian and Traulsen, Arne},
  journal      = {Physics of Life Reviews},
  pages        = {29 -- 31},
  publisher    = {Elsevier},
  title        = {{Only the combination of mathematics and agent based simulations can leverage the full potential of evolutionary modeling: Comment on “Evolutionary game theory using agent-based methods” by C. Adami, J. Schossau and A. Hintze}},
  doi          = {10.1016/j.plrev.2016.10.004},
  volume       = {19},
  year         = {2016},
}

@inproceedings{1245,
  abstract     = {To facilitate collaboration in massive online classrooms, instructors must make many decisions. For instance, the following parameters need to be decided when designing a peer-feedback system where students review each others' essays: the number of students each student must provide feedback to, an algorithm to map feedback providers to receivers, constraints that ensure students do not become free-riders (receiving feedback but not providing it), the best times to receive feedback to improve learning etc. While instructors can answer these questions by running experiments or invoking past experience, game-theoretic models with data from online learning platforms can identify better initial designs for further improvements. As an example, we explore the design space of a peer feedback system by modeling it using game theory. Our simulations show that incentivizing students to provide feedback requires the value obtained from receiving a feedback to exceed the cost of providing it by a large factor (greater than 7). Furthermore, hiding feedback from low-effort students incentivizes them to provide more feedback.},
  author       = {Pandey, Vineet and Chatterjee, Krishnendu},
  booktitle    = {Proceedings of the ACM Conference on Computer Supported Cooperative Work},
  location     = {San Francisco, CA, USA},
  number       = {Februar-2016},
  pages        = {365 -- 368},
  publisher    = {ACM},
  title        = {{Game-theoretic models identify useful principles for peer collaboration in online learning platforms}},
  doi          = {10.1145/2818052.2869122},
  volume       = {26},
  year         = {2016},
}

@article{1322,
  abstract     = {Direct reciprocity is a major mechanism for the evolution of cooperation. Several classical studies have suggested that humans should quickly learn to adopt reciprocal strategies to establish mutual cooperation in repeated interactions. On the other hand, the recently discovered theory of ZD strategies has found that subjects who use extortionate strategies are able to exploit and subdue cooperators. Although such extortioners have been predicted to succeed in any population of adaptive opponents, theoretical follow-up studies questioned whether extortion can evolve in reality. However, most of these studies presumed that individuals have similar strategic possibilities and comparable outside options, whereas asymmetries are ubiquitous in real world applications. Here we show with a model and an economic experiment that extortionate strategies readily emerge once subjects differ in their strategic power. Our experiment combines a repeated social dilemma with asymmetric partner choice. In our main treatment there is one randomly chosen group member who is unilaterally allowed to exchange one of the other group members after every ten rounds of the social dilemma. We find that this asymmetric replacement opportunity generally promotes cooperation, but often the resulting payoff distribution reflects the underlying power structure. Almost half of the subjects in a better strategic position turn into extortioners, who quickly proceed to exploit their peers. By adapting their cooperation probabilities consistent with ZD theory, extortioners force their co-players to cooperate without being similarly cooperative themselves. Comparison to non-extortionate players under the same conditions indicates a substantial net gain to extortion. Our results thus highlight how power asymmetries can endanger mutually beneficial interactions, and transform them into exploitative relationships. In particular, our results indicate that the extortionate strategies predicted from ZD theory could play a more prominent role in our daily interactions than previously thought.},
  author       = {Hilbe, Christian and Hagel, Kristin and Milinski, Manfred},
  journal      = {PLoS One},
  number       = {10},
  publisher    = {Public Library of Science},
  title        = {{Asymmetric power boosts extortion in an economic experiment}},
  doi          = {10.1371/journal.pone.0163867},
  volume       = {11},
  year         = {2016},
}

@inproceedings{1324,
  abstract     = {DEC-POMDPs extend POMDPs to a multi-agent setting, where several agents operate in an uncertain environment independently to achieve a joint objective. DEC-POMDPs have been studied with finite-horizon and infinite-horizon discounted-sum objectives, and there exist solvers both for exact and approximate solutions. In this work we consider Goal-DEC-POMDPs, where given a set of target states, the objective is to ensure that the target set is reached with minimal cost. We consider the indefinite-horizon (infinite-horizon with either discounted-sum, or undiscounted-sum, where absorbing goal states have zero-cost) problem. We present a new and novel method to solve the problem that extends methods for finite-horizon DEC-POMDPs and the RTDP-Bel approach for POMDPs. We present experimental results on several examples, and show that our approach presents promising results. Copyright },
  author       = {Chatterjee, Krishnendu and Chmelik, Martin},
  booktitle    = {Proceedings of the Twenty-Sixth International Conference on Automated Planning and Scheduling},
  location     = {London, United Kingdom},
  pages        = {88 -- 96},
  publisher    = {AAAI Press},
  title        = {{Indefinite-horizon reachability in Goal-DEC-POMDPs}},
  doi          = {10.1609/icaps.v26i1.13737},
  volume       = {2016},
  year         = {2016},
}

@inproceedings{1325,
  abstract     = {We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of mean-payoff does not reflect possible fluctuations from the mean-payoff along a run, we propose definitions and algorithms for capturing the stability of the system, and give algorithms for deciding if a given mean payoff and stability objective can be ensured in the system.},
  author       = {Brázdil, Tomáš and Forejt, Vojtěch and Kučera, Antonín and Novotny, Petr},
  location     = {Quebec City, Canada},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Stability in graphs and games}},
  doi          = {10.4230/LIPIcs.CONCUR.2016.10},
  volume       = {59},
  year         = {2016},
}

@inproceedings{1326,
  abstract     = {Energy Markov Decision Processes (EMDPs) are finite-state Markov decision processes where each transition is assigned an integer counter update and a rational payoff. An EMDP configuration is a pair s(n), where s is a control state and n is the current counter value. The configurations are changed by performing transitions in the standard way. We consider the problem of computing a safe strategy (i.e., a strategy that keeps the counter non-negative) which maximizes the expected mean payoff. },
  author       = {Brázdil, Tomáš and Kučera, Antonín and Novotny, Petr},
  location     = {Chiba, Japan},
  pages        = {32 -- 49},
  publisher    = {Springer},
  title        = {{Optimizing the expected mean payoff in Energy Markov Decision Processes}},
  doi          = {10.1007/978-3-319-46520-3_3},
  volume       = {9938},
  year         = {2016},
}

@inproceedings{1327,
  abstract     = {We consider partially observable Markov decision processes (POMDPs) with a set of target states and positive integer costs associated with every transition. The traditional optimization objective (stochastic shortest path) asks to minimize the expected total cost until the target set is reached. We extend the traditional framework of POMDPs to model energy consumption, which represents a hard constraint. The energy levels may increase and decrease with transitions, and the hard constraint requires that the energy level must remain positive in all steps till the target is reached. First, we present a novel algorithm for solving POMDPs with energy levels, developing on existing POMDP solvers and using RTDP as its main method. Our second contribution is related to policy representation. For larger POMDP instances the policies computed by existing solvers are too large to be understandable. We present an automated procedure based on machine learning techniques that automatically extracts important decisions of the policy allowing us to compute succinct human readable policies. Finally, we show experimentally that our algorithm performs well and computes succinct policies on a number of POMDP instances from the literature that were naturally enhanced with energy levels. },
  author       = {Brázdil, Tomáš and Chatterjee, Krishnendu and Chmelik, Martin and Gupta, Anchit and Novotny, Petr},
  booktitle    = {Proceedings of the 15th International Conference on Autonomous Agents and Multiagent Systems},
  location     = {Singapore},
  pages        = {1465 -- 1466},
  publisher    = {ACM},
  title        = {{Stochastic shortest path with energy constraints in POMDPs}},
  year         = {2016},
}

@article{1333,
  abstract     = {Social dilemmas force players to balance between personal and collective gain. In many dilemmas, such as elected governments negotiating climate-change mitigation measures, the decisions are made not by individual players but by their representatives. However, the behaviour of representatives in social dilemmas has not been investigated experimentally. Here inspired by the negotiations for greenhouse-gas emissions reductions, we experimentally study a collective-risk social dilemma that involves representatives deciding on behalf of their fellow group members. Representatives can be re-elected or voted out after each consecutive collective-risk game. Selfish players are preferentially elected and are hence found most frequently in the &quot;representatives&quot; treatment. Across all treatments, we identify the selfish players as extortioners. As predicted by our mathematical model, their steadfast strategies enforce cooperation from fair players who finally compensate almost completely the deficit caused by the extortionate co-players. Everybody gains, but the extortionate representatives and their groups gain the most.},
  author       = {Milinski, Manfred and Hilbe, Christian and Semmann, Dirk and Sommerfeld, Ralf and Marotzke, Jochem},
  journal      = {Nature Communications},
  publisher    = {Nature Publishing Group},
  title        = {{Humans choose representatives who enforce cooperation in social dilemmas through extortion}},
  doi          = {10.1038/ncomms10915},
  volume       = {7},
  year         = {2016},
}

@inproceedings{1335,
  abstract     = {In this paper we review various automata-theoretic formalisms for expressing quantitative properties. We start with finite-state Boolean automata that express the traditional regular properties. We then consider weighted ω-automata that can measure the average density of events, which finite-state Boolean automata cannot. However, even weighted ω-automata cannot express basic performance properties like average response time. We finally consider two formalisms of weighted ω-automata with monitors, where the monitors are either (a) counters or (b) weighted automata themselves. We present a translation result to establish that these two formalisms are equivalent. Weighted ω-automata with monitors generalize weighted ω-automata, and can express average response time property. They present a natural, robust, and expressive framework for quantitative specifications, with important decidable properties.},
  author       = {Chatterjee, Krishnendu and Henzinger, Thomas A and Otop, Jan},
  location     = {Edinburgh, United Kingdom},
  pages        = {23 -- 38},
  publisher    = {Springer},
  title        = {{Quantitative monitor automata}},
  doi          = {10.1007/978-3-662-53413-7_2},
  volume       = {9837},
  year         = {2016},
}

@inproceedings{1340,
  abstract     = {We study repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games with the prototypical example being the Big Match of Gillete (1957). These games may not allow optimal strategies but they always have ε-optimal strategies. In this paper we design ε-optimal strategies for Player 1 in these games that use only O(log log T) space. Furthermore, we construct strategies for Player 1 that use space s(T), for an arbitrary small unbounded non-decreasing function s, and which guarantee an ε-optimal value for Player 1 in the limit superior sense. The previously known strategies use space Ω(log T) and it was known that no strategy can use constant space if it is ε-optimal even in the limit superior sense. We also give a complementary lower bound. Furthermore, we also show that no Markov strategy, even extended with finite memory, can ensure value greater than 0 in the Big Match, answering a question posed by Neyman [11].},
  author       = {Hansen, Kristoffer and Ibsen-Jensen, Rasmus and Koucký, Michal},
  location     = {Liverpool, United Kingdom},
  pages        = {64 -- 76},
  publisher    = {Springer},
  title        = {{The big match in small space}},
  doi          = {10.1007/978-3-662-53354-3_6},
  volume       = {9928},
  year         = {2016},
}

@article{1380,
  abstract     = {We consider higher-dimensional versions of Kannan and Lipton's Orbit Problem - determining whether a target vector space V may be reached from a starting point x under repeated applications of a linear transformation A. Answering two questions posed by Kannan and Lipton in the 1980s, we show that when V has dimension one, this problem is solvable in polynomial time, and when V has dimension two or three, the problem is in NPRP.},
  author       = {Chonev, Ventsislav K and Ouaknine, Joël and Worrell, James},
  journal      = {Journal of the ACM},
  number       = {3},
  publisher    = {ACM},
  title        = {{On the complexity of the orbit problem}},
  doi          = {10.1145/2857050},
  volume       = {63},
  year         = {2016},
}

@inproceedings{1389,
  abstract     = {The continuous evolution of a wide variety of systems, including continous-time Markov chains and linear hybrid automata, can be
described in terms of linear differential equations. In this paper we study the decision problem of whether the solution x(t) of a system of linear differential equations dx/dt = Ax reaches a target halfspace infinitely often. This recurrent reachability problem can
equivalently be formulated as the following Infinite Zeros Problem: does a real-valued function f:R≥0 --&gt; R satisfying a given linear
differential equation have infinitely many zeros? Our main decidability result is that if the differential equation has order at most 7, then the Infinite Zeros Problem is decidable. On the other hand, we show that a decision procedure for the Infinite Zeros Problem at order 9 (and above) would entail a major breakthrough in Diophantine Approximation, specifically an algorithm for computing the Lagrange constants of arbitrary real algebraic numbers to arbitrary precision.},
  author       = {Chonev, Ventsislav K and Ouaknine, Joël and Worrell, James},
  booktitle    = {LICS '16},
  location     = {New York, NY, USA},
  pages        = {515 -- 524},
  publisher    = {IEEE},
  title        = {{On recurrent reachability for continuous linear dynamical systems}},
  doi          = {10.1145/2933575.2934548},
  year         = {2016},
}

@article{1423,
  abstract     = {Direct reciprocity is a mechanism for the evolution of cooperation based on repeated interactions. When individuals meet repeatedly, they can use conditional strategies to enforce cooperative outcomes that would not be feasible in one-shot social dilemmas. Direct reciprocity requires that individuals keep track of their past interactions and find the right response. However, there are natural bounds on strategic complexity: Humans find it difficult to remember past interactions accurately, especially over long timespans. Given these limitations, it is natural to ask how complex strategies need to be for cooperation to evolve. Here, we study stochastic evolutionary game dynamics in finite populations to systematically compare the evolutionary performance of reactive strategies, which only respond to the co-player's previous move, and memory-one strategies, which take into account the own and the co-player's previous move. In both cases, we compare deterministic strategy and stochastic strategy spaces. For reactive strategies and small costs, we find that stochasticity benefits cooperation, because it allows for generous-tit-for-tat. For memory one strategies and small costs, we find that stochasticity does not increase the propensity for cooperation, because the deterministic rule of win-stay, lose-shift works best. For memory one strategies and large costs, however, stochasticity can augment cooperation.},
  author       = {Baek, Seung and Jeong, Hyeongchai and Hilbe, Christian and Nowak, Martin},
  journal      = {Scientific Reports},
  publisher    = {Nature Publishing Group},
  title        = {{Comparing reactive and memory-one strategies of direct reciprocity}},
  doi          = {10.1038/srep25676},
  volume       = {6},
  year         = {2016},
}

@inproceedings{1438,
  abstract     = {In this paper, we consider termination of probabilistic programs with real-valued variables. The questions concerned are: (a) qualitative ones that ask (i) whether the program terminates with probability 1 (almost-sure termination) and (ii) whether the expected termination time is finite (finite termination); (b) quantitative ones that ask (i) to approximate the expected termination time (expectation problem) and (ii) to compute a bound B such that the probability to terminate after B steps decreases exponentially (concentration problem). To solve these questions, we utilize the notion of ranking supermartingales which is a powerful approach for proving termination of probabilistic programs. In detail, we focus on algorithmic synthesis of linear ranking-supermartingales over affine probabilistic programs (APP's) with both angelic and demonic non-determinism. An important subclass of APP's is LRAPP which is defined as the class of all APP's over which a linear ranking-supermartingale exists. Our main contributions are as follows. Firstly, we show that the membership problem of LRAPP (i) can be decided in polynomial time for APP's with at most demonic non-determinism, and (ii) is NP-hard and in PSPACE for APP's with angelic non-determinism; moreover, the NP-hardness result holds already for APP's without probability and demonic non-determinism. Secondly, we show that the concentration problem over LRAPP can be solved in the same complexity as for the membership problem of LRAPP. Finally, we show that the expectation problem over LRAPP can be solved in 2EXPTIME and is PSPACE-hard even for APP's without probability and non-determinism (i.e., deterministic programs). Our experimental results demonstrate the effectiveness of our approach to answer the qualitative and quantitative questions over APP's with at most demonic non-determinism.},
  author       = {Chatterjee, Krishnendu and Fu, Hongfei and Novotny, Petr and Hasheminezhad, Rouzbeh},
  location     = {St. Petersburg, FL, USA},
  pages        = {327 -- 342},
  publisher    = {ACM},
  title        = {{Algorithmic analysis of qualitative and quantitative termination problems for affine probabilistic programs}},
  doi          = {10.1145/2837614.2837639},
  volume       = {20-22},
  year         = {2016},
}

