---
_id: '2916'
abstract:
- lang: eng
  text: The classical (boolean) notion of refinement for behavioral interfaces of
    system components is the alternating refinement preorder. In this paper, we define
    a quantitative measure for interfaces, called interface simulation distance. It
    makes the alternating refinement preorder quantitative by, intu- itively, tolerating
    errors (while counting them) in the alternating simulation game. We show that
    the interface simulation distance satisfies the triangle inequality, that the
    distance between two interfaces does not increase under parallel composition with
    a third interface, and that the distance between two interfaces can be bounded
    from above and below by distances between abstractions of the two interfaces.
    We illustrate the framework, and the properties of the distances under composition
    of interfaces, with two case studies.
arxiv: 1
author:
- first_name: Pavol
  full_name: Cerny, Pavol
  id: 4DCBEFFE-F248-11E8-B48F-1D18A9856A87
  last_name: Cerny
- first_name: Martin
  full_name: Chmelik, Martin
  id: 3624234E-F248-11E8-B48F-1D18A9856A87
  last_name: Chmelik
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Arjun
  full_name: Radhakrishna, Arjun
  id: 3B51CAC4-F248-11E8-B48F-1D18A9856A87
  last_name: Radhakrishna
citation:
  ama: 'Cerny P, Chmelik M, Henzinger TA, Radhakrishna A. Interface Simulation Distances.
    In: <i>Electronic Proceedings in Theoretical Computer Science</i>. Vol 96. EPTCS;
    2012:29-42. doi:<a href="https://doi.org/10.4204/EPTCS.96.3">10.4204/EPTCS.96.3</a>'
  apa: 'Cerny, P., Chmelik, M., Henzinger, T. A., &#38; Radhakrishna, A. (2012). Interface
    Simulation Distances. In <i>Electronic Proceedings in Theoretical Computer Science</i>
    (Vol. 96, pp. 29–42). Napoli, Italy: EPTCS. <a href="https://doi.org/10.4204/EPTCS.96.3">https://doi.org/10.4204/EPTCS.96.3</a>'
  chicago: Cerny, Pavol, Martin Chmelik, Thomas A Henzinger, and Arjun Radhakrishna.
    “Interface Simulation Distances.” In <i>Electronic Proceedings in Theoretical
    Computer Science</i>, 96:29–42. EPTCS, 2012. <a href="https://doi.org/10.4204/EPTCS.96.3">https://doi.org/10.4204/EPTCS.96.3</a>.
  ieee: P. Cerny, M. Chmelik, T. A. Henzinger, and A. Radhakrishna, “Interface Simulation
    Distances,” in <i>Electronic Proceedings in Theoretical Computer Science</i>,
    Napoli, Italy, 2012, vol. 96, pp. 29–42.
  ista: 'Cerny P, Chmelik M, Henzinger TA, Radhakrishna A. 2012. Interface Simulation
    Distances. Electronic Proceedings in Theoretical Computer Science. GandALF: Games,
    Automata, Logic, and Formal Verification vol. 96, 29–42.'
  mla: Cerny, Pavol, et al. “Interface Simulation Distances.” <i>Electronic Proceedings
    in Theoretical Computer Science</i>, vol. 96, EPTCS, 2012, pp. 29–42, doi:<a href="https://doi.org/10.4204/EPTCS.96.3">10.4204/EPTCS.96.3</a>.
  short: P. Cerny, M. Chmelik, T.A. Henzinger, A. Radhakrishna, in:, Electronic Proceedings
    in Theoretical Computer Science, EPTCS, 2012, pp. 29–42.
conference:
  end_date: 2012-09-08
  location: Napoli, Italy
  name: 'GandALF: Games, Automata, Logic, and Formal Verification'
  start_date: 2012-09-06
date_created: 2018-12-11T12:00:19Z
date_published: 2012-10-07T00:00:00Z
date_updated: 2025-09-29T13:14:24Z
day: '07'
department:
- _id: ToHe
- _id: KrCh
doi: 10.4204/EPTCS.96.3
ec_funded: 1
external_id:
  arxiv:
  - '1210.2450'
intvolume: '        96'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1210.2450
month: '10'
oa: 1
oa_version: Submitted Version
page: 29 - 42
project:
- _id: 25EE3708-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '267989'
  name: Quantitative Reactive Modeling
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Electronic Proceedings in Theoretical Computer Science
publication_status: published
publisher: EPTCS
publist_id: '3827'
quality_controlled: '1'
related_material:
  record:
  - id: '1733'
    relation: later_version
    status: public
scopus_import: 1
status: public
title: Interface Simulation Distances
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 96
year: '2012'
...
---
_id: '2936'
abstract:
- lang: eng
  text: The notion of delays arises naturally in many computational models, such as,
    in the design of circuits, control systems, and dataflow languages. In this work,
    we introduce automata with delay blocks (ADBs), extending finite state automata
    with variable time delay blocks, for deferring individual transition output symbols,
    in a discrete-time setting. We show that the ADB languages strictly subsume the
    regular languages, and are incomparable in expressive power to the context-free
    languages. We show that ADBs are closed under union, concatenation and Kleene
    star, and under intersection with regular languages, but not closed under complementation
    and intersection with other ADB languages. We show that the emptiness and the
    membership problems are decidable in polynomial time for ADBs, whereas the universality
    problem is undecidable. Finally we consider the linear-time model checking problem,
    i.e., whether the language of an ADB is contained in a regular language, and show
    that the model checking problem is PSPACE-complete. Copyright 2012 ACM.
acknowledgement: 'This work has been financially supported in part by the European
  Commission FP7-ICT Cognitive Systems, Interaction, and Robotics under the contract
  # 270180 (NOPTILUS); by Fundacao para Ciencia e Tecnologia under project PTDC/EEA-CRO/104901/2008
  (Modeling and control of Networked vehicle systems in persistent autonomous operations);
  by Austrian Science Fund (FWF) Grant No P 23499-N23 on Modern Graph Algorithmic
  Techniques in Formal Verification; FWF NFN Grant No S11407-N23 (RiSE); ERC Start
  grant (279307: Graph Games); Microsoft faculty fellows award; ERC Advanced grant
  QUAREM; and FWF Grant No S11403-N23 (RiSE).'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Vinayak
  full_name: Prabhu, Vinayak
  last_name: Prabhu
citation:
  ama: 'Chatterjee K, Henzinger TA, Prabhu V. Finite automata with time delay blocks.
    In: <i>Roceedings of the Tenth ACM International Conference on Embedded Software</i>.
    ACM; 2012:43-52. doi:<a href="https://doi.org/10.1145/2380356.2380370">10.1145/2380356.2380370</a>'
  apa: 'Chatterjee, K., Henzinger, T. A., &#38; Prabhu, V. (2012). Finite automata
    with time delay blocks. In <i>roceedings of the tenth ACM international conference
    on Embedded software</i> (pp. 43–52). Tampere, Finland: ACM. <a href="https://doi.org/10.1145/2380356.2380370">https://doi.org/10.1145/2380356.2380370</a>'
  chicago: Chatterjee, Krishnendu, Thomas A Henzinger, and Vinayak Prabhu. “Finite
    Automata with Time Delay Blocks.” In <i>Roceedings of the Tenth ACM International
    Conference on Embedded Software</i>, 43–52. ACM, 2012. <a href="https://doi.org/10.1145/2380356.2380370">https://doi.org/10.1145/2380356.2380370</a>.
  ieee: K. Chatterjee, T. A. Henzinger, and V. Prabhu, “Finite automata with time
    delay blocks,” in <i>roceedings of the tenth ACM international conference on Embedded
    software</i>, Tampere, Finland, 2012, pp. 43–52.
  ista: 'Chatterjee K, Henzinger TA, Prabhu V. 2012. Finite automata with time delay
    blocks. roceedings of the tenth ACM international conference on Embedded software.
    EMSOFT: Embedded Software , 43–52.'
  mla: Chatterjee, Krishnendu, et al. “Finite Automata with Time Delay Blocks.” <i>Roceedings
    of the Tenth ACM International Conference on Embedded Software</i>, ACM, 2012,
    pp. 43–52, doi:<a href="https://doi.org/10.1145/2380356.2380370">10.1145/2380356.2380370</a>.
  short: K. Chatterjee, T.A. Henzinger, V. Prabhu, in:, Roceedings of the Tenth ACM
    International Conference on Embedded Software, ACM, 2012, pp. 43–52.
conference:
  end_date: 2012-10-12
  location: Tampere, Finland
  name: 'EMSOFT: Embedded Software '
  start_date: 2012-10-07
date_created: 2018-12-11T12:00:26Z
date_published: 2012-10-01T00:00:00Z
date_updated: 2025-06-11T08:08:30Z
day: '01'
department:
- _id: KrCh
- _id: ToHe
doi: 10.1145/2380356.2380370
ec_funded: 1
external_id:
  arxiv:
  - '1207.7019'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1207.7019
month: '10'
oa: 1
oa_version: Preprint
page: 43 - 52
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25EE3708-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '267989'
  name: Quantitative Reactive Modeling
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
publication: roceedings of the tenth ACM international conference on Embedded software
publication_status: published
publisher: ACM
publist_id: '3799'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Finite automata with time delay blocks
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2012'
...
---
_id: '2947'
abstract:
- lang: eng
  text: We introduce games with probabilistic uncertainty, a model for controller
    synthesis in which the controller observes the state through imprecise sensors
    that provide correct information about the current state with a fixed probability.
    That is, in each step, the sensors return an observed state, and given the observed
    state, there is a probability distribution (due to the estimation error) over
    the actual current state. The controller must base its decision on the observed
    state (rather than the actual current state, which it does not know). On the other
    hand, we assume that the environment can perfectly observe the current state.
    We show that controller synthesis for qualitative ω-regular objectives in our
    model can be reduced in polynomial time to standard partial-observation stochastic
    games, and vice-versa. As a consequence we establish the precise decidability
    frontier for the new class of games, and establish optimal complexity results
    for all the decidable problems.
acknowledgement: 'The research was supported by Austrian Science Fund (FWF) Grant
  No P 23499-N23 on Modern Graph Algorithmic Techniques in Formal Verification, FWF
  NFN Grant No S11407-N23 (RiSE), ERC Start grant (279307: Graph Games), and Microsoft
  faculty fellows award.'
alternative_title:
- LNCS
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Martin
  full_name: Chmelik, Martin
  id: 3624234E-F248-11E8-B48F-1D18A9856A87
  last_name: Chmelik
- first_name: Ritankar
  full_name: Majumdar, Ritankar
  last_name: Majumdar
citation:
  ama: 'Chatterjee K, Chmelik M, Majumdar R. Equivalence of games with probabilistic
    uncertainty and partial observation games. In: Vol 7561. Springer; 2012:385-399.
    doi:<a href="https://doi.org/10.1007/978-3-642-33386-6_30">10.1007/978-3-642-33386-6_30</a>'
  apa: 'Chatterjee, K., Chmelik, M., &#38; Majumdar, R. (2012). Equivalence of games
    with probabilistic uncertainty and partial observation games (Vol. 7561, pp. 385–399).
    Presented at the ATVA: Automated Technology for Verification and Analysis, Thiruvananthapuram,
    India: Springer. <a href="https://doi.org/10.1007/978-3-642-33386-6_30">https://doi.org/10.1007/978-3-642-33386-6_30</a>'
  chicago: Chatterjee, Krishnendu, Martin Chmelik, and Ritankar Majumdar. “Equivalence
    of Games with Probabilistic Uncertainty and Partial Observation Games,” 7561:385–99.
    Springer, 2012. <a href="https://doi.org/10.1007/978-3-642-33386-6_30">https://doi.org/10.1007/978-3-642-33386-6_30</a>.
  ieee: 'K. Chatterjee, M. Chmelik, and R. Majumdar, “Equivalence of games with probabilistic
    uncertainty and partial observation games,” presented at the ATVA: Automated Technology
    for Verification and Analysis, Thiruvananthapuram, India, 2012, vol. 7561, pp.
    385–399.'
  ista: 'Chatterjee K, Chmelik M, Majumdar R. 2012. Equivalence of games with probabilistic
    uncertainty and partial observation games. ATVA: Automated Technology for Verification
    and Analysis, LNCS, vol. 7561, 385–399.'
  mla: Chatterjee, Krishnendu, et al. <i>Equivalence of Games with Probabilistic Uncertainty
    and Partial Observation Games</i>. Vol. 7561, Springer, 2012, pp. 385–99, doi:<a
    href="https://doi.org/10.1007/978-3-642-33386-6_30">10.1007/978-3-642-33386-6_30</a>.
  short: K. Chatterjee, M. Chmelik, R. Majumdar, in:, Springer, 2012, pp. 385–399.
conference:
  end_date: 2012-10-06
  location: Thiruvananthapuram, India
  name: 'ATVA: Automated Technology for Verification and Analysis'
  start_date: 2012-10-03
date_created: 2018-12-11T12:00:29Z
date_published: 2012-06-01T00:00:00Z
date_updated: 2025-07-10T11:52:24Z
day: '01'
department:
- _id: KrCh
doi: 10.1007/978-3-642-33386-6_30
ec_funded: 1
external_id:
  arxiv:
  - '1202.4140'
intvolume: '      7561'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1202.4140
month: '06'
oa: 1
oa_version: Preprint
page: 385 - 399
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication_status: published
publisher: Springer
publist_id: '3785'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Equivalence of games with probabilistic uncertainty and partial observation
  games
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 7561
year: '2012'
...
---
_id: '2955'
abstract:
- lang: eng
  text: 'We consider two-player stochastic games played on finite graphs with reachability
    objectives where the first player tries to ensure a target state to be visited
    almost-surely (i.e., with probability 1), or positively (i.e., with positive probability),
    no matter the strategy of the second player. We classify such games according
    to the information and the power of randomization available to the players. On
    the basis of information, the game can be one-sided with either (a) player 1,
    or (b) player 2 having partial observation (and the other player has perfect observation),
    or two-sided with (c) both players having partial observation. On the basis of
    randomization, the players (a) may not be allowed to use randomization (pure strategies),
    or (b) may choose a probability distribution over actions but the actual random
    choice is external and not visible to the player (actions invisible), or (c) may
    use full randomization. Our main results for pure strategies are as follows. (1)
    For one-sided games with player 1 having partial observation we show that (in
    contrast to full randomized strategies) belief-based (subset-construction based)
    strategies are not sufficient, and we present an exponential upper bound on memory
    both for almostsure and positive winning strategies; we show that the problem
    of deciding the existence of almost-sure and positive winning strategies for player
    1 is EXPTIME-complete. (2) For one-sided games with player 2 having partial observation
    we show that non-elementary memory is both necessary and sufficient for both almost-sure
    and positive winning strategies. (3) We show that for the general (two-sided)
    case finite-memory strategies are sufficient for both positive and almost-sure
    winning, and at least non-elementary memory is required. We establish the equivalence
    of the almost-sure winning problems for pure strategies and for randomized strategies
    with actions invisible. Our equivalence result exhibits serious flaws in previous
    results of the literature: we show a non-elementary memory lower bound for almost-sure
    winning whereas an exponential upper bound was previously claimed.'
acknowledgement: 'This work was partially supported by FWF Grant No P 23499-N23, FWF
  NFN Grant No S11407-N23 (RiSE), ERC Start grant (279307: Graph Games), and Microsoft
  faculty fellows award.'
article_number: '6280436'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Laurent
  full_name: Doyen, Laurent
  last_name: Doyen
citation:
  ama: 'Chatterjee K, Doyen L. Partial-observation stochastic games: How to win when
    belief fails. In: <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium on
    Logic in Computer Science</i>. IEEE; 2012. doi:<a href="https://doi.org/10.1109/LICS.2012.28">10.1109/LICS.2012.28</a>'
  apa: 'Chatterjee, K., &#38; Doyen, L. (2012). Partial-observation stochastic games:
    How to win when belief fails. In <i>Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science</i>. Dubrovnik, Croatia: IEEE. <a href="https://doi.org/10.1109/LICS.2012.28">https://doi.org/10.1109/LICS.2012.28</a>'
  chicago: 'Chatterjee, Krishnendu, and Laurent Doyen. “Partial-Observation Stochastic
    Games: How to Win When Belief Fails.” In <i>Proceedings of the 2012 27th Annual
    ACM/IEEE Symposium on Logic in Computer Science</i>. IEEE, 2012. <a href="https://doi.org/10.1109/LICS.2012.28">https://doi.org/10.1109/LICS.2012.28</a>.'
  ieee: 'K. Chatterjee and L. Doyen, “Partial-observation stochastic games: How to
    win when belief fails,” in <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium
    on Logic in Computer Science</i>, Dubrovnik, Croatia, 2012.'
  ista: 'Chatterjee K, Doyen L. 2012. Partial-observation stochastic games: How to
    win when belief fails. Proceedings of the 2012 27th Annual ACM/IEEE Symposium
    on Logic in Computer Science. LICS: Logic in Computer Science, 6280436.'
  mla: 'Chatterjee, Krishnendu, and Laurent Doyen. “Partial-Observation Stochastic
    Games: How to Win When Belief Fails.” <i>Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science</i>, 6280436, IEEE, 2012, doi:<a href="https://doi.org/10.1109/LICS.2012.28">10.1109/LICS.2012.28</a>.'
  short: K. Chatterjee, L. Doyen, in:, Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science, IEEE, 2012.
conference:
  end_date: 2012-06-28
  location: Dubrovnik, Croatia
  name: 'LICS: Logic in Computer Science'
  start_date: 2012-06-25
date_created: 2018-12-11T12:00:32Z
date_published: 2012-08-23T00:00:00Z
date_updated: 2025-09-30T08:08:45Z
day: '23'
department:
- _id: KrCh
doi: 10.1109/LICS.2012.28
ec_funded: 1
external_id:
  arxiv:
  - '1107.2141'
  isi:
  - '000309059900023'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1107.2141
month: '08'
oa: 1
oa_version: Preprint
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer
  Science
publication_status: published
publisher: IEEE
publist_id: '3771'
quality_controlled: '1'
related_material:
  record:
  - id: '5381'
    relation: earlier_version
    status: public
  - id: '2211'
    relation: later_version
    status: public
scopus_import: '1'
status: public
title: 'Partial-observation stochastic games: How to win when belief fails'
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
year: '2012'
...
---
OA_place: repository
OA_type: green
_id: '2956'
abstract:
- lang: eng
  text: 'Two-player games on graphs are central in many problems in formal verification
    and program analysis such as synthesis and verification of open systems. In this
    work we consider solving recursive game graphs (or pushdown game graphs) that
    can model the control flow of sequential programs with recursion. While pushdown
    games have been studied before with qualitative objectives, such as reachability
    and parity objectives, in this work we study for the first time such games with
    the most well-studied quantitative objective, namely, mean payoff objectives.
    In pushdown games two types of strategies are relevant: (1) global strategies,
    that depend on the entire global history; and (2) modular strategies, that have
    only local memory and thus do not depend on the context of invocation, but only
    on the history of the current invocation of the module. Our main results are as
    follows: (1) One-player pushdown games with mean-payoff objectives under global
    strategies are decidable in polynomial time. (2) Two-player pushdown games with
    mean-payoff objectives under global strategies are undecidable. (3) One-player
    pushdown games with mean-payoff objectives under modular strategies are NP-hard.
    (4) Two-player pushdown games with mean-payoff objectives under modular strategies
    can be solved in NP (i.e., both one-player and two-player pushdown games with
    mean-payoff objectives under modular strategies are NP-complete). We also establish
    the optimal strategy complexity showing that global strategies for mean-payoff
    objectives require infinite memory even in one-player pushdown games; and memoryless
    modular strategies are sufficient in two-player pushdown games. Finally we also
    show that all the problems have the same computational complexity if the stack
    boundedness condition is added, where along with the mean-payoff objective the
    player must also ensure that the stack height is bounded.'
acknowledgement: "The research was supported by Austrian Science Fund (FWF) Grant
  No P 23499-N23, FWF NFN Grant No S11407-N23 (RiSE), ERC Start grant (279307: Graph
  Games), Microsoft faculty fellows award, the Israeli Centers of Research Excellence
  (ICORE) program, (Center No. 4/11), the RICH Model Toolkit (ICT COST Action IC0901),
  and was carried out in partial fulfillment of the requirements for the Ph.D. degree
  of the second author.\r\nA Technical Report of this paper is available via internal
  link."
article_number: '6280438'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Yaron
  full_name: Velner, Yaron
  last_name: Velner
citation:
  ama: 'Chatterjee K, Velner Y. Mean payoff pushdown games. In: <i>Proceedings of
    the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer Science</i>. IEEE;
    2012. doi:<a href="https://doi.org/10.1109/LICS.2012.30">10.1109/LICS.2012.30</a>'
  apa: 'Chatterjee, K., &#38; Velner, Y. (2012). Mean payoff pushdown games. In <i>Proceedings
    of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer Science</i>. Dubrovnik,
    Croatia : IEEE. <a href="https://doi.org/10.1109/LICS.2012.30">https://doi.org/10.1109/LICS.2012.30</a>'
  chicago: Chatterjee, Krishnendu, and Yaron Velner. “Mean Payoff Pushdown Games.”
    In <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer
    Science</i>. IEEE, 2012. <a href="https://doi.org/10.1109/LICS.2012.30">https://doi.org/10.1109/LICS.2012.30</a>.
  ieee: K. Chatterjee and Y. Velner, “Mean payoff pushdown games,” in <i>Proceedings
    of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer Science</i>, Dubrovnik,
    Croatia , 2012.
  ista: 'Chatterjee K, Velner Y. 2012. Mean payoff pushdown games. Proceedings of
    the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer Science. LICS: Logic
    in Computer Science, 6280438.'
  mla: Chatterjee, Krishnendu, and Yaron Velner. “Mean Payoff Pushdown Games.” <i>Proceedings
    of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer Science</i>, 6280438,
    IEEE, 2012, doi:<a href="https://doi.org/10.1109/LICS.2012.30">10.1109/LICS.2012.30</a>.
  short: K. Chatterjee, Y. Velner, in:, Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science, IEEE, 2012.
conference:
  end_date: 2012-06-28
  location: 'Dubrovnik, Croatia '
  name: 'LICS: Logic in Computer Science'
  start_date: 2012-06-25
date_created: 2018-12-11T12:00:32Z
date_published: 2012-08-23T00:00:00Z
date_updated: 2025-09-30T08:08:13Z
day: '23'
department:
- _id: KrCh
doi: 10.1109/LICS.2012.30
ec_funded: 1
external_id:
  arxiv:
  - '1201.2829'
  isi:
  - '000309059900025'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.48550/arXiv.1201.2829
month: '08'
oa: 1
oa_version: Preprint
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer
  Science
publication_status: published
publisher: IEEE
publist_id: '3770'
quality_controlled: '1'
related_material:
  record:
  - id: '5377'
    relation: earlier_version
    status: public
scopus_import: '1'
status: public
title: Mean payoff pushdown games
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
year: '2012'
...
---
_id: '2957'
abstract:
- lang: eng
  text: 'We consider probabilistic automata on infinite words with acceptance defined
    by parity conditions. We consider three qualitative decision problems: (i) the
    positive decision problem asks whether there is a word that is accepted with positive
    probability; (ii) the almost decision problem asks whether there is a word that
    is accepted with probability 1; and (iii) the limit decision problem asks whether
    words are accepted with probability arbitrarily close to 1. We unify and generalize
    several decidability results for probabilistic automata over infinite words, and
    identify a robust (closed under union and intersection) subclass of probabilistic
    automata for which all the qualitative decision problems are decidable for parity
    conditions. We also show that if the input words are restricted to lasso shape
    (regular) words, then the positive and almost problems are decidable for all probabilistic
    automata with parity conditions. For most decidable problems we show an optimal
    PSPACE-complete complexity bound.'
article_number: '6280437'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Mathieu
  full_name: Tracol, Mathieu
  id: 3F54FA38-F248-11E8-B48F-1D18A9856A87
  last_name: Tracol
citation:
  ama: 'Chatterjee K, Tracol M. Decidable problems for probabilistic automata on infinite
    words. In: <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic
    in Computer Science</i>. IEEE; 2012. doi:<a href="https://doi.org/10.1109/LICS.2012.29">10.1109/LICS.2012.29</a>'
  apa: 'Chatterjee, K., &#38; Tracol, M. (2012). Decidable problems for probabilistic
    automata on infinite words. In <i>Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science</i>. Dubrovnik, Croatia : IEEE. <a href="https://doi.org/10.1109/LICS.2012.29">https://doi.org/10.1109/LICS.2012.29</a>'
  chicago: Chatterjee, Krishnendu, and Mathieu Tracol. “Decidable Problems for Probabilistic
    Automata on Infinite Words.” In <i>Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science</i>. IEEE, 2012. <a href="https://doi.org/10.1109/LICS.2012.29">https://doi.org/10.1109/LICS.2012.29</a>.
  ieee: K. Chatterjee and M. Tracol, “Decidable problems for probabilistic automata
    on infinite words,” in <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium
    on Logic in Computer Science</i>, Dubrovnik, Croatia , 2012.
  ista: 'Chatterjee K, Tracol M. 2012. Decidable problems for probabilistic automata
    on infinite words. Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic
    in Computer Science. LICS: Logic in Computer Science, 6280437.'
  mla: Chatterjee, Krishnendu, and Mathieu Tracol. “Decidable Problems for Probabilistic
    Automata on Infinite Words.” <i>Proceedings of the 2012 27th Annual ACM/IEEE Symposium
    on Logic in Computer Science</i>, 6280437, IEEE, 2012, doi:<a href="https://doi.org/10.1109/LICS.2012.29">10.1109/LICS.2012.29</a>.
  short: K. Chatterjee, M. Tracol, in:, Proceedings of the 2012 27th Annual ACM/IEEE
    Symposium on Logic in Computer Science, IEEE, 2012.
conference:
  end_date: 2012-06-28
  location: 'Dubrovnik, Croatia '
  name: 'LICS: Logic in Computer Science'
  start_date: 2012-06-25
corr_author: '1'
date_created: 2018-12-11T12:00:33Z
date_published: 2012-08-23T00:00:00Z
date_updated: 2025-09-30T08:07:39Z
day: '23'
department:
- _id: KrCh
doi: 10.1109/LICS.2012.29
ec_funded: 1
external_id:
  arxiv:
  - '1107.2091'
  isi:
  - '000309059900024'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1107.2091
month: '08'
oa: 1
oa_version: Preprint
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Proceedings of the 2012 27th Annual ACM/IEEE Symposium on Logic in Computer
  Science
publication_status: published
publisher: IEEE
publist_id: '3769'
quality_controlled: '1'
related_material:
  record:
  - id: '5384'
    relation: earlier_version
    status: public
scopus_import: '1'
status: public
title: Decidable problems for probabilistic automata on infinite words
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
year: '2012'
...
---
_id: '2972'
abstract:
- lang: eng
  text: 'Energy parity games are infinite two-player turn-based games played on weighted
    graphs. The objective of the game combines a (qualitative) parity condition with
    the (quantitative) requirement that the sum of the weights (i.e., the level of
    energy in the game) must remain positive. Beside their own interest in the design
    and synthesis of resource-constrained omega-regular specifications, energy parity
    games provide one of the simplest model of games with combined qualitative and
    quantitative objectives. Our main results are as follows: (a) exponential memory
    is sufficient and may be necessary for winning strategies in energy parity games;
    (b) the problem of deciding the winner in energy parity games can be solved in
    NP ∩ coNP; and (c) we give an algorithm to solve energy parity by reduction to
    energy games. We also show that the problem of deciding the winner in energy parity
    games is logspace-equivalent to the problem of deciding the winner in mean-payoff
    parity games, which can thus be solved in NP ∩ coNP. As a consequence we also
    obtain a conceptually simple algorithm to solve mean-payoff parity games.'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Laurent
  full_name: Doyen, Laurent
  last_name: Doyen
citation:
  ama: Chatterjee K, Doyen L. Energy parity games. <i>Theoretical Computer Science</i>.
    2012;458:49-60. doi:<a href="https://doi.org/10.1016/j.tcs.2012.07.038">10.1016/j.tcs.2012.07.038</a>
  apa: Chatterjee, K., &#38; Doyen, L. (2012). Energy parity games. <i>Theoretical
    Computer Science</i>. Elsevier. <a href="https://doi.org/10.1016/j.tcs.2012.07.038">https://doi.org/10.1016/j.tcs.2012.07.038</a>
  chicago: Chatterjee, Krishnendu, and Laurent Doyen. “Energy Parity Games.” <i>Theoretical
    Computer Science</i>. Elsevier, 2012. <a href="https://doi.org/10.1016/j.tcs.2012.07.038">https://doi.org/10.1016/j.tcs.2012.07.038</a>.
  ieee: K. Chatterjee and L. Doyen, “Energy parity games,” <i>Theoretical Computer
    Science</i>, vol. 458. Elsevier, pp. 49–60, 2012.
  ista: Chatterjee K, Doyen L. 2012. Energy parity games. Theoretical Computer Science.
    458, 49–60.
  mla: Chatterjee, Krishnendu, and Laurent Doyen. “Energy Parity Games.” <i>Theoretical
    Computer Science</i>, vol. 458, Elsevier, 2012, pp. 49–60, doi:<a href="https://doi.org/10.1016/j.tcs.2012.07.038">10.1016/j.tcs.2012.07.038</a>.
  short: K. Chatterjee, L. Doyen, Theoretical Computer Science 458 (2012) 49–60.
date_created: 2018-12-11T12:00:37Z
date_published: 2012-11-02T00:00:00Z
date_updated: 2025-09-30T08:02:20Z
day: '02'
ddc:
- '004'
department:
- _id: KrCh
doi: 10.1016/j.tcs.2012.07.038
ec_funded: 1
external_id:
  arxiv:
  - '1001.5183'
  isi:
  - '000310184900003'
file:
- access_level: open_access
  checksum: 719e4a5af5a01ad3f2f7f7f05b3c2b09
  content_type: application/pdf
  creator: kschuh
  date_created: 2019-02-06T11:56:22Z
  date_updated: 2020-07-14T12:45:57Z
  file_id: '5935'
  file_name: 2012_Elsevier_Chatterjee.pdf
  file_size: 351271
  relation: main_file
file_date_updated: 2020-07-14T12:45:57Z
has_accepted_license: '1'
intvolume: '       458'
isi: 1
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc-nd/4.0/
month: '11'
oa: 1
oa_version: Published Version
page: 49 - 60
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Theoretical Computer Science
publication_status: published
publisher: Elsevier
publist_id: '3736'
pubrep_id: '935'
quality_controlled: '1'
related_material:
  record:
  - id: '3851'
    relation: earlier_version
    status: public
scopus_import: '1'
status: public
title: Energy parity games
tmp:
  image: /images/cc_by_nc_nd.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
    (CC BY-NC-ND 4.0)
  short: CC BY-NC-ND (4.0)
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 458
year: '2012'
...
---
_id: '495'
abstract:
- lang: eng
  text: An automaton with advice is a finite state automaton which has access to an
    additional fixed infinite string called an advice tape. We refine the Myhill-Nerode
    theorem to characterize the languages of finite strings that are accepted by automata
    with advice. We do the same for tree automata with advice.
alternative_title:
- EPTCS
author:
- first_name: Alex
  full_name: Kruckman, Alex
  last_name: Kruckman
- first_name: Sasha
  full_name: Rubin, Sasha
  id: 2EC51194-F248-11E8-B48F-1D18A9856A87
  last_name: Rubin
- first_name: John
  full_name: Sheridan, John
  last_name: Sheridan
- first_name: Ben
  full_name: Zax, Ben
  last_name: Zax
citation:
  ama: 'Kruckman A, Rubin S, Sheridan J, Zax B. A Myhill Nerode theorem for automata
    with advice. In: <i>Proceedings GandALF 2012</i>. Vol 96. Open Publishing Association;
    2012:238-246. doi:<a href="https://doi.org/10.4204/EPTCS.96.18">10.4204/EPTCS.96.18</a>'
  apa: 'Kruckman, A., Rubin, S., Sheridan, J., &#38; Zax, B. (2012). A Myhill Nerode
    theorem for automata with advice. In <i>Proceedings GandALF 2012</i> (Vol. 96,
    pp. 238–246). Napoli, Italy: Open Publishing Association. <a href="https://doi.org/10.4204/EPTCS.96.18">https://doi.org/10.4204/EPTCS.96.18</a>'
  chicago: Kruckman, Alex, Sasha Rubin, John Sheridan, and Ben Zax. “A Myhill Nerode
    Theorem for Automata with Advice.” In <i>Proceedings GandALF 2012</i>, 96:238–46.
    Open Publishing Association, 2012. <a href="https://doi.org/10.4204/EPTCS.96.18">https://doi.org/10.4204/EPTCS.96.18</a>.
  ieee: A. Kruckman, S. Rubin, J. Sheridan, and B. Zax, “A Myhill Nerode theorem for
    automata with advice,” in <i>Proceedings GandALF 2012</i>, Napoli, Italy, 2012,
    vol. 96, pp. 238–246.
  ista: 'Kruckman A, Rubin S, Sheridan J, Zax B. 2012. A Myhill Nerode theorem for
    automata with advice. Proceedings GandALF 2012. GandALF: Games, Automata, Logics
    and Formal Verification, EPTCS, vol. 96, 238–246.'
  mla: Kruckman, Alex, et al. “A Myhill Nerode Theorem for Automata with Advice.”
    <i>Proceedings GandALF 2012</i>, vol. 96, Open Publishing Association, 2012, pp.
    238–46, doi:<a href="https://doi.org/10.4204/EPTCS.96.18">10.4204/EPTCS.96.18</a>.
  short: A. Kruckman, S. Rubin, J. Sheridan, B. Zax, in:, Proceedings GandALF 2012,
    Open Publishing Association, 2012, pp. 238–246.
conference:
  end_date: 2012-09-08
  location: Napoli, Italy
  name: 'GandALF: Games, Automata, Logics and Formal Verification'
  start_date: 2012-09-06
corr_author: '1'
date_created: 2018-12-11T11:46:47Z
date_published: 2012-10-07T00:00:00Z
date_updated: 2024-10-09T20:55:00Z
day: '07'
ddc:
- '004'
department:
- _id: KrCh
doi: 10.4204/EPTCS.96.18
ec_funded: 1
file:
- access_level: open_access
  checksum: 56277f95edc9d531fa3bdc5f9579fda8
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:31Z
  date_updated: 2020-07-14T12:46:35Z
  file_id: '5152'
  file_name: IST-2018-944-v1+1_2012_Rubin_A_Myhill.pdf
  file_size: 97736
  relation: main_file
file_date_updated: 2020-07-14T12:46:35Z
has_accepted_license: '1'
intvolume: '        96'
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '10'
oa: 1
oa_version: Published Version
page: 238 - 246
project:
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
publication: Proceedings GandALF 2012
publication_status: published
publisher: Open Publishing Association
publist_id: '7325'
pubrep_id: '944'
quality_controlled: '1'
scopus_import: 1
status: public
title: A Myhill Nerode theorem for automata with advice
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 96
year: '2012'
...
---
_id: '496'
abstract:
- lang: eng
  text: 'We study the expressive power of logical interpretations on the class of
    scattered trees, namely those with countably many infinite branches. Scattered
    trees can be thought of as the tree analogue of scattered linear orders. Every
    scattered tree has an ordinal rank that reflects the structure of its infinite
    branches. We prove, roughly, that trees and orders of large rank cannot be interpreted
    in scattered trees of small rank. We consider a quite general notion of interpretation:
    each element of the interpreted structure is represented by a set of tuples of
    subsets of the interpreting tree. Our trees are countable, not necessarily finitely
    branching, and may have finitely many unary predicates as labellings. We also
    show how to replace injective set-interpretations in (not necessarily scattered)
    trees by ''finitary'' set-interpretations.'
alternative_title:
- LICS
article_number: '6280474'
article_processing_charge: No
author:
- first_name: Alexander
  full_name: Rabinovich, Alexander
  last_name: Rabinovich
- first_name: Sasha
  full_name: Rubin, Sasha
  id: 2EC51194-F248-11E8-B48F-1D18A9856A87
  last_name: Rubin
citation:
  ama: 'Rabinovich A, Rubin S. Interpretations in trees with countably many branches.
    In: IEEE; 2012. doi:<a href="https://doi.org/10.1109/LICS.2012.65">10.1109/LICS.2012.65</a>'
  apa: 'Rabinovich, A., &#38; Rubin, S. (2012). Interpretations in trees with countably
    many branches. Presented at the LICS: Logic in Computer Science, Dubrovnik, Croatia:
    IEEE. <a href="https://doi.org/10.1109/LICS.2012.65">https://doi.org/10.1109/LICS.2012.65</a>'
  chicago: Rabinovich, Alexander, and Sasha Rubin. “Interpretations in Trees with
    Countably Many Branches.” IEEE, 2012. <a href="https://doi.org/10.1109/LICS.2012.65">https://doi.org/10.1109/LICS.2012.65</a>.
  ieee: 'A. Rabinovich and S. Rubin, “Interpretations in trees with countably many
    branches,” presented at the LICS: Logic in Computer Science, Dubrovnik, Croatia,
    2012.'
  ista: 'Rabinovich A, Rubin S. 2012. Interpretations in trees with countably many
    branches. LICS: Logic in Computer Science, LICS, , 6280474.'
  mla: Rabinovich, Alexander, and Sasha Rubin. <i>Interpretations in Trees with Countably
    Many Branches</i>. 6280474, IEEE, 2012, doi:<a href="https://doi.org/10.1109/LICS.2012.65">10.1109/LICS.2012.65</a>.
  short: A. Rabinovich, S. Rubin, in:, IEEE, 2012.
conference:
  end_date: 2012-06-28
  location: Dubrovnik, Croatia
  name: 'LICS: Logic in Computer Science'
  start_date: 2012-06-25
date_created: 2018-12-11T11:46:47Z
date_published: 2012-01-01T00:00:00Z
date_updated: 2025-09-30T08:34:47Z
day: '01'
department:
- _id: KrCh
doi: 10.1109/LICS.2012.65
ec_funded: 1
external_id:
  isi:
  - '000309059900061'
isi: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arise.or.at/pubpdf/Interpretations_in_Trees_with_Countably_Many_Branches.pdf
month: '01'
oa: 1
oa_version: Preprint
project:
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
publication_status: published
publisher: IEEE
publist_id: '7324'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interpretations in trees with countably many branches
type: conference
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
year: '2012'
...
---
_id: '497'
abstract:
- lang: eng
  text: 'One central issue in the formal design and analysis of reactive systems is
    the notion of refinement that asks whether all behaviors of the implementation
    is allowed by the specification. The local interpretation of behavior leads to
    the notion of simulation. Alternating transition systems (ATSs) provide a general
    model for composite reactive systems, and the simulation relation for ATSs is
    known as alternating simulation. The simulation relation for fair transition systems
    is called fair simulation. In this work our main contributions are as follows:
    (1) We present an improved algorithm for fair simulation with Büchi fairness constraints;
    our algorithm requires O(n 3·m) time as compared to the previous known O(n 6)-time
    algorithm, where n is the number of states and m is the number of transitions.
    (2) We present a game based algorithm for alternating simulation that requires
    O(m2)-time as compared to the previous known O((n·m)2)-time algorithm, where n
    is the number of states and m is the size of transition relation. (3) We present
    an iterative algorithm for alternating simulation that matches the time complexity
    of the game based algorithm, but is more space efficient than the game based algorithm.
    © Krishnendu Chatterjee, Siddhesh Chaubal, and Pritish Kamath.'
alternative_title:
- LIPIcs
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Siddhesh
  full_name: Chaubal, Siddhesh
  last_name: Chaubal
- first_name: Pritish
  full_name: Kamath, Pritish
  last_name: Kamath
citation:
  ama: 'Chatterjee K, Chaubal S, Kamath P. Faster algorithms for alternating refinement
    relations. In: Vol 16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2012:167-182.
    doi:<a href="https://doi.org/10.4230/LIPIcs.CSL.2012.167">10.4230/LIPIcs.CSL.2012.167</a>'
  apa: 'Chatterjee, K., Chaubal, S., &#38; Kamath, P. (2012). Faster algorithms for
    alternating refinement relations (Vol. 16, pp. 167–182). Presented at the EACSL:
    European Association for Computer Science Logic, Fontainebleau, France: Schloss
    Dagstuhl - Leibniz-Zentrum für Informatik. <a href="https://doi.org/10.4230/LIPIcs.CSL.2012.167">https://doi.org/10.4230/LIPIcs.CSL.2012.167</a>'
  chicago: Chatterjee, Krishnendu, Siddhesh Chaubal, and Pritish Kamath. “Faster Algorithms
    for Alternating Refinement Relations,” 16:167–82. Schloss Dagstuhl - Leibniz-Zentrum
    für Informatik, 2012. <a href="https://doi.org/10.4230/LIPIcs.CSL.2012.167">https://doi.org/10.4230/LIPIcs.CSL.2012.167</a>.
  ieee: 'K. Chatterjee, S. Chaubal, and P. Kamath, “Faster algorithms for alternating
    refinement relations,” presented at the EACSL: European Association for Computer
    Science Logic, Fontainebleau, France, 2012, vol. 16, pp. 167–182.'
  ista: 'Chatterjee K, Chaubal S, Kamath P. 2012. Faster algorithms for alternating
    refinement relations. EACSL: European Association for Computer Science Logic,
    LIPIcs, vol. 16, 167–182.'
  mla: Chatterjee, Krishnendu, et al. <i>Faster Algorithms for Alternating Refinement
    Relations</i>. Vol. 16, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2012,
    pp. 167–82, doi:<a href="https://doi.org/10.4230/LIPIcs.CSL.2012.167">10.4230/LIPIcs.CSL.2012.167</a>.
  short: K. Chatterjee, S. Chaubal, P. Kamath, in:, Schloss Dagstuhl - Leibniz-Zentrum
    für Informatik, 2012, pp. 167–182.
conference:
  end_date: 2012-09-06
  location: Fontainebleau, France
  name: 'EACSL: European Association for Computer Science Logic'
  start_date: 2012-09-03
date_created: 2018-12-11T11:46:48Z
date_published: 2012-09-01T00:00:00Z
date_updated: 2025-01-14T12:24:50Z
day: '01'
ddc:
- '004'
department:
- _id: KrCh
doi: 10.4230/LIPIcs.CSL.2012.167
ec_funded: 1
file:
- access_level: open_access
  checksum: f1b0dd99240800db2d7dbf9b5131fe5e
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:08:50Z
  date_updated: 2020-07-14T12:46:35Z
  file_id: '4712'
  file_name: IST-2018-943-v1+1_2012_Chatterjee_Faster_Algorithms.pdf
  file_size: 471236
  relation: main_file
file_date_updated: 2020-07-14T12:46:35Z
has_accepted_license: '1'
intvolume: '        16'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Published Version
page: 167 - 182
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication_status: published
publisher: Schloss Dagstuhl - Leibniz-Zentrum für Informatik
publist_id: '7323'
pubrep_id: '943'
quality_controlled: '1'
related_material:
  record:
  - id: '5378'
    relation: earlier_version
    status: public
scopus_import: 1
status: public
title: Faster algorithms for alternating refinement relations
tmp:
  image: /images/cc_by_nc_nd.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
    (CC BY-NC-ND 4.0)
  short: CC BY-NC-ND (4.0)
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 16
year: '2012'
...
---
_id: '5377'
abstract:
- lang: eng
  text: 'Two-player games on graphs are central in many problems in formal verification
    and program analysis such as synthesis and verification of open systems. In this
    work we consider solving recursive game graphs (or pushdown game graphs) that
    can model the control flow of sequential programs with recursion. While pushdown
    games have been studied before with qualitative objectives, such as reachability
    and ω-regular objectives, in this work we study for the first time such games
    with the most well-studied quantitative objective, namely, mean-payoff objectives.
    In pushdown games two types of strategies are relevant: (1) global strategies,
    that depend on the entire global history; and (2) modular strategies, that have
    only local memory and thus do not depend on the context of invocation, but only
    on the history of the current invocation of the module. Our main results are as
    follows: (1) One-player pushdown games with mean-payoff objectives under global
    strategies are decidable in polynomial time. (2) Two- player pushdown games with
    mean-payoff objectives under global strategies are undecidable. (3) One-player
    pushdown games with mean-payoff objectives under modular strategies are NP- hard.
    (4) Two-player pushdown games with mean-payoff objectives under modular strategies
    can be solved in NP (i.e., both one-player and two-player pushdown games with
    mean-payoff objectives under modular strategies are NP-complete). We also establish
    the optimal strategy complexity showing that global strategies for mean-payoff
    objectives require infinite memory even in one-player pushdown games; and memoryless
    modular strategies are sufficient in two- player pushdown games. Finally we also
    show that all the problems have the same complexity if the stack boundedness condition
    is added, where along with the mean-payoff objective the player must also ensure
    that the stack height is bounded.'
alternative_title:
- IST Austria Technical Report
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Yaron
  full_name: Velner, Yaron
  last_name: Velner
citation:
  ama: Chatterjee K, Velner Y. <i>Mean-Payoff Pushdown Games</i>. IST Austria; 2012.
    doi:<a href="https://doi.org/10.15479/AT:IST-2012-0002">10.15479/AT:IST-2012-0002</a>
  apa: Chatterjee, K., &#38; Velner, Y. (2012). <i>Mean-payoff pushdown games</i>.
    IST Austria. <a href="https://doi.org/10.15479/AT:IST-2012-0002">https://doi.org/10.15479/AT:IST-2012-0002</a>
  chicago: Chatterjee, Krishnendu, and Yaron Velner. <i>Mean-Payoff Pushdown Games</i>.
    IST Austria, 2012. <a href="https://doi.org/10.15479/AT:IST-2012-0002">https://doi.org/10.15479/AT:IST-2012-0002</a>.
  ieee: K. Chatterjee and Y. Velner, <i>Mean-payoff pushdown games</i>. IST Austria,
    2012.
  ista: Chatterjee K, Velner Y. 2012. Mean-payoff pushdown games, IST Austria, 33p.
  mla: Chatterjee, Krishnendu, and Yaron Velner. <i>Mean-Payoff Pushdown Games</i>.
    IST Austria, 2012, doi:<a href="https://doi.org/10.15479/AT:IST-2012-0002">10.15479/AT:IST-2012-0002</a>.
  short: K. Chatterjee, Y. Velner, Mean-Payoff Pushdown Games, IST Austria, 2012.
corr_author: '1'
date_created: 2018-12-12T11:38:59Z
date_published: 2012-07-02T00:00:00Z
date_updated: 2025-09-30T08:08:12Z
day: '02'
ddc:
- '000'
- '005'
department:
- _id: KrCh
doi: 10.15479/AT:IST-2012-0002
file:
- access_level: open_access
  checksum: a03c08c1589dbb0c96183a8bcf3ab240
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T11:54:00Z
  date_updated: 2020-07-14T12:46:38Z
  file_id: '5522'
  file_name: IST-2012-002_IST-2012-0002.pdf
  file_size: 592098
  relation: main_file
file_date_updated: 2020-07-14T12:46:38Z
has_accepted_license: '1'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
page: '33'
publication_identifier:
  issn:
  - 2664-1690
publication_status: published
publisher: IST Austria
pubrep_id: '10'
related_material:
  record:
  - id: '2956'
    relation: later_version
    status: public
status: public
title: Mean-payoff pushdown games
type: technical_report
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2012'
...
---
_id: '5378'
abstract:
- lang: eng
  text: 'One central issue in the formal design and analysis of reactive systems is
    the notion of refinement that asks whether all behaviors of the implementation
    is allowed by the specification. The local interpretation of behavior leads to
    the notion of simulation. Alternating transition systems (ATSs) provide a general
    model for composite reactive systems, and the simulation relation for ATSs is
    known as alternating simulation. The simulation relation for fair transition systems
    is called fair simulation. In this work our main contributions are as follows:
    (1) We present an improved algorithm for fair simulation with Büchi fairness constraints;
    our algorithm requires O(n3 · m) time as compared to the previous known O(n6)-time
    algorithm, where n is the number of states and m is the number of transitions.
    (2) We present a game based algorithm for alternating simulation that requires
    O(m2)-time as compared to the previous known O((n · m)2)-time algorithm, where
    n is the number of states and m is the size of transition relation. (3) We present
    an iterative algorithm for alternating simulation that matches the time complexity
    of the game based algorithm, but is more space efficient than the game based algorithm.'
alternative_title:
- IST Austria Technical Report
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Siddhesh
  full_name: Chaubal, Siddhesh
  last_name: Chaubal
- first_name: Pritish
  full_name: Kamath, Pritish
  last_name: Kamath
citation:
  ama: Chatterjee K, Chaubal S, Kamath P. <i>Faster Algorithms for Alternating Refinement
    Relations</i>. IST Austria; 2012. doi:<a href="https://doi.org/10.15479/AT:IST-2012-0001">10.15479/AT:IST-2012-0001</a>
  apa: Chatterjee, K., Chaubal, S., &#38; Kamath, P. (2012). <i>Faster algorithms
    for alternating refinement relations</i>. IST Austria. <a href="https://doi.org/10.15479/AT:IST-2012-0001">https://doi.org/10.15479/AT:IST-2012-0001</a>
  chicago: Chatterjee, Krishnendu, Siddhesh Chaubal, and Pritish Kamath. <i>Faster
    Algorithms for Alternating Refinement Relations</i>. IST Austria, 2012. <a href="https://doi.org/10.15479/AT:IST-2012-0001">https://doi.org/10.15479/AT:IST-2012-0001</a>.
  ieee: K. Chatterjee, S. Chaubal, and P. Kamath, <i>Faster algorithms for alternating
    refinement relations</i>. IST Austria, 2012.
  ista: Chatterjee K, Chaubal S, Kamath P. 2012. Faster algorithms for alternating
    refinement relations, IST Austria, 21p.
  mla: Chatterjee, Krishnendu, et al. <i>Faster Algorithms for Alternating Refinement
    Relations</i>. IST Austria, 2012, doi:<a href="https://doi.org/10.15479/AT:IST-2012-0001">10.15479/AT:IST-2012-0001</a>.
  short: K. Chatterjee, S. Chaubal, P. Kamath, Faster Algorithms for Alternating Refinement
    Relations, IST Austria, 2012.
corr_author: '1'
date_created: 2018-12-12T11:38:59Z
date_published: 2012-07-04T00:00:00Z
date_updated: 2025-04-15T08:12:24Z
day: '04'
ddc:
- '000'
- '005'
department:
- _id: KrCh
doi: 10.15479/AT:IST-2012-0001
file:
- access_level: open_access
  checksum: ec8d1857cc7095d3de5107a0162ced37
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T11:53:28Z
  date_updated: 2020-07-14T12:46:39Z
  file_id: '5489'
  file_name: IST-2012-0001_IST-2012-0001.pdf
  file_size: 394256
  relation: main_file
file_date_updated: 2020-07-14T12:46:39Z
has_accepted_license: '1'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
page: '21'
publication_identifier:
  issn:
  - 2664-1690
publication_status: published
publisher: IST Austria
pubrep_id: '14'
related_material:
  record:
  - id: '497'
    relation: later_version
    status: public
status: public
title: Faster algorithms for alternating refinement relations
type: technical_report
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2012'
...
---
_id: '3128'
abstract:
- lang: eng
  text: 'We consider two-player zero-sum stochastic games on graphs with ω-regular
    winning conditions specified as parity objectives. These games have applications
    in the design and control of reactive systems. We survey the complexity results
    for the problem of deciding the winner in such games, and in classes of interest
    obtained as special cases, based on the information and the power of randomization
    available to the players, on the class of objectives and on the winning mode.
    On the basis of information, these games can be classified as follows: (a) partial-observation
    (both players have partial view of the game); (b) one-sided partial-observation
    (one player has partial-observation and the other player has complete-observation);
    and (c) complete-observation (both players have complete view of the game). The
    one-sided partial-observation games have two important subclasses: the one-player
    games, known as partial-observation Markov decision processes (POMDPs), and the
    blind one-player games, known as probabilistic automata. On the basis of randomization,
    (a) the players may not be allowed to use randomization (pure strategies), or
    (b) they may choose a probability distribution over actions but the actual random
    choice is external and not visible to the player (actions invisible), or (c) they
    may use full randomization. Finally, various classes of games are obtained by
    restricting the parity objective to a reachability, safety, Büchi, or coBüchi
    condition. We also consider several winning modes, such as sure-winning (i.e.,
    all outcomes of a strategy have to satisfy the winning condition), almost-sure
    winning (i.e., winning with probability 1), limit-sure winning (i.e., winning
    with probability arbitrarily close to 1), and value-threshold winning (i.e., winning
    with probability at least ν, where ν is a given rational). '
acknowledgement: 'The research was supported by Austrian Science Fund (FWF) Grant
  No. P 23499-N23 on Modern Graph Algorithmic Techniques in Formal Verification, FWF
  NFN Grant No. S11407-N23(RiSE), ERC Start grant (279307: Graph Games), Microsoft
  faculty fellows award, ERC Advanced grant QUAREM, and FWF Grant No. S11403-N23 (RiSE).'
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Laurent
  full_name: Doyen, Laurent
  last_name: Doyen
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
citation:
  ama: Chatterjee K, Doyen L, Henzinger TA. A survey of partial-observation stochastic
    parity games. <i>Formal Methods in System Design</i>. 2012;43(2):268-284. doi:<a
    href="https://doi.org/10.1007/s10703-012-0164-2">10.1007/s10703-012-0164-2</a>
  apa: Chatterjee, K., Doyen, L., &#38; Henzinger, T. A. (2012). A survey of partial-observation
    stochastic parity games. <i>Formal Methods in System Design</i>. Springer. <a
    href="https://doi.org/10.1007/s10703-012-0164-2">https://doi.org/10.1007/s10703-012-0164-2</a>
  chicago: Chatterjee, Krishnendu, Laurent Doyen, and Thomas A Henzinger. “A Survey
    of Partial-Observation Stochastic Parity Games.” <i>Formal Methods in System Design</i>.
    Springer, 2012. <a href="https://doi.org/10.1007/s10703-012-0164-2">https://doi.org/10.1007/s10703-012-0164-2</a>.
  ieee: K. Chatterjee, L. Doyen, and T. A. Henzinger, “A survey of partial-observation
    stochastic parity games,” <i>Formal Methods in System Design</i>, vol. 43, no.
    2. Springer, pp. 268–284, 2012.
  ista: Chatterjee K, Doyen L, Henzinger TA. 2012. A survey of partial-observation
    stochastic parity games. Formal Methods in System Design. 43(2), 268–284.
  mla: Chatterjee, Krishnendu, et al. “A Survey of Partial-Observation Stochastic
    Parity Games.” <i>Formal Methods in System Design</i>, vol. 43, no. 2, Springer,
    2012, pp. 268–84, doi:<a href="https://doi.org/10.1007/s10703-012-0164-2">10.1007/s10703-012-0164-2</a>.
  short: K. Chatterjee, L. Doyen, T.A. Henzinger, Formal Methods in System Design
    43 (2012) 268–284.
corr_author: '1'
date_created: 2018-12-11T12:01:33Z
date_published: 2012-10-01T00:00:00Z
date_updated: 2025-09-30T07:57:51Z
day: '01'
ddc:
- '005'
department:
- _id: KrCh
- _id: ToHe
doi: 10.1007/s10703-012-0164-2
ec_funded: 1
external_id:
  isi:
  - '000324114600006'
file:
- access_level: open_access
  checksum: dd3d590f383bb2ac6cfda1489ac1c42a
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:27Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '4882'
  file_name: IST-2014-303-v1+1_Survey_Partial-Observation_Stochastic_Parity_Games.pdf
  file_size: 163983
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
has_accepted_license: '1'
intvolume: '        43'
isi: 1
issue: '2'
language:
- iso: eng
month: '10'
oa: 1
oa_version: Submitted Version
page: 268 - 284
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 25EE3708-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '267989'
  name: Quantitative Reactive Modeling
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Formal Methods in System Design
publication_status: published
publisher: Springer
publist_id: '3570'
pubrep_id: '303'
quality_controlled: '1'
scopus_import: '1'
status: public
title: A survey of partial-observation stochastic parity games
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 43
year: '2012'
...
---
_id: '3135'
abstract:
- lang: eng
  text: 'We introduce consumption games, a model for discrete interactive system with
    multiple resources that are consumed or reloaded independently. More precisely,
    a consumption game is a finite-state graph where each transition is labeled by
    a vector of resource updates, where every update is a non-positive number or ω.
    The ω updates model the reloading of a given resource. Each vertex belongs either
    to player □ or player ◇, where the aim of player □ is to play so that the resources
    are never exhausted. We consider several natural algorithmic problems about consumption
    games, and show that although these problems are computationally hard in general,
    they are solvable in polynomial time for every fixed number of resource types
    (i.e., the dimension of the update vectors) and bounded resource updates. '
acknowledgement: 'Tomas Brazdil, Antonin Kucera, and Petr Novotny are supported by
  the Czech Science Foundation, grant No. P202/10/1469. Krishnendu Chatterjee is supported
  by the FWF (Austrian Science Fund) NFN Grant No S11407-N23 (RiSE) and ERC Start
  grant (279307: Graph Games).'
alternative_title:
- LNCS
article_processing_charge: No
arxiv: 1
author:
- first_name: Brázdil
  full_name: Brázdil, Brázdil
  last_name: Brázdil
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Antonín
  full_name: Kučera, Antonín
  last_name: Kučera
- first_name: Petr
  full_name: Novotny, Petr
  id: 3CC3B868-F248-11E8-B48F-1D18A9856A87
  last_name: Novotny
citation:
  ama: 'Brázdil B, Chatterjee K, Kučera A, Novotný P. Efficient controller synthesis
    for consumption games with multiple resource types. In: Vol 7358. Springer; 2012:23-38.
    doi:<a href="https://doi.org/10.1007/978-3-642-31424-7_8">10.1007/978-3-642-31424-7_8</a>'
  apa: 'Brázdil, B., Chatterjee, K., Kučera, A., &#38; Novotný, P. (2012). Efficient
    controller synthesis for consumption games with multiple resource types (Vol.
    7358, pp. 23–38). Presented at the CAV: Computer Aided Verification, Berkeley,
    CA, USA: Springer. <a href="https://doi.org/10.1007/978-3-642-31424-7_8">https://doi.org/10.1007/978-3-642-31424-7_8</a>'
  chicago: Brázdil, Brázdil, Krishnendu Chatterjee, Antonín Kučera, and Petr Novotný.
    “Efficient Controller Synthesis for Consumption Games with Multiple Resource Types,”
    7358:23–38. Springer, 2012. <a href="https://doi.org/10.1007/978-3-642-31424-7_8">https://doi.org/10.1007/978-3-642-31424-7_8</a>.
  ieee: 'B. Brázdil, K. Chatterjee, A. Kučera, and P. Novotný, “Efficient controller
    synthesis for consumption games with multiple resource types,” presented at the
    CAV: Computer Aided Verification, Berkeley, CA, USA, 2012, vol. 7358, pp. 23–38.'
  ista: 'Brázdil B, Chatterjee K, Kučera A, Novotný P. 2012. Efficient controller
    synthesis for consumption games with multiple resource types. CAV: Computer Aided
    Verification, LNCS, vol. 7358, 23–38.'
  mla: Brázdil, Brázdil, et al. <i>Efficient Controller Synthesis for Consumption
    Games with Multiple Resource Types</i>. Vol. 7358, Springer, 2012, pp. 23–38,
    doi:<a href="https://doi.org/10.1007/978-3-642-31424-7_8">10.1007/978-3-642-31424-7_8</a>.
  short: B. Brázdil, K. Chatterjee, A. Kučera, P. Novotný, in:, Springer, 2012, pp.
    23–38.
conference:
  end_date: 2012-07-13
  location: Berkeley, CA, USA
  name: 'CAV: Computer Aided Verification'
  start_date: 2012-07-07
date_created: 2018-12-11T12:01:35Z
date_published: 2012-07-01T00:00:00Z
date_updated: 2025-06-11T08:10:20Z
day: '01'
department:
- _id: KrCh
doi: 10.1007/978-3-642-31424-7_8
ec_funded: 1
external_id:
  arxiv:
  - '1202.0796'
intvolume: '      7358'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1202.0796
month: '07'
oa: 1
oa_version: Preprint
page: 23 - 38
project:
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
publication_status: published
publisher: Springer
publist_id: '3562'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Efficient controller synthesis for consumption games with multiple resource
  types
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 7358
year: '2012'
...
---
_id: '3157'
abstract:
- lang: eng
  text: Colorectal tumours that are wild type for KRAS are often sensitive to EGFR
    blockade, but almost always develop resistance within several months of initiating
    therapy. The mechanisms underlying this acquired resistance to anti-EGFR antibodies
    are largely unknown. This situation is in marked contrast to that of small-molecule
    targeted agents, such as inhibitors of ABL, EGFR, BRAF and MEK, in which mutations
    in the genes encoding the protein targets render the tumours resistant to the
    effects of the drugs. The simplest hypothesis to account for the development of
    resistance to EGFR blockade is that rare cells with KRAS mutations pre-exist at
    low levels in tumours with ostensibly wild-type KRAS genes. Although this hypothesis
    would seem readily testable, there is no evidence in pre-clinical models to support
    it, nor is there data from patients. To test this hypothesis, we determined whether
    mutant KRAS DNA could be detected in the circulation of 28 patients receiving
    monotherapy with panitumumab, a therapeutic anti-EGFR antibody. We found that
    9 out of 24 (38%) patients whose tumours were initially KRAS wild type developed
    detectable mutations in KRAS in their sera, three of which developed multiple
    different KRAS mutations. The appearance of these mutations was very consistent,
    generally occurring between 5 and 6months following treatment. Mathematical modelling
    indicated that the mutations were present in expanded subclones before the initiation
    of panitumumab treatment. These results suggest that the emergence of KRAS mutations
    is a mediator of acquired resistance to EGFR blockade and that these mutations
    can be detected in a non-invasive manner. They explain why solid tumours develop
    resistance to targeted therapies in a highly reproducible fashion.
article_processing_charge: No
author:
- first_name: Luis
  full_name: Diaz Jr, Luis
  last_name: Diaz Jr
- first_name: Richard
  full_name: Williams, Richard
  last_name: Williams
- first_name: Jian
  full_name: Wu, Jian
  last_name: Wu
- first_name: Isaac
  full_name: Kinde, Isaac
  last_name: Kinde
- first_name: Joel
  full_name: Hecht, Joel
  last_name: Hecht
- first_name: Jordan
  full_name: Berlin, Jordan
  last_name: Berlin
- first_name: Benjamin
  full_name: Allen, Benjamin
  last_name: Allen
- first_name: Ivana
  full_name: Božić, Ivana
  last_name: Božić
- first_name: Johannes
  full_name: Reiter, Johannes
  id: 4A918E98-F248-11E8-B48F-1D18A9856A87
  last_name: Reiter
  orcid: 0000-0002-0170-7353
- first_name: Martin
  full_name: Nowak, Martin
  last_name: Nowak
- first_name: Kenneth
  full_name: Kinzler, Kenneth
  last_name: Kinzler
- first_name: Kelly
  full_name: Oliner, Kelly
  last_name: Oliner
- first_name: Bert
  full_name: Vogelstein, Bert
  last_name: Vogelstein
citation:
  ama: Diaz Jr L, Williams R, Wu J, et al. The molecular evolution of acquired resistance
    to targeted EGFR blockade in colorectal cancers. <i>Nature</i>. 2012;486(7404):537-540.
    doi:<a href="https://doi.org/10.1038/nature11219">10.1038/nature11219</a>
  apa: Diaz Jr, L., Williams, R., Wu, J., Kinde, I., Hecht, J., Berlin, J., … Vogelstein,
    B. (2012). The molecular evolution of acquired resistance to targeted EGFR blockade
    in colorectal cancers. <i>Nature</i>. Nature Publishing Group. <a href="https://doi.org/10.1038/nature11219">https://doi.org/10.1038/nature11219</a>
  chicago: Diaz Jr, Luis, Richard Williams, Jian Wu, Isaac Kinde, Joel Hecht, Jordan
    Berlin, Benjamin Allen, et al. “The Molecular Evolution of Acquired Resistance
    to Targeted EGFR Blockade in Colorectal Cancers.” <i>Nature</i>. Nature Publishing
    Group, 2012. <a href="https://doi.org/10.1038/nature11219">https://doi.org/10.1038/nature11219</a>.
  ieee: L. Diaz Jr <i>et al.</i>, “The molecular evolution of acquired resistance
    to targeted EGFR blockade in colorectal cancers,” <i>Nature</i>, vol. 486, no.
    7404. Nature Publishing Group, pp. 537–540, 2012.
  ista: Diaz Jr L, Williams R, Wu J, Kinde I, Hecht J, Berlin J, Allen B, Božić I,
    Reiter J, Nowak M, Kinzler K, Oliner K, Vogelstein B. 2012. The molecular evolution
    of acquired resistance to targeted EGFR blockade in colorectal cancers. Nature.
    486(7404), 537–540.
  mla: Diaz Jr, Luis, et al. “The Molecular Evolution of Acquired Resistance to Targeted
    EGFR Blockade in Colorectal Cancers.” <i>Nature</i>, vol. 486, no. 7404, Nature
    Publishing Group, 2012, pp. 537–40, doi:<a href="https://doi.org/10.1038/nature11219">10.1038/nature11219</a>.
  short: L. Diaz Jr, R. Williams, J. Wu, I. Kinde, J. Hecht, J. Berlin, B. Allen,
    I. Božić, J. Reiter, M. Nowak, K. Kinzler, K. Oliner, B. Vogelstein, Nature 486
    (2012) 537–540.
date_created: 2018-12-11T12:01:43Z
date_published: 2012-06-28T00:00:00Z
date_updated: 2026-04-09T14:26:24Z
day: '28'
department:
- _id: KrCh
doi: 10.1038/nature11219
ec_funded: 1
external_id:
  isi:
  - '000305760600044'
  pmid:
  - '22722843'
intvolume: '       486'
isi: 1
issue: '7404'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3436069/
month: '06'
oa: 1
oa_version: Submitted Version
page: 537 - 540
pmid: 1
project:
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
publication: Nature
publication_status: published
publisher: Nature Publishing Group
publist_id: '3537'
quality_controlled: '1'
related_material:
  record:
  - id: '1400'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: The molecular evolution of acquired resistance to targeted EGFR blockade in
  colorectal cancers
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 486
year: '2012'
...
---
OA_place: repository
OA_type: green
_id: '3165'
abstract:
- lang: eng
  text: Computing the winning set for Büchi objectives in alternating games on graphs
    is a central problem in computer aided verification with a large number of applications.
    The long standing best known upper bound for solving the problem is Õ(n·m), where
    n is the number of vertices and m is the number of edges in the graph. We are
    the first to break the Õ(n·m) boundary by presenting a new technique that reduces
    the running time to O(n 2). This bound also leads to O(n 2) time algorithms for
    computing the set of almost-sure winning vertices for Büchi objectives (1) in
    alternating games with probabilistic transitions (improving an earlier bound of
    Õ(n·m)), (2) in concurrent graph games with constant actions (improving an earlier
    bound of O(n 3)), and (3) in Markov decision processes (improving for m &gt; n
    4/3 an earlier bound of O(min(m 1.5, m·n 2/3)). We also show that the same technique
    can be used to compute the maximal end-component decomposition of a graph in time
    O(n 2), which is an improvement over earlier bounds for m &gt; n 4/3. Finally,
    we show how to maintain the winning set for Büchi objectives in alternating games
    under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized
    time per operation. This is the first dynamic algorithm for this problem.
acknowledgement: 'The research was supported by Austrian Science Fund (FWF) Grant
  No P 23499-N23 on Modern Graph Algorithmic Techniques in Formal Verification, Vienna
  Science and Technology Fund (WWTF) Grant ICT10-002, FWF NFN Grant No S11407-N23
  (RiSE), ERC Start grant (279307: Graph Games), and Microsoft faculty fellows award.'
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Monika H
  full_name: Henzinger, Monika H
  id: 540c9bbd-f2de-11ec-812d-d04a5be85630
  last_name: Henzinger
  orcid: 0000-0002-5008-6530
citation:
  ama: 'Chatterjee K, Henzinger M. An O(n2) time algorithm for alternating Büchi games.
    In: <i>Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms</i>.
    SIAM; 2012:1386-1399. doi:<a href="https://doi.org/10.1137/1.9781611973099.109">10.1137/1.9781611973099.109</a>'
  apa: 'Chatterjee, K., &#38; Henzinger, M. (2012). An O(n2) time algorithm for alternating
    Büchi games. In <i>Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms</i>
    (pp. 1386–1399). Kyoto, Japan: SIAM. <a href="https://doi.org/10.1137/1.9781611973099.109">https://doi.org/10.1137/1.9781611973099.109</a>'
  chicago: Chatterjee, Krishnendu, and Monika Henzinger. “An O(N2) Time Algorithm
    for Alternating Büchi Games.” In <i>Proceedings of the Annual ACM-SIAM Symposium
    on Discrete Algorithms</i>, 1386–99. SIAM, 2012. <a href="https://doi.org/10.1137/1.9781611973099.109">https://doi.org/10.1137/1.9781611973099.109</a>.
  ieee: K. Chatterjee and M. Henzinger, “An O(n2) time algorithm for alternating Büchi
    games,” in <i>Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms</i>,
    Kyoto, Japan, 2012, pp. 1386–1399.
  ista: 'Chatterjee K, Henzinger M. 2012. An O(n2) time algorithm for alternating
    Büchi games. Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms.
    SODA: Symposium on Discrete Algorithms, 1386–1399.'
  mla: Chatterjee, Krishnendu, and Monika Henzinger. “An O(N2) Time Algorithm for
    Alternating Büchi Games.” <i>Proceedings of the Annual ACM-SIAM Symposium on Discrete
    Algorithms</i>, SIAM, 2012, pp. 1386–99, doi:<a href="https://doi.org/10.1137/1.9781611973099.109">10.1137/1.9781611973099.109</a>.
  short: K. Chatterjee, M. Henzinger, in:, Proceedings of the Annual ACM-SIAM Symposium
    on Discrete Algorithms, SIAM, 2012, pp. 1386–1399.
conference:
  end_date: 2012-01-19
  location: Kyoto, Japan
  name: 'SODA: Symposium on Discrete Algorithms'
  start_date: 2012-01-17
corr_author: '1'
date_created: 2018-12-11T12:01:46Z
date_published: 2012-01-01T00:00:00Z
date_updated: 2025-09-29T11:45:12Z
day: '01'
department:
- _id: KrCh
doi: 10.1137/1.9781611973099.109
ec_funded: 1
external_id:
  arxiv:
  - '1109.5018'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1109.5018
month: '01'
oa: 1
oa_version: Preprint
page: 1386 - 1399
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms
publication_status: published
publisher: SIAM
publist_id: '3519'
pubrep_id: '15'
quality_controlled: '1'
related_material:
  record:
  - id: '5379'
    relation: earlier_version
    status: public
  - id: '2141'
    relation: later_version
    status: public
status: public
title: An O(n2) time algorithm for alternating Büchi games
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2012'
...
---
_id: '3252'
abstract:
- lang: eng
  text: 'We study the automatic synthesis of fair non-repudiation protocols, a class
    of fair exchange protocols, used for digital contract signing. First, we show
    how to specify the objectives of the participating agents, the trusted third party
    (TTP) and the protocols as path formulas in Linear Temporal Logic (LTL) and prove
    that the satisfaction of the objectives of the agents and the TTP imply satisfaction
    of the protocol objectives. We then show that weak (co-operative) co-synthesis
    and classical (strictly competitive) co-synthesis fail in synthesizing these protocols,
    whereas assume-guarantee synthesis (AGS) succeeds. We demonstrate the success
    of assume-guarantee synthesis as follows: (a) any solution of assume-guarantee
    synthesis is attack-free; no subset of participants can violate the objectives
    of the other participants without violating their own objectives; (b) the Asokan-Shoup-Waidner
    (ASW) certified mail protocol that has known vulnerabilities is not a solution
    of AGS; and (c) the Kremer-Markowitch (KM) non-repudiation protocol is a solution
    of AGS. To our knowledge this is the first application of synthesis to fair non-repudiation
    protocols, and our results show how synthesis can generate correct protocols and
    automatically discover vulnerabilities. The solution to assume-guarantee synthesis
    can be computed efficiently as the secure equilibrium solution of three-player
    graph games. © 2012 Springer-Verlag.'
acknowledgement: "The research was supported by Austrian Science Fund (FWF) Grant
  No P 23499-N23 (Modern Graph Algorithmic Techniques in Formal Verification), FWF
  NFN Grant No S11407-N23 (RiSE), ERC Start grant (279307: Graph Games), and Microsoft
  faculty fellows award.\r\nThe authors would like to thank Avik Chaudhuri for his
  invaluable help and feedback."
alternative_title:
- LNCS
article_processing_charge: No
arxiv: 1
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Vishwanath
  full_name: Raman, Vishwanath
  last_name: Raman
citation:
  ama: 'Chatterjee K, Raman V. Synthesizing protocols for digital contract signing.
    In: Vol 7148. Springer; 2012:152-168. doi:<a href="https://doi.org/10.1007/978-3-642-27940-9_11">10.1007/978-3-642-27940-9_11</a>'
  apa: 'Chatterjee, K., &#38; Raman, V. (2012). Synthesizing protocols for digital
    contract signing (Vol. 7148, pp. 152–168). Presented at the VMCAI: Verification,
    Model Checking and Abstract Interpretation, Philadelphia, PA, USA: Springer. <a
    href="https://doi.org/10.1007/978-3-642-27940-9_11">https://doi.org/10.1007/978-3-642-27940-9_11</a>'
  chicago: Chatterjee, Krishnendu, and Vishwanath Raman. “Synthesizing Protocols for
    Digital Contract Signing,” 7148:152–68. Springer, 2012. <a href="https://doi.org/10.1007/978-3-642-27940-9_11">https://doi.org/10.1007/978-3-642-27940-9_11</a>.
  ieee: 'K. Chatterjee and V. Raman, “Synthesizing protocols for digital contract
    signing,” presented at the VMCAI: Verification, Model Checking and Abstract Interpretation,
    Philadelphia, PA, USA, 2012, vol. 7148, pp. 152–168.'
  ista: 'Chatterjee K, Raman V. 2012. Synthesizing protocols for digital contract
    signing. VMCAI: Verification, Model Checking and Abstract Interpretation, LNCS,
    vol. 7148, 152–168.'
  mla: Chatterjee, Krishnendu, and Vishwanath Raman. <i>Synthesizing Protocols for
    Digital Contract Signing</i>. Vol. 7148, Springer, 2012, pp. 152–68, doi:<a href="https://doi.org/10.1007/978-3-642-27940-9_11">10.1007/978-3-642-27940-9_11</a>.
  short: K. Chatterjee, V. Raman, in:, Springer, 2012, pp. 152–168.
conference:
  end_date: 2012-01-24
  location: Philadelphia, PA, USA
  name: 'VMCAI: Verification, Model Checking and Abstract Interpretation'
  start_date: 2012-01-22
date_created: 2018-12-11T12:02:16Z
date_published: 2012-01-20T00:00:00Z
date_updated: 2025-06-11T08:06:25Z
day: '20'
department:
- _id: KrCh
doi: 10.1007/978-3-642-27940-9_11
ec_funded: 1
external_id:
  arxiv:
  - '1004.2697'
intvolume: '      7148'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1004.2697
month: '01'
oa: 1
oa_version: Preprint
page: 152 - 168
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication_status: published
publisher: Springer
publist_id: '3405'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Synthesizing protocols for digital contract signing
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 7148
year: '2012'
...
---
_id: '3254'
abstract:
- lang: eng
  text: 'The theory of graph games with ω-regular winning conditions is the foundation
    for modeling and synthesizing reactive processes. In the case of stochastic reactive
    processes, the corresponding stochastic graph games have three players, two of
    them (System and Environment) behaving adversarially, and the third (Uncertainty)
    behaving probabilistically. We consider two problems for stochastic graph games:
    the qualitative problem asks for the set of states from which a player can win
    with probability 1 (almost-sure winning); and the quantitative problem asks for
    the maximal probability of winning (optimal winning) from each state. We consider
    ω-regular winning conditions formalized as Müller winning conditions. We present
    optimal memory bounds for pure (deterministic) almost-sure winning and optimal
    winning strategies in stochastic graph games with Müller winning conditions. We
    also study the complexity of stochastic Müller games and show that both the qualitative
    and quantitative analysis problems are PSPACE-complete. Our results are relevant
    in synthesis of stochastic reactive processes.'
acknowledgement: 'The research was supported by Austrian Science Fund (FWF) Grant
  No. P 23499-N23, FWF NFN Grant No. S11407-N23 (RiSE), ERC Start grant (279307: Graph
  Games), and Microsoft faculty fellows award.'
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
citation:
  ama: Chatterjee K. The complexity of stochastic Müller games. <i>Information and
    Computation</i>. 2012;211:29-48. doi:<a href="https://doi.org/10.1016/j.ic.2011.11.004">10.1016/j.ic.2011.11.004</a>
  apa: Chatterjee, K. (2012). The complexity of stochastic Müller games. <i>Information
    and Computation</i>. Elsevier. <a href="https://doi.org/10.1016/j.ic.2011.11.004">https://doi.org/10.1016/j.ic.2011.11.004</a>
  chicago: Chatterjee, Krishnendu. “The Complexity of Stochastic Müller Games.” <i>Information
    and Computation</i>. Elsevier, 2012. <a href="https://doi.org/10.1016/j.ic.2011.11.004">https://doi.org/10.1016/j.ic.2011.11.004</a>.
  ieee: K. Chatterjee, “The complexity of stochastic Müller games,” <i>Information
    and Computation</i>, vol. 211. Elsevier, pp. 29–48, 2012.
  ista: Chatterjee K. 2012. The complexity of stochastic Müller games. Information
    and Computation. 211, 29–48.
  mla: Chatterjee, Krishnendu. “The Complexity of Stochastic Müller Games.” <i>Information
    and Computation</i>, vol. 211, Elsevier, 2012, pp. 29–48, doi:<a href="https://doi.org/10.1016/j.ic.2011.11.004">10.1016/j.ic.2011.11.004</a>.
  short: K. Chatterjee, Information and Computation 211 (2012) 29–48.
corr_author: '1'
date_created: 2018-12-11T12:02:17Z
date_published: 2012-02-01T00:00:00Z
date_updated: 2025-09-30T07:45:01Z
day: '01'
department:
- _id: KrCh
doi: 10.1016/j.ic.2011.11.004
ec_funded: 1
external_id:
  isi:
  - '000300468000002'
intvolume: '       211'
isi: 1
language:
- iso: eng
main_file_link:
- url: http://arise.or.at/pubpdf/The_complexity_of_stochastic_M___u_ller_games.pdf
month: '02'
oa_version: None
page: 29 - 48
project:
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Information and Computation
publication_status: published
publisher: Elsevier
publist_id: '3403'
quality_controlled: '1'
scopus_import: '1'
status: public
title: The complexity of stochastic Müller games
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 211
year: '2012'
...
---
_id: '3255'
abstract:
- lang: eng
  text: In this paper we survey results of two-player games on graphs and Markov decision
    processes with parity, mean-payoff and energy objectives, and the combination
    of mean-payoff and energy objectives with parity objectives. These problems have
    applications in verification and synthesis of reactive systems in resource-constrained
    environments.
acknowledgement: This work was partially supported by FWF NFN Grant S11407-N23 (RiSE)
  and a Microsoft faculty fellowship.
alternative_title:
- LNCS
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Laurent
  full_name: Doyen, Laurent
  last_name: Doyen
citation:
  ama: 'Chatterjee K, Doyen L. Games and Markov decision processes with mean payoff
    parity and energy parity objectives. In: Vol 7119. Springer; 2012:37-46. doi:<a
    href="https://doi.org/10.1007/978-3-642-25929-6_3">10.1007/978-3-642-25929-6_3</a>'
  apa: 'Chatterjee, K., &#38; Doyen, L. (2012). Games and Markov decision processes
    with mean payoff parity and energy parity objectives (Vol. 7119, pp. 37–46). Presented
    at the MEMICS: Mathematical and Engineering Methods in Computer Science, Lednice,
    Czech Republic: Springer. <a href="https://doi.org/10.1007/978-3-642-25929-6_3">https://doi.org/10.1007/978-3-642-25929-6_3</a>'
  chicago: Chatterjee, Krishnendu, and Laurent Doyen. “Games and Markov Decision Processes
    with Mean Payoff Parity and Energy Parity Objectives,” 7119:37–46. Springer, 2012.
    <a href="https://doi.org/10.1007/978-3-642-25929-6_3">https://doi.org/10.1007/978-3-642-25929-6_3</a>.
  ieee: 'K. Chatterjee and L. Doyen, “Games and Markov decision processes with mean
    payoff parity and energy parity objectives,” presented at the MEMICS: Mathematical
    and Engineering Methods in Computer Science, Lednice, Czech Republic, 2012, vol.
    7119, pp. 37–46.'
  ista: 'Chatterjee K, Doyen L. 2012. Games and Markov decision processes with mean
    payoff parity and energy parity objectives. MEMICS: Mathematical and Engineering
    Methods in Computer Science, LNCS, vol. 7119, 37–46.'
  mla: Chatterjee, Krishnendu, and Laurent Doyen. <i>Games and Markov Decision Processes
    with Mean Payoff Parity and Energy Parity Objectives</i>. Vol. 7119, Springer,
    2012, pp. 37–46, doi:<a href="https://doi.org/10.1007/978-3-642-25929-6_3">10.1007/978-3-642-25929-6_3</a>.
  short: K. Chatterjee, L. Doyen, in:, Springer, 2012, pp. 37–46.
conference:
  end_date: 2011-10-16
  location: Lednice, Czech Republic
  name: 'MEMICS: Mathematical and Engineering Methods in Computer Science'
  start_date: 2011-10-14
date_created: 2018-12-11T12:02:17Z
date_published: 2012-01-01T00:00:00Z
date_updated: 2021-01-12T07:42:10Z
day: '01'
ddc:
- '000'
department:
- _id: KrCh
doi: 10.1007/978-3-642-25929-6_3
file:
- access_level: open_access
  checksum: eed2cc1e76b160418c977e76e8899a60
  content_type: application/pdf
  creator: dernst
  date_created: 2020-05-15T12:53:12Z
  date_updated: 2020-07-14T12:46:05Z
  file_id: '7863'
  file_name: 2012_MEMICS_Chatterjee.pdf
  file_size: 114060
  relation: main_file
file_date_updated: 2020-07-14T12:46:05Z
has_accepted_license: '1'
intvolume: '      7119'
language:
- iso: eng
month: '01'
oa: 1
oa_version: Submitted Version
page: 37 - 46
project:
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
publication_status: published
publisher: Springer
publist_id: '3400'
quality_controlled: '1'
scopus_import: 1
status: public
title: Games and Markov decision processes with mean payoff parity and energy parity
  objectives
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 7119
year: '2012'
...
---
_id: '3260'
abstract:
- lang: eng
  text: "Many scenarios in the living world, where individual organisms compete for
    winning positions (or resources), have properties of auctions. Here we study the
    evolution of bids in biological auctions. For each auction, n individuals are
    drawn at random from a population of size N. Each individual makes a bid which
    entails a cost. The winner obtains a benefit of a certain value. Costs and benefits
    are translated into reproductive success (fitness). Therefore, successful bidding
    strategies spread in the population. We compare two types of auctions. In “biological
    all-pay auctions”, the costs are the bid for every participating individual. In
    “biological second price all-pay auctions”, the cost for everyone other than the
    winner is the bid, but the cost for the winner is the second highest bid. Second
    price all-pay auctions are generalizations of the “war of attrition” introduced
    by Maynard Smith. We study evolutionary dynamics in both types of auctions. We
    calculate pairwise invasion plots and evolutionarily stable distributions over
    the continuous strategy space. We find that the average bid in second price all-pay
    auctions is higher than in all-pay auctions, but the average cost for the winner
    is similar in both auctions. In both cases, the average bid is a declining function
    of the number of participants, n. The more individuals participate in an auction
    the smaller is the chance of winning, and thus expensive bids must be avoided.\r\n"
article_processing_charge: No
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Johannes
  full_name: Reiter, Johannes
  id: 4A918E98-F248-11E8-B48F-1D18A9856A87
  last_name: Reiter
  orcid: 0000-0002-0170-7353
- first_name: Martin
  full_name: Nowak, Martin
  last_name: Nowak
citation:
  ama: Chatterjee K, Reiter J, Nowak M. Evolutionary dynamics of biological auctions.
    <i>Theoretical Population Biology</i>. 2012;81(1):69-80. doi:<a href="https://doi.org/10.1016/j.tpb.2011.11.003">10.1016/j.tpb.2011.11.003</a>
  apa: Chatterjee, K., Reiter, J., &#38; Nowak, M. (2012). Evolutionary dynamics of
    biological auctions. <i>Theoretical Population Biology</i>. Academic Press. <a
    href="https://doi.org/10.1016/j.tpb.2011.11.003">https://doi.org/10.1016/j.tpb.2011.11.003</a>
  chicago: Chatterjee, Krishnendu, Johannes Reiter, and Martin Nowak. “Evolutionary
    Dynamics of Biological Auctions.” <i>Theoretical Population Biology</i>. Academic
    Press, 2012. <a href="https://doi.org/10.1016/j.tpb.2011.11.003">https://doi.org/10.1016/j.tpb.2011.11.003</a>.
  ieee: K. Chatterjee, J. Reiter, and M. Nowak, “Evolutionary dynamics of biological
    auctions,” <i>Theoretical Population Biology</i>, vol. 81, no. 1. Academic Press,
    pp. 69–80, 2012.
  ista: Chatterjee K, Reiter J, Nowak M. 2012. Evolutionary dynamics of biological
    auctions. Theoretical Population Biology. 81(1), 69–80.
  mla: Chatterjee, Krishnendu, et al. “Evolutionary Dynamics of Biological Auctions.”
    <i>Theoretical Population Biology</i>, vol. 81, no. 1, Academic Press, 2012, pp.
    69–80, doi:<a href="https://doi.org/10.1016/j.tpb.2011.11.003">10.1016/j.tpb.2011.11.003</a>.
  short: K. Chatterjee, J. Reiter, M. Nowak, Theoretical Population Biology 81 (2012)
    69–80.
corr_author: '1'
date_created: 2018-12-11T12:02:19Z
date_published: 2012-02-01T00:00:00Z
date_updated: 2026-04-09T14:26:23Z
day: '01'
department:
- _id: KrCh
doi: 10.1016/j.tpb.2011.11.003
ec_funded: 1
external_id:
  isi:
  - '000298938200006'
  pmid:
  - '22120126'
intvolume: '        81'
isi: 1
issue: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: 'http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3279759/ '
month: '02'
oa: 1
oa_version: Submitted Version
page: 69 - 80
pmid: 1
project:
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2584A770-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 23499-N23
  name: Modern Graph Algorithmic Techniques in Formal Verification
- _id: 2587B514-B435-11E9-9278-68D0E5697425
  name: Microsoft Research Faculty Fellowship
publication: Theoretical Population Biology
publication_status: published
publisher: Academic Press
publist_id: '3388'
quality_controlled: '1'
related_material:
  record:
  - id: '1400'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Evolutionary dynamics of biological auctions
type: journal_article
user_id: 317138e5-6ab7-11ef-aa6d-ffef3953e345
volume: 81
year: '2012'
...
