@inproceedings{7159,
  abstract     = {Cyber-physical systems (CPS) and the Internet-of-Things (IoT) result in a tremendous amount of generated, measured and recorded time-series data. Extracting temporal segments that encode patterns with useful information out of these huge amounts of data is an extremely difficult problem. We propose shape expressions as a declarative formalism for specifying, querying and extracting sophisticated temporal patterns from possibly noisy data. Shape expressions are regular expressions with arbitrary (linear, exponential, sinusoidal, etc.) shapes with parameters as atomic predicates and additional constraints on these parameters. We equip shape expressions with a novel noisy semantics that combines regular expression matching semantics with statistical regression. We characterize essential properties of the formalism and propose an efficient approximate shape expression matching procedure. We demonstrate the wide applicability of this technique on two case studies. },
  author       = {Ničković, Dejan and Qin, Xin and Ferrere, Thomas and Mateis, Cristinel and Deshmukh, Jyotirmoy},
  booktitle    = {19th International Conference on Runtime Verification},
  isbn         = {9783030320782},
  issn         = {0302-9743},
  location     = {Porto, Portugal},
  pages        = {292--309},
  publisher    = {Springer Nature},
  title        = {{Shape expressions for specifying and extracting signal features}},
  doi          = {10.1007/978-3-030-32079-9_17},
  volume       = {11757},
  year         = {2019},
}

@inproceedings{7231,
  abstract     = {Piecewise Barrier Tubes (PBT) is a new technique for flowpipe overapproximation for nonlinear systems with polynomial dynamics, which leverages a combination of barrier certificates. PBT has advantages over traditional time-step based methods in dealing with those nonlinear dynamical systems in which there is a large difference in speed between trajectories, producing an overapproximation that is time independent. However, the existing approach for PBT is not efficient due to the application of interval methods for enclosure-box computation, and it can only deal with continuous dynamical systems without uncertainty. In this paper, we extend the approach with the ability to handle both continuous and hybrid dynamical systems with uncertainty that can reside in parameters and/or noise. We also improve the efficiency of the method significantly, by avoiding the use of interval-based methods for the enclosure-box computation without loosing soundness. We have developed a C++ prototype implementing the proposed approach and we evaluate it on several benchmarks. The experiments show that our approach is more efficient and precise than other methods in the literature.},
  author       = {Kong, Hui and Bartocci, Ezio and Jiang, Yu and Henzinger, Thomas A},
  booktitle    = {17th International Conference on Formal Modeling and Analysis of Timed Systems},
  isbn         = {978-3-0302-9661-2},
  issn         = {1611-3349},
  location     = {Amsterdam, The Netherlands},
  pages        = {123--141},
  publisher    = {Springer Nature},
  title        = {{Piecewise robust barrier tubes for nonlinear hybrid systems with uncertainty}},
  doi          = {10.1007/978-3-030-29662-9_8},
  volume       = {11750},
  year         = {2019},
}

@inproceedings{7232,
  abstract     = {We present Mixed-time Signal Temporal Logic (STL−MX), a specification formalism which extends STL by capturing the discrete/ continuous time duality found in many cyber-physical systems (CPS), as well as mixed-signal electronic designs. In STL−MX, properties of components with continuous dynamics are expressed in STL, while specifications of components with discrete dynamics are written in LTL. To combine the two layers, we evaluate formulas on two traces, discrete- and continuous-time, and introduce two interface operators that map signals, properties and their satisfaction signals across the two time domains. We show that STL-mx has the expressive power of STL supplemented with an implicit T-periodic clock signal. We develop and implement an algorithm for monitoring STL-mx formulas and illustrate the approach using a mixed-signal example. },
  author       = {Ferrere, Thomas and Maler, Oded and Nickovic, Dejan},
  booktitle    = {17th International Conference on Formal Modeling and Analysis of Timed Systems},
  isbn         = {978-3-0302-9661-2},
  issn         = {1611-3349},
  location     = {Amsterdam, The Netherlands},
  pages        = {59--75},
  publisher    = {Springer Nature},
  title        = {{Mixed-time signal temporal logic}},
  doi          = {10.1007/978-3-030-29662-9_4},
  volume       = {11750},
  year         = {2019},
}

@inbook{7453,
  abstract     = {We illustrate the ingredients of the state-of-the-art of model-based approach for the formal design and verification of cyber-physical systems. To capture the interaction between a discrete controller and its continuously evolving environment, we use the formal models of timed and hybrid automata. We explain the steps of modeling and verification in the tools Uppaal and SpaceEx using a case study based on a dual-chamber implantable pacemaker monitoring a human heart. We show how to design a model as a composition of components, how to construct models at varying levels of detail, how to establish that one model is an abstraction of another, how to specify correctness requirements using temporal logic, and how to verify that a model satisfies a logical requirement.},
  author       = {Alur, Rajeev and Giacobbe, Mirco and Henzinger, Thomas A and Larsen, Kim G. and Mikučionis, Marius},
  booktitle    = {Computing and Software Science},
  editor       = {Steffen, Bernhard and Woeginger, Gerhard},
  isbn         = {9783319919072},
  issn         = {0302-9743},
  pages        = {452--477},
  publisher    = {Springer Nature},
  title        = {{Continuous-time models for system design and analysis}},
  doi          = {10.1007/978-3-319-91908-9_22},
  volume       = {10000},
  year         = {2019},
}

@inproceedings{6822,
  abstract     = {In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the qualitative winner or quantitative payoff of the game. In bidding games, in each turn, we hold an auction between the two players to determine which player moves the token. Bidding games have largely been studied with concrete bidding mechanisms that are variants of a first-price auction: in each turn both players simultaneously submit bids, the higher
bidder moves the token, and pays his bid to the lower bidder in Richman bidding, to the bank in poorman bidding, and in taxman bidding, the bid is split between the other player and the bank according to a predefined constant factor. Bidding games are deterministic games. They have an intriguing connection with a fragment of stochastic games called 
 randomturn games. We study, for the first time, a combination of bidding games with probabilistic behavior; namely, we study bidding games that are played on Markov decision processes, where the players bid for the right to choose the next action, which determines the probability distribution according to which the next vertex is chosen. We study parity and meanpayoff bidding games on MDPs and extend results from the deterministic bidding setting to the probabilistic one.},
  author       = {Avni, Guy and Henzinger, Thomas A and Ibsen-Jensen, Rasmus and Novotny, Petr},
  booktitle    = {Proceedings of the 13th International Conference of Reachability Problems},
  isbn         = {978-303030805-6},
  issn         = {0302-9743},
  location     = {Brussels, Belgium},
  pages        = {1--12},
  publisher    = {Springer},
  title        = {{Bidding games on Markov decision processes}},
  doi          = {10.1007/978-3-030-30806-3_1},
  volume       = {11674},
  year         = {2019},
}

@inproceedings{10877,
  abstract     = {This report presents the results of a friendly competition for formal verification of continuous and hybrid systems with piecewise constant dynamics. The friendly competition took place as part of the workshop Applied Verification for Continuous and Hybrid Systems (ARCH) in 2019. In this third edition, six tools have been applied to solve five different benchmark problems in the category for piecewise constant dynamics: BACH, Lyse, Hy- COMP, PHAVer/SX, PHAVerLite, and VeriSiMPL. Compared to last year, a new tool has participated (HyCOMP) and PHAVerLite has replaced PHAVer-lite. The result is a snap- shot of the current landscape of tools and the types of benchmarks they are particularly suited for. Due to the diversity of problems, we are not ranking tools, yet the presented results probably provide the most complete assessment of tools for the safety verification of continuous and hybrid systems with piecewise constant dynamics up to this date.},
  author       = {Frehse, Goran and Abate, Alessandro and Adzkiya, Dieky and Becchi, Anna and Bu, Lei and Cimatti, Alessandro and Giacobbe, Mirco and Griggio, Alberto and Mover, Sergio and Mufid, Muhammad Syifa'ul and Riouak, Idriss and Tonetta, Stefano and Zaffanella, Enea},
  booktitle    = {6th International Workshop on Applied Verification of Continuous and Hybrid Systems},
  editor       = {Frehse, Goran and Althoff, Matthias},
  issn         = {2398-7340},
  location     = {Montreal, Canada},
  pages        = {1--13},
  publisher    = {EasyChair},
  title        = {{ARCH-COMP19 Category Report: Hybrid systems with piecewise constant dynamics}},
  doi          = {10.29007/rjwn},
  volume       = {61},
  year         = {2019},
}

@inproceedings{24,
  abstract     = {Partially-observable Markov decision processes (POMDPs) with discounted-sum payoff are a standard framework to model a wide range of problems related to decision making under uncertainty. Traditionally, the goal has been to obtain policies that optimize the expectation of the discounted-sum payoff. A key drawback of the expectation measure is that even low probability events with extreme payoff can significantly affect the expectation, and thus the obtained policies are not necessarily risk-averse. An alternate approach is to optimize the probability that the payoff is above a certain threshold, which allows obtaining risk-averse policies, but ignores optimization of the expectation. We consider the expectation optimization with probabilistic guarantee (EOPG) problem, where the goal is to optimize the expectation ensuring that the payoff is above a given threshold with at least a specified probability. We present several results on the EOPG problem, including the first algorithm to solve it.},
  author       = {Chatterjee, Krishnendu and Elgyütt, Adrian and Novotny, Petr and Rouillé, Owen},
  location     = {Stockholm, Sweden},
  pages        = {4692 -- 4699},
  publisher    = {IJCAI},
  title        = {{Expectation optimization with probabilistic guarantees in POMDPs with discounted-sum objectives}},
  doi          = {10.24963/ijcai.2018/652},
  volume       = {2018},
  year         = {2018},
}

@inproceedings{297,
  abstract     = {Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with ω -regular winning conditions, specified as parity objectives, which can express properties such as safety, liveness, fairness, are the basic framework for verification and synthesis of reactive systems. The decisions for a player at various states of the graph game are represented as strategies. While the algorithmic problem for solving graph games with parity objectives has been widely studied, the most prominent data-structure for strategy representation in graph games has been binary decision diagrams (BDDs). However, due to the bit-level representation, BDDs do not retain the inherent flavor of the decisions of strategies, and are notoriously hard to minimize to obtain succinct representation. In this work we propose decision trees for strategy representation in graph games. Decision trees retain the flavor of decisions of strategies and allow entropy-based minimization to obtain succinct trees. However, decision trees work in settings (e.g., probabilistic models) where errors are allowed, and overfitting of data is typically avoided. In contrast, for strategies in graph games no error is allowed, and the decision tree must represent the entire strategy. We develop new techniques to extend decision trees to overcome the above obstacles, while retaining the entropy-based techniques to obtain succinct trees. We have implemented our techniques to extend the existing decision tree solvers. We present experimental results for problems in reactive synthesis to show that decision trees provide a much more efficient data-structure for strategy representation as compared to BDDs.},
  author       = {Brázdil, Tomáš and Chatterjee, Krishnendu and Kretinsky, Jan and Toman, Viktor},
  location     = {Thessaloniki, Greece},
  pages        = {385 -- 407},
  publisher    = {Springer},
  title        = {{Strategy representation by decision trees in reactive synthesis}},
  doi          = {10.1007/978-3-319-89960-2_21},
  volume       = {10805},
  year         = {2018},
}

@inproceedings{299,
  abstract     = {We introduce in this paper   AMT 2.0 , a tool for qualitative and quantitative analysis of hybrid continuous and Boolean signals that combine numerical values and discrete events. The evaluation of the signals is based on rich temporal specifications expressed in extended Signal Temporal Logic (xSTL), which integrates Timed Regular Expressions (TRE) within Signal Temporal Logic (STL). The tool features qualitative monitoring (property satisfaction checking), trace diagnostics for explaining and justifying property violations and specification-driven measurement of quantitative features of the signal.},
  author       = {Nickovic, Dejan and Lebeltel, Olivier and Maler, Oded and Ferrere, Thomas and Ulus, Dogan},
  editor       = {Beyer, Dirk and Huisman, Marieke},
  location     = {Thessaloniki, Greece},
  pages        = {303 -- 319},
  publisher    = {Springer},
  title        = {{AMT 2.0: Qualitative and quantitative trace analysis with extended signal temporal logic}},
  doi          = {10.1007/978-3-319-89963-3_18},
  volume       = {10806},
  year         = {2018},
}

@inproceedings{133,
  abstract     = {Synchronous programs are easy to specify because the side effects of an operation are finished by the time the invocation of the operation returns to the caller. Asynchronous programs, on the other hand, are difficult to specify because there are side effects due to pending computation scheduled as a result of the invocation of an operation. They are also difficult to verify because of the large number of possible interleavings of concurrent computation threads. We present synchronization, a new proof rule that simplifies the verification of asynchronous programs by introducing the fiction, for proof purposes, that asynchronous operations complete synchronously. Synchronization summarizes an asynchronous computation as immediate atomic effect. Modular verification is enabled via pending asynchronous calls in atomic summaries, and a complementary proof rule that eliminates pending asynchronous calls when components and their specifications are composed. We evaluate synchronization in the context of a multi-layer refinement verification methodology on a collection of benchmark programs.},
  author       = {Kragl, Bernhard and Qadeer, Shaz and Henzinger, Thomas A},
  issn         = {1868-8969},
  location     = {Beijing, China},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Synchronizing the asynchronous}},
  doi          = {10.4230/LIPIcs.CONCUR.2018.21},
  volume       = {118},
  year         = {2018},
}

@inproceedings{140,
  abstract     = {Reachability analysis is difficult for hybrid automata with affine differential equations, because the reach set needs to be approximated. Promising abstraction techniques usually employ interval methods or template polyhedra. Interval methods account for dense time and guarantee soundness, and there are interval-based tools that overapproximate affine flowpipes. But interval methods impose bounded and rigid shapes, which make refinement expensive and fixpoint detection difficult. Template polyhedra, on the other hand, can be adapted flexibly and can be unbounded, but sound template refinement for unbounded reachability analysis has been implemented only for systems with piecewise constant dynamics. We capitalize on the advantages of both techniques, combining interval arithmetic and template polyhedra, using the former to abstract time and the latter to abstract space. During a CEGAR loop, whenever a spurious error trajectory is found, we compute additional space constraints and split time intervals, and use these space-time interpolants to eliminate the counterexample. Space-time interpolation offers a lazy, flexible framework for increasing precision while guaranteeing soundness, both for error avoidance and fixpoint detection. To the best of out knowledge, this is the first abstraction refinement scheme for the reachability analysis over unbounded and dense time of affine hybrid systems, which is both sound and automatic. We demonstrate the effectiveness of our algorithm with several benchmark examples, which cannot be handled by other tools.},
  author       = {Frehse, Goran and Giacobbe, Mirco and Henzinger, Thomas A},
  issn         = {0302-9743},
  location     = {Oxford, United Kingdom},
  pages        = {468 -- 486},
  publisher    = {Springer},
  title        = {{Space-time interpolants}},
  doi          = {10.1007/978-3-319-96145-3_25},
  volume       = {10981},
  year         = {2018},
}

@inproceedings{142,
  abstract     = {We address the problem of analyzing the reachable set of a polynomial nonlinear continuous system by over-approximating the flowpipe of its dynamics. The common approach to tackle this problem is to perform a numerical integration over a given time horizon based on Taylor expansion and interval arithmetic. However, this method results to be very conservative when there is a large difference in speed between trajectories as time progresses. In this paper, we propose to use combinations of barrier functions, which we call piecewise barrier tube (PBT), to over-approximate flowpipe. The basic idea of PBT is that for each segment of a flowpipe, a coarse box which is big enough to contain the segment is constructed using sampled simulation and then in the box we compute by linear programming a set of barrier functions (called barrier tube or BT for short) which work together to form a tube surrounding the flowpipe. The benefit of using PBT is that (1) BT is independent of time and hence can avoid being stretched and deformed by time; and (2) a small number of BTs can form a tight over-approximation for the flowpipe, which means that the computation required to decide whether the BTs intersect the unsafe set can be reduced significantly. We implemented a prototype called PBTS in C++. Experiments on some benchmark systems show that our approach is effective.},
  author       = {Kong, Hui and Bartocci, Ezio and Henzinger, Thomas A},
  location     = {Oxford, United Kingdom},
  pages        = {449 -- 467},
  publisher    = {Springer},
  title        = {{Reachable set over-approximation for nonlinear systems using piecewise barrier tubes}},
  doi          = {10.1007/978-3-319-96145-3_24},
  volume       = {10981},
  year         = {2018},
}

@inproceedings{144,
  abstract     = {The task of a monitor is to watch, at run-time, the execution of a reactive system, and signal the occurrence of a safety violation in the observed sequence of events. While finite-state monitors have been studied extensively, in practice, monitoring software also makes use of unbounded memory. We define a model of automata equipped with integer-valued registers which can execute only a bounded number of instructions between consecutive events, and thus can form the theoretical basis for the study of infinite-state monitors. We classify these register monitors according to the number k of available registers, and the type of register instructions. In stark contrast to the theory of computability for register machines, we prove that for every k 1, monitors with k + 1 counters (with instruction set 〈+1, =〉) are strictly more expressive than monitors with k counters. We also show that adder monitors (with instruction set 〈1, +, =〉) are strictly more expressive than counter monitors, but are complete for monitoring all computable safety -languages for k = 6. Real-time monitors are further required to signal the occurrence of a safety violation as soon as it occurs. The expressiveness hierarchy for counter monitors carries over to real-time monitors. We then show that 2 adders cannot simulate 3 counters in real-time. Finally, we show that real-time adder monitors with inequalities are as expressive as real-time Turing machines.},
  author       = {Ferrere, Thomas and Henzinger, Thomas A and Saraç, Ege},
  location     = {Oxford, UK},
  pages        = {394 -- 403},
  publisher    = {IEEE},
  title        = {{A theory of register monitors}},
  doi          = {10.1145/3209108.3209194},
  volume       = {Part F138033},
  year         = {2018},
}

@inproceedings{156,
  abstract     = {Imprecision in timing can sometimes be beneficial: Metric interval temporal logic (MITL), disabling the expression of punctuality constraints, was shown to translate to timed automata, yielding an elementary decision procedure. We show how this principle extends to other forms of dense-time specification using regular expressions. By providing a clean, automaton-based formal framework for non-punctual languages, we are able to recover and extend several results in timed systems. Metric interval regular expressions (MIRE) are introduced, providing regular expressions with non-singular duration constraints. We obtain that MIRE are expressively complete relative to a class of one-clock timed automata, which can be determinized using additional clocks. Metric interval dynamic logic (MIDL) is then defined using MIRE as temporal modalities. We show that MIDL generalizes known extensions of MITL, while translating to timed automata at comparable cost.},
  author       = {Ferrere, Thomas},
  location     = {Oxford, UK},
  pages        = {147 -- 164},
  publisher    = {Springer},
  title        = {{The compound interest in relaxing punctuality}},
  doi          = {10.1007/978-3-319-95582-7_9},
  volume       = {10951},
  year         = {2018},
}

@inproceedings{160,
  abstract     = {We present layered concurrent programs, a compact and expressive notation for specifying refinement proofs of concurrent programs. A layered concurrent program specifies a sequence of connected concurrent programs, from most concrete to most abstract, such that common parts of different programs are written exactly once. These programs are expressed in the ordinary syntax of imperative concurrent programs using gated atomic actions, sequencing, choice, and (recursive) procedure calls. Each concurrent program is automatically extracted from the layered program. We reduce refinement to the safety of a sequence of concurrent checker programs, one each to justify the connection between every two consecutive concurrent programs. These checker programs are also automatically extracted from the layered program. Layered concurrent programs have been implemented in the CIVL verifier which has been successfully used for the verification of several complex concurrent programs.},
  author       = {Kragl, Bernhard and Qadeer, Shaz},
  location     = {Oxford, UK},
  pages        = {79 -- 102},
  publisher    = {Springer},
  title        = {{Layered Concurrent Programs}},
  doi          = {10.1007/978-3-319-96145-3_5},
  volume       = {10981},
  year         = {2018},
}

@article{5677,
  abstract     = {Recently, contract-based design has been proposed as an “orthogonal” approach that complements system design methodologies proposed so far to cope with the complexity of system design. Contract-based design provides a rigorous scaffolding for verification, analysis, abstraction/refinement, and even synthesis. A number of results have been obtained in this domain but a unified treatment of the topic that can help put contract-based design in perspective was missing. This monograph intends to provide such a treatment where contracts are precisely defined and characterized so that they can be used in design methodologies with no ambiguity. In particular, this monograph identifies the essence of complex system design using contracts through a mathematical “meta-theory”, where all the properties of the methodology are derived from a very abstract and generic notion of contract. We show that the meta-theory provides deep and illuminating links with existing contract and interface theories, as well as guidelines for designing new theories. Our study encompasses contracts for both software and systems, with emphasis on the latter. We illustrate the use of contracts with two examples: requirement engineering for a parking garage management, and the development of contracts for timing and scheduling in the context of the Autosar methodology in use in the automotive sector.},
  author       = {Benveniste, Albert and Nickovic, Dejan and Caillaud, Benoît and Passerone, Roberto and Raclet, Jean Baptiste and Reinkemeier, Philipp and Sangiovanni-Vincentelli, Alberto and Damm, Werner and Henzinger, Thomas A and Larsen, Kim G.},
  issn         = {1551-3939},
  journal      = {Foundations and Trends in Electronic Design Automation},
  number       = {2-3},
  pages        = {124--400},
  publisher    = {Now Publishers},
  title        = {{Contracts for system design}},
  doi          = {10.1561/1000000053},
  volume       = {12},
  year         = {2018},
}

@inproceedings{5788,
  abstract     = {In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a non-terminating system and its environment. We study bidding games in which the players bid for the right to move the token. Two bidding rules have been defined. In Richman bidding, in each round, the players simultaneously submit bids, and the higher bidder moves the token and pays the other player. Poorman bidding is similar except that the winner of the bidding pays the “bank” rather than the other player. While poorman reachability games have been studied before, we present, for the first time, results on infinite-duration poorman games. A central quantity in these games is the ratio between the two players’ initial budgets. The questions we study concern a necessary and sufficient ratio with which a player can achieve a goal. For reachability objectives, such threshold ratios are known to exist for both bidding rules. We show that the properties of poorman reachability games extend to complex qualitative objectives such as parity, similarly to the Richman case. Our most interesting results concern quantitative poorman games, namely poorman mean-payoff games, where we construct optimal strategies depending on the initial ratio, by showing a connection with random-turn based games. The connection in itself is interesting, because it does not hold for reachability poorman games. We also solve the complexity problems that arise in poorman bidding games.},
  author       = {Avni, Guy and Henzinger, Thomas A and Ibsen-Jensen, Rasmus},
  isbn         = {9783030046118},
  issn         = {0302-9743},
  location     = {Oxford, UK},
  pages        = {21--36},
  publisher    = {Springer},
  title        = {{Infinite-duration poorman-bidding games}},
  doi          = {10.1007/978-3-030-04612-5_2},
  volume       = {11316},
  year         = {2018},
}

@inproceedings{5959,
  abstract     = {Formalizing properties of systems with continuous dynamics is a challenging task. In this paper, we propose a formal framework for specifying and monitoring rich temporal properties of real-valued signals. We introduce signal first-order logic (SFO) as a specification language that combines first-order logic with linear-real arithmetic and unary function symbols interpreted as piecewise-linear signals. We first show that while the satisfiability problem for SFO is undecidable, its membership and monitoring problems are decidable. We develop an offline monitoring procedure for SFO that has polynomial complexity in the size of the input trace and the specification, for a fixed number of quantifiers and function symbols. We show that the algorithm has computation time linear in the size of the input trace for the important fragment of bounded-response specifications interpreted over input traces with finite variability. We can use our results to extend signal temporal logic with first-order quantifiers over time and value parameters, while preserving its efficient monitoring. We finally demonstrate the practical appeal of our logic through a case study in the micro-electronics domain.},
  author       = {Bakhirkin, Alexey and Ferrere, Thomas and Henzinger, Thomas A and Nickovicl, Deian},
  booktitle    = {2018 International Conference on Embedded Software},
  isbn         = {9781538655603},
  location     = {Turin, Italy},
  pages        = {1--10},
  publisher    = {IEEE},
  title        = {{Keynote: The first-order logic of signals}},
  doi          = {10.1109/emsoft.2018.8537203},
  year         = {2018},
}

@inbook{60,
  abstract     = {Model checking is a computer-assisted method for the analysis of dynamical systems that can be modeled by state-transition systems. Drawing from research traditions in mathematical logic, programming languages, hardware design, and theoretical computer science, model checking is now widely used for the verification of hardware and software in industry. This chapter is an introduction and short survey of model checking. The chapter aims to motivate and link the individual chapters of the handbook, and to provide context for readers who are not familiar with model checking.},
  author       = {Clarke, Edmund and Henzinger, Thomas A and Veith, Helmut},
  booktitle    = {Handbook of Model Checking},
  editor       = {Henzinger, Thomas A},
  pages        = {1 -- 26},
  publisher    = {Springer},
  title        = {{Introduction to model checking}},
  doi          = {10.1007/978-3-319-10575-8_1},
  year         = {2018},
}

@inproceedings{6005,
  abstract     = {Network games are widely used as a model for selfish resource-allocation problems. In the classicalmodel, each player selects a path connecting her source and target vertices. The cost of traversingan edge depends on theload; namely, number of players that traverse it. Thus, it abstracts the factthat different users may use a resource at different times and for different durations, which playsan important role in determining the costs of the users in reality. For example, when transmittingpackets in a communication network, routing traffic in a road network, or processing a task in aproduction system, actual sharing and congestion of resources crucially depends on time.In [13], we introducedtimed network games, which add a time component to network games.Each vertexvin the network is associated with a cost function, mapping the load onvto theprice that a player pays for staying invfor one time unit with this load.  Each edge in thenetwork is guarded by the time intervals in which it can be traversed, which forces the players tospend time in the vertices. In this work we significantly extend the way time can be referred toin timed network games. In the model we study, the network is equipped withclocks, and, as intimed automata, edges are guarded by constraints on the values of the clocks, and their traversalmay involve a reset of some clocks. We argue that the stronger model captures many realisticnetworks.  The addition of clocks breaks the techniques we developed in [13] and we developnew techniques in order to show that positive results on classic network games carry over to thestronger timed setting.},
  author       = {Avni, Guy and Guha, Shibashis and Kupferman, Orna},
  issn         = {1868-8969},
  location     = {Liverpool, United Kingdom},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Timed network games with clocks}},
  doi          = {10.4230/LIPICS.MFCS.2018.23},
  volume       = {117},
  year         = {2018},
}

