@inproceedings{1116,
  abstract     = {Time-triggered switched networks are a deterministic communication infrastructure used by real-time distributed embedded systems. Due to the criticality of the applications running over them, developers need to ensure that end-to-end communication is dependable and predictable. Traditional approaches assume static networks that are not flexible to changes caused by reconfigurations or, more importantly, faults, which are dealt with in the application using redundancy. We adopt the concept of handling faults in the switches from non-real-time networks while maintaining the required predictability. 

We study a class of forwarding schemes that can handle various types of failures. We consider probabilistic failures. We study a class of forwarding schemes that can handle various types of failures. We consider probabilistic failures. For a given network with a forwarding scheme and a constant ℓ, we compute the {\em score} of the scheme, namely the probability (induced by faults) that at least ℓ messages arrive on time. We reduce the scoring problem to a reachability problem on a Markov chain with a &quot;product-like&quot; structure. Its special structure allows us to reason about it symbolically, and reduce the scoring problem to #SAT. Our solution is generic and can be adapted to different networks and other contexts. Also, we show the computational complexity of the scoring problem is #P-complete, and we study methods to estimate the score. We evaluate the effectiveness of our techniques with an implementation. },
  author       = {Avni, Guy and Goel, Shubham and Henzinger, Thomas A and Rodríguez Navas, Guillermo},
  issn         = {0302-9743},
  location     = {Uppsala, Sweden},
  pages        = {169 -- 187},
  publisher    = {Springer},
  title        = {{Computing scores of forwarding schemes in switched networks with probabilistic faults}},
  doi          = {10.1007/978-3-662-54580-5_10},
  volume       = {10206},
  year         = {2017},
}

@phdthesis{1155,
  abstract     = {This dissertation concerns the automatic verification of probabilistic systems and programs with arrays by statistical and logical methods. Although statistical and logical methods are different in nature, we show that they can be successfully combined for system analysis. In the first part of the dissertation we present a new statistical algorithm for the verification of probabilistic systems with respect to unbounded properties, including linear temporal logic. Our algorithm often performs faster than the previous approaches, and at the same time requires less information about the system. In addition, our method can be generalized to unbounded quantitative properties such as mean-payoff bounds. In the second part, we introduce two techniques for comparing probabilistic systems. Probabilistic systems are typically compared using the notion of equivalence, which requires the systems to have the equal probability of all behaviors. However, this notion is often too strict, since probabilities are typically only empirically estimated, and any imprecision may break the relation between processes. On the one hand, we propose to replace the Boolean notion of equivalence by a quantitative distance of similarity. For this purpose, we introduce a statistical framework for estimating distances between Markov chains based on their simulation runs, and we investigate which distances can be approximated in our framework. On the other hand, we propose to compare systems with respect to a new qualitative logic, which expresses that behaviors occur with probability one or a positive probability. This qualitative analysis is robust with respect to modeling errors and applicable to many domains. In the last part, we present a new quantifier-free logic for integer arrays, which allows us to express counting. Counting properties are prevalent in array-manipulating programs, however they cannot be expressed in the quantified fragments of the theory of arrays. We present a decision procedure for our logic, and provide several complexity results.},
  author       = {Daca, Przemyslaw},
  issn         = {2663-337X},
  pages        = {163},
  publisher    = {Institute of Science and Technology Austria},
  title        = {{Statistical and logical methods for property checking}},
  doi          = {10.15479/AT:ISTA:TH_730},
  year         = {2017},
}

@article{1196,
  abstract     = {We define the . model-measuring problem: given a model . M and specification . ϕ, what is the maximal distance . ρ such that all models . M' within distance . ρ from . M satisfy (or violate) . ϕ. The model-measuring problem presupposes a distance function on models. We concentrate on . automatic distance functions, which are defined by weighted automata. The model-measuring problem subsumes several generalizations of the classical model-checking problem, in particular, quantitative model-checking problems that measure the degree of satisfaction of a specification; robustness problems that measure how much a model can be perturbed without violating the specification; and parameter synthesis for hybrid systems. We show that for automatic distance functions, and (a) . ω-regular linear-time, (b) . ω-regular branching-time, and (c) hybrid specifications, the model-measuring problem can be solved.We use automata-theoretic model-checking methods for model measuring, replacing the emptiness question for word, tree, and hybrid automata by the . optimal-value question for the weighted versions of these automata. For automata over words and trees, we consider weighted automata that accumulate weights by maximizing, summing, discounting, and limit averaging. For hybrid automata, we consider monotonic (parametric) hybrid automata, a hybrid counterpart of (discrete) weighted automata.We give several examples of using the model-measuring problem to compute various notions of robustness and quantitative satisfaction for temporal specifications. Further, we propose the modeling framework for model measuring to ease the specification and reduce the likelihood of errors in modeling.Finally, we present a variant of the model-measuring problem, called the . model-repair problem. The model-repair problem applies to models that do not satisfy the specification; it can be used to derive restrictions, under which the model satisfies the specification, i.e., to repair the model.},
  author       = {Henzinger, Thomas A and Otop, Jan},
  journal      = {Nonlinear Analysis: Hybrid Systems},
  pages        = {166 -- 190},
  publisher    = {Elsevier},
  title        = {{Model measuring for discrete and hybrid systems}},
  doi          = {10.1016/j.nahs.2016.09.001},
  volume       = {23},
  year         = {2017},
}

@article{1338,
  abstract     = {We present a computer-aided programming approach to concurrency. The approach allows programmers to program assuming a friendly, non-preemptive scheduler, and our synthesis procedure inserts synchronization to ensure that the final program works even with a preemptive scheduler. The correctness specification is implicit, inferred from the non-preemptive behavior. Let us consider sequences of calls that the program makes to an external interface. The specification requires that any such sequence produced under a preemptive scheduler should be included in the set of sequences produced under a non-preemptive scheduler. We guarantee that our synthesis does not introduce deadlocks and that the synchronization inserted is optimal w.r.t. a given objective function. The solution is based on a finitary abstraction, an algorithm for bounded language inclusion modulo an independence relation, and generation of a set of global constraints over synchronization placements. Each model of the global constraints set corresponds to a correctness-ensuring synchronization placement. The placement that is optimal w.r.t. the given objective function is chosen as the synchronization solution. We apply the approach to device-driver programming, where the driver threads call the software interface of the device and the API provided by the operating system. Our experiments demonstrate that our synthesis method is precise and efficient. The implicit specification helped us find one concurrency bug previously missed when model-checking using an explicit, user-provided specification. We implemented objective functions for coarse-grained and fine-grained locking and observed that different synchronization placements are produced for our experiments, favoring a minimal number of synchronization operations or maximum concurrency, respectively.},
  author       = {Cerny, Pavol and Clarke, Edmund and Henzinger, Thomas A and Radhakrishna, Arjun and Ryzhyk, Leonid and Samanta, Roopsha and Tarrach, Thorsten},
  journal      = {Formal Methods in System Design},
  number       = {2-3},
  pages        = {97 -- 139},
  publisher    = {Springer},
  title        = {{From non-preemptive to preemptive scheduling using synchronization synthesis}},
  doi          = {10.1007/s10703-016-0256-5},
  volume       = {50},
  year         = {2017},
}

@article{1351,
  abstract     = {The behaviour of gene regulatory networks (GRNs) is typically analysed using simulation-based statistical testing-like methods. In this paper, we demonstrate that we can replace this approach by a formal verification-like method that gives higher assurance and scalability. We focus on Wagner’s weighted GRN model with varying weights, which is used in evolutionary biology. In the model, weight parameters represent the gene interaction strength that may change due to genetic mutations. For a property of interest, we synthesise the constraints over the parameter space that represent the set of GRNs satisfying the property. We experimentally show that our parameter synthesis procedure computes the mutational robustness of GRNs—an important problem of interest in evolutionary biology—more efficiently than the classical simulation method. We specify the property in linear temporal logic. We employ symbolic bounded model checking and SMT solving to compute the space of GRNs that satisfy the property, which amounts to synthesizing a set of linear constraints on the weights.},
  author       = {Giacobbe, Mirco and Guet, Calin C and Gupta, Ashutosh and Henzinger, Thomas A and Paixao, Tiago and Petrov, Tatjana},
  issn         = {0001-5903},
  journal      = {Acta Informatica},
  number       = {8},
  pages        = {765 -- 787},
  publisher    = {Springer},
  title        = {{Model checking the evolution of gene regulatory networks}},
  doi          = {10.1007/s00236-016-0278-x},
  volume       = {54},
  year         = {2017},
}

@article{1407,
  abstract     = {We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We focus on discrete-time, stochastic linear dynamics and specifications given as formulas of the Generalized Reactivity(1) fragment of Linear Temporal Logic over linear predicates in the states of the system. We propose a solution based on iterative abstraction-refinement, and turn-based 2-player probabilistic games. While the theoretical guarantee of our algorithm after any finite number of iterations is only a partial solution, we show that if our algorithm terminates, then the result is the set of all satisfying initial states. Moreover, for any (partial) solution our algorithm synthesizes witness control strategies to ensure almost-sure satisfaction of the temporal logic specification. While the proposed algorithm guarantees progress and soundness in every iteration, it is computationally demanding. We offer an alternative, more efficient solution for the reachability properties that decomposes the problem into a series of smaller problems of the same type. All algorithms are demonstrated on an illustrative case study.},
  author       = {Svoreňová, Mária and Kretinsky, Jan and Chmelik, Martin and Chatterjee, Krishnendu and Cěrná, Ivana and Belta, Cǎlin},
  journal      = {Nonlinear Analysis: Hybrid Systems},
  number       = {2},
  pages        = {230 -- 253},
  publisher    = {Elsevier},
  title        = {{Temporal logic control for stochastic linear systems using abstraction refinement of probabilistic games}},
  doi          = {10.1016/j.nahs.2016.04.006},
  volume       = {23},
  year         = {2017},
}

@article{471,
  abstract     = {We present a new algorithm for the statistical model checking of Markov chains with respect to unbounded temporal properties, including full linear temporal logic. The main idea is that we monitor each simulation run on the fly, in order to detect quickly if a bottom strongly connected component is entered with high probability, in which case the simulation run can be terminated early. As a result, our simulation runs are often much shorter than required by termination bounds that are computed a priori for a desired level of confidence on a large state space. In comparison to previous algorithms for statistical model checking our method is not only faster in many cases but also requires less information about the system, namely, only the minimum transition probability that occurs in the Markov chain. In addition, our method can be generalised to unbounded quantitative properties such as mean-payoff bounds. },
  author       = {Daca, Przemyslaw and Henzinger, Thomas A and Kretinsky, Jan and Petrov, Tatjana},
  issn         = {1529-3785},
  journal      = {ACM Transactions on Computational Logic},
  number       = {2},
  publisher    = {ACM},
  title        = {{Faster statistical model checking for unbounded temporal properties}},
  doi          = {10.1145/3060139},
  volume       = {18},
  year         = {2017},
}

@inproceedings{549,
  abstract     = {Model checking is usually based on a comprehensive traversal of the state space. Causality-based model checking is a radically different approach that instead analyzes the cause-effect relationships in a program. We give an overview on a new class of model checking algorithms that capture the causal relationships in a special data structure called concurrent traces. Concurrent traces identify key events in an execution history and link them through their cause-effect relationships. The model checker builds a tableau of concurrent traces, where the case splits represent different causal explanations of a hypothetical error. Causality-based model checking has been implemented in the ARCTOR tool, and applied to previously intractable multi-threaded benchmarks.},
  author       = {Finkbeiner, Bernd and Kupriyanov, Andrey},
  booktitle    = {Electronic Proceedings in Theoretical Computer Science},
  issn         = {2075-2180},
  location     = {Uppsala, Sweden},
  pages        = {31 -- 38},
  publisher    = {Open Publishing Association},
  title        = {{Causality-based model checking}},
  doi          = {10.4204/EPTCS.259.3},
  volume       = {259},
  year         = {2017},
}

@inbook{625,
  abstract     = {In the analysis of reactive systems a quantitative objective assigns a real value to every trace of the system. The value decision problem for a quantitative objective requires a trace whose value is at least a given threshold, and the exact value decision problem requires a trace whose value is exactly the threshold. We compare the computational complexity of the value and exact value decision problems for classical quantitative objectives, such as sum, discounted sum, energy, and mean-payoff for two standard models of reactive systems, namely, graphs and graph games.},
  author       = {Chatterjee, Krishnendu and Doyen, Laurent and Henzinger, Thomas A},
  booktitle    = {Models, Algorithms, Logics and Tools},
  editor       = {Aceto, Luca and Bacci, Giorgio and Ingólfsdóttir, Anna and Legay, Axel and Mardare, Radu},
  isbn         = {978-3-319-63120-2},
  issn         = {0302-9743},
  pages        = {367 -- 381},
  publisher    = {Springer},
  title        = {{The cost of exactness in quantitative reachability}},
  doi          = {10.1007/978-3-319-63121-9_18},
  volume       = {10460},
  year         = {2017},
}

@inproceedings{631,
  abstract     = {Template polyhedra generalize intervals and octagons to polyhedra whose facets are orthogonal to a given set of arbitrary directions. They have been employed in the abstract interpretation of programs and, with particular success, in the reachability analysis of hybrid automata. While previously, the choice of directions has been left to the user or a heuristic, we present a method for the automatic discovery of directions that generalize and eliminate spurious counterexamples. We show that for the class of convex hybrid automata, i.e., hybrid automata with (possibly nonlinear) convex constraints on derivatives, such directions always exist and can be found using convex optimization. We embed our method inside a CEGAR loop, thus enabling the time-unbounded reachability analysis of an important and richer class of hybrid automata than was previously possible. We evaluate our method on several benchmarks, demonstrating also its superior efficiency for the special case of linear hybrid automata.},
  author       = {Bogomolov, Sergiy and Frehse, Goran and Giacobbe, Mirco and Henzinger, Thomas A},
  isbn         = {978-366254576-8},
  location     = {Uppsala, Sweden},
  pages        = {589 -- 606},
  publisher    = {Springer},
  title        = {{Counterexample guided refinement of template polyhedra}},
  doi          = {10.1007/978-3-662-54577-5_34},
  volume       = {10205},
  year         = {2017},
}

@inproceedings{633,
  abstract     = {A Rapidly-exploring Random Tree (RRT) is an algorithm which can search a non-convex region of space by incrementally building a space-filling tree. The tree is constructed from random points drawn from system’s state space and is biased to grow towards large unexplored areas in the system. RRT can provide better coverage of a system’s possible behaviors compared with random simulations, but is more lightweight than full reachability analysis. In this paper, we explore some of the design decisions encountered while implementing a hybrid extension of the RRT algorithm, which have not been elaborated on before. In particular, we focus on handling non-determinism, which arises due to discrete transitions. We introduce the notion of important points to account for this phenomena. We showcase our ideas using heater and navigation benchmarks.},
  author       = {Bak, Stanley and Bogomolov, Sergiy and Henzinger, Thomas A and Kumar, Aviral},
  editor       = {Abate, Alessandro and Bodo, Sylvie},
  isbn         = {978-331963500-2},
  location     = {Heidelberg, Germany},
  pages        = {83 -- 89},
  publisher    = {Springer},
  title        = {{Challenges and tool implementation of hybrid rapidly exploring random trees}},
  doi          = {10.1007/978-3-319-63501-9_6},
  volume       = {10381},
  year         = {2017},
}

@inproceedings{636,
  abstract     = {Signal regular expressions can specify sequential properties of real-valued signals based on threshold conditions, regular operations, and duration constraints. In this paper we endow them with a quantitative semantics which indicates how robustly a signal matches or does not match a given expression. First, we show that this semantics is a safe approximation of a distance between the signal and the language defined by the expression. Then, we consider the robust matching problem, that is, computing the quantitative semantics of every segment of a given signal relative to an expression. We present an algorithm that solves this problem for piecewise-constant and piecewise-linear signals and show that for such signals the robustness map is a piecewise-linear function. The availability of an indicator describing how robustly a signal segment matches some regular pattern provides a general framework for quantitative monitoring of cyber-physical systems.},
  author       = {Bakhirkin, Alexey and Ferrere, Thomas and Maler, Oded and Ulus, Dogan},
  editor       = {Abate, Alessandro and Geeraerts, Gilles},
  isbn         = {978-331965764-6},
  location     = {Berlin, Germany},
  pages        = {189 -- 206},
  publisher    = {Springer},
  title        = {{On the quantitative semantics of regular expressions over real-valued signals}},
  doi          = {10.1007/978-3-319-65765-3_11},
  volume       = {10419},
  year         = {2017},
}

@proceedings{638,
  abstract     = {This book constitutes the refereed proceedings of the 9th InternationalWorkshop on Numerical Software Verification, NSV 2016, held in Toronto, ON, Canada in July 2011 - colocated with CAV 2016, the 28th International Conference on Computer Aided Verification.
The NSV workshop is dedicated to the development of logical and mathematical techniques for the reasoning about programmability and reliability.},
  editor       = {Bogomolov, Sergiy and Martel, Matthieu and Prabhakar, Pavithra},
  issn         = {0302-9743},
  location     = {Toronto, ON, Canada},
  publisher    = {Springer},
  title        = {{Numerical Software Verification}},
  doi          = {10.1007/978-3-319-54292-8},
  volume       = {10152},
  year         = {2017},
}

@inproceedings{1003,
  abstract     = {Network games (NGs) are played on directed graphs and are extensively used in network design and analysis. Search problems for NGs include finding special strategy profiles such as a Nash equilibrium and a globally optimal solution. The networks modeled by NGs may be huge. In formal verification, abstraction has proven to be an extremely effective technique for reasoning about systems with big and even infinite state spaces. We describe an abstraction-refinement methodology for reasoning about NGs. Our methodology is based on an abstraction function that maps the state space of an NG to a much smaller state space. We search for a global optimum and a Nash equilibrium by reasoning on an under- and an overapproximation defined on top of this smaller state space. When the approximations are too coarse to find such profiles, we refine the abstraction function. Our experimental results demonstrate the efficiency of the methodology.},
  author       = {Avni, Guy and Guha, Shibashis and Kupferman, Orna},
  issn         = {1045-0823},
  location     = {Melbourne, Australia},
  pages        = {70 -- 76},
  publisher    = {AAAI Press},
  title        = {{An abstraction-refinement methodology for reasoning about network games}},
  doi          = {10.24963/ijcai.2017/11},
  year         = {2017},
}

@inproceedings{1011,
  abstract     = {Pushdown systems (PDSs) and recursive state machines (RSMs), which are linearly equivalent, are standard models for interprocedural analysis. Yet RSMs are more convenient as they (a) explicitly model function calls and returns, and (b) specify many natural parameters for algorithmic analysis, e.g., the number of entries and exits. We consider a general framework where RSM transitions are labeled from a semiring and path properties are algebraic with semiring operations, which can model, e.g., interprocedural reachability and dataflow analysis problems. Our main contributions are new algorithms for several fundamental problems. As compared to a direct translation of RSMs to PDSs and the best-known existing bounds of PDSs, our analysis algorithm improves the complexity for finite-height semirings (that subsumes reachability and standard dataflow properties). We further consider the problem of extracting distance values from the representation structures computed by our algorithm, and give efficient algorithms that distinguish the complexity of a one-time preprocessing from the complexity of each individual query. Another advantage of our algorithm is that our improvements carry over to the concurrent setting, where we improve the bestknown complexity for the context-bounded analysis of concurrent RSMs. Finally, we provide a prototype implementation that gives a significant speed-up on several benchmarks from the SLAM/SDV project.},
  author       = {Chatterjee, Krishnendu and Kragl, Bernhard and Mishra, Samarth and Pavlogiannis, Andreas},
  editor       = {Yang, Hongseok},
  issn         = {0302-9743},
  location     = {Uppsala, Sweden},
  pages        = {287 -- 313},
  publisher    = {Springer},
  title        = {{Faster algorithms for weighted recursive state machines}},
  doi          = {10.1007/978-3-662-54434-1_11},
  volume       = {10201},
  year         = {2017},
}

@article{10418,
  abstract     = {We present a new proof rule for proving almost-sure termination of probabilistic programs, including those that contain demonic non-determinism. An important question for a probabilistic program is whether the probability mass of all its diverging runs is zero, that is that it terminates "almost surely". Proving that can be hard, and this paper presents a new method for doing so. It applies directly to the program's source code, even if the program contains demonic choice. Like others, we use variant functions (a.k.a. "super-martingales") that are real-valued and decrease randomly on each loop iteration; but our key innovation is that the amount as well as the probability of the decrease are parametric. We prove the soundness of the new rule, indicate where its applicability goes beyond existing rules, and explain its connection to classical results on denumerable (non-demonic) Markov chains.},
  author       = {Mciver, Annabelle and Morgan, Carroll and Kaminski, Benjamin Lucien and Katoen, Joost P},
  issn         = {2475-1421},
  journal      = {Proceedings of the ACM on Programming Languages},
  location     = {Los Angeles, CA, United States},
  number       = {POPL},
  publisher    = {Association for Computing Machinery},
  title        = {{A new proof rule for almost-sure termination}},
  doi          = {10.1145/3158121},
  volume       = {2},
  year         = {2017},
}

@article{1066,
  abstract     = {Simulation is an attractive alternative to language inclusion for automata as it is an under-approximation of language inclusion, but usually has much lower complexity. Simulation has also been extended in two orthogonal directions, namely, (1) fair simulation, for simulation over specified set of infinite runs; and (2) quantitative simulation, for simulation between weighted automata. While fair trace inclusion is PSPACE-complete, fair simulation can be computed in polynomial time. For weighted automata, the (quantitative) language inclusion problem is undecidable in general, whereas the (quantitative) simulation reduces to quantitative games, which admit pseudo-polynomial time algorithms.

In this work, we study (quantitative) simulation for weighted automata with Büchi acceptance conditions, i.e., we generalize fair simulation from non-weighted automata to weighted automata. We show that imposing Büchi acceptance conditions on weighted automata changes many fundamental properties of the simulation games, yet they still admit pseudo-polynomial time algorithms.},
  author       = {Chatterjee, Krishnendu and Henzinger, Thomas A and Otop, Jan and Velner, Yaron},
  journal      = {Information and Computation},
  number       = {2},
  pages        = {143 -- 166},
  publisher    = {Elsevier},
  title        = {{Quantitative fair simulation games}},
  doi          = {10.1016/j.ic.2016.10.006},
  volume       = {254},
  year         = {2017},
}

@inproceedings{941,
  abstract     = {Recently there has been a proliferation of automated program repair (APR) techniques, targeting various programming languages. Such techniques can be generally classified into two families: syntactic- and semantics-based. Semantics-based APR, on which we focus, typically uses symbolic execution to infer semantic constraints and then program synthesis to construct repairs conforming to them. While syntactic-based APR techniques have been shown successful on bugs in real-world programs written in both C and Java, semantics-based APR techniques mostly target C programs. This leaves empirical comparisons of the APR families not fully explored, and developers without a Java-based semantics APR technique. We present JFix, a semantics-based APR framework that targets Java, and an associated Eclipse plugin. JFix is implemented atop Symbolic PathFinder, a well-known symbolic execution engine for Java programs. It extends one particular APR technique (Angelix), and is designed to be sufficiently generic to support a variety of such techniques. We demonstrate that semantics-based APR can indeed efficiently and effectively repair a variety of classes of bugs in large real-world Java programs. This supports our claim that the framework can both support developers seeking semantics-based repair of bugs in Java programs, as well as enable larger scale empirical studies comparing syntactic- and semantics-based APR targeting Java. The demonstration of our tool is available via the project website at: https://xuanbachle.github.io/semanticsrepair/ },
  author       = {Le, Xuan and Chu, Duc Hiep and Lo, David and Le Goues, Claire and Visser, Willem},
  booktitle    = {Proceedings of the 26th ACM SIGSOFT International Symposium on Software Testing and Analysis},
  location     = {Santa Barbara, CA, United States},
  pages        = {376 -- 379 },
  publisher    = {ACM},
  title        = {{JFIX: Semantics-based repair of Java programs via symbolic  PathFinder}},
  doi          = {10.1145/3092703.3098225},
  year         = {2017},
}

@inproceedings{942,
  abstract     = {A notable class of techniques for automatic program repair is known as semantics-based. Such techniques, e.g., Angelix, infer semantic specifications via symbolic execution, and then use program synthesis to construct new code that satisfies those inferred specifications. However, the obtained specifications are naturally incomplete, leaving the synthesis engine with a difficult task of synthesizing a general solution from a sparse space of many possible solutions that are consistent with the provided specifications but that do not necessarily generalize. We present S3, a new repair synthesis engine that leverages programming-by-examples methodology to synthesize high-quality bug repairs. The novelty in S3 that allows it to tackle the sparse search space to create more general repairs is three-fold: (1) A systematic way to customize and constrain the syntactic search space via a domain-specific language, (2) An efficient enumeration-based search strategy over the constrained search space, and (3) A number of ranking features based on measures of the syntactic and semantic distances between candidate solutions and the original buggy program. We compare S3’s repair effectiveness with state-of-the-art synthesis engines Angelix, Enumerative, and CVC4. S3 can successfully and correctly fix at least three times more bugs than the best baseline on datasets of 52 bugs in small programs, and 100 bugs in real-world large programs. },
  author       = {Le, Xuan and Chu, Duc Hiep and Lo, David and Le Goues, Claire and Visser, Willem},
  isbn         = {978-145035105-8},
  location     = {Paderborn, Germany},
  pages        = {593 -- 604},
  publisher    = {ACM},
  title        = {{S3: Syntax- and semantic-guided repair synthesis via programming by examples}},
  doi          = {10.1145/3106237.3106309},
  volume       = {F130154},
  year         = {2017},
}

@inproceedings{950,
  abstract     = {Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several common modes to determine how the players move the token through the graph; e.g., in turn-based games the players alternate turns in moving the token. We study the bidding mode of moving the token, which, to the best of our knowledge, has never been studied in infinite-duration games. Both players have separate budgets, which sum up to $1$. In each turn, a bidding takes place. Both players submit bids simultaneously, and a bid is legal if it does not exceed the available budget. The winner of the bidding pays his bid to the other player and moves the token. For reachability objectives, repeated bidding games have been studied and are called Richman games. There, a central question is the existence and computation of threshold budgets; namely, a value t\in [0,1] such that if\PO's budget exceeds $t$, he can win the game, and if\PT's budget exceeds 1-t, he can win the game. We focus on parity games and mean-payoff games. We show the existence of threshold budgets in these games, and reduce the problem of finding them to Richman games. We also determine the strategy-complexity of an optimal strategy. Our most interesting result shows that memoryless strategies suffice for mean-payoff bidding games. 
},
  author       = {Avni, Guy and Henzinger, Thomas A and Chonev, Ventsislav K},
  issn         = {1868-8969},
  location     = {Berlin, Germany},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Infinite-duration bidding games}},
  doi          = {10.4230/LIPIcs.CONCUR.2017.21},
  volume       = {85},
  year         = {2017},
}

