{"date_published":"2016-10-10T00:00:00Z","article_processing_charge":"No","ddc":["004"],"year":"2016","date_created":"2018-12-11T11:50:20Z","article_number":"2994261","publication":"Proceedings of the 9th International Conference on Motion in Games ","department":[{"_id":"ChWo"}],"user_id":"2DF688A6-F248-11E8-B48F-1D18A9856A87","author":[{"first_name":"Pierre","full_name":"Manteaux, Pierre","last_name":"Manteaux"},{"full_name":"Vimont, Ulysse","first_name":"Ulysse","last_name":"Vimont"},{"orcid":"0000-0001-6646-5546","first_name":"Christopher J","full_name":"Wojtan, Christopher J","last_name":"Wojtan","id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87"},{"full_name":"Rohmer, Damien","first_name":"Damien","last_name":"Rohmer"},{"first_name":"Marie","full_name":"Cani, Marie","last_name":"Cani"}],"publist_id":"6222","language":[{"iso":"eng"}],"publication_status":"published","conference":{"end_date":"2016-10-12","location":"San Francisco, CA, USA","start_date":"2016-10-10","name":"MIG: Motion in Games"},"oa":1,"scopus_import":"1","publisher":"ACM","citation":{"apa":"Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., & Cani, M. (2016). Space-time sculpting of liquid animation. In Proceedings of the 9th International Conference on Motion in Games . San Francisco, CA, USA: ACM. https://doi.org/10.1145/2994258.2994261","short":"P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of the 9th International Conference on Motion in Games , ACM, 2016.","ieee":"P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting of liquid animation,” in Proceedings of the 9th International Conference on Motion in Games , San Francisco, CA, USA, 2016.","chicago":"Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie Cani. “Space-Time Sculpting of Liquid Animation.” In Proceedings of the 9th International Conference on Motion in Games . ACM, 2016. https://doi.org/10.1145/2994258.2994261.","mla":"Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” Proceedings of the 9th International Conference on Motion in Games , 2994261, ACM, 2016, doi:10.1145/2994258.2994261.","ista":"Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting of liquid animation. Proceedings of the 9th International Conference on Motion in Games . MIG: Motion in Games, 2994261.","ama":"Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of liquid animation. In: Proceedings of the 9th International Conference on Motion in Games . ACM; 2016. doi:10.1145/2994258.2994261"},"type":"conference","oa_version":"Submitted Version","month":"10","title":"Space-time sculpting of liquid animation","doi":"10.1145/2994258.2994261","_id":"1136","quality_controlled":"1","day":"10","status":"public","abstract":[{"lang":"eng","text":"We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any resimulation. The input is a sequence of meshes without correspondences representing the liquid surface over time. Our method enables the efficient selection of consistent space-time parts of this animation, such as moving waves or droplets, which we call space-time features. Once selected, a feature can be copied, edited, or duplicated and then pasted back anywhere in space and time in the same or in another liquid animation sequence. Our method circumvents tedious user interactions by automatically computing the spatial and temporal ranges of the selected feature. We also provide space-time shape editing tools for non-uniform scaling, rotation, trajectory changes, and temporal editing to locally speed up or slow down motion. Using our tools, the user can edit and progressively refine any input simulation result, possibly using a library of precomputed space-time features extracted from other animations. In contrast to the trial-and-error loop usually required to edit animation results through the tuning of indirect simulation parameters, our method gives the user full control over the edited space-time behaviors. © 2016 Copyright held by the owner/author(s)."}],"date_updated":"2023-02-21T09:49:49Z","ec_funded":1,"main_file_link":[{"url":"https://hal.inria.fr/hal-01367181","open_access":"1"}],"acknowledgement":"This work was partly supported by the starting grant BigSplash, as well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG 638176 , and ERC-2011-ADG 20110209).","project":[{"name":"Efficient Simulation of Natural Phenomena at Extremely Large Scales","_id":"2533E772-B435-11E9-9278-68D0E5697425","call_identifier":"H2020","grant_number":"638176"}],"has_accepted_license":"1"}