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   	<dc:title>Complexity of spatial games</dc:title>
   	<dc:creator>Chatterjee, Krishnendu ; https://orcid.org/0000-0002-4561-241X</dc:creator>
   	<dc:creator>Ibsen-Jensen, Rasmus ; https://orcid.org/0000-0003-4783-0389</dc:creator>
   	<dc:creator>Jecker, Ismael R</dc:creator>
   	<dc:creator>Svoboda, Jakub ; https://orcid.org/0000-0002-1419-3267</dc:creator>
   	<dc:subject>ddc:000</dc:subject>
   	<dc:description>Spatial games form a widely-studied class of games from biology and physics modeling the evolution of social behavior. Formally, such a game is defined by a square (d by d) payoff matrix M and an undirected graph G. Each vertex of G represents an individual, that initially follows some strategy i ∈ {1,2,…,d}. In each round of the game, every individual plays the matrix game with each of its neighbors: An individual following strategy i meeting a neighbor following strategy j receives a payoff equal to the entry (i,j) of M. Then, each individual updates its strategy to its neighbors&apos; strategy with the highest sum of payoffs, and the next round starts. The basic computational problems consist of reachability between configurations and the average frequency of a strategy. For general spatial games and graphs, these problems are in PSPACE. In this paper, we examine restricted setting: the game is a prisoner’s dilemma; and G is a subgraph of grid. We prove that basic computational problems for spatial games with prisoner’s dilemma on a subgraph of a grid are PSPACE-hard.</dc:description>
   	<dc:publisher>Schloss Dagstuhl - Leibniz-Zentrum für Informatik</dc:publisher>
   	<dc:date>2022</dc:date>
   	<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
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   	<dc:type>http://purl.org/coar/resource_type/c_5794</dc:type>
   	<dc:identifier>https://research-explorer.ista.ac.at/record/12101</dc:identifier>
   	<dc:identifier>https://research-explorer.ista.ac.at/download/12101/12323</dc:identifier>
   	<dc:source>Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. Complexity of spatial games. In: &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt;. Vol 250. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2022. doi:&lt;a href=&quot;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&quot;&gt;10.4230/LIPIcs.FSTTCS.2022.11&lt;/a&gt;</dc:source>
   	<dc:language>eng</dc:language>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.4230/LIPIcs.FSTTCS.2022.11</dc:relation>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/issn/1868-8969</dc:relation>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/isbn/9783959772617</dc:relation>
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