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<titleInfo><title>Complexity of spatial games</title></titleInfo>


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<name type="personal">
  <namePart type="given">Krishnendu</namePart>
  <namePart type="family">Chatterjee</namePart>
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  <namePart type="given">Rasmus</namePart>
  <namePart type="family">Ibsen-Jensen</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">3B699956-F248-11E8-B48F-1D18A9856A87</identifier><description xsi:type="identifierDefinition" type="orcid">0000-0003-4783-0389</description></name>
<name type="personal">
  <namePart type="given">Ismael R</namePart>
  <namePart type="family">Jecker</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">85D7C63E-7D5D-11E9-9C0F-98C4E5697425</identifier></name>
<name type="personal">
  <namePart type="given">Jakub</namePart>
  <namePart type="family">Svoboda</namePart>
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  <namePart>FSTTCS: Foundations of Software Technology and Theoretical Computer Science</namePart>
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  <namePart>Formal Methods for Stochastic Models: Algorithms and Applications</namePart>
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<abstract lang="eng">Spatial games form a widely-studied class of games from biology and physics modeling the evolution of social behavior. Formally, such a game is defined by a square (d by d) payoff matrix M and an undirected graph G. Each vertex of G represents an individual, that initially follows some strategy i ∈ {1,2,…,d}. In each round of the game, every individual plays the matrix game with each of its neighbors: An individual following strategy i meeting a neighbor following strategy j receives a payoff equal to the entry (i,j) of M. Then, each individual updates its strategy to its neighbors&apos; strategy with the highest sum of payoffs, and the next round starts. The basic computational problems consist of reachability between configurations and the average frequency of a strategy. For general spatial games and graphs, these problems are in PSPACE. In this paper, we examine restricted setting: the game is a prisoner’s dilemma; and G is a subgraph of grid. We prove that basic computational problems for spatial games with prisoner’s dilemma on a subgraph of a grid are PSPACE-hard.</abstract>

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<originInfo><publisher>Schloss Dagstuhl - Leibniz-Zentrum für Informatik</publisher><dateIssued encoding="w3cdtf">2022</dateIssued><place><placeTerm type="text">Madras, India</placeTerm></place>
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<relatedItem type="host"><titleInfo><title>42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science</title></titleInfo>
  <identifier type="issn">1868-8969</identifier>
  <identifier type="isbn">9783959772617</identifier><identifier type="doi">10.4230/LIPIcs.FSTTCS.2022.11</identifier>
<part><detail type="volume"><number>250</number></detail>
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<short>K. Chatterjee, R. Ibsen-Jensen, I.R. Jecker, J. Svoboda, in:, 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022.</short>
<apa>Chatterjee, K., Ibsen-Jensen, R., Jecker, I. R., &amp;#38; Svoboda, J. (2022). Complexity of spatial games. In &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt; (Vol. 250). Madras, India: Schloss Dagstuhl - Leibniz-Zentrum für Informatik. &lt;a href=&quot;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&quot;&gt;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&lt;/a&gt;</apa>
<ista>Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. 2022. Complexity of spatial games. 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. FSTTCS: Foundations of Software Technology and Theoretical Computer Science vol. 250, 11:1-11:14.</ista>
<ama>Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. Complexity of spatial games. In: &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt;. Vol 250. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2022. doi:&lt;a href=&quot;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&quot;&gt;10.4230/LIPIcs.FSTTCS.2022.11&lt;/a&gt;</ama>
<chicago>Chatterjee, Krishnendu, Rasmus Ibsen-Jensen, Ismael R Jecker, and Jakub Svoboda. “Complexity of Spatial Games.” In &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt;, Vol. 250. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022. &lt;a href=&quot;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&quot;&gt;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&lt;/a&gt;.</chicago>
<mla>Chatterjee, Krishnendu, et al. “Complexity of Spatial Games.” &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt;, vol. 250, 11:1-11:14, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022, doi:&lt;a href=&quot;https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11&quot;&gt;10.4230/LIPIcs.FSTTCS.2022.11&lt;/a&gt;.</mla>
<ieee>K. Chatterjee, R. Ibsen-Jensen, I. R. Jecker, and J. Svoboda, “Complexity of spatial games,” in &lt;i&gt;42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science&lt;/i&gt;, Madras, India, 2022, vol. 250.</ieee>
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