--- res: bibo_abstract: - One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles. Applications range from fluids, through deformable bodies, to articulated solids.@eng bibo_authorlist: - foaf_Person: foaf_givenName: Pierre foaf_name: Manteaux, Pierre foaf_surname: Manteaux - foaf_Person: foaf_givenName: Christopher J foaf_name: Wojtan, Christopher J foaf_surname: Wojtan foaf_workInfoHomepage: http://www.librecat.org/personId=3C61F1D2-F248-11E8-B48F-1D18A9856A87 orcid: 0000-0001-6646-5546 - foaf_Person: foaf_givenName: Rahul foaf_name: Narain, Rahul foaf_surname: Narain - foaf_Person: foaf_givenName: Stéphane foaf_name: Redon, Stéphane foaf_surname: Redon - foaf_Person: foaf_givenName: François foaf_name: Faure, François foaf_surname: Faure - foaf_Person: foaf_givenName: Marie foaf_name: Cani, Marie foaf_surname: Cani bibo_doi: 10.1111/cgf.12941 bibo_issue: '6' bibo_volume: 36 dct_date: 2017^xs_gYear dct_identifier: - UT:000408634200019 dct_isPartOf: - http://id.crossref.org/issn/01677055 dct_language: eng dct_publisher: Wiley-Blackwell@ dct_title: Adaptive physically based models in computer graphics@ ...