--- res: bibo_abstract: - Creating mechanical automata that can walk in stable and pleasing manners is a challenging task that requires both skill and expertise. We propose to use computational design to offset the technical difficulties of this process. A simple drag-and-drop interface allows casual users to create personalized walking toys from a library of pre-defined template mechanisms. Provided with this input, our method leverages physical simulation and evolutionary optimization to refine the mechanical designs such that the resulting toys are able to walk. The optimization process is guided by an intuitive set of objectives that measure the quality of the walking motions. We demonstrate our approach on a set of simulated mechanical toys with different numbers of legs and various distinct gaits. Two fabricated prototypes showcase the feasibility of our designs.@eng bibo_authorlist: - foaf_Person: foaf_givenName: Gaurav foaf_name: Bharaj, Gaurav foaf_surname: Bharaj - foaf_Person: foaf_givenName: Stelian foaf_name: Coros, Stelian foaf_surname: Coros - foaf_Person: foaf_givenName: Bernhard foaf_name: Thomaszewski, Bernhard foaf_surname: Thomaszewski - foaf_Person: foaf_givenName: James foaf_name: Tompkin, James foaf_surname: Tompkin - foaf_Person: foaf_givenName: Bernd foaf_name: Bickel, Bernd foaf_surname: Bickel foaf_workInfoHomepage: http://www.librecat.org/personId=49876194-F248-11E8-B48F-1D18A9856A87 orcid: 0000-0001-6511-9385 - foaf_Person: foaf_givenName: Hanspeter foaf_name: Pfister, Hanspeter foaf_surname: Pfister bibo_doi: 10.1145/2786784.2786803 dct_date: 2015^xs_gYear dct_isPartOf: - http://id.crossref.org/issn/978-1-4503-3496-9 dct_language: eng dct_publisher: ACM@ dct_title: Computational design of walking automata@ ...