---
res:
  bibo_abstract:
  - We present a method for smoothly blending between existing liquid animations.
    We introduce a semi-automatic method for matching two existing liquid animations,
    which we use to create new fluid motion that plausibly interpolates the input.
    Our contributions include a new space-time non-rigid iterative closest point algorithm
    that incorporates user guidance, a subsampling technique for efficient registration
    of meshes with millions of vertices, and a fast surface extraction algorithm that
    produces 3D triangle meshes from a 4D space-time surface. Our technique can be
    used to instantly create hundreds of new simulations, or to interactively explore
    complex parameter spaces. Our method is guaranteed to produce output that does
    not deviate from the input animations, and it generalizes to multiple dimensions.
    Because our method runs at interactive rates after the initial precomputation
    step, it has potential applications in games and training simulations.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Karthik
      foaf_name: Raveendran, Karthik
      foaf_surname: Raveendran
  - foaf_Person:
      foaf_givenName: Christopher J
      foaf_name: Wojtan, Christopher J
      foaf_surname: Wojtan
      foaf_workInfoHomepage: http://www.librecat.org/personId=3C61F1D2-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0001-6646-5546
  - foaf_Person:
      foaf_givenName: Nils
      foaf_name: Thuerey, Nils
      foaf_surname: Thuerey
  - foaf_Person:
      foaf_givenName: Greg
      foaf_name: Türk, Greg
      foaf_surname: Türk
  bibo_doi: 10.1145/2601097.2601126
  bibo_issue: '4'
  bibo_volume: 33
  dct_date: 2014^xs_gYear
  dct_identifier:
  - UT:000340000100104
  dct_language: eng
  dct_publisher: ACM@
  dct_title: Blending liquids@
...
