{"citation":{"chicago":"Bac̈Her, Moritz, Bernd Bickel, Doug James, and Hanspeter Pfister. “Fabricating Articulated Characters from Skinned Meshes.” ACM Transactions on Graphics. ACM, 2012. https://doi.org/10.1145/2185520.2185543.","apa":"Bac̈Her, M., Bickel, B., James, D., & Pfister, H. (2012). Fabricating articulated characters from skinned meshes. ACM Transactions on Graphics. ACM. https://doi.org/10.1145/2185520.2185543","ista":"Bac̈Her M, Bickel B, James D, Pfister H. 2012. Fabricating articulated characters from skinned meshes. ACM Transactions on Graphics. 31(4).","short":"M. Bac̈Her, B. Bickel, D. James, H. Pfister, ACM Transactions on Graphics 31 (2012).","ieee":"M. Bac̈Her, B. Bickel, D. James, and H. Pfister, “Fabricating articulated characters from skinned meshes,” ACM Transactions on Graphics, vol. 31, no. 4. ACM, 2012.","ama":"Bac̈Her M, Bickel B, James D, Pfister H. Fabricating articulated characters from skinned meshes. ACM Transactions on Graphics. 2012;31(4). doi:10.1145/2185520.2185543","mla":"Bac̈Her, Moritz, et al. “Fabricating Articulated Characters from Skinned Meshes.” ACM Transactions on Graphics, vol. 31, no. 4, ACM, 2012, doi:10.1145/2185520.2185543."},"type":"journal_article","date_published":"2012-01-01T00:00:00Z","date_created":"2018-12-11T11:55:43Z","publication_status":"published","day":"01","publication":"ACM Transactions on Graphics","date_updated":"2021-01-12T06:55:19Z","month":"01","author":[{"full_name":"Bac̈her, Moritz","last_name":"Bac̈Her","first_name":"Moritz"},{"first_name":"Bernd","full_name":"Bernd Bickel","last_name":"Bickel","orcid":"0000-0001-6511-9385","id":"49876194-F248-11E8-B48F-1D18A9856A87"},{"last_name":"James","full_name":"James, Doug L","first_name":"Doug"},{"first_name":"Hanspeter","full_name":"Pfister, Hanspeter","last_name":"Pfister"}],"doi":"10.1145/2185520.2185543","title":"Fabricating articulated characters from skinned meshes","acknowledgement":"This work was partially supported by NSF grant IIS-1116619. Doug James acknowledges support from Pixar and a fellowship from the John Simon Guggenheim Memorial Foundation","_id":"2101","volume":31,"abstract":[{"text":"Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint's minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers. ","lang":"eng"}],"year":"2012","intvolume":" 31","publist_id":"4933","issue":"4","quality_controlled":0,"publisher":"ACM","extern":1,"status":"public"}