{"issue":"Part 2","month":"01","title":"Games with a weak adversary","_id":"2163","doi":"10.1007/978-3-662-43951-7_10","type":"conference","citation":{"short":"K. Chatterjee, L. Doyen, in:, Lecture Notes in Computer Science, Springer, 2014, pp. 110–121.","apa":"Chatterjee, K., & Doyen, L. (2014). Games with a weak adversary. In Lecture Notes in Computer Science (Vol. 8573, pp. 110–121). Copenhagen, Denmark: Springer. https://doi.org/10.1007/978-3-662-43951-7_10","ista":"Chatterjee K, Doyen L. 2014. Games with a weak adversary. Lecture Notes in Computer Science. ICALP: Automata, Languages and Programming, LNCS, vol. 8573, 110–121.","ama":"Chatterjee K, Doyen L. Games with a weak adversary. In: Lecture Notes in Computer Science. Vol 8573. Springer; 2014:110-121. doi:10.1007/978-3-662-43951-7_10","mla":"Chatterjee, Krishnendu, and Laurent Doyen. “Games with a Weak Adversary.” Lecture Notes in Computer Science, vol. 8573, no. Part 2, Springer, 2014, pp. 110–21, doi:10.1007/978-3-662-43951-7_10.","chicago":"Chatterjee, Krishnendu, and Laurent Doyen. “Games with a Weak Adversary.” In Lecture Notes in Computer Science, 8573:110–21. Springer, 2014. https://doi.org/10.1007/978-3-662-43951-7_10.","ieee":"K. Chatterjee and L. Doyen, “Games with a weak adversary,” in Lecture Notes in Computer Science, Copenhagen, Denmark, 2014, vol. 8573, no. Part 2, pp. 110–121."},"oa_version":"Preprint","publisher":"Springer","oa":1,"conference":{"end_date":"2014-07-11","location":"Copenhagen, Denmark","start_date":"2014-07-08","name":"ICALP: Automata, Languages and Programming"},"publication_status":"published","author":[{"first_name":"Krishnendu","orcid":"0000-0002-4561-241X","full_name":"Chatterjee, Krishnendu","id":"2E5DCA20-F248-11E8-B48F-1D18A9856A87","last_name":"Chatterjee"},{"last_name":"Doyen","first_name":"Laurent","full_name":"Doyen, Laurent"}],"publist_id":"4821","language":[{"iso":"eng"}],"department":[{"_id":"KrCh"}],"user_id":"2DF688A6-F248-11E8-B48F-1D18A9856A87","page":"110 - 121","date_created":"2018-12-11T11:56:04Z","publication":"Lecture Notes in Computer Science","alternative_title":["LNCS"],"date_published":"2014-01-01T00:00:00Z","year":"2014","external_id":{"arxiv":["1404.5453"]},"project":[{"grant_number":"P 23499-N23","call_identifier":"FWF","name":"Modern Graph Algorithmic Techniques in Formal Verification","_id":"2584A770-B435-11E9-9278-68D0E5697425"},{"name":"Game Theory","_id":"25863FF4-B435-11E9-9278-68D0E5697425","grant_number":"S11407","call_identifier":"FWF"},{"_id":"2581B60A-B435-11E9-9278-68D0E5697425","name":"Quantitative Graph Games: Theory and Applications","grant_number":"279307","call_identifier":"FP7"},{"name":"Microsoft Research Faculty Fellowship","_id":"2587B514-B435-11E9-9278-68D0E5697425"}],"volume":8573,"acknowledgement":"This research was partly supported by European project Cassting (FP7-601148).\r\nTechnical Report under https://research-explorer.app.ist.ac.at/record/5418\r\n","ec_funded":1,"main_file_link":[{"open_access":"1","url":"https://arxiv.org/abs/1404.5453"}],"related_material":{"record":[{"relation":"earlier_version","id":"5418","status":"public"}]},"status":"public","abstract":[{"lang":"eng","text":"We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable in general, we present a decidability result for partial-observation games where the first and third player are in a coalition against the second player, thus where the second player is adversarial but weaker due to partial-observation. We establish tight complexity bounds in the case where player 1 is less informed than player 2, namely 2-EXPTIME-completeness for parity objectives. The symmetric case of player 1 more informed than player 2 is much more complicated, and we show that already in the case where player 1 has perfect observation, memory of size non-elementary is necessary in general for reachability objectives, and the problem is decidable for safety and reachability objectives. From our results we derive new complexity results for partial-observation stochastic games."}],"intvolume":" 8573","date_updated":"2023-02-23T12:25:29Z","quality_controlled":"1","day":"01"}