---
res:
  bibo_abstract:
  - "The appearance of simulated natural phenomena heavily depends on the way surfaces
    are textured. However, applying texture maps to dynamic deformable surfaces presents
    a significant challenge, due to ever-shifting differences in length scales involved.
    When these surfaces move and advect the texture along with them, their final appearance
    degrades as deformed regions dramatically distort their texture map. Modifications
    to the texture directly at the pixel level in response to the deformation may
    introduce ghosting artifacts and look unnatural. In the real world, the appearance
    of surface details on a deforming material changes through the interplay of physical
    processes such as rupturing, exposure of internal structure, or wrinkling. Motivated
    by these behaviors, in this work we explore how physical principles can guide
    the texturing methods based on the measure of surface deformation.\r\nWe present
    two novel wave-based procedural texturing algorithms which reproduce common physical
    properties like advection and self-similarity, enabling the plausible animation
    of deforming objects with extreme texture map distortions. Our algorithms are
    fully procedural, require no actual physics simulation, and store no state or
    history of deformation besides the input UV map, making them highly parallelizable
    on the GPU and efficient enough for real-time applications. We show the versatility
    of the method by animating physical phenomena with extreme deformations such as
    flowing lava, stretching putty and outpouring sludge.@eng"
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Aleksei
      foaf_name: Kalinov, Aleksei
      foaf_surname: Kalinov
      foaf_workInfoHomepage: http://www.librecat.org/personId=44b7120e-eb97-11eb-a6c2-e1557aa81d02
    orcid: 0000-0003-2189-3904
  - foaf_Person:
      foaf_givenName: Mickaël
      foaf_name: Ly, Mickaël
      foaf_surname: Ly
      foaf_workInfoHomepage: http://www.librecat.org/personId=6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  - foaf_Person:
      foaf_givenName: Christian
      foaf_name: Hafner, Christian
      foaf_surname: Hafner
      foaf_workInfoHomepage: http://www.librecat.org/personId=400429CC-F248-11E8-B48F-1D18A9856A87
  - foaf_Person:
      foaf_givenName: Christopher J
      foaf_name: Wojtan, Christopher J
      foaf_surname: Wojtan
      foaf_workInfoHomepage: http://www.librecat.org/personId=3C61F1D2-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0001-6646-5546
  bibo_doi: 10.1145/3811353
  bibo_issue: '4'
  bibo_volume: 45
  dct_date: 2026^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/0730-0301
  dct_language: eng
  dct_publisher: ACM@
  dct_subject:
  - Procedural animation
  dct_title: Physics-inspired procedural texturing of extremely deformable surfaces@
...
