---
OA_place: publisher
OA_type: hybrid
_id: '21923'
abstract:
- lang: eng
  text: "The appearance of simulated natural phenomena heavily depends on the way
    surfaces are textured. However, applying texture maps to dynamic deformable surfaces
    presents a significant challenge, due to ever-shifting differences in length scales
    involved. When these surfaces move and advect the texture along with them, their
    final appearance degrades as deformed regions dramatically distort their texture
    map. Modifications to the texture directly at the pixel level in response to the
    deformation may introduce ghosting artifacts and look unnatural. In the real world,
    the appearance of surface details on a deforming material changes through the
    interplay of physical processes such as rupturing, exposure of internal structure,
    or wrinkling. Motivated by these behaviors, in this work we explore how physical
    principles can guide the texturing methods based on the measure of surface deformation.\r\nWe
    present two novel wave-based procedural texturing algorithms which reproduce common
    physical properties like advection and self-similarity, enabling the plausible
    animation of deforming objects with extreme texture map distortions. Our algorithms
    are fully procedural, require no actual physics simulation, and store no state
    or history of deformation besides the input UV map, making them highly parallelizable
    on the GPU and efficient enough for real-time applications. We show the versatility
    of the method by animating physical phenomena with extreme deformations such as
    flowing lava, stretching putty and outpouring sludge."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We thank the anonymous reviewers for their helpful comments, the
  members of the Visual Computing Group at ISTA for their feedback. We also thank
  Jonathan Gagnon for their help with running the Lapped Textures codes and SideFX
  for the Houdini Education software licenses.\r\nImages in Fig. 2 by Kisoulou and
  Vultured on Unsplash, Michal Jarmoluk and Public Domain Pictures from Pixabay and
  Hawai‘i Volcanoes NPS on flickr. This research was supported by the Scientific Service
  Units (SSU) of ISTA through resources provided by Scientific Computing and was funded
  in part by the European Union (ERC-2021-COG 101045083 CoDiNA)."
article_number: '154'
article_processing_charge: Yes
article_type: original
author:
- first_name: Aleksei
  full_name: Kalinov, Aleksei
  id: 44b7120e-eb97-11eb-a6c2-e1557aa81d02
  last_name: Kalinov
  orcid: 0000-0003-2189-3904
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Kalinov A, Ly M, Hafner C, Wojtan C. Physics-inspired procedural texturing
    of extremely deformable surfaces. <i>ACM Transactions on Graphics</i>. 45(4).
    doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>
  apa: 'Kalinov, A., Ly, M., Hafner, C., &#38; Wojtan, C. (n.d.). Physics-inspired
    procedural texturing of extremely deformable surfaces. <i>ACM Transactions on
    Graphics</i>. Los Angeles, CA, United States: ACM. <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>'
  chicago: Kalinov, Aleksei, Mickaël Ly, Christian Hafner, and Chris Wojtan. “Physics-Inspired
    Procedural Texturing of Extremely Deformable Surfaces.” <i>ACM Transactions on
    Graphics</i>. ACM, n.d. <a href="https://doi.org/10.1145/3811353">https://doi.org/10.1145/3811353</a>.
  ieee: A. Kalinov, M. Ly, C. Hafner, and C. Wojtan, “Physics-inspired procedural
    texturing of extremely deformable surfaces,” <i>ACM Transactions on Graphics</i>,
    vol. 45, no. 4. ACM.
  ista: Kalinov A, Ly M, Hafner C, Wojtan C. Physics-inspired procedural texturing
    of extremely deformable surfaces. ACM Transactions on Graphics. 45(4), 154.
  mla: Kalinov, Aleksei, et al. “Physics-Inspired Procedural Texturing of Extremely
    Deformable Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 45, no. 4, 154,
    ACM, doi:<a href="https://doi.org/10.1145/3811353">10.1145/3811353</a>.
  short: A. Kalinov, M. Ly, C. Hafner, C. Wojtan, ACM Transactions on Graphics 45
    (n.d.).
conference:
  end_date: 2026-07-23
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: International Conference and Exhibition on Computer Graphics and
    Interactive Techniques'
  start_date: 2026-07-19
corr_author: '1'
date_created: 2026-05-29T13:25:16Z
date_published: 2026-07-01T00:00:00Z
date_updated: 2026-06-02T08:56:50Z
day: '01'
ddc:
- '006'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3811353
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has_accepted_license: '1'
intvolume: '        45'
issue: '4'
keyword:
- Procedural animation
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '07'
oa: 1
oa_version: Accepted Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
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  - 0730-0301
publication_status: inpress
publisher: ACM
quality_controlled: '1'
status: public
title: Physics-inspired procedural texturing of extremely deformable surfaces
tmp:
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type: journal_article
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...
