---
res:
  bibo_abstract:
  - This paper presents an analytic formulation for anti-aliased sampling of 2D polygons
    and 3D polyhedra. Our framework allows the exact evaluation of the convolution
    integral with a linear function defined on the polytopes. The filter is a spherically
    symmetric polynomial of any order, supporting approximations to refined variants
    such as the Mitchell-Netravali filter family. This enables high-quality rasterization
    of triangles and tetrahedra with linearly interpolated vertex values to regular
    and non-regular grids. A closed form solution of the convolution is presented
    and an efficient implementation on the GPU using DirectX and CUDA C is described.
    @eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Thomas
      foaf_name: Thomas Auzinger
      foaf_surname: Auzinger
      foaf_workInfoHomepage: http://www.librecat.org/personId=4718F954-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0002-1546-3265
  - foaf_Person:
      foaf_givenName: Michael
      foaf_name: Guthe, Michael
      foaf_surname: Guthe
  - foaf_Person:
      foaf_givenName: Stefan
      foaf_name: Stefan Jeschke
      foaf_surname: Jeschke
      foaf_workInfoHomepage: http://www.librecat.org/personId=44D6411A-F248-11E8-B48F-1D18A9856A87
  bibo_doi: http://dx.doi.org/10.1111/j.1467-8659.2012.03012.x
  bibo_issue: 121
  bibo_volume: 31
  dct_date: 2012^xs_gYear
  dct_publisher: Wiley-Blackwell@
  dct_title: Analytic anti-aliasing of linear functions on polytopes@
...
