@inproceedings{2268,
  abstract     = {This paper presents an analytic formulation for anti-aliased sampling of 2D polygons and 3D polyhedra. Our framework allows the exact evaluation of the convolution integral with a linear function defined on the polytopes. The filter is a spherically symmetric polynomial of any order, supporting approximations to refined variants such as the Mitchell-Netravali filter family. This enables high-quality rasterization of triangles and tetrahedra with linearly interpolated vertex values to regular and non-regular grids. A closed form solution of the convolution is presented and an efficient implementation on the GPU using DirectX and CUDA C is described. },
  author       = {Thomas Auzinger and Guthe, Michael and Stefan Jeschke},
  number       = {121},
  pages        = {335 -- 344},
  publisher    = {Wiley-Blackwell},
  title        = {{Analytic anti-aliasing of linear functions on polytopes}},
  doi          = {http://dx.doi.org/10.1111/j.1467-8659.2012.03012.x},
  volume       = {31},
  year         = {2012},
}

