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   	<dc:title>Analytic anti-aliasing of linear functions on polytopes</dc:title>
   	<dc:title>Computer Graphics Forum</dc:title>
   	<dc:creator>Thomas Auzinger ; https://orcid.org/0000-0002-1546-3265</dc:creator>
   	<dc:creator>Guthe, Michael</dc:creator>
   	<dc:creator>Stefan Jeschke</dc:creator>
   	<dc:description>This paper presents an analytic formulation for anti-aliased sampling of 2D polygons and 3D polyhedra. Our framework allows the exact evaluation of the convolution integral with a linear function defined on the polytopes. The filter is a spherically symmetric polynomial of any order, supporting approximations to refined variants such as the Mitchell-Netravali filter family. This enables high-quality rasterization of triangles and tetrahedra with linearly interpolated vertex values to regular and non-regular grids. A closed form solution of the convolution is presented and an efficient implementation on the GPU using DirectX and CUDA C is described. </dc:description>
   	<dc:publisher>Wiley-Blackwell</dc:publisher>
   	<dc:date>2012</dc:date>
   	<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
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   	<dc:type>http://purl.org/coar/resource_type/c_5794</dc:type>
   	<dc:identifier>https://research-explorer.ista.ac.at/record/2268</dc:identifier>
   	<dc:source>Auzinger T, Guthe M, Jeschke S. Analytic anti-aliasing of linear functions on polytopes. In: Vol 31. Wiley-Blackwell; 2012:335-344. doi:&lt;a href=&quot;http://dx.doi.org/10.1111/j.1467-8659.2012.03012.x&quot;&gt;http://dx.doi.org/10.1111/j.1467-8659.2012.03012.x&lt;/a&gt;</dc:source>
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