{"doi":"DOI: 10.1111/cgf.12061","month":"05","publication_status":"published","publication":"Computer Graphics Forum","author":[{"full_name":"Thomas Auzinger","first_name":"Thomas","last_name":"Auzinger","id":"4718F954-F248-11E8-B48F-1D18A9856A87","orcid":"0000-0002-1546-3265"},{"full_name":"Wimmer, Michael","first_name":"Michael","last_name":"Wimmer"},{"id":"44D6411A-F248-11E8-B48F-1D18A9856A87","full_name":"Stefan Jeschke","last_name":"Jeschke","first_name":"Stefan"}],"date_published":"2013-05-06T00:00:00Z","quality_controlled":0,"issue":124,"extern":1,"intvolume":" 32","acknowledgement":"Funding was provided by the FWF grant P20768-N13.\nWe want to thank the reviewers for their insightful and helpful remarks and Gernot Ziegler for providing help with CUDA. ","publist_id":"4675","date_created":"2018-12-11T11:56:40Z","_id":"2269","date_updated":"2021-01-12T06:56:25Z","status":"public","volume":32,"citation":{"mla":"Auzinger, Thomas, et al. “Analytic Visibility on the GPU.” Computer Graphics Forum, vol. 32, no. 124, Wiley-Blackwell, 2013, pp. 409–18, doi:DOI: 10.1111/cgf.12061.","ista":"Auzinger T, Wimmer M, Jeschke S. 2013. Analytic Visibility on the GPU. Computer Graphics Forum. 32(124), 409–418.","chicago":"Auzinger, Thomas, Michael Wimmer, and Stefan Jeschke. “Analytic Visibility on the GPU.” Computer Graphics Forum. Wiley-Blackwell, 2013. https://doi.org/DOI: 10.1111/cgf.12061.","ama":"Auzinger T, Wimmer M, Jeschke S. Analytic Visibility on the GPU. Computer Graphics Forum. 2013;32(124):409-418. doi:DOI: 10.1111/cgf.12061","apa":"Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum. Wiley-Blackwell. https://doi.org/DOI: 10.1111/cgf.12061","short":"T. Auzinger, M. Wimmer, S. Jeschke, Computer Graphics Forum 32 (2013) 409–418.","ieee":"T. Auzinger, M. Wimmer, and S. Jeschke, “Analytic Visibility on the GPU,” Computer Graphics Forum, vol. 32, no. 124. Wiley-Blackwell, pp. 409–418, 2013."},"day":"06","type":"journal_article","page":"409 - 418","title":"Analytic Visibility on the GPU","year":"2013","abstract":[{"lang":"eng","text":"This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods."}],"publisher":"Wiley-Blackwell"}