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   	<dc:title>Strategy improvement for concurrent reachability and turn based stochastic safety games</dc:title>
   	<dc:creator>Chatterjee, Krishnendu ; https://orcid.org/0000-0002-4561-241X</dc:creator>
   	<dc:creator>De Alfaro, Luca</dc:creator>
   	<dc:creator>Henzinger, Thomas A ; https://orcid.org/0000−0002−2985−7724</dc:creator>
   	<dc:subject>ddc:000</dc:subject>
   	<dc:description>We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective to stay forever in a given set of states, and its dual, the reachability objective to reach a given set of states. First, we present a simple proof of the fact that in concurrent reachability games, for all ε&amp;gt;0, memoryless ε-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an ε-optimal strategy achieves the objective with probability within ε of the value of the game. In contrast to previous proofs of this fact, our proof is more elementary and more combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent games with reachability objectives. Finally, we present a strategy-improvement algorithm for turn-based stochastic games (where each player selects moves in turns) with safety objectives. Our algorithms yield sequences of player-1 strategies which ensure probabilities of winning that converge monotonically (from below) to the value of the game. © 2012 Elsevier Inc.</dc:description>
   	<dc:publisher>Elsevier</dc:publisher>
   	<dc:date>2013</dc:date>
   	<dc:type>info:eu-repo/semantics/article</dc:type>
   	<dc:type>doc-type:article</dc:type>
   	<dc:type>text</dc:type>
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   	<dc:identifier>https://research-explorer.ista.ac.at/record/2854</dc:identifier>
   	<dc:identifier>https://research-explorer.ista.ac.at/download/2854/5370</dc:identifier>
   	<dc:source>Chatterjee K, De Alfaro L, Henzinger TA. Strategy improvement for concurrent reachability and turn based stochastic safety games. &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;. 2013;79(5):640-657. doi:&lt;a href=&quot;https://doi.org/10.1016/j.jcss.2012.12.001&quot;&gt;10.1016/j.jcss.2012.12.001&lt;/a&gt;</dc:source>
   	<dc:language>eng</dc:language>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1016/j.jcss.2012.12.001</dc:relation>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/wos/000316837300011</dc:relation>
   	<dc:rights>https://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
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