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<titleInfo><title>Strategy improvement for concurrent reachability and turn based stochastic safety games</title></titleInfo>


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  <namePart type="given">Krishnendu</namePart>
  <namePart type="family">Chatterjee</namePart>
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  <namePart type="given">Luca</namePart>
  <namePart type="family">De Alfaro</namePart>
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  <namePart type="given">Thomas A</namePart>
  <namePart type="family">Henzinger</namePart>
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  <namePart>Quantitative Graph Games: Theory and Applications</namePart>
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  <namePart>Game Theory</namePart>
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  <namePart>Microsoft Research Faculty Fellowship</namePart>
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<abstract lang="eng">We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective to stay forever in a given set of states, and its dual, the reachability objective to reach a given set of states. First, we present a simple proof of the fact that in concurrent reachability games, for all ε&amp;gt;0, memoryless ε-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an ε-optimal strategy achieves the objective with probability within ε of the value of the game. In contrast to previous proofs of this fact, our proof is more elementary and more combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent games with reachability objectives. Finally, we present a strategy-improvement algorithm for turn-based stochastic games (where each player selects moves in turns) with safety objectives. Our algorithms yield sequences of player-1 strategies which ensure probabilities of winning that converge monotonically (from below) to the value of the game. © 2012 Elsevier Inc.</abstract>

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<originInfo><publisher>Elsevier</publisher><dateIssued encoding="w3cdtf">2013</dateIssued>
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<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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<relatedItem type="host"><titleInfo><title>Journal of Computer and System Sciences</title></titleInfo>
  <identifier type="ISI">000316837300011</identifier><identifier type="doi">10.1016/j.jcss.2012.12.001</identifier>
<part><detail type="volume"><number>79</number></detail><detail type="issue"><number>5</number></detail><extent unit="pages">640 - 657</extent>
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<ama>Chatterjee K, De Alfaro L, Henzinger TA. Strategy improvement for concurrent reachability and turn based stochastic safety games. &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;. 2013;79(5):640-657. doi:&lt;a href=&quot;https://doi.org/10.1016/j.jcss.2012.12.001&quot;&gt;10.1016/j.jcss.2012.12.001&lt;/a&gt;</ama>
<ieee>K. Chatterjee, L. De Alfaro, and T. A. Henzinger, “Strategy improvement for concurrent reachability and turn based stochastic safety games,” &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;, vol. 79, no. 5. Elsevier, pp. 640–657, 2013.</ieee>
<short>K. Chatterjee, L. De Alfaro, T.A. Henzinger, Journal of Computer and System Sciences 79 (2013) 640–657.</short>
<apa>Chatterjee, K., De Alfaro, L., &amp;#38; Henzinger, T. A. (2013). Strategy improvement for concurrent reachability and turn based stochastic safety games. &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;. Elsevier. &lt;a href=&quot;https://doi.org/10.1016/j.jcss.2012.12.001&quot;&gt;https://doi.org/10.1016/j.jcss.2012.12.001&lt;/a&gt;</apa>
<mla>Chatterjee, Krishnendu, et al. “Strategy Improvement for Concurrent Reachability and Turn Based Stochastic Safety Games.” &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;, vol. 79, no. 5, Elsevier, 2013, pp. 640–57, doi:&lt;a href=&quot;https://doi.org/10.1016/j.jcss.2012.12.001&quot;&gt;10.1016/j.jcss.2012.12.001&lt;/a&gt;.</mla>
<ista>Chatterjee K, De Alfaro L, Henzinger TA. 2013. Strategy improvement for concurrent reachability and turn based stochastic safety games. Journal of Computer and System Sciences. 79(5), 640–657.</ista>
<chicago>Chatterjee, Krishnendu, Luca De Alfaro, and Thomas A Henzinger. “Strategy Improvement for Concurrent Reachability and Turn Based Stochastic Safety Games.” &lt;i&gt;Journal of Computer and System Sciences&lt;/i&gt;. Elsevier, 2013. &lt;a href=&quot;https://doi.org/10.1016/j.jcss.2012.12.001&quot;&gt;https://doi.org/10.1016/j.jcss.2012.12.001&lt;/a&gt;.</chicago>
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