{"year":"2011","month":"08","pubrep_id":"599","citation":{"mla":"Wojtan, Chris, et al. Liquid Simulation with Mesh-Based Surface Tracking. 8, ACM, 2011, doi:10.1145/2037636.2037644.","short":"C. Wojtan, M. Müller Fischer, T. Brochu, in:, ACM, 2011.","ama":"Wojtan C, Müller Fischer M, Brochu T. Liquid simulation with mesh-based surface tracking. In: ACM; 2011. doi:10.1145/2037636.2037644","ieee":"C. Wojtan, M. Müller Fischer, and T. Brochu, “Liquid simulation with mesh-based surface tracking,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada, 2011.","chicago":"Wojtan, Chris, Matthias Müller Fischer, and Tyson Brochu. “Liquid Simulation with Mesh-Based Surface Tracking.” ACM, 2011. https://doi.org/10.1145/2037636.2037644.","ista":"Wojtan C, Müller Fischer M, Brochu T. 2011. Liquid simulation with mesh-based surface tracking. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, 8.","apa":"Wojtan, C., Müller Fischer, M., & Brochu, T. (2011). Liquid simulation with mesh-based surface tracking. Presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2037636.2037644"},"date_published":"2011-08-07T00:00:00Z","title":"Liquid simulation with mesh-based surface tracking","quality_controlled":"1","ddc":["000"],"article_number":"8","doi":"10.1145/2037636.2037644","type":"conference","has_accepted_license":"1","publist_id":"3344","date_updated":"2023-02-23T11:21:02Z","oa_version":"Published Version","author":[{"full_name":"Wojtan, Christopher J","id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87","first_name":"Christopher J","orcid":"0000-0001-6646-5546","last_name":"Wojtan"},{"last_name":"Müller Fischer","first_name":"Matthias","full_name":"Müller Fischer, Matthias"},{"full_name":"Brochu, Tyson","last_name":"Brochu","first_name":"Tyson"}],"conference":{"end_date":"2011-08-11","name":"SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques","location":"Vancouver, BC, Canada","start_date":"2011-08-07"},"status":"public","department":[{"_id":"ChWo"}],"publisher":"ACM","day":"07","user_id":"3E5EF7F0-F248-11E8-B48F-1D18A9856A87","file":[{"relation":"main_file","file_size":34672096,"date_created":"2018-12-12T10:13:34Z","access_level":"open_access","checksum":"8d508ad7c82f50978acbaa4170ee0a75","file_id":"5018","creator":"system","file_name":"IST-2016-599-v1+1_meshyFluidsCourseSIGGRAPH2011.pdf","content_type":"application/pdf","date_updated":"2020-07-14T12:46:06Z"}],"language":[{"iso":"eng"}],"publication_status":"published","scopus_import":1,"oa":1,"_id":"3297","file_date_updated":"2020-07-14T12:46:06Z","abstract":[{"lang":"eng","text":"Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface.\r\n\r\nThe course begins with an overview of several existing liquid-surface-tracking techniques and the pros and cons of each method. Then it explains how to embed a triangle mesh into a finite-difference-based fluid simulator and describes several methods for allowing the liquid surface to merge together or break apart. The final section showcases the benefits and further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors and textures, maintaining liquid volume, preserving small surface features, and simulating realistic surface-tension waves."}],"date_created":"2018-12-11T12:02:31Z"}