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<titleInfo><title>Qualitative concurrent parity games</title></titleInfo>


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  <namePart type="given">Krishnendu</namePart>
  <namePart type="family">Chatterjee</namePart>
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  <namePart type="given">Luca</namePart>
  <namePart type="family">De Alfaro</namePart>
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  <namePart type="given">Thomas A</namePart>
  <namePart type="family">Henzinger</namePart>
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  <namePart>Rigorous Systems Engineering</namePart>
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  <namePart>Microsoft Research Faculty Fellowship</namePart>
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<abstract lang="eng">We consider two-player games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously; the current state and the two moves determine the successor state. We consider ω-regular winning conditions specified as parity objectives. Both players are allowed to use randomization when choosing their moves. We study the computation of the limit-winning set of states, consisting of the states where the sup-inf value of the game for player 1 is 1: in other words, a state is limit-winning if player 1 can ensure a probability of winning arbitrarily close to 1. We show that the limit-winning set can be computed in O(n2d+2) time, where n is the size of the game structure and 2d is the number of priorities (or colors). The membership problem of whether a state belongs to the limit-winning set can be decided in NP ∩ coNP. While this complexity is the same as for the simpler class of turn-based parity games, where in each state only one of the two players has a choice of moves, our algorithms are considerably more involved than those for turn-based games. This is because concurrent games do not satisfy two of the most fundamental properties of turn-based parity games. First, in concurrent games limit-winning strategies require randomization; and second, they require infinite memory.</abstract>

<originInfo><publisher>ACM</publisher><dateIssued encoding="w3cdtf">2011</dateIssued>
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<relatedItem type="host"><titleInfo><title>ACM Transactions on Computational Logic</title></titleInfo>
  <identifier type="ISI">000296202300006</identifier><identifier type="doi">10.1145/1970398.1970404</identifier>
<part><detail type="volume"><number>12</number></detail><detail type="issue"><number>4</number></detail>
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<ieee>K. Chatterjee, L. De Alfaro, and T. A. Henzinger, “Qualitative concurrent parity games,” &lt;i&gt;ACM Transactions on Computational Logic&lt;/i&gt;, vol. 12, no. 4. ACM, 2011.</ieee>
<mla>Chatterjee, Krishnendu, et al. “Qualitative Concurrent Parity Games.” &lt;i&gt;ACM Transactions on Computational Logic&lt;/i&gt;, vol. 12, no. 4, 28, ACM, 2011, doi:&lt;a href=&quot;https://doi.org/10.1145/1970398.1970404&quot;&gt;10.1145/1970398.1970404&lt;/a&gt;.</mla>
<ama>Chatterjee K, De Alfaro L, Henzinger TA. Qualitative concurrent parity games. &lt;i&gt;ACM Transactions on Computational Logic&lt;/i&gt;. 2011;12(4). doi:&lt;a href=&quot;https://doi.org/10.1145/1970398.1970404&quot;&gt;10.1145/1970398.1970404&lt;/a&gt;</ama>
<ista>Chatterjee K, De Alfaro L, Henzinger TA. 2011. Qualitative concurrent parity games. ACM Transactions on Computational Logic. 12(4), 28.</ista>
<short>K. Chatterjee, L. De Alfaro, T.A. Henzinger, ACM Transactions on Computational Logic 12 (2011).</short>
<apa>Chatterjee, K., De Alfaro, L., &amp;#38; Henzinger, T. A. (2011). Qualitative concurrent parity games. &lt;i&gt;ACM Transactions on Computational Logic&lt;/i&gt;. ACM. &lt;a href=&quot;https://doi.org/10.1145/1970398.1970404&quot;&gt;https://doi.org/10.1145/1970398.1970404&lt;/a&gt;</apa>
<chicago>Chatterjee, Krishnendu, Luca De Alfaro, and Thomas A Henzinger. “Qualitative Concurrent Parity Games.” &lt;i&gt;ACM Transactions on Computational Logic&lt;/i&gt;. ACM, 2011. &lt;a href=&quot;https://doi.org/10.1145/1970398.1970404&quot;&gt;https://doi.org/10.1145/1970398.1970404&lt;/a&gt;.</chicago>
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