---
res:
  bibo_abstract:
  - We have developed general modeling software for a Cave Automatic Virtual Environment
    (CAVE); one of its applications is modeling 3D protein structures, generating
    both outside-in and inside-out views of geometric models. An advantage of the
    CAVE over other virtual environments is that multiple viewers can observe the
    same scene at the same time and place. Our software is scalable-from high-end
    virtual environments such as the CAVE, to mid-range immersive desktop systems,
    down to low-end graphics workstations. In the current configuration, a parallel
    Silicon Graphics Power Challenge supercomputer architecture performs the computationally
    intensive construction of surface patches remotely, and sends the results through
    the I-WAY (Information Wide Area Year) using VBNS (Very-high-Bandwidth Network
    Systems) to the graphics machines that drive the CAVE and our graphics visualization
    software, Valvis (Virtual ALpha shapes VISualizer).@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Nataraj
      foaf_name: Akkiraju, Nataraj
      foaf_surname: Akkiraju
  - foaf_Person:
      foaf_givenName: Herbert
      foaf_name: Edelsbrunner, Herbert
      foaf_surname: Edelsbrunner
      foaf_workInfoHomepage: http://www.librecat.org/personId=3FB178DA-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0002-9823-6833
  - foaf_Person:
      foaf_givenName: Ping
      foaf_name: Fu, Ping
      foaf_surname: Fu
  - foaf_Person:
      foaf_givenName: Jiang
      foaf_name: Qian, Jiang
      foaf_surname: Qian
  bibo_doi: 10.1109/38.511855
  bibo_issue: '4'
  bibo_volume: 16
  dct_date: 1996^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/0018-9162
  dct_language: eng
  dct_publisher: IEEE@
  dct_title: Viewing geometric protein structures from inside a CAVE@
...
