@article{4102,
  abstract     = {Determining or counting geometric objects that intersect another geometric query object is at the core of algorithmic problems in a number of applied areas of computer science. This article presents a family of space-efficient data structures that realize sublinear query time for points, line segments, lines and polygons in the plane, and points, line segments, planes, and polyhedra in three dimensions.},
  author       = {Dobkin, David and Edelsbrunner, Herbert},
  issn         = {1090-2678},
  journal      = {Journal of Algorithms},
  number       = {3},
  pages        = {348 -- 361},
  publisher    = {Academic Press},
  title        = {{Space searching for intersecting objects}},
  doi          = {10.1016/0196-6774(87)90015-0},
  volume       = {8},
  year         = {1987},
}

