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        <dc:title>Optimal point location in a monotone subdivision</dc:title>
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        <bibo:abstract>Point location, often known in graphics as “hit detection,” is one of the fundamental problems of computational geometry. In a point location query we want to identify which of a given collection of geometric objects contains a particular point. Let $\mathcal{S}$ denote a subdivision of the Euclidean plane into monotone regions by a straight-line graph of $m$ edges. In this paper we exhibit a substantial refinement of the technique of Lee and Preparata [SIAM J. Comput., 6 (1977), pp. 594–606] for locating a point in $\mathcal{S}$ based on separating chains. The new data structure, called a layered dag, can be built in $O(m)$ time, uses $O(m)$ storage, and makes possible point location in $O(\log m)$ time. Unlike previous structures that attain these optimal bounds, the layered dag can be implemented in a simple and practical way, and is extensible to subdivisions with edges more general than straight-line segments.
© 1986 Society for Industrial and Applied Mathematics</bibo:abstract>
        <bibo:volume>15</bibo:volume>
        <bibo:issue>2</bibo:issue>
        <bibo:startPage>317 - 340</bibo:startPage>
        <bibo:endPage>317 - 340</bibo:endPage>
        <dc:publisher>SIAM</dc:publisher>
        <bibo:doi rdf:resource="10.1137/0215023" />
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