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<titleInfo><title>Minimum-time reachability in timed games</title></titleInfo>

  
  
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<name type="personal">
  <namePart type="given">Thomas</namePart>
  <namePart type="family">Brihaye</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Thomas A</namePart>
  <namePart type="family">Henzinger</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">40876CD8-F248-11E8-B48F-1D18A9856A87</identifier><description xsi:type="identifierDefinition" type="orcid">0000−0002−2985−7724</description></name>
<name type="personal">
  <namePart type="given">Vinayak</namePart>
  <namePart type="family">Prabhu</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Jean</namePart>
  <namePart type="family">Raskin</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>









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  <namePart>ICALP: Automata, Languages and Programming</namePart>
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<abstract lang="eng">We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to reach a target location against all possible choices of the opponent. We do not put any syntactic restriction on the game structure, nor do we require any player to guarantee time divergence. We only require players to use receptive strategies which do not block time. The minimal time is computed in part using a fixpoint expression, which we show can be evaluated on equivalence classes of a non-trivial extension of the clock-region equivalence relation for timed automata.</abstract>

<originInfo><publisher>Springer</publisher><dateIssued encoding="w3cdtf">2007</dateIssued>
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<relatedItem type="host"><identifier type="doi">10.1007/978-3-540-73420-8_71</identifier>
<part><detail type="volume"><number>4596</number></detail><extent unit="pages">825 - 837</extent>
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<ama>Brihaye T, Henzinger TA, Prabhu V, Raskin J. Minimum-time reachability in timed games. In: Vol 4596. Springer; 2007:825-837. doi:&lt;a href=&quot;https://doi.org/10.1007/978-3-540-73420-8_71&quot;&gt;10.1007/978-3-540-73420-8_71&lt;/a&gt;</ama>
<ista>Brihaye T, Henzinger TA, Prabhu V, Raskin J. 2007. Minimum-time reachability in timed games. ICALP: Automata, Languages and Programming, LNCS, vol. 4596, 825–837.</ista>
<apa>Brihaye, T., Henzinger, T. A., Prabhu, V., &amp;#38; Raskin, J. (2007). Minimum-time reachability in timed games (Vol. 4596, pp. 825–837). Presented at the ICALP: Automata, Languages and Programming, Springer. &lt;a href=&quot;https://doi.org/10.1007/978-3-540-73420-8_71&quot;&gt;https://doi.org/10.1007/978-3-540-73420-8_71&lt;/a&gt;</apa>
<ieee>T. Brihaye, T. A. Henzinger, V. Prabhu, and J. Raskin, “Minimum-time reachability in timed games,” presented at the ICALP: Automata, Languages and Programming, 2007, vol. 4596, pp. 825–837.</ieee>
<mla>Brihaye, Thomas, et al. &lt;i&gt;Minimum-Time Reachability in Timed Games&lt;/i&gt;. Vol. 4596, Springer, 2007, pp. 825–37, doi:&lt;a href=&quot;https://doi.org/10.1007/978-3-540-73420-8_71&quot;&gt;10.1007/978-3-540-73420-8_71&lt;/a&gt;.</mla>
<short>T. Brihaye, T.A. Henzinger, V. Prabhu, J. Raskin, in:, Springer, 2007, pp. 825–837.</short>
<chicago>Brihaye, Thomas, Thomas A Henzinger, Vinayak Prabhu, and Jean Raskin. “Minimum-Time Reachability in Timed Games,” 4596:825–37. Springer, 2007. &lt;a href=&quot;https://doi.org/10.1007/978-3-540-73420-8_71&quot;&gt;https://doi.org/10.1007/978-3-540-73420-8_71&lt;/a&gt;.</chicago>
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