---
res:
  bibo_abstract:
  - This paper presents a method for simulating water surface waves as a displacement
    field on a 2D domain. Our method relies on Lagrangian particles that carry packets
    of water wave energy; each packet carries information about an entire group of
    wave trains, as opposed to only a single wave crest. Our approach is unconditionally
    stable and can simulate high resolution geometric details. This approach also
    presents a straightforward interface for artistic control, because it is essentially
    a particle system with intuitive parameters like wavelength and amplitude. Our
    implementation parallelizes well and runs in real time for moderately challenging
    scenarios.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Stefan
      foaf_name: Jeschke, Stefan
      foaf_surname: Jeschke
      foaf_workInfoHomepage: http://www.librecat.org/personId=44D6411A-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0003-4330-8884
  - foaf_Person:
      foaf_givenName: Christopher J
      foaf_name: Wojtan, Christopher J
      foaf_surname: Wojtan
      foaf_workInfoHomepage: http://www.librecat.org/personId=3C61F1D2-F248-11E8-B48F-1D18A9856A87
    orcid: 0000-0001-6646-5546
  bibo_doi: 10.1145/3072959.3073678
  bibo_issue: '4'
  bibo_volume: 36
  dct_date: 2017^xs_gYear
  dct_identifier:
  - UT:000406432100071
  dct_isPartOf:
  - http://id.crossref.org/issn/0730-0301
  dct_language: eng
  dct_publisher: ACM@
  dct_title: Water wave packets@
...
