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   	<dc:title>Water wave packets</dc:title>
   	<dc:creator>Jeschke, Stefan ; https://orcid.org/0000-0003-4330-8884</dc:creator>
   	<dc:creator>Wojtan, Christopher J ; https://orcid.org/0000-0001-6646-5546</dc:creator>
   	<dc:subject>ddc:006</dc:subject>
   	<dc:description>This paper presents a method for simulating water surface waves as a displacement field on a 2D domain. Our method relies on Lagrangian particles that carry packets of water wave energy; each packet carries information about an entire group of wave trains, as opposed to only a single wave crest. Our approach is unconditionally stable and can simulate high resolution geometric details. This approach also presents a straightforward interface for artistic control, because it is essentially a particle system with intuitive parameters like wavelength and amplitude. Our implementation parallelizes well and runs in real time for moderately challenging scenarios.</dc:description>
   	<dc:publisher>ACM</dc:publisher>
   	<dc:date>2017</dc:date>
   	<dc:type>info:eu-repo/semantics/article</dc:type>
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   	<dc:type>text</dc:type>
   	<dc:type>http://purl.org/coar/resource_type/c_2df8fbb1</dc:type>
   	<dc:identifier>https://research-explorer.ista.ac.at/record/470</dc:identifier>
   	<dc:identifier>https://research-explorer.ista.ac.at/download/470/7359</dc:identifier>
   	<dc:source>Jeschke S, Wojtan C. Water wave packets. &lt;i&gt;ACM Transactions on Graphics&lt;/i&gt;. 2017;36(4). doi:&lt;a href=&quot;https://doi.org/10.1145/3072959.3073678&quot;&gt;10.1145/3072959.3073678&lt;/a&gt;</dc:source>
   	<dc:language>eng</dc:language>
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   	<dc:relation>info:eu-repo/semantics/altIdentifier/issn/0730-0301</dc:relation>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/wos/000406432100071</dc:relation>
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