---
_id: '486'
abstract:
- lang: eng
  text: Color texture reproduction in 3D printing commonly ignores volumetric light
    transport (cross-talk) between surface points on a 3D print. Such light diffusion
    leads to significant blur of details and color bleeding, and is particularly severe
    for highly translucent resin-based print materials. Given their widely varying
    scattering properties, this cross-talk between surface points strongly depends
    on the internal structure of the volume surrounding each surface point. Existing
    scattering-aware methods use simplified models for light diffusion, and often
    accept the visual blur as an immutable property of the print medium. In contrast,
    our work counteracts heterogeneous scattering to obtain the impression of a crisp
    albedo texture on top of the 3D print, by optimizing for a fully volumetric material
    distribution that preserves the target appearance. Our method employs an efficient
    numerical optimizer on top of a general Monte-Carlo simulation of heterogeneous
    scattering, supported by a practical calibration procedure to obtain scattering
    parameters from a given set of printer materials. Despite the inherent translucency
    of the medium, we reproduce detailed surface textures on 3D prints. We evaluate
    our system using a commercial, five-tone 3D print process and compare against
    the printer’s native color texturing mode, demonstrating that our method preserves
    high-frequency features well without having to compromise on color gamut.
article_number: '241'
article_processing_charge: No
article_type: original
author:
- first_name: Oskar
  full_name: Elek, Oskar
  last_name: Elek
- first_name: Denis
  full_name: Sumin, Denis
  last_name: Sumin
- first_name: Ran
  full_name: Zhang, Ran
  id: 4DDBCEB0-F248-11E8-B48F-1D18A9856A87
  last_name: Zhang
  orcid: 0000-0002-3808-281X
- first_name: Tim
  full_name: Weyrich, Tim
  last_name: Weyrich
- first_name: Karol
  full_name: Myszkowski, Karol
  last_name: Myszkowski
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Alexander
  full_name: Wilkie, Alexander
  last_name: Wilkie
- first_name: Jaroslav
  full_name: Krivanek, Jaroslav
  last_name: Krivanek
citation:
  ama: Elek O, Sumin D, Zhang R, et al. Scattering-aware texture reproduction for
    3D printing. <i>ACM Transactions on Graphics</i>. 2017;36(6). doi:<a href="https://doi.org/10.1145/3130800.3130890">10.1145/3130800.3130890</a>
  apa: Elek, O., Sumin, D., Zhang, R., Weyrich, T., Myszkowski, K., Bickel, B., …
    Krivanek, J. (2017). Scattering-aware texture reproduction for 3D printing. <i>ACM
    Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3130800.3130890">https://doi.org/10.1145/3130800.3130890</a>
  chicago: Elek, Oskar, Denis Sumin, Ran Zhang, Tim Weyrich, Karol Myszkowski, Bernd
    Bickel, Alexander Wilkie, and Jaroslav Krivanek. “Scattering-Aware Texture Reproduction
    for 3D Printing.” <i>ACM Transactions on Graphics</i>. ACM, 2017. <a href="https://doi.org/10.1145/3130800.3130890">https://doi.org/10.1145/3130800.3130890</a>.
  ieee: O. Elek <i>et al.</i>, “Scattering-aware texture reproduction for 3D printing,”
    <i>ACM Transactions on Graphics</i>, vol. 36, no. 6. ACM, 2017.
  ista: Elek O, Sumin D, Zhang R, Weyrich T, Myszkowski K, Bickel B, Wilkie A, Krivanek
    J. 2017. Scattering-aware texture reproduction for 3D printing. ACM Transactions
    on Graphics. 36(6), 241.
  mla: Elek, Oskar, et al. “Scattering-Aware Texture Reproduction for 3D Printing.”
    <i>ACM Transactions on Graphics</i>, vol. 36, no. 6, 241, ACM, 2017, doi:<a href="https://doi.org/10.1145/3130800.3130890">10.1145/3130800.3130890</a>.
  short: O. Elek, D. Sumin, R. Zhang, T. Weyrich, K. Myszkowski, B. Bickel, A. Wilkie,
    J. Krivanek, ACM Transactions on Graphics 36 (2017).
date_created: 2018-12-11T11:46:44Z
date_published: 2017-11-20T00:00:00Z
date_updated: 2026-04-16T10:06:19Z
day: '20'
ddc:
- '003'
- '000'
- '005'
department:
- _id: BeBi
doi: 10.1145/3130800.3130890
ec_funded: 1
external_id:
  isi:
  - '000417448700071'
file:
- access_level: open_access
  checksum: 48386fa6956c3645fc89594dc898b147
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:10:46Z
  date_updated: 2020-07-14T12:46:35Z
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  checksum: 21c89c28fb8d70f6602f752bf997aa0f
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  date_updated: 2020-07-14T12:46:35Z
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file_date_updated: 2020-07-14T12:46:35Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '6'
language:
- iso: eng
month: '11'
oa: 1
oa_version: Submitted Version
project:
- _id: 2508E324-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '642841'
  name: Distributed 3D Object Design
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
- _id: 25681D80-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '291734'
  name: International IST Postdoc Fellowship Programme
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
publication_status: published
publisher: ACM
publist_id: '7334'
pubrep_id: '1052'
quality_controlled: '1'
related_material:
  record:
  - id: '8386'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Scattering-aware texture reproduction for 3D printing
type: journal_article
user_id: ba8df636-2132-11f1-aed0-ed93e2281fdd
volume: 36
year: '2017'
...
