{"doi":"10.15479/AT:IST-2014-191-v1-1","oa":1,"oa_version":"Published Version","citation":{"chicago":"Chatterjee, Krishnendu, and Rasmus Ibsen-Jensen. The Value 1 Problem for Concurrent Mean-Payoff Games. IST Austria, 2014. https://doi.org/10.15479/AT:IST-2014-191-v1-1.","ama":"Chatterjee K, Ibsen-Jensen R. The Value 1 Problem for Concurrent Mean-Payoff Games. IST Austria; 2014. doi:10.15479/AT:IST-2014-191-v1-1","ieee":"K. Chatterjee and R. Ibsen-Jensen, The value 1 problem for concurrent mean-payoff games. IST Austria, 2014.","short":"K. Chatterjee, R. Ibsen-Jensen, The Value 1 Problem for Concurrent Mean-Payoff Games, IST Austria, 2014.","apa":"Chatterjee, K., & Ibsen-Jensen, R. (2014). The value 1 problem for concurrent mean-payoff games. IST Austria. https://doi.org/10.15479/AT:IST-2014-191-v1-1","ista":"Chatterjee K, Ibsen-Jensen R. 2014. The value 1 problem for concurrent mean-payoff games, IST Austria, 49p.","mla":"Chatterjee, Krishnendu, and Rasmus Ibsen-Jensen. The Value 1 Problem for Concurrent Mean-Payoff Games. IST Austria, 2014, doi:10.15479/AT:IST-2014-191-v1-1."},"publication_status":"published","publisher":"IST Austria","abstract":[{"lang":"eng","text":"We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the long-run average of the rewards. The value is the maximal expected payoff that player 1 can guarantee against all strategies of player 2. We consider the computation of the set of states with value 1 under finite-memory strategies for player 1, and our main results for the problem are as follows: (1) we present a polynomial-time algorithm; (2) we show that whenever there is a finite-memory strategy, there is a stationary strategy that does not need memory at all; and (3) we present an optimal bound (which is double exponential) on the patience of stationary strategies (where patience of a distribution is the inverse of the smallest positive probability and represents a complexity measure of a stationary strategy)."}],"language":[{"iso":"eng"}],"has_accepted_license":"1","user_id":"2DF688A6-F248-11E8-B48F-1D18A9856A87","file":[{"file_id":"5520","file_name":"IST-2014-191-v1+1_main_full.pdf","relation":"main_file","content_type":"application/pdf","date_created":"2018-12-12T11:53:58Z","date_updated":"2020-07-14T12:46:50Z","creator":"system","access_level":"open_access","file_size":584368,"checksum":"49e0fd3e62650346daf7dc04604f7a0a"}],"file_date_updated":"2020-07-14T12:46:50Z","_id":"5420","title":"The value 1 problem for concurrent mean-payoff games","department":[{"_id":"KrCh"}],"pubrep_id":"191","date_created":"2018-12-12T11:39:14Z","alternative_title":["IST Austria Technical Report"],"page":"49","date_updated":"2021-01-12T08:02:05Z","month":"04","status":"public","year":"2014","day":"14","type":"technical_report","publication_identifier":{"issn":["2664-1690"]},"date_published":"2014-04-14T00:00:00Z","ddc":["000","005"],"author":[{"full_name":"Chatterjee, Krishnendu","last_name":"Chatterjee","id":"2E5DCA20-F248-11E8-B48F-1D18A9856A87","first_name":"Krishnendu","orcid":"0000-0002-4561-241X"},{"orcid":"0000-0003-4783-0389","first_name":"Rasmus","id":"3B699956-F248-11E8-B48F-1D18A9856A87","last_name":"Ibsen-Jensen","full_name":"Ibsen-Jensen, Rasmus"}]}