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   	<dc:title>Quantitative fair simulation games</dc:title>
   	<dc:title>IST Austria Technical Report</dc:title>
   	<dc:creator>Chatterjee, Krishnendu ; https://orcid.org/0000-0002-4561-241X</dc:creator>
   	<dc:creator>Henzinger, Thomas A ; https://orcid.org/0000−0002−2985−7724</dc:creator>
   	<dc:creator>Otop, Jan</dc:creator>
   	<dc:creator>Velner, Yaron</dc:creator>
   	<dc:subject>ddc:004</dc:subject>
   	<dc:description>Simulation is an attractive alternative for language inclusion for automata as it is an under-approximation of language inclusion, but usually has much lower complexity. For non-deterministic automata, while language inclusion is PSPACE-complete, simulation can be computed in polynomial time. Simulation has also been extended in two orthogonal directions, namely, (1) fair simulation, for simulation over specified set of infinite runs; and (2) quantitative simulation, for simulation between weighted automata. Again, while fair trace inclusion is PSPACE-complete, fair simulation can be computed in polynomial time. For weighted automata, the (quantitative) language inclusion problem is undecidable for mean-payoff automata and the decidability is open for discounted-sum automata, whereas the (quantitative) simulation reduce to mean-payoff games and discounted-sum games, which admit pseudo-polynomial time algorithms.

In this work, we study (quantitative) simulation for weighted automata with Büchi acceptance conditions, i.e., we generalize fair simulation from non-weighted automata to weighted automata. We show that imposing Büchi acceptance conditions on weighted automata changes many fundamental properties of the simulation games. For example, whereas for mean-payoff and discounted-sum games, the players do not need memory to play optimally; we show in contrast that for simulation games with Büchi acceptance conditions, (i) for mean-payoff objectives, optimal strategies for both players require infinite memory in general, and (ii) for discounted-sum objectives, optimal strategies need not exist for both players. While the simulation games with Büchi acceptance conditions are more complicated (e.g., due to infinite-memory requirements for mean-payoff objectives) as compared to their counterpart without Büchi acceptance conditions, we still present pseudo-polynomial time algorithms to solve simulation games with Büchi acceptance conditions for both weighted mean-payoff and weighted discounted-sum automata.</dc:description>
   	<dc:publisher>IST Austria</dc:publisher>
   	<dc:date>2014</dc:date>
   	<dc:type>info:eu-repo/semantics/other</dc:type>
   	<dc:type>doc-type:other</dc:type>
   	<dc:type>technical_report</dc:type>
   	<dc:type>http://purl.org/coar/resource_type/c_18gh</dc:type>
   	<dc:identifier>https://research-explorer.ista.ac.at/record/5428</dc:identifier>
   	<dc:identifier>https://research-explorer.ista.ac.at/download/5428/5521</dc:identifier>
   	<dc:source>Chatterjee K, Henzinger TA, Otop J, Velner Y. &lt;i&gt;Quantitative Fair Simulation Games&lt;/i&gt;. IST Austria; 2014. doi:&lt;a href=&quot;https://doi.org/10.15479/AT:IST-2014-315-v1-1&quot;&gt;10.15479/AT:IST-2014-315-v1-1&lt;/a&gt;</dc:source>
   	<dc:language>eng</dc:language>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.15479/AT:IST-2014-315-v1-1</dc:relation>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/issn/2664-1690</dc:relation>
   	<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
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