{"_id":"8766","doi":"10.1111/cgf.14100","month":"12","title":"Making procedural water waves boundary-aware","issue":"8","oa_version":"None","citation":{"ieee":"S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, and C. Wojtan, “Making procedural water waves boundary-aware,” Computer Graphics forum, vol. 39, no. 8. Wiley, pp. 47–54, 2020.","chicago":"Jeschke, Stefan, Christian Hafner, Nuttapong Chentanez, Miles Macklin, Matthias Müller-Fischer, and Chris Wojtan. “Making Procedural Water Waves Boundary-Aware.” Computer Graphics Forum. Wiley, 2020. https://doi.org/10.1111/cgf.14100.","mla":"Jeschke, Stefan, et al. “Making Procedural Water Waves Boundary-Aware.” Computer Graphics Forum, vol. 39, no. 8, Wiley, 2020, pp. 47–54, doi:10.1111/cgf.14100.","ama":"Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. Making procedural water waves boundary-aware. Computer Graphics forum. 2020;39(8):47-54. doi:10.1111/cgf.14100","ista":"Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. 2020. Making procedural water waves boundary-aware. Computer Graphics forum. 39(8), 47–54.","apa":"Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller-Fischer, M., & Wojtan, C. (2020). Making procedural water waves boundary-aware. Computer Graphics Forum. Online Symposium: Wiley. https://doi.org/10.1111/cgf.14100","short":"S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, C. Wojtan, Computer Graphics Forum 39 (2020) 47–54."},"type":"journal_article","publisher":"Wiley","scopus_import":"1","conference":{"end_date":"2020-10-09","location":"Online Symposium","start_date":"2020-10-06","name":"SCA: Symposium on Computer Animation"},"publication_status":"published","language":[{"iso":"eng"}],"author":[{"last_name":"Jeschke","id":"44D6411A-F248-11E8-B48F-1D18A9856A87","full_name":"Jeschke, Stefan","first_name":"Stefan"},{"id":"400429CC-F248-11E8-B48F-1D18A9856A87","last_name":"Hafner","full_name":"Hafner, Christian","first_name":"Christian"},{"last_name":"Chentanez","first_name":"Nuttapong","full_name":"Chentanez, Nuttapong"},{"last_name":"Macklin","first_name":"Miles","full_name":"Macklin, Miles"},{"full_name":"Müller-Fischer, Matthias","first_name":"Matthias","last_name":"Müller-Fischer"},{"id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87","last_name":"Wojtan","full_name":"Wojtan, Christopher J","first_name":"Christopher J","orcid":"0000-0001-6646-5546"}],"page":"47-54","user_id":"2EBD1598-F248-11E8-B48F-1D18A9856A87","department":[{"_id":"ChWo"},{"_id":"BeBi"}],"publication":"Computer Graphics forum","date_created":"2020-11-17T10:47:48Z","year":"2020","article_processing_charge":"No","date_published":"2020-12-01T00:00:00Z","external_id":{"isi":["000591780400005"]},"article_type":"original","project":[{"_id":"2533E772-B435-11E9-9278-68D0E5697425","name":"Efficient Simulation of Natural Phenomena at Extremely Large Scales","call_identifier":"H2020","grant_number":"638176"},{"_id":"24F9549A-B435-11E9-9278-68D0E5697425","name":"MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and Modeling","grant_number":"715767","call_identifier":"H2020"}],"volume":39,"isi":1,"ec_funded":1,"intvolume":" 39","date_updated":"2024-02-28T13:58:11Z","status":"public","abstract":[{"lang":"eng","text":"The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in\r\ninteractive applications as well as in off-line productions — it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural water wave animation with an extension that guarantees the satisfaction of boundary conditions imposed by terrain while still approximating physical wave behavior. In combination with a particle system that models wave breaking, foam, and spray, this allows us to naturally model waves interacting with beaches and rocks. Our system is able to animate waves at large scales at interactive frame rates on a commodity PC."}],"day":"01","quality_controlled":"1"}