--- res: bibo_abstract: - Triangle mesh-based simulations are able to produce satisfying animations of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level simulations. Naive texturing approaches do not consider yarn-level physics, while full yarn-level simulations may become prohibitively expensive for large garments. We propose a method to animate yarn-level cloth geometry on top of an underlying deforming mesh in a mechanics-aware fashion. Using triangle strains to interpolate precomputed yarn geometry, we are able to reproduce effects such as knit loops tightening under stretching. In combination with precomputed mesh animation or real-time mesh simulation, our method is able to animate yarn-level cloth in real-time at large scales.@eng bibo_authorlist: - foaf_Person: foaf_givenName: Georg foaf_name: Sperl, Georg foaf_surname: Sperl foaf_workInfoHomepage: http://www.librecat.org/personId=4DD40360-F248-11E8-B48F-1D18A9856A87 - foaf_Person: foaf_givenName: Rahul foaf_name: Narain, Rahul foaf_surname: Narain - foaf_Person: foaf_givenName: Christopher J foaf_name: Wojtan, Christopher J foaf_surname: Wojtan foaf_workInfoHomepage: http://www.librecat.org/personId=3C61F1D2-F248-11E8-B48F-1D18A9856A87 orcid: 0000-0001-6646-5546 bibo_doi: 10.1145/3450626.3459816 bibo_issue: '4' bibo_volume: 40 dct_date: 2021^xs_gYear dct_identifier: - UT:000674930900132 dct_isPartOf: - http://id.crossref.org/issn/07300301 - http://id.crossref.org/issn/15577368 dct_language: eng dct_publisher: Association for Computing Machinery@ dct_title: Mechanics-aware deformation of yarn pattern geometry@ ...