Subsurface scattering using splat-based diffusion in point-based rendering

Kim H, Bickel B, Groß M, Choi S. 2010. Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. 53(5), 911–919.

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Journal Article | Published
Author
Kim, Hyeonjoong; Bickel, BerndISTA ; Groß, Markus S; Choi, Soomi
Abstract
Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the soft and semi-translucent appearance of human skin. To accurately simulate subsurface scattering in multilayered materials, we present splat-based diffusion to apply a linear combination of several Gaussian basis functions to each splat in object space. Compared to existing point-based approaches, our method offers a significantly improved visual quality in rendering human faces and provides a similar visual quality to polygon-based rendering using the texture space diffusion technique. We demonstrate the effectiveness of our approach in rendering scanned faces realistically.
Publishing Year
Date Published
2010-04-14
Journal Title
Science in China, Series F: Information Sciences
Volume
53
Issue
5
Page
911 - 919
IST-REx-ID

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Kim H, Bickel B, Groß M, Choi S. Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. 2010;53(5):911-919. doi:10.1007/s11432-010-0068-y
Kim, H., Bickel, B., Groß, M., & Choi, S. (2010). Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. Springer. https://doi.org/10.1007/s11432-010-0068-y
Kim, Hyeonjoong, Bernd Bickel, Markus Groß, and Soomi Choi. “Subsurface Scattering Using Splat-Based Diffusion in Point-Based Rendering.” Science in China, Series F: Information Sciences. Springer, 2010. https://doi.org/10.1007/s11432-010-0068-y.
H. Kim, B. Bickel, M. Groß, and S. Choi, “Subsurface scattering using splat-based diffusion in point-based rendering,” Science in China, Series F: Information Sciences, vol. 53, no. 5. Springer, pp. 911–919, 2010.
Kim H, Bickel B, Groß M, Choi S. 2010. Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. 53(5), 911–919.
Kim, Hyeonjoong, et al. “Subsurface Scattering Using Splat-Based Diffusion in Point-Based Rendering.” Science in China, Series F: Information Sciences, vol. 53, no. 5, Springer, 2010, pp. 911–19, doi:10.1007/s11432-010-0068-y.

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