Bidding games with charging

Avni G, Goharshady EK, Henzinger TA, Mallik K. 2024. Bidding games with charging. 35th International Conference on Concurrency Theory. CONCUR: Conference on Concurrency Theory, LIPIcs, vol. 311, 8.

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Series Title
LIPIcs
Abstract
Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to pre-determined rules (turn-based, concurrent, etc.), and the winner is decided based on the infinite path (aka play) traversed by the token from a given initial position. In bidding games, the players initially get some monetary budgets which they need to use to bid for the privilege of moving the token at each step. Each round of bidding affects the players' available budgets, which is the only form of update that the budgets experience. We introduce bidding games with charging where the players can additionally improve their budgets during the game by collecting vertex-dependent monetary rewards, aka the "charges." Unlike traditional bidding games (where all charges are zero), bidding games with charging allow non-trivial recurrent behaviors. For example, a reachability objective may require multiple detours to vertices with high charges to earn additional budget. We show that, nonetheless, the central property of traditional bidding games generalizes to bidding games with charging: For each vertex there exists a threshold ratio, which is the necessary and sufficient fraction of the total budget for winning the game from that vertex. While the thresholds of traditional bidding games correspond to unique fixed points of linear systems of equations, in games with charging, these fixed points are no longer unique. This significantly complicates the proof of existence and the algorithmic computation of thresholds for infinite-duration objectives. We also provide the lower complexity bounds for computing thresholds for Rabin and Streett objectives, which are the first known lower bounds in any form of bidding games (with or without charging), and we solve the following repair problem for safety and reachability games that have unsatisfiable objectives: Can we distribute a given amount of charge to the players in a way such that the objective can be satisfied?
Publishing Year
Date Published
2024-09-01
Proceedings Title
35th International Conference on Concurrency Theory
Acknowledgement
This work was supported in part by the ERC projects ERC-2020-AdG 101020093 and CoG 863818 (ForM-SMArt) and by ISF grant no. 1679/21.
Volume
311
Article Number
8
Conference
CONCUR: Conference on Concurrency Theory
Conference Location
Calgary, Canada
Conference Date
2024-09-09 – 2024-09-13
ISSN
IST-REx-ID

Cite this

Avni G, Goharshady EK, Henzinger TA, Mallik K. Bidding games with charging. In: 35th International Conference on Concurrency Theory. Vol 311. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2024. doi:10.4230/LIPIcs.CONCUR.2024.8
Avni, G., Goharshady, E. K., Henzinger, T. A., & Mallik, K. (2024). Bidding games with charging. In 35th International Conference on Concurrency Theory (Vol. 311). Calgary, Canada: Schloss Dagstuhl - Leibniz-Zentrum für Informatik. https://doi.org/10.4230/LIPIcs.CONCUR.2024.8
Avni, Guy, Ehsan Kafshdar Goharshady, Thomas A Henzinger, and Kaushik Mallik. “Bidding Games with Charging.” In 35th International Conference on Concurrency Theory, Vol. 311. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2024. https://doi.org/10.4230/LIPIcs.CONCUR.2024.8.
G. Avni, E. K. Goharshady, T. A. Henzinger, and K. Mallik, “Bidding games with charging,” in 35th International Conference on Concurrency Theory, Calgary, Canada, 2024, vol. 311.
Avni G, Goharshady EK, Henzinger TA, Mallik K. 2024. Bidding games with charging. 35th International Conference on Concurrency Theory. CONCUR: Conference on Concurrency Theory, LIPIcs, vol. 311, 8.
Avni, Guy, et al. “Bidding Games with Charging.” 35th International Conference on Concurrency Theory, vol. 311, 8, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2024, doi:10.4230/LIPIcs.CONCUR.2024.8.
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2024-09-17
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