Complexity of spatial games
Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. 2022. Complexity of spatial games. 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. FSTTC: Foundations of Software Technology and Theoretical Computer Science vol. 250, 11:1-11:14.
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Corresponding author has ISTA affiliation
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Abstract
Spatial games form a widely-studied class of games from biology and physics modeling the evolution of social behavior. Formally, such a game is defined by a square (d by d) payoff matrix M and an undirected graph G. Each vertex of G represents an individual, that initially follows some strategy i ∈ {1,2,…,d}. In each round of the game, every individual plays the matrix game with each of its neighbors: An individual following strategy i meeting a neighbor following strategy j receives a payoff equal to the entry (i,j) of M. Then, each individual updates its strategy to its neighbors' strategy with the highest sum of payoffs, and the next round starts. The basic computational problems consist of reachability between configurations and the average frequency of a strategy. For general spatial games and graphs, these problems are in PSPACE. In this paper, we examine restricted setting: the game is a prisoner’s dilemma; and G is a subgraph of grid. We prove that basic computational problems for spatial games with prisoner’s dilemma on a subgraph of a grid are PSPACE-hard.
Publishing Year
Date Published
2022-12-14
Proceedings Title
42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science
Publisher
Schloss Dagstuhl - Leibniz-Zentrum für Informatik
Acknowledgement
Krishnendu Chatterjee: The research was partially supported by the ERC CoG 863818
(ForM-SMArt).
Ismaël Jecker: The research was partially supported by the ERC grant 950398 (INFSYS).
Jakub Svoboda: The research was partially supported by the ERC CoG 863818 (ForM-SMArt)
Volume
250
Article Number
11:1-11:14
Conference
FSTTC: Foundations of Software Technology and Theoretical Computer Science
Conference Location
Madras, India
Conference Date
2022-12-18 – 2022-12-20
ISBN
ISSN
IST-REx-ID
Cite this
Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. Complexity of spatial games. In: 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. Vol 250. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2022. doi:10.4230/LIPIcs.FSTTCS.2022.11
Chatterjee, K., Ibsen-Jensen, R., Jecker, I. R., & Svoboda, J. (2022). Complexity of spatial games. In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (Vol. 250). Madras, India: Schloss Dagstuhl - Leibniz-Zentrum für Informatik. https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11
Chatterjee, Krishnendu, Rasmus Ibsen-Jensen, Ismael R Jecker, and Jakub Svoboda. “Complexity of Spatial Games.” In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, Vol. 250. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022. https://doi.org/10.4230/LIPIcs.FSTTCS.2022.11.
K. Chatterjee, R. Ibsen-Jensen, I. R. Jecker, and J. Svoboda, “Complexity of spatial games,” in 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, Madras, India, 2022, vol. 250.
Chatterjee K, Ibsen-Jensen R, Jecker IR, Svoboda J. 2022. Complexity of spatial games. 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. FSTTC: Foundations of Software Technology and Theoretical Computer Science vol. 250, 11:1-11:14.
Chatterjee, Krishnendu, et al. “Complexity of Spatial Games.” 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, vol. 250, 11:1-11:14, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022, doi:10.4230/LIPIcs.FSTTCS.2022.11.
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